ModelList.cs 22 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using UnityEngine;
  7. using XRTool.Util;
  8. public class ModelList
  9. {
  10. public int id { get; set; }
  11. public bool select { get; set; }
  12. public string name { get; set; }
  13. public int type { get; set; }
  14. public string describe { get; set; }
  15. public List<ModelItem> materialList { get; set; }
  16. public int updateTime { get; set; }
  17. public string typesetting { get; set; }
  18. public bool autoplay { get; set; }
  19. public ObjectTransform objectTransform { get; set; }
  20. public Transform materalLibrary;
  21. public SpotsItem spotsItem;
  22. public GameObject _model;
  23. //组合模型数据
  24. public GameObject Model
  25. {
  26. get
  27. {
  28. if (_model == null)
  29. {
  30. init(false);
  31. }
  32. return _model;
  33. }
  34. }
  35. public void init(bool isAdd)
  36. {
  37. if (_model==null)
  38. {
  39. _model = new GameObject(name);
  40. _model.transform.parent = materalLibrary;
  41. // InitObjectTransform();
  42. _model.SetActive(false);
  43. // initModelObj();
  44. }
  45. /*
  46. if (!isAdd&& spotsItem!=null)
  47. {
  48. //_model = new GameObject("进入场景----" + name);
  49. _model.transform.parent = spotsItem.SpotsObj.transform;
  50. //InitObjectTransform();
  51. // initModelObj();
  52. }*/
  53. //for (int i = 0; i < materialList.Count; i++)
  54. //{
  55. // materialList[i].init();
  56. //}
  57. /*
  58. if (isAdd)
  59. {
  60. for (int i = 0; i < materialList.Count; i++)
  61. {
  62. materialList[i].init();
  63. }
  64. _model.transform.parent = spotsItem.SpotsObj.transform;
  65. //initModelObj();
  66. }*/
  67. }
  68. //public void Init()
  69. //{
  70. // _model = new GameObject(name);
  71. // gameObject.SetActive(false);
  72. // InitObjectTransform();
  73. // _model.transform.parent = materalLibrary;
  74. // _model.transform.localPosition = getInfoPos();
  75. // _model.transform.localEulerAngles = getInfoEul();
  76. //}
  77. Vector3 getInfoPos()
  78. {
  79. if(objectTransform==null)
  80. {
  81. return Vector3.zero;
  82. }
  83. //return Vector3.zero;
  84. if (objectTransform.nowPos == Vector3.zero)
  85. return objectTransform.startPos;
  86. else
  87. return objectTransform.nowPos;
  88. }
  89. Vector3 getInfoEul()
  90. {
  91. if (objectTransform == null)
  92. {
  93. return Vector3.zero;
  94. }
  95. if (objectTransform.nowRot == Vector3.zero)
  96. return objectTransform.startRot;
  97. else
  98. return objectTransform.nowRot;
  99. // return Vector3.zero;
  100. }
  101. Vector3 getInfoScale()
  102. {
  103. if (objectTransform.nowScale == Vector3.zero)
  104. return objectTransform.startScale;
  105. else
  106. return objectTransform.nowScale;
  107. }
  108. bool iscreate = false;
  109. private void InitObjectTransform(Action callback)
  110. {
  111. if(iscreate)
  112. {
  113. callback.Invoke();
  114. return;
  115. }
  116. iscreate = true;
  117. if (objectTransform==null)
  118. {
  119. objectTransform = new ObjectTransform();
  120. objectTransform.startPos = Vector3.zero;
  121. objectTransform.nowPos = Vector3.zero;
  122. objectTransform.startRot = Vector3.zero;
  123. objectTransform.nowRot = Vector3.zero;
  124. objectTransform.startScale = Vector3.one;
  125. objectTransform.nowScale = Vector3.zero;
  126. }
  127. // 处理组合素材
  128. switch (type)
  129. {
  130. case (int)MaterialType.None:
  131. break;
  132. case (int)MaterialType.Image:
  133. case (int)MaterialType.Video:
  134. case (int)MaterialType.Model:
  135. case (int)MaterialType.Text:
