“hujiajun” 20dd312cf9 增加新的功能 il y a 1 an
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Materials 30f139dfcf 适配每个设备(头上3个点,Immersol识别) il y a 1 an
PointCloudMeshes 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
ScenesPrefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Template 064ab9b077 添加热更新 il y a 1 an
Texture 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Warning 20dd312cf9 增加新的功能 il y a 1 an
movie_ani 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
ARCamera.prefab fc2ba6de54 Merge branch 'master' of https://gogs.ghz-tech.com:8843/GHzGlass/GHZMRNavigatorProXR into F/0710_2.1+2.0 il y a 1 an
ARCamera.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Anchor.prefab 064ab9b077 添加热更新 il y a 1 an
Anchor.prefab.meta 064ab9b077 添加热更新 il y a 1 an
Crystal.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Crystal.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
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Dir_3.png.meta 064ab9b077 添加热更新 il y a 1 an
Dir_4.png 064ab9b077 添加热更新 il y a 1 an
Dir_4.png.meta 064ab9b077 添加热更新 il y a 1 an
Dir_5.png 064ab9b077 添加热更新 il y a 1 an
Dir_5.png.meta 064ab9b077 添加热更新 il y a 1 an
DirectionItem.prefab 064ab9b077 添加热更新 il y a 1 an
DirectionItem.prefab.meta 064ab9b077 添加热更新 il y a 1 an
EditorCanvas.prefab a1a19281a1 修改加载AB包模型时进行筛选,符合条件加载Resource内模型 il y a 1 an
EditorCanvas.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
EditorPanel.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
EditorPanel.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
GONGYE3.jpg a19a2b4727 提交锚点UI以及代码 il y a 1 an
GONGYE3.jpg.meta a19a2b4727 提交锚点UI以及代码 il y a 1 an
GameManager.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
GameManager.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Image.prefab 064ab9b077 添加热更新 il y a 1 an
Image.prefab.meta 064ab9b077 添加热更新 il y a 1 an
LoadingPanel.prefab 064ab9b077 添加热更新 il y a 1 an
LoadingPanel.prefab.meta 064ab9b077 添加热更新 il y a 1 an
LoginPanel.prefab 064ab9b077 添加热更新 il y a 1 an
LoginPanel.prefab.meta 064ab9b077 添加热更新 il y a 1 an
MRNavigatorStart.prefab 064ab9b077 添加热更新 il y a 1 an
MRNavigatorStart.prefab.meta 064ab9b077 添加热更新 il y a 1 an
MRVideo.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
MRVideo.prefab.meta 064ab9b077 添加热更新 il y a 1 an
MRzhanting.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
MRzhanting.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Materials.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
MinMapCanvas.prefab b2680d1304 修改基础版选择场景样式 小地图 路线和点的渲染层级 il y a 1 an
MinMapCanvas.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Model.prefab 064ab9b077 添加热更新 il y a 1 an
Model.prefab.meta 064ab9b077 添加热更新 il y a 1 an
Move.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Move.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Navigator_PhoneIcon.png 1532760ae8 增加手机版应用图标,隐藏播放器的滑动条 il y a 1 an
Navigator_PhoneIcon.png.meta 1532760ae8 增加手机版应用图标,隐藏播放器的滑动条 il y a 1 an
Player.prefab 064ab9b077 添加热更新 il y a 1 an
Player.prefab.meta 064ab9b077 添加热更新 il y a 1 an
PointCloudMeshes.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
README.txt a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
README.txt.meta a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
RouteItem.prefab 073a92085e 新增断线重连 il y a 1 an
RouteItem.prefab.meta 073a92085e 新增断线重连 il y a 1 an
SNAndVersion.prefab 064ab9b077 添加热更新 il y a 1 an
SNAndVersion.prefab.meta 064ab9b077 添加热更新 il y a 1 an
SceneChoose.prefab 064ab9b077 添加热更新 il y a 1 an
SceneChoose.prefab.meta 064ab9b077 添加热更新 il y a 1 an
SceneChoose2.prefab 6e00ef5b65 增加退出场景功能 il y a 1 an
SceneChoose2.prefab.meta 064ab9b077 添加热更新 il y a 1 an
SceneRoot.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
SceneRoot.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
ScenesPrefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
SetBtn.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
SetBtn.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
SettingCanvas.prefab 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
SettingCanvas.prefab.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Standard (Specular setup).mat a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
Standard (Specular setup).mat.meta a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
Standard (Specular setup).shadervariants a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
Standard (Specular setup).shadervariants.meta a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
Template.meta 064ab9b077 添加热更新 il y a 1 an
Text.prefab 064ab9b077 添加热更新 il y a 1 an
Text.prefab.meta 064ab9b077 添加热更新 il y a 1 an
Texture.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Tip.prefab 064ab9b077 添加热更新 il y a 1 an
Tip.prefab.meta 064ab9b077 添加热更新 il y a 1 an
TipJD.prefab 064ab9b077 添加热更新 il y a 1 an
TipJD.prefab.meta 064ab9b077 添加热更新 il y a 1 an
UI 1.meta 064ab9b077 添加热更新 il y a 1 an
Video 1.prefab 064ab9b077 添加热更新 il y a 1 an
Video 1.prefab.meta 064ab9b077 添加热更新 il y a 1 an
Video.prefab 064ab9b077 添加热更新 il y a 1 an
Video.prefab.meta 064ab9b077 添加热更新 il y a 1 an
VideoAndImageItem.prefab 064ab9b077 添加热更新 il y a 1 an
VideoAndImageItem.prefab.meta 064ab9b077 添加热更新 il y a 1 an
VideoTexture.renderTexture 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
VideoTexture.renderTexture.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
VuforiaConfiguration.asset a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
VuforiaConfiguration.asset.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
Warning.meta 0dce58040e 修改不点击场景提示窗口 il y a 1 an
d31349af8de6481fdad96ff957c4ba64.mp4 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
d31349af8de6481fdad96ff957c4ba64.mp4.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
emqxsl-ca.txt a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
emqxsl-ca.txt.meta a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
green.png a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
green.png.meta a91719b9a4 Merge branch 'master' of ssh://gogs.ghz-tech.com:30979/GHzGlass/GHZMRNavigatorProXR il y a 1 an
if-logout@3x.png caf62f563f 修复 一些bug il y a 1 an
if-logout@3x.png.meta caf62f563f 修复 一些bug il y a 1 an
movie_ani.meta 13198adc0e 根据f/0531_nreal_navigator 版本移植过来 il y a 1 an
touxiang.png c852689889 修改加載圖片的邏輯 il y a 1 an
touxiang.png.meta c852689889 修改加載圖片的邏輯 il y a 1 an
yangshi1.prefab 064ab9b077 添加热更新 il y a 1 an
yangshi1.prefab.meta 064ab9b077 添加热更新 il y a 1 an
yangshi2.prefab 064ab9b077 添加热更新 il y a 1 an
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yangshi4.prefab 064ab9b077 添加热更新 il y a 1 an
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README.txt

