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- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "Unlit/MrRoomnormal"
- {
- Properties
- {
- _TextureAb("TextureAb", 2D) = "white" {}
- _TextureLight("TextureLight", 2D) = "white" {}
- [HideInInspector] _texcoord( "", 2D ) = "white" {}
- [HideInInspector] _texcoord2( "", 2D ) = "white" {}
- }
-
- SubShader
- {
-
-
- Tags { "RenderType"="Opaque" }
- LOD 100
- CGINCLUDE
- #pragma target 3.0
- ENDCG
- Blend Off
- Cull Back
- ColorMask RGBA
- ZWrite On
- ZTest LEqual
- Offset 0 , 0
-
-
-
- Pass
- {
- Name "Unlit"
- Tags { "LightMode"="ForwardBase" }
- CGPROGRAM
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- float4 ase_texcoord : TEXCOORD0;
- float4 ase_texcoord1 : TEXCOORD1;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- float4 ase_texcoord : TEXCOORD0;
- };
- uniform sampler2D _TextureAb;
- uniform float4 _TextureAb_ST;
- uniform sampler2D _TextureLight;
- uniform float4 _TextureLight_ST;
-
- v2f vert ( appdata v )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- o.ase_texcoord.xy = v.ase_texcoord.xy;
- o.ase_texcoord.zw = v.ase_texcoord1.xy;
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = vertexValue;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
- float2 uv_TextureAb = i.ase_texcoord.xy * _TextureAb_ST.xy + _TextureAb_ST.zw;
- float2 uv2_TextureLight = i.ase_texcoord.zw * _TextureLight_ST.xy + _TextureLight_ST.zw;
-
-
- finalColor = ( tex2D( _TextureAb, uv_TextureAb ) * tex2D( _TextureLight, uv2_TextureLight ) );
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-
-
- }
- /*ASEBEGIN
- Version=17101
- -1644;253;1662;880;1313.064;452.7492;1;True;False
- Node;AmplifyShaderEditor.SamplerNode;6;-893.9515,-269.7101;Inherit;True;Property;_TextureAb;TextureAb;1;0;Create;True;0;0;False;0;None;71f4e1fecdd2690489c39bc67bfb627f;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.SamplerNode;7;-836.9479,5.370411;Inherit;True;Property;_TextureLight;TextureLight;2;0;Create;True;0;0;False;0;None;1b8adcb49189eae4a827b62a21f52757;True;1;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.SimpleMultiplyOpNode;8;-232.8618,15.89621;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
- Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;11;11,1;Float;False;True;2;ASEMaterialInspector;0;1;Unlit/MrRoomnormal;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;False;True;0;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Opaque=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;0
- WireConnection;8;0;6;0
- WireConnection;8;1;7;0
- WireConnection;11;0;8;0
- ASEEND*/
- //CHKSM=26F3C3DFEED1A3DCD77D762A211DCCD06BCF7496
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