  136. case (int)MaterialType.LocaImage:
  137. GameManager.Instance.StartCoroutine(CreateSuCaiObj(this, Model, callback));
  138. break;
  139. case (int)MaterialType.Image_Video_Text:
  140. GameManager.Instance.StartCoroutine(CreateImage_Video_Text(this, Model,callback));
  141. break;
  142. case (int)MaterialType.Model_Text:
  143. GameManager.Instance.StartCoroutine(CreateModel_Text(this, Model, callback));
  144. break;
  145. default:
  146. break;
  147. }
  148. }
  149. /// <summary>
  150. /// 创建 1图片 2视频 3模型 4文字
  151. /// </summary>
  152. /// <param name="type">素材类型</param>
  153. /// <param name="material">素材数据</param>
  154. /// <param name="spoit">景点</param>
  155. /// <returns></returns>
  156. private IEnumerator CreateSuCaiObj(ModelList material, GameObject spoit, Action callback)
  157. {
  158. List<ObjectValue> objects = new List<ObjectValue>();
  159. List<ModelItem> objs = material.materialList;
  160. for (int i = 0; i < objs.Count; i++)
  161. {
  162. var mat = objs[i];
  163. GameObject go = null;
  164. switch (mat.type)
  165. {
  166. case (int)MaterialType.None:
  167. break;
  168. case (int)MaterialType.Image:
  169. var pImage = ResMgr.Instance.LoadAsync<GameObject>("Image");
  170. yield return pImage;
  171. go = GameObject.Instantiate(pImage.asset as GameObject, spoit.transform);
  172. go.SetActive(true);
  173. go.AddComponent<TemplateImage>();
  174. //var imageitem = go.AddComponent<TemplateImage>();
  175. //imageitem.SetData(mat, material.updateTime);
  176. break;
  177. case (int)MaterialType.Video:
  178. var pVideo = ResMgr.Instance.LoadAsync<GameObject>("Video");
  179. yield return pVideo;
  180. go = GameObject.Instantiate(pVideo.asset as GameObject, spoit.transform);
  181. go.SetActive(true);
  182. TemplateVideo video = go.AddComponent<TemplateVideo>();
  183. video.localSavePath = Application.persistentDataPath + "/Material/" + Path.GetFileName(objs[i].DownloadPath);
  184. video.autoplay = material.autoplay;
  185. //var videoitem = go.AddComponent<TemplateVideo>();
  186. //videoitem.SetData(mat, material.updateTime);
  187. break;
  188. case (int)MaterialType.Model:
  189. var pModel = ResMgr.Instance.LoadAsync<GameObject>("Model");
  190. yield return pModel;
  191. go = GameObject.Instantiate(pModel.asset as GameObject, spoit.transform);
  192. go.SetActive(true);
  193. go.AddComponent<TemplateModel>();
  194. //var modelitem = go.AddComponent<TemplateModel>();
  195. //modelitem.SetData(mat, (int)Time.deltaTime);
  196. //Debug.Log(modelitem.Data.localSavePath);
  197. break;
  198. case (int)MaterialType.Text:
  199. var pText = ResMgr.Instance.LoadAsync<GameObject>("Text");
  200. yield return pText;
  201. go = GameObject.Instantiate(pText.asset as GameObject, spoit.transform);
  202. go.SetActive(true);
  203. go.AddComponent<TemplateText>();
  204. //var textitem = go.AddComponent<TemplateText>();
  205. //textitem.SetData(mat, material.updateTime);
  206. break;
  207. case (int)MaterialType.LocaImage:
  208. var pLocaImage = ResMgr.Instance.LoadAsync<GameObject>("Image");
  209. yield return pLocaImage;
  210. go = GameObject.Instantiate(pLocaImage.asset as GameObject, spoit.transform);
  211. go.SetActive(true);
  212. go.AddComponent<TemplateImage>();
  213. //var locaImageitem = go.AddComponent<TemplateImage>();
  214. //locaImageitem.SetLocaImageData(mat);
  215. break;
  216. default:
  217. break;
  218. }
  219. if (go != null)
  220. {
  221. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  222. mat.name = go.name;
  223. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  224. if (material.select)
