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- using CCS.App;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [System.Serializable]
- public class FunctionInfo
- {
- public uint moduleID;
- public uint functionID;
- public FunctionButtonType functionBtnType;
- public string functionName;
- public int defaultValue;
- public bool isOpen;
-
- public List<FunctionValue> functionValues;
- public FunctionType functionType;
- public int rangeValueMin=0;
- public int rangeValueMax=1;
- }
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