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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class CustomHorizintalScrollView : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
- {
- private List<SceneValue> mSceneData;
- public RectTransform content;
- public List<SChooseItem> itemList = new List<SChooseItem>();
- private Vector3 lastPosition;
- private float offset;
- public int startIndex = 0;
- public int endIndex = 0;
- private float size;
- private float index0Y;
- private bool isMoveItem; // 标记当前的Item是否需要挪动
- private bool sliderUp;
- private bool isDrag;
- private float speed = 20; // 拖动速度
- public void Init(List<SceneValue> m_SceneData, SceneChoose SceneChoose)
- {
- mSceneData = m_SceneData;
- size = itemList[0].GetComponent<RectTransform>().rect.size.x;
- index0Y = itemList[0].transform.localPosition.x;
- if (m_SceneData.Count == 1)
- {
- itemList[2].gameObject.SetActive(false);
- itemList.Remove(itemList[2]);
- itemList[1].gameObject.SetActive(false);
- itemList.Remove(itemList[1]);
- Vector3 temp = itemList[0].gameObject.GetComponent<RectTransform>().localPosition;
- temp.x = 600;
- itemList[0].gameObject.GetComponent<RectTransform>().localPosition = temp;
- }
- else if (m_SceneData.Count == 2)
- {
- itemList[2].gameObject.SetActive(false);
- itemList.Remove(itemList[2]);
- }
- for (int i = 0; i < itemList.Count; i++) // 显示几个数据(这里为5个)
- {
- itemList[i].GetComponentInChildren<Text>().text = mSceneData[i].name;
- itemList[i].SceneData = mSceneData[i];
- }
- startIndex = 0;
- endIndex = itemList.Count - 2;
- }
- private void UpdateList(Vector2 position)
- {
- offset = position.x - lastPosition.x;
- offset = Mathf.Clamp(offset, -50, 50); // Item宽/2
- lastPosition = position;
- for (int i = 0; i < itemList.Count; i++)
- {
- itemList[i].transform.localPosition += Vector3.right * offset;
- }
- if (offset < 0) // 往左滑动
- {
- if (!sliderUp && isMoveItem)
- {
- startIndex++;
- if (startIndex > mSceneData.Count - 1)
- startIndex = 0;
- isMoveItem = false;
- }
- sliderUp = true;
- if (itemList[0].transform.localPosition.x <= index0Y && !isMoveItem)
- {
- isMoveItem = true;
- Debug.Log("添加一个Item到末尾");
- itemList[itemList.Count - 1].transform.localPosition = itemList[itemList.Count - 2].transform.localPosition + Vector3.right * size;
- endIndex++;
- if (endIndex > mSceneData.Count - 1)
- endIndex = 0;
- itemList[itemList.Count - 1].GetComponentInChildren<Text>().text = mSceneData[endIndex].name;
- itemList[itemList.Count - 1].SceneData = mSceneData[endIndex];
- }
- else
- {
- if (itemList[0].transform.localPosition.x <= index0Y - size)
- {
- isMoveItem = false;
- Debug.Log("将第一个Item放到末尾");
- SChooseItem temp = itemList[0];
- temp.transform.localPosition = itemList[itemList.Count - 1].transform.localPosition + Vector3.right * size;
- for (int i = 1; i < itemList.Count; i++)
- {
- itemList[i - 1] = itemList[i];
- }
- itemList[itemList.Count - 1] = temp;
- startIndex++;
- if (startIndex > mSceneData.Count - 1)
- startIndex = 0;
- }
- }
- }
- else if (offset > 0)// 往右滑动
- {
- if (sliderUp && isMoveItem)
- {
- endIndex--;
- if (endIndex < 0)
- endIndex = mSceneData.Count - 1;
- isMoveItem = false;
- }
- sliderUp = false;
- if (itemList[0].transform.localPosition.x >= index0Y && !isMoveItem)
- {
- isMoveItem = true;
- Debug.Log("添加一个Item到顶部");
- itemList[itemList.Count - 1].transform.localPosition = itemList[0].transform.localPosition - Vector3.right * size;
- startIndex--;
- if (startIndex < 0)
- startIndex = mSceneData.Count - 1;
- itemList[itemList.Count - 1].GetComponentInChildren<Text>().text = mSceneData[startIndex].name;
- itemList[itemList.Count - 1].SceneData = mSceneData[startIndex];
- }
- else
- {
- if (itemList[0].transform.localPosition.x >= size - index0Y)
- {
- Debug.Log("将最后一个Item放到顶部");
- SChooseItem temp = itemList[itemList.Count - 1];
- temp.transform.localPosition = itemList[0].transform.localPosition - Vector3.right * size;
- isMoveItem = false;
- for (int i = itemList.Count - 1; i >= 1; i--)
- {
- itemList[i] = itemList[i - 1];
- }
- itemList[0] = temp;
- endIndex--;
- if (endIndex < 0)
- endIndex = mSceneData.Count - 1;
- }
- }
- }
- }
- private Vector3 targetPos;
- private Vector3 currentPos;
- public void OnBeginDrag(PointerEventData eventData)
- {
- if (itemList.Count < 3) return;
- if ((eventData.button == PointerEventData.InputButton.Left))
- {
- isDrag = true;
- lastPosition = eventData.position;
- }
- }
- public void OnEndDrag(PointerEventData eventData)
- {
- if (itemList.Count < 3) return;
- isDrag = false;
- targetPos = eventData.pointerPressRaycast.worldPosition + Vector3.Project(eventData.pointerPressRaycast.worldPosition - currentPos, Vector3.right) * speed;
- //targetPos = Input.mousePosition + Vector3.Project(Input.mousePosition - currentPos, Vector3.right) * speed;
- }
- public void OnDrag(PointerEventData eventData)
- {
- if (itemList.Count < 3) return;
- RectTransformUtility.ScreenPointToLocalPointInRectangle(this.viewRectTran, eventData.position, eventData.pressEventCamera, out Vector2 vector);
- {
- currentPos = eventData.pointerPressRaycast.worldPosition;
- currentPos = vector;
- UpdateList(currentPos);
- }
- }
- private RectTransform viewRectTran;
- private void Awake()
- {
- viewRectTran = GetComponent<RectTransform>();
- }
- }
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