MockSignalingSettings.cs 480 B

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace Unity.RenderStreaming.RuntimeTest.Signaling
  4. {
  5. internal class MockSignalingSettings : SignalingSettings
  6. {
  7. public override Type signalingClass => typeof(MockSignaling);
  8. public override IReadOnlyCollection<IceServer> iceServers => Array.Empty<IceServer>();
  9. public override bool ParseArguments(string[] arguments)
  10. {
  11. throw new NotImplementedException();
  12. }
  13. }
  14. }