  225. {
  226. go.transform.localPosition = mat.objectTransform.nowPos;
  227. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  228. go.transform.localScale = mat.objectTransform.nowScale;
  229. }
  230. else
  231. {
  232. go.transform.localEulerAngles = Vector3.zero;
  233. go.transform.localScale = new Vector3(1, 1, 1);
  234. if (mat.type != (int)MaterialType.Text)
  235. {
  236. go.transform.localPosition = Vector3.zero;
  237. }
  238. else
  239. {
  240. //Set text position
  241. if (mat.textPosition == "top")
  242. {
  243. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  244. }
  245. else if (mat.textPosition == "bottom")
  246. {
  247. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  248. }
  249. }
  250. //mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  251. }
  252. mat.prefabModel = go;
  253. callback.Invoke();
  254. // mat.initFrist();
  255. }
  256. }
  257. }
  258. /// <summary>
  259. /// 创建 6模型+文字
  260. /// </summary>
  261. /// <param name="material"></param>
  262. /// <param name="spoit"></param>
  263. /// <returns></returns>
  264. private IEnumerator CreateModel_Text(ModelList material, GameObject spoit,Action callback)
  265. {
  266. List<ObjectValue> objects = new List<ObjectValue>();
  267. List<ModelItem> objs = material.materialList;
  268. for (int i = 0; i < objs.Count; i++)
  269. {
  270. var mat = objs[i];
  271. GameObject go = null;
  272. switch (mat.type)
  273. {
  274. case (int)MaterialType.None:
  275. break;
  276. case (int)MaterialType.Model:
  277. Debug.Log("添加模型===》");
  278. var pModel = ResMgr.Instance.LoadAsync<GameObject>("Model");
  279. yield return pModel;
  280. go = GameObject.Instantiate(pModel.asset as GameObject, spoit.transform);
  281. go.SetActive(true);
  282. go.AddComponent<TemplateModel>();
  283. //var modelitem = go.AddComponent<TemplateModel>();
  284. //modelitem.SetData(mat, material.updateTime);
  285. break;
  286. case (int)MaterialType.Text:
  287. Debug.Log("添加文字===》");
  288. var pText = ResMgr.Instance.LoadAsync<GameObject>("Text");
  289. yield return pText;
  290. go = GameObject.Instantiate(pText.asset as GameObject, spoit.transform);
  291. go.SetActive(true);
  292. go.AddComponent<TemplateText>();
  293. //var textitem = go.AddComponent<TemplateText>();
  294. //textitem.SetData(mat, material.updateTime);
  295. break;
  296. default:
  297. break;
  298. }
  299. if (go != null)
  300. {
  301. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  302. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  303. if (material.select)
  304. {
  305. go.transform.localPosition = mat.objectTransform.nowPos;
  306. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  307. go.transform.localScale = mat.objectTransform.nowScale;
  308. }
  309. else
  310. {
  311. go.transform.localEulerAngles = Vector3.zero;
  312. go.transform.localScale = new Vector3(1, 1, 1);
  313. if (mat.type != (int)MaterialType.Text)
  314. {
  315. go.transform.localPosition = Vector3.zero;
  316. }
  317. else
  318. {
  319. //Set text position
  320. if (mat.textPosition == "top")
  321. {
  322. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  323. }
  324. else if (mat.textPosition == "bottom")
  325. {
  326. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  327. }
  328. else if (mat.textPosition == "left")
  329. {
  330. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  331. }
  332. else if (mat.textPosition == "right")
  333. {
  334. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  335. }
