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- using System.Collections.Generic;
- public class AOTGenericReferences : UnityEngine.MonoBehaviour
- {
- // {{ AOT assemblies
- public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
- {
- "DOTween.dll",
- "LitJson.dll",
- "Newtonsoft.Json.dll",
- "SDK.dll",
- "System.Core.dll",
- "System.dll",
- "Unity.TextMeshPro.dll",
- "UnityEngine.AndroidJNIModule.dll",
- "UnityEngine.AssetBundleModule.dll",
- "UnityEngine.CoreModule.dll",
- "mscorlib.dll",
- };
- // }}
- // {{ constraint implement type
- // }}
- // {{ AOT generic types
- // LitJson.ImporterFunc<float,double>
- // LitJson.ImporterFunc<int,object>
- // LitJson.ImporterFunc<object,int>
- // LitJson.JsonMapper.<RegisterImporter>c__AnonStorey1<float,double>
- // LitJson.JsonMapper.<RegisterImporter>c__AnonStorey1<int,object>
- // LitJson.JsonMapper.<RegisterImporter>c__AnonStorey1<object,int>
- // SC.XR.Unity.SingletonMono<object>
- // System.Action<EditorSettingEvent>
- // System.Action<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Action<InitEvent>
- // System.Action<Loom.DelayedQueueItem>
- // System.Action<UnityEngine.Vector2>
- // System.Action<UnityEngine.Vector3>
- // System.Action<byte>
- // System.Action<float,float>
- // System.Action<float>
- // System.Action<int,byte>
- // System.Action<int>
- // System.Action<long>
- // System.Action<object,Vuforia.TargetStatus>
- // System.Action<object,byte>
- // System.Action<object,float>
- // System.Action<object,object,object>
- // System.Action<object,object>
- // System.Action<object>
- // System.Collections.Generic.ArraySortHelper<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.ArraySortHelper<Loom.DelayedQueueItem>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
- // System.Collections.Generic.ArraySortHelper<byte>
- // System.Collections.Generic.ArraySortHelper<float>
- // System.Collections.Generic.ArraySortHelper<int>
- // System.Collections.Generic.ArraySortHelper<long>
- // System.Collections.Generic.ArraySortHelper<object>
- // System.Collections.Generic.Comparer<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.Comparer<Loom.DelayedQueueItem>
- // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.Comparer<UnityEngine.Vector2>
- // System.Collections.Generic.Comparer<UnityEngine.Vector3>
- // System.Collections.Generic.Comparer<byte>
- // System.Collections.Generic.Comparer<float>
- // System.Collections.Generic.Comparer<int>
- // System.Collections.Generic.Comparer<long>
- // System.Collections.Generic.Comparer<object>
- // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Vector3>
- // System.Collections.Generic.Dictionary.Enumerator<int,byte>
- // System.Collections.Generic.Dictionary.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.Dictionary.Enumerator<object,byte>
- // System.Collections.Generic.Dictionary.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.Enumerator<object,long>
- // System.Collections.Generic.Dictionary.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Vector3>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,byte>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,long>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Vector3>
- // System.Collections.Generic.Dictionary.KeyCollection<int,byte>
- // System.Collections.Generic.Dictionary.KeyCollection<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection<long,object>
- // System.Collections.Generic.Dictionary.KeyCollection<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.Dictionary.KeyCollection<object,byte>
- // System.Collections.Generic.Dictionary.KeyCollection<object,int>
- // System.Collections.Generic.Dictionary.KeyCollection<object,long>
- // System.Collections.Generic.Dictionary.KeyCollection<object,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Vector3>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,byte>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,long>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Vector3>
- // System.Collections.Generic.Dictionary.ValueCollection<int,byte>
- // System.Collections.Generic.Dictionary.ValueCollection<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection<long,object>
- // System.Collections.Generic.Dictionary.ValueCollection<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.Dictionary.ValueCollection<object,byte>
- // System.Collections.Generic.Dictionary.ValueCollection<object,int>
- // System.Collections.Generic.Dictionary.ValueCollection<object,long>
- // System.Collections.Generic.Dictionary.ValueCollection<object,object>
- // System.Collections.Generic.Dictionary<int,UnityEngine.Vector3>
- // System.Collections.Generic.Dictionary<int,byte>
- // System.Collections.Generic.Dictionary<int,object>
