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- using System;
- using System.Collections.Generic;
- namespace Unity.RenderStreaming.RuntimeTest.Signaling
- {
- internal class MockSignalingSettings : SignalingSettings
- {
- public override Type signalingClass => typeof(MockSignaling);
- public override IReadOnlyCollection<IceServer> iceServers => Array.Empty<IceServer>();
- public override bool ParseArguments(string[] arguments)
- {
- throw new NotImplementedException();
- }
- }
- }
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