  336. }
  337. // mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  338. }
  339. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  340. objects.Add(objectValue);
  341. mat.prefabModel = go;
  342. // mat.initFrist();
  343. }
  344. }
  345. callback.Invoke();
  346. }
  347. /// <summary>
  348. /// 创建 5图片+文字/视频+文字
  349. /// </summary>
  350. private IEnumerator CreateImage_Video_Text(ModelList material, GameObject spoit, Action callback)
  351. {
  352. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit, callback));
  353. /*
  354. List<ObjectValue> objects = new List<ObjectValue>();
  355. //switch (material.typesetting)
  356. //{
  357. // case "1":
  358. // SRTitleLayout.CalLayout(material, spoit);
  359. // break;
  360. // case "2":
  361. // SRSectorLayout.CalLayout(material, spoit);
  362. // break;
  363. // case "3":
  364. // DRTitleLayout.CalLayout(material, spoit);
  365. // break;
  366. // case "4":
  367. // DRFanLayout.CalLayout(material, spoit);
  368. // break;
  369. // case "5":
  370. // SRTitleLayout.CalLayout(material, spoit);
  371. // break;
  372. // case "自定义":
  373. // break;
  374. // default:
  375. // break;
  376. //}
  377. switch (material.typesetting)
  378. {
  379. case "1":
  380. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  381. break;
  382. case "2":
  383. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  384. break;
  385. case "3":
  386. yield return GameManager.Instance.StartCoroutine(SRTitleLayout.CalLayout(material, spoit));
  387. break;
  388. case "4":
  389. yield return GameManager.Instance.StartCoroutine(SRSectorLayout.CalLayout(material, spoit));
  390. break;
  391. case "5":
  392. yield return GameManager.Instance.StartCoroutine(DRTitleLayout.CalLayout(material, spoit));
  393. break;
  394. case "6":
  395. yield return GameManager.Instance.StartCoroutine(DRTitleLayout.CalLayout(material, spoit));
  396. break;
  397. case "7":
  398. yield return GameManager.Instance.StartCoroutine(DRTitleLayout.CalLayout(material, spoit));
  399. break;
  400. case "8":
  401. yield return GameManager.Instance.StartCoroutine(DRFanLayout.CalLayout(material, spoit));
  402. break;
  403. default:
  404. break;
  405. }
  406. */
  407. }
  408. /// <summary>
  409. /// 创建物体ObjectValue,并赋值位置信息
  410. /// </summary>
  411. /// <param name="id"></param>
  412. /// <param name="parentid"></param>
  413. /// <param name="go"></param>
  414. /// <param name="mat"></param>
  415. /// <returns></returns>
  416. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, ModelItem mat)
  417. {
  418. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  419. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  420. //为物体位置信息赋值
  421. if (mat.objectTransform != null)
  422. {
  423. go.transform.localPosition = mat.objectTransform.nowPos;
  424. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  425. go.transform.localScale = mat.objectTransform.nowScale;
  426. }
  427. else
  428. {
  429. go.transform.localPosition = Vector3.zero;
  430. go.transform.localEulerAngles = Vector3.zero;
  431. go.transform.localScale = new Vector3(1, 1, 1);
  432. }
  433. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  434. return objectValue;
  435. }
  436. public ModelList Clone()
  437. {
  438. ModelList mlist = new ModelList();
  439. mlist.materialList = new List<ModelItem>();
  440. for (int i = 0; i < materialList.Count; i++)
  441. {
  442. mlist.materialList.Add(new ModelItem());
  443. mlist.materialList[i].autoPlay = autoplay;
