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- #if !UNITY_EDITOR && UNITY_WEBGL
- using System.Runtime.InteropServices;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace IngameDebugConsole
- {
- public class DebugLogItemCopyWebGL : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
- {
- [DllImport( "__Internal" )]
- private static extern void IngameDebugConsoleStartCopy( string textToCopy );
- [DllImport( "__Internal" )]
- private static extern void IngameDebugConsoleCancelCopy();
- private DebugLogItem logItem;
- public void Initialize( DebugLogItem logItem )
- {
- this.logItem = logItem;
- }
- public void OnPointerDown( PointerEventData eventData )
- {
- string log = logItem.GetCopyContent();
- if( !string.IsNullOrEmpty( log ) )
- IngameDebugConsoleStartCopy( log );
- }
- public void OnPointerUp( PointerEventData eventData )
- {
- if( eventData.dragging )
- IngameDebugConsoleCancelCopy();
- }
- }
- }
- #endif
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