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- using UnityEngine;
- namespace Unity.RenderStreaming.Samples
- {
- class FollowTransform : MonoBehaviour
- {
- [SerializeField] Transform target;
- [SerializeField] Vector3 offset;
- [SerializeField] bool followPosition;
- [SerializeField] bool followRotation;
- private void Update()
- {
- if (followPosition)
- transform.localPosition = target.localPosition + offset;
- if(followRotation)
- transform.localRotation = target.localRotation;
- }
- }
- }
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