- // System.Collections.Generic.Dictionary<long,object>
- // System.Collections.Generic.Dictionary<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.Dictionary<object,byte>
- // System.Collections.Generic.Dictionary<object,int>
- // System.Collections.Generic.Dictionary<object,long>
- // System.Collections.Generic.Dictionary<object,object>
- // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
- // System.Collections.Generic.EqualityComparer<byte>
- // System.Collections.Generic.EqualityComparer<int>
- // System.Collections.Generic.EqualityComparer<long>
- // System.Collections.Generic.EqualityComparer<object>
- // System.Collections.Generic.EqualityComparer<ushort>
- // System.Collections.Generic.HashSet.Enumerator<int>
- // System.Collections.Generic.HashSet.Enumerator<object>
- // System.Collections.Generic.HashSet<int>
- // System.Collections.Generic.HashSet<object>
- // System.Collections.Generic.HashSetEqualityComparer<int>
- // System.Collections.Generic.HashSetEqualityComparer<object>
- // System.Collections.Generic.ICollection<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.ICollection<Loom.DelayedQueueItem>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,long>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.ICollection<UnityEngine.Vector2>
- // System.Collections.Generic.ICollection<UnityEngine.Vector3>
- // System.Collections.Generic.ICollection<byte>
- // System.Collections.Generic.ICollection<float>
- // System.Collections.Generic.ICollection<int>
- // System.Collections.Generic.ICollection<long>
- // System.Collections.Generic.ICollection<object>
- // System.Collections.Generic.IComparer<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.IComparer<Loom.DelayedQueueItem>
- // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.IComparer<UnityEngine.Vector2>
- // System.Collections.Generic.IComparer<UnityEngine.Vector3>
- // System.Collections.Generic.IComparer<byte>
- // System.Collections.Generic.IComparer<float>
- // System.Collections.Generic.IComparer<int>
- // System.Collections.Generic.IComparer<long>
- // System.Collections.Generic.IComparer<object>
- // System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
- // System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
- // System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
- // System.Collections.Generic.IDictionary<object,object>
- // System.Collections.Generic.IDictionary<object,ushort>
- // System.Collections.Generic.IEnumerable<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.IEnumerable<Loom.DelayedQueueItem>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,long>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
- // System.Collections.Generic.IEnumerable<byte>
- // System.Collections.Generic.IEnumerable<float>
- // System.Collections.Generic.IEnumerable<int>
- // System.Collections.Generic.IEnumerable<long>
- // System.Collections.Generic.IEnumerable<object>
- // System.Collections.Generic.IEnumerator<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.IEnumerator<Loom.DelayedQueueItem>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,long>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
- // System.Collections.Generic.IEnumerator<byte>
- // System.Collections.Generic.IEnumerator<float>
- // System.Collections.Generic.IEnumerator<int>
- // System.Collections.Generic.IEnumerator<long>
- // System.Collections.Generic.IEnumerator<object>
- // System.Collections.Generic.IEqualityComparer<int>
- // System.Collections.Generic.IEqualityComparer<long>
- // System.Collections.Generic.IEqualityComparer<object>
- // System.Collections.Generic.IList<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.IList<Loom.DelayedQueueItem>
- // System.Collections.Generic.IList<UnityEngine.Vector2>
- // System.Collections.Generic.IList<UnityEngine.Vector3>
- // System.Collections.Generic.IList<byte>
- // System.Collections.Generic.IList<float>
- // System.Collections.Generic.IList<int>
- // System.Collections.Generic.IList<long>
- // System.Collections.Generic.IList<object>
- // System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>
- // System.Collections.Generic.KeyValuePair<int,byte>
- // System.Collections.Generic.KeyValuePair<int,object>
- // System.Collections.Generic.KeyValuePair<long,object>
- // System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.KeyValuePair<object,byte>
- // System.Collections.Generic.KeyValuePair<object,int>
- // System.Collections.Generic.KeyValuePair<object,long>
- // System.Collections.Generic.KeyValuePair<object,object>
- // System.Collections.Generic.KeyValuePair<object,ushort>
- // System.Collections.Generic.LinkedList.Enumerator<object>
- // System.Collections.Generic.LinkedList<object>
