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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class AntialiasingModel : PostProcessingModel
- {
- public enum Method
- {
- Fxaa,
- Taa
- }
- // Most settings aren't exposed to the user anymore, presets are enough. Still, I'm leaving
- // the tooltip attributes in case an user wants to customize each preset.
- #region FXAA Settings
- public enum FxaaPreset
- {
- ExtremePerformance,
- Performance,
- Default,
- Quality,
- ExtremeQuality
- }
- [Serializable]
- public struct FxaaQualitySettings
- {
- [Tooltip("The amount of desired sub-pixel aliasing removal. Effects the sharpeness of the output.")]
- [Range(0f, 1f)]
- public float subpixelAliasingRemovalAmount;
- [Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
- [Range(0.063f, 0.333f)]
- public float edgeDetectionThreshold;
- [Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
- [Range(0f, 0.0833f)]
- public float minimumRequiredLuminance;
- public static FxaaQualitySettings[] presets =
- {
- // ExtremePerformance
- new FxaaQualitySettings
- {
- subpixelAliasingRemovalAmount = 0f,
- edgeDetectionThreshold = 0.333f,
- minimumRequiredLuminance = 0.0833f
- },
- // Performance
- new FxaaQualitySettings
- {
- subpixelAliasingRemovalAmount = 0.25f,
- edgeDetectionThreshold = 0.25f,
- minimumRequiredLuminance = 0.0833f
- },
- // Default
- new FxaaQualitySettings
- {
- subpixelAliasingRemovalAmount = 0.75f,
- edgeDetectionThreshold = 0.166f,
- minimumRequiredLuminance = 0.0833f
- },
- // Quality
- new FxaaQualitySettings
- {
- subpixelAliasingRemovalAmount = 1f,
- edgeDetectionThreshold = 0.125f,
- minimumRequiredLuminance = 0.0625f
- },
- // ExtremeQuality
- new FxaaQualitySettings
- {
- subpixelAliasingRemovalAmount = 1f,
- edgeDetectionThreshold = 0.063f,
- minimumRequiredLuminance = 0.0312f
- }
- };
- }
- [Serializable]
- public struct FxaaConsoleSettings
- {
- [Tooltip("The amount of spread applied to the sampling coordinates while sampling for subpixel information.")]
- [Range(0.33f, 0.5f)]
- public float subpixelSpreadAmount;
- [Tooltip("This value dictates how sharp the edges in the image are kept; a higher value implies sharper edges.")]
- [Range(2f, 8f)]
- public float edgeSharpnessAmount;
- [Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
- [Range(0.125f, 0.25f)]
- public float edgeDetectionThreshold;
- [Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
- [Range(0.04f, 0.06f)]
- public float minimumRequiredLuminance;
- public static FxaaConsoleSettings[] presets =
- {
- // ExtremePerformance
- new FxaaConsoleSettings
- {
- subpixelSpreadAmount = 0.33f,
- edgeSharpnessAmount = 8f,
- edgeDetectionThreshold = 0.25f,
- minimumRequiredLuminance = 0.06f
- },
- // Performance
- new FxaaConsoleSettings
- {
- subpixelSpreadAmount = 0.33f,
- edgeSharpnessAmount = 8f,
- edgeDetectionThreshold = 0.125f,
- minimumRequiredLuminance = 0.06f
- },
- // Default
- new FxaaConsoleSettings
- {
- subpixelSpreadAmount = 0.5f,
- edgeSharpnessAmount = 8f,
- edgeDetectionThreshold = 0.125f,
- minimumRequiredLuminance = 0.05f
- },
- // Quality
- new FxaaConsoleSettings
- {
- subpixelSpreadAmount = 0.5f,
- edgeSharpnessAmount = 4f,
- edgeDetectionThreshold = 0.125f,
- minimumRequiredLuminance = 0.04f
- },
- // ExtremeQuality
- new FxaaConsoleSettings
- {
- subpixelSpreadAmount = 0.5f,
- edgeSharpnessAmount = 2f,
- edgeDetectionThreshold = 0.125f,
- minimumRequiredLuminance = 0.04f
- }
- };
- }
- [Serializable]
- public struct FxaaSettings
- {
- public FxaaPreset preset;
- public static FxaaSettings defaultSettings
- {
- get
- {
- return new FxaaSettings
- {
- preset = FxaaPreset.Default
- };
- }
- }
- }
- #endregion
- #region TAA Settings
- [Serializable]
- public struct TaaSettings
- {
- [Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable but blurrier output.")]
- [Range(0.1f, 1f)]
- public float jitterSpread;
- [Tooltip("Controls the amount of sharpening applied to the color buffer.")]
- [Range(0f, 3f)]
- public float sharpen;
- [Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")]
- [Range(0f, 0.99f)]
- public float stationaryBlending;
- [Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")]
- [Range(0f, 0.99f)]
- public float motionBlending;
- public static TaaSettings defaultSettings
- {
- get
- {
- return new TaaSettings
- {
- jitterSpread = 0.75f,
- sharpen = 0.3f,
- stationaryBlending = 0.95f,
- motionBlending = 0.85f
- };
- }
- }
- }
- #endregion
- [Serializable]
- public struct Settings
- {
- public Method method;
- public FxaaSettings fxaaSettings;
- public TaaSettings taaSettings;
- public static Settings defaultSettings
- {
- get
- {
- return new Settings
- {
- method = Method.Fxaa,
- fxaaSettings = FxaaSettings.defaultSettings,
- taaSettings = TaaSettings.defaultSettings
- };
- }
- }
- }
- [SerializeField]
- Settings m_Settings = Settings.defaultSettings;
- public Settings settings
- {
- get { return m_Settings; }
- set { m_Settings = value; }
- }
- public override void Reset()
- {
- m_Settings = Settings.defaultSettings;
- }
- }
- }
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