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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SameGamesPos : MonoBehaviour
- {
- // Start is called before the first frame update
- public string RegionA_objStr;
- private GameObject RegionA_obj;
- void Start()
- {
- if (GameObject.Find("SceneRoot/" + RegionA_objStr) == null)
- return;
- RegionA_obj = GameObject.Find("SceneRoot/" + RegionA_objStr).gameObject;
- }
- private void LateUpdate()
- {
- if (RegionA_obj == null)
- return;
- this.gameObject.transform.position = RegionA_obj.transform.position;
- this.gameObject.transform.eulerAngles = new Vector3(RegionA_obj.transform.eulerAngles.x, RegionA_obj.transform.eulerAngles.y, RegionA_obj.transform.eulerAngles.z);
- }
- }
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