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- using NUnit.Framework;
- using UnityEngine;
- namespace Unity.RenderStreaming.RuntimeTest
- {
- class RenderpipelineTest
- {
- [Test]
- public void Test()
- {
- GameObject obj = new GameObject();
- obj.AddComponent<Camera>();
- obj.AddComponent<RenderTextureBlitter>();
- Object.DestroyImmediate(obj);
- }
- }
- }
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