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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class VignetteModel : PostProcessingModel
- {
- public enum Mode
- {
- Classic,
- Masked
- }
- [Serializable]
- public struct Settings
- {
- [Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")]
- public Mode mode;
- [ColorUsage(false)]
- [Tooltip("Vignette color. Use the alpha channel for transparency.")]
- public Color color;
- [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
- public Vector2 center;
- [Range(0f, 1f), Tooltip("Amount of vignetting on screen.")]
- public float intensity;
- [Range(0.01f, 1f), Tooltip("Smoothness of the vignette borders.")]
- public float smoothness;
- [Range(0f, 1f), Tooltip("Lower values will make a square-ish vignette.")]
- public float roundness;
- [Tooltip("A black and white mask to use as a vignette.")]
- public Texture mask;
- [Range(0f, 1f), Tooltip("Mask opacity.")]
- public float opacity;
- [Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
- public bool rounded;
- public static Settings defaultSettings
- {
- get
- {
- return new Settings
- {
- mode = Mode.Classic,
- color = new Color(0f, 0f, 0f, 1f),
- center = new Vector2(0.5f, 0.5f),
- intensity = 0.45f,
- smoothness = 0.2f,
- roundness = 1f,
- mask = null,
- opacity = 1f,
- rounded = false
- };
- }
- }
- }
- [SerializeField]
- Settings m_Settings = Settings.defaultSettings;
- public Settings settings
- {
- get { return m_Settings; }
- set { m_Settings = value; }
- }
- public override void Reset()
- {
- m_Settings = Settings.defaultSettings;
- }
- }
- }
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