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- using UnityEngine;
- namespace IngameDebugConsole.Commands
- {
- public class TimeCommands
- {
- [ConsoleMethod( "time.scale", "Sets the Time.timeScale value" ), UnityEngine.Scripting.Preserve]
- public static void SetTimeScale( float value )
- {
- Time.timeScale = Mathf.Max( value, 0f );
- }
- [ConsoleMethod( "time.scale", "Returns the current Time.timeScale value" ), UnityEngine.Scripting.Preserve]
- public static float GetTimeScale()
- {
- return Time.timeScale;
- }
- }
- }
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