- // System.Collections.Generic.LinkedListNode<object>
- // System.Collections.Generic.List.Enumerator<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.List.Enumerator<Loom.DelayedQueueItem>
- // System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
- // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
- // System.Collections.Generic.List.Enumerator<byte>
- // System.Collections.Generic.List.Enumerator<float>
- // System.Collections.Generic.List.Enumerator<int>
- // System.Collections.Generic.List.Enumerator<long>
- // System.Collections.Generic.List.Enumerator<object>
- // System.Collections.Generic.List<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.List<Loom.DelayedQueueItem>
- // System.Collections.Generic.List<UnityEngine.Vector2>
- // System.Collections.Generic.List<UnityEngine.Vector3>
- // System.Collections.Generic.List<byte>
- // System.Collections.Generic.List<float>
- // System.Collections.Generic.List<int>
- // System.Collections.Generic.List<long>
- // System.Collections.Generic.List<object>
- // System.Collections.Generic.ObjectComparer<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.Generic.ObjectComparer<Loom.DelayedQueueItem>
- // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
- // System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
- // System.Collections.Generic.ObjectComparer<byte>
- // System.Collections.Generic.ObjectComparer<float>
- // System.Collections.Generic.ObjectComparer<int>
- // System.Collections.Generic.ObjectComparer<long>
- // System.Collections.Generic.ObjectComparer<object>
- // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector3>
- // System.Collections.Generic.ObjectEqualityComparer<byte>
- // System.Collections.Generic.ObjectEqualityComparer<int>
- // System.Collections.Generic.ObjectEqualityComparer<long>
- // System.Collections.Generic.ObjectEqualityComparer<object>
- // System.Collections.Generic.ObjectEqualityComparer<ushort>
- // System.Collections.Generic.Queue.Enumerator<int>
- // System.Collections.Generic.Queue.Enumerator<long>
- // System.Collections.Generic.Queue.Enumerator<object>
- // System.Collections.Generic.Queue<int>
- // System.Collections.Generic.Queue<long>
- // System.Collections.Generic.Queue<object>
- // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<object,ushort>
- // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<object,ushort>
- // System.Collections.Generic.SortedDictionary.Enumerator<object,ushort>
- // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<object,ushort>
- // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<object,ushort>
- // System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<object,ushort>
- // System.Collections.Generic.SortedDictionary.KeyCollection<object,ushort>
- // System.Collections.Generic.SortedDictionary.KeyValuePairComparer<object,ushort>
- // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<object,ushort>
- // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<object,ushort>
- // System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<object,ushort>
- // System.Collections.Generic.SortedDictionary.ValueCollection<object,ushort>
- // System.Collections.Generic.SortedDictionary<object,ushort>
- // System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.Stack.Enumerator<object>
- // System.Collections.Generic.Stack<object>
- // System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<object,ushort>>
- // System.Collections.ObjectModel.ReadOnlyCollection<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Collections.ObjectModel.ReadOnlyCollection<Loom.DelayedQueueItem>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
- // System.Collections.ObjectModel.ReadOnlyCollection<byte>
- // System.Collections.ObjectModel.ReadOnlyCollection<float>
- // System.Collections.ObjectModel.ReadOnlyCollection<int>
- // System.Collections.ObjectModel.ReadOnlyCollection<long>
- // System.Collections.ObjectModel.ReadOnlyCollection<object>
- // System.Comparison<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Comparison<Loom.DelayedQueueItem>
- // System.Comparison<UnityEngine.Vector2>
- // System.Comparison<UnityEngine.Vector3>
- // System.Comparison<byte>
- // System.Comparison<float>
- // System.Comparison<int>
- // System.Comparison<long>
- // System.Comparison<object>
- // System.Func<Loom.DelayedQueueItem,byte>
- // System.Func<System.Threading.Tasks.VoidTaskResult>
- // System.Func<UnityEngine.Vector2,UnityEngine.Matrix4x4>
- // System.Func<int>
- // System.Func<object,System.Threading.Tasks.VoidTaskResult>
- // System.Func<object,int>
- // System.Func<object,object,object>
- // System.Func<object,object>
- // System.Func<object>
- // System.IEquatable<object>
- // System.Linq.Buffer<int>
