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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class YangShiItem : MonoBehaviour
- {
- public GameObject video;
- public GameObject img;
- public GameObject model;
- public GameObject useObj;
- public GameObject showvideo()
- {
- useObj = video;
- video.gameObject.SetActive(true);
- img.gameObject.SetActive(false);
- model.gameObject.SetActive(false);
- return video;
- }
- public GameObject showimg()
- {
- useObj = img;
- video.gameObject.SetActive(false);
- img.gameObject.SetActive(true);
- model.gameObject.SetActive(false);
- return img;
- }
- public GameObject showmodel()
- {
- useObj = model;
- video.gameObject.SetActive(false);
- img.gameObject.SetActive(false);
- model.gameObject.SetActive(true);
- return model;
- }
- public void Close()
- {
- useObj = null;
- video.gameObject.SetActive(false);
- img.gameObject.SetActive(false);
- model.gameObject.SetActive(false);
- }
- }
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