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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class DitheringModel : PostProcessingModel
- {
- [Serializable]
- public struct Settings
- {
- public static Settings defaultSettings
- {
- get { return new Settings(); }
- }
- }
- [SerializeField]
- Settings m_Settings = Settings.defaultSettings;
- public Settings settings
- {
- get { return m_Settings; }
- set { m_Settings = value; }
- }
- public override void Reset()
- {
- m_Settings = Settings.defaultSettings;
- }
- }
- }
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