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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class BloomModel : PostProcessingModel
- {
- [Serializable]
- public struct BloomSettings
- {
- [Min(0f), Tooltip("Strength of the bloom filter.")]
- public float intensity;
- [Min(0f), Tooltip("Filters out pixels under this level of brightness.")]
- public float threshold;
- public float thresholdLinear
- {
- set { threshold = Mathf.LinearToGammaSpace(value); }
- get { return Mathf.GammaToLinearSpace(threshold); }
- }
- [Range(0f, 1f), Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")]
- public float softKnee;
- [Range(1f, 7f), Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")]
- public float radius;
- [Tooltip("Reduces flashing noise with an additional filter.")]
- public bool antiFlicker;
- public static BloomSettings defaultSettings
- {
- get
- {
- return new BloomSettings
- {
- intensity = 0.5f,
- threshold = 1.1f,
- softKnee = 0.5f,
- radius = 4f,
- antiFlicker = false,
- };
- }
- }
- }
- [Serializable]
- public struct LensDirtSettings
- {
- [Tooltip("Dirtiness texture to add smudges or dust to the lens.")]
- public Texture texture;
- [Min(0f), Tooltip("Amount of lens dirtiness.")]
- public float intensity;
- public static LensDirtSettings defaultSettings
- {
- get
- {
- return new LensDirtSettings
- {
- texture = null,
- intensity = 3f
- };
- }
- }
- }
- [Serializable]
- public struct Settings
- {
- public BloomSettings bloom;
- public LensDirtSettings lensDirt;
- public static Settings defaultSettings
- {
- get
- {
- return new Settings
- {
- bloom = BloomSettings.defaultSettings,
- lensDirt = LensDirtSettings.defaultSettings
- };
- }
- }
- }
- [SerializeField]
- Settings m_Settings = Settings.defaultSettings;
- public Settings settings
- {
- get { return m_Settings; }
- set { m_Settings = value; }
- }
- public override void Reset()
- {
- m_Settings = Settings.defaultSettings;
- }
- }
- }
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