  444. mlist.materialList[i].abByte = materialList[i].abByte;
  445. mlist.materialList[i].dmdown = materialList[i].dmdown;
  446. mlist.materialList[i].DownloadPath = materialList[i].DownloadPath;
  447. mlist.materialList[i].fileId = materialList[i].fileId;
  448. mlist.materialList[i].id = materialList[i].id;
  449. mlist.materialList[i].localSavePath = materialList[i].localSavePath;
  450. mlist.materialList[i].modelList = materialList[i].modelList;
  451. mlist.materialList[i].modelType = materialList[i].modelType;
  452. mlist.materialList[i].name = materialList[i].name;
  453. mlist.materialList[i].objectTransform = materialList[i].objectTransform;
  454. mlist.materialList[i].prefabModel = materialList[i].prefabModel;
  455. mlist.materialList[i].template = materialList[i].template;
  456. mlist.materialList[i].TextBJ = materialList[i].TextBJ;
  457. mlist.materialList[i].textContent = materialList[i].textContent;
  458. mlist.materialList[i].textPosition = materialList[i].textPosition;
  459. mlist.materialList[i].type = materialList[i].type;
  460. mlist.materialList[i].uid = materialList[i].uid;
  461. mlist.materialList[i].updateTime = materialList[i].updateTime;
  462. mlist.materialList[i].url = materialList[i].url;
  463. mlist.materialList[i].Version = materialList[i].Version;
  464. mlist.materialList[i]._model = materialList[i]._model;
  465. }
  466. mlist.autoplay = autoplay;
  467. mlist.describe = describe;
  468. mlist.id = id;
  469. mlist.iscreate = iscreate;
  470. mlist.materalLibrary = materalLibrary;
  471. mlist.name = name;
  472. mlist.objectTransform = objectTransform;
  473. mlist.select = select;
  474. mlist.spotsItem = spotsItem;
  475. mlist.type = type;
  476. mlist.typesetting = typesetting;
  477. mlist.updateTime = updateTime;
  478. mlist._model = _model;
  479. /*
  480. ModelList clonedObject = (ModelList)this.MemberwiseClone();
  481. for (int i = 0; i < clonedObject.materialList.Count; i++)
  482. {
  483. materialList[i].isload = true;
  484. Debug.Log("getdownloaditem=====>clonedObject" + materialList[i].isload + "_" + clonedObject.materialList[i].isload);
  485. clonedObject.materialList[i].isload = false;
  486. Debug.Log("getdownloaditem=====>clonedObject2" + materialList[i].isload + "_" + clonedObject.materialList[i].isload);
  487. }*/
  488. return mlist;
  489. }
  490. public void Clear()
  491. {
  492. iscreate = false;
  493. if (materialList != null)
  494. {
  495. for (int i = 0; i < materialList.Count; i++)
  496. {
  497. materialList[i].Clear();
  498. Debug.Log("Clear SpotsList materialList[i]" + i);
  499. }
  500. }
  501. //GameManager.Instance.destroyGo(_model);
  502. //_model = null;
  503. Debug.Log("Clear SpotsList materialList[i] Clear");
  504. }
  505. public void initModelObj()
  506. {
  507. InitObjectTransform(()=> {
  508. if (getInfoPos() != Vector3.zero)
  509. {
  510. _model.transform.localPosition = getInfoPos();
  511. }
  512. if (getInfoEul() != Vector3.zero)
  513. {
  514. _model.transform.localEulerAngles = getInfoEul();
  515. }
  516. if (getInfoScale() != Vector3.zero)
  517. {
  518. _model.transform.localScale = getInfoScale();
  519. }
  520. else
  521. {
  522. _model.transform.localScale = Vector3.one;
  523. }
  524. if (materialList != null)
  525. {
  526. for (int i = 0; i < materialList.Count; i++)
  527. {
  528. Debug.Log("initModelObj===> " + materialList[i].id);
  529. materialList[i].initModelObj();
  530. }
  531. }
  532. });
  533. // _model.transform.localPosition = getInfoPos();
  534. // _model.transform.localEulerAngles = getInfoEul();
  535. }
  536. }