- // System.Linq.Enumerable.<ExceptIterator>d__77<object>
- // System.Linq.Enumerable.Iterator<Loom.DelayedQueueItem>
- // System.Linq.Enumerable.WhereArrayIterator<Loom.DelayedQueueItem>
- // System.Linq.Enumerable.WhereEnumerableIterator<Loom.DelayedQueueItem>
- // System.Linq.Enumerable.WhereListIterator<Loom.DelayedQueueItem>
- // System.Linq.Set<object>
- // System.Nullable<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Nullable<UnityEngine.Vector3>
- // System.Nullable<byte>
- // System.Predicate<IngameDebugConsole.DebugLogEntryTimestamp>
- // System.Predicate<Loom.DelayedQueueItem>
- // System.Predicate<UnityEngine.Vector2>
- // System.Predicate<UnityEngine.Vector3>
- // System.Predicate<byte>
- // System.Predicate<float>
- // System.Predicate<int>
- // System.Predicate<long>
- // System.Predicate<object>
- // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
- // System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback<object,object>
- // System.Runtime.CompilerServices.ConditionalWeakTable.Enumerator<object,object>
- // System.Runtime.CompilerServices.ConditionalWeakTable<object,object>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
- // System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.TaskAwaiter<int>
- // System.Runtime.CompilerServices.TaskAwaiter<object>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<int>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<object>
- // System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.Task<int>
- // System.Threading.Tasks.Task<object>
- // System.Threading.Tasks.TaskCompletionSource<object>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
- // System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.TaskFactory<int>
- // System.Threading.Tasks.TaskFactory<object>
- // TMPro.FastAction<object>
- // UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
- // UnityEngine.Events.InvokableCall<byte>
- // UnityEngine.Events.InvokableCall<int>
- // UnityEngine.Events.InvokableCall<object,int,int>
- // UnityEngine.Events.InvokableCall<object,object,int>
- // UnityEngine.Events.InvokableCall<object>
- // UnityEngine.Events.InvokableCall<ushort,int>
- // UnityEngine.Events.UnityAction<UnityEngine.Vector2>
- // UnityEngine.Events.UnityAction<byte>
- // UnityEngine.Events.UnityAction<int>
- // UnityEngine.Events.UnityAction<object,int,int>
- // UnityEngine.Events.UnityAction<object,object,int>
- // UnityEngine.Events.UnityAction<object>
- // UnityEngine.Events.UnityAction<ushort,int>
- // UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
- // UnityEngine.Events.UnityEvent<byte>
- // UnityEngine.Events.UnityEvent<int>
- // UnityEngine.Events.UnityEvent<object,int,int>
- // UnityEngine.Events.UnityEvent<object,object,int>
- // UnityEngine.Events.UnityEvent<object>
- // UnityEngine.Events.UnityEvent<ushort,int>
- // XRTool.Util.Singleton<object>
- // }}
- public void RefMethods()
- {
- // object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
- // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
- // System.Void LitJson.JsonMapper.RegisterImporter<float,double>(LitJson.ImporterFunc<float,double>)
- // System.Void LitJson.JsonMapper.RegisterImporter<int,object>(LitJson.ImporterFunc<int,object>)
- // System.Void LitJson.JsonMapper.RegisterImporter<object,int>(LitJson.ImporterFunc<object,int>)
- // object LitJson.JsonMapper.ToObject<object>(string)
- // object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string)
- // object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings)
- // object System.Activator.CreateInstance<object>()
- // object[] System.Array.Empty<object>()
- // int System.Array.IndexOf<object>(object[],object)
- // int System.Array.IndexOfImpl<object>(object[],object,int,int)
- // System.Void System.Array.Resize<object>(object[]&,int)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Except<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.ExceptIterator<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEqualityComparer<object>)
- // int[] System.Linq.Enumerable.ToArray<int>(System.Collections.Generic.IEnumerable<int>)
- // System.Collections.Generic.List<UnityEngine.Vector3> System.Linq.Enumerable.ToList<UnityEngine.Vector3>(System.Collections.Generic.IEnumerable<UnityEngine.Vector3>)
- // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.IEnumerable<Loom.DelayedQueueItem> System.Linq.Enumerable.Where<Loom.DelayedQueueItem>(System.Collections.Generic.IEnumerable<Loom.DelayedQueueItem>,System.Func<Loom.DelayedQueueItem,bool>)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,COSXMLDemo.Program.<Main>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,COSXMLDemo.Program.<Main>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSXMLDemo.Program.<GetObject>d__6>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSXMLDemo.Program.<GetObject>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSXMLDemo.Program.<Main>d__1>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSXMLDemo.Program.<Main>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,COSXMLDemo.Program.<Main>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,COSXMLDemo.Program.<Main>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSXMLDemo.Program.<GetObject>d__6>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSXMLDemo.Program.<GetObject>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSXMLDemo.Program.<Main>d__1>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSXMLDemo.Program.<Main>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSXMLDemo.Program.<PutObject>d__4>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSXMLDemo.Program.<PutObject>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<COSXMLDemo.Program.<GetObject>d__6>(COSXMLDemo.Program.<GetObject>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<COSXMLDemo.Program.<Main>d__1>(COSXMLDemo.Program.<Main>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<COSXMLDemo.Program.<PutObject>d__4>(COSXMLDemo.Program.<PutObject>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,GameInit.<TestDownloadObject>d__5>(System.Runtime.CompilerServices.TaskAwaiter<int>&,GameInit.<TestDownloadObject>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSDownLoad.<TestDownloadObject>d__19>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSDownLoad.<TestDownloadObject>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSDownLoad.<TransferBatchDownloadObjects>d__23>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSDownLoad.<TransferBatchDownloadObjects>d__23&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,COSDownLoad.<TransferDownloadObject>d__20>(System.Runtime.CompilerServices.TaskAwaiter<object>&,COSDownLoad.<TransferDownloadObject>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<COSDownLoad.<TestDownloadObject>d__19>(COSDownLoad.<TestDownloadObject>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<COSDownLoad.<TransferBatchDownloadObjects>d__23>(COSDownLoad.<TransferBatchDownloadObjects>d__23&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<COSDownLoad.<TransferDownloadObject>d__20>(COSDownLoad.<TransferDownloadObject>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameInit.<TestDownloadObject>d__5>(GameInit.<TestDownloadObject>d__5&)
- // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
- // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
- // object System.Threading.Interlocked.CompareExchange<object>(object&,object,object)
- // System.Threading.Tasks.Task<int> System.Threading.Tasks.Task.Run<int>(System.Func<int>)
- // System.Threading.Tasks.Task<object> System.Threading.Tasks.Task.Run<object>(System.Func<object>)
- // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
- // object UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject.GetStatic<object>(string)
- // object UnityEngine.AndroidJavaObject._GetStatic<object>(string)
- // UnityEngine.AssetBundleRequest UnityEngine.AssetBundle.LoadAllAssetsAsync<object>()
- // object UnityEngine.AssetBundle.LoadAsset<object>(string)
- // UnityEngine.AssetBundleRequest UnityEngine.AssetBundle.LoadAssetAsync<object>(string)
- // object UnityEngine.Component.GetComponent<object>()
- // object UnityEngine.Component.GetComponentInChildren<object>()
- // object UnityEngine.Component.GetComponentInParent<object>()
- // object UnityEngine.GameObject.AddComponent<object>()
- // object UnityEngine.GameObject.GetComponent<object>()
- // object UnityEngine.GameObject.GetComponentInChildren<object>()
- // object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
- // object UnityEngine.GameObject.GetComponentInParent<object>()
- // object UnityEngine.GameObject.GetComponentInParent<object>(bool)
- // object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
- // object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
- // bool UnityEngine.GameObject.TryGetComponent<object>(object&)
- // object UnityEngine.Object.FindObjectOfType<object>()
- // object UnityEngine.Object.Instantiate<object>(object)
- // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
- // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
- // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
- // object UnityEngine.Resources.Load<object>(string)
- // UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync<object>(string)
- // object UnityEngine.ScriptableObject.CreateInstance<object>()
- // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
- }
- }
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