Notes on Standard (Specular setup).mat and Standard (Specular setup).shadervariants
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The Unity Standard and Standard (Specular setup) shaders have some extra requirements if you want to modify Materials at runtime, because - behind the scenes - it is actually many different shaders rolled into one. If you use scripting to change a Material that would cause it to use a different variant of the Standard Shader, you must enable that variant by using the Material.EnableKeyword function.

When you use Material.EnableKeyword at runtime, the editor will compile the respective shader variant on the fly, so you will see the correct shading displayed.
When you build a standalone player however, Unity will only compile the shaders that are referenced by objects in your scene. So in case you don't already have a material either in your Scene or in the Resources folder that uses a particular shader variant, your code will call for a shader that hasn't been compiled and you'll see incorrect shading.

GLTFSceneImporter.cs makes heavy use of Material.EnableKeyword, since based on the data in the GLTF file, different features like normal maps, emmission, or alpha modes must be turned on or off in the shader at runtime. The nature of building an importer that can load *any* GLTF file that is unknown at compile-time means that we cannot anticipate which shader features will be used, and therefore must enable the variants manually.

This can be done in one of 2 ways:
1. Through the use of the ShaderVariantCollection (and add the keywords you need)
2. By adding a material to the Assets/Resources folder (and add textures to the texture fields, change Colors to be anything other than black, and change floats to anything other than 0 -you don't need to use the material on anything because as long as it's in the Resources folder Unity will presume it's going to be needed)

Both methods will cause the compiler to deliver the necessary shader variants for the standalone player.


Links:
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https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html
https://docs.unity3d.com/ScriptReference/ShaderVariantCollection.html
https://docs.unity3d.com/ScriptReference/Material.EnableKeyword.html
http://answers.unity3d.com/questions/970290/emission-at-run-time-works-in-editor-but-not-in-bu.html