GameManager.cs 87 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472
  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. /*
  22. * 半自动交付/自动交付
  23. * 景点、触发范围、水晶点应保持顺序对应
  24. * 当前场景下景点名称不应重复
  25. * 同一景点下素材名称不应重复
  26. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  27. *
  28. * 新增锚点列表
  29. * 锚点识别图Vuforia XML和DAT文件
  30. * 各个锚点的位置信息
  31. *
  32. * 每次打开都下载vuforia文件
  33. * 自动加载生成ImageTarget
  34. *
  35. */
  36. public class GameManager : MonoSingleton<GameManager>
  37. {
  38. public LoadReference loadref;
  39. public GameObject armapObj;
  40. public ARMap armap;
  41. public Text text;
  42. public GameObject Map;
  43. /// <summary>
  44. /// 景点ID与对应的素材组合
  45. /// </summary>
  46. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  47. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  48. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  49. [Header("Spoit")]
  50. [Tooltip("景点对应的显示物体")]
  51. public List<Transform> ListShowObjs;
  52. [Tooltip("景点对应的显示物体,本地添加物体")]
  53. public List<Transform> ListLocalShowObjs;
  54. public bool isShowLoacalShowObjs = false;
  55. [Tooltip("景点对应的物体触发范围")]
  56. public List<Transform> ListColliderBoxs;
  57. private List<MeshRenderer> ListColiderBoxs_Mesh;
  58. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  59. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  60. [Tooltip("景点对应的水晶点")]
  61. public List<Transform> ListCrystals;
  62. [Tooltip("景点对应的显示物体父物体")]
  63. public Transform ObjsParent;
  64. [Tooltip("触发器父物体")]
  65. public Transform CollidersParent;
  66. [Tooltip("水晶点父物体")]
  67. public Transform CrystalsParent;
  68. [Tooltip("锚点父物体")]
  69. public Transform AnchorsParent;
  70. public GameObject ColliderItem;
  71. public GameObject CrystalItem;
  72. [Space(20)]
  73. [Tooltip("是否显示路径")]
  74. public bool IsShowLuJIng = true;
  75. [Tooltip("是否为编辑模式")]
  76. public bool IsEditor = true;
  77. [Tooltip("是否是全自动显示景点")]
  78. public bool IsAuto = true;
  79. [SerializeField, Tooltip("路径控制器")]
  80. private RouteCtr RouteCtr;
  81. [SerializeField, Tooltip("素材编辑器")]
  82. private EditorPanel m_EditorPanel;
  83. [SerializeField, Tooltip("计算人物在地图上的位置")]
  84. [Header("MinMap")]
  85. private CalMap m_CalMap;
  86. [SerializeField, Tooltip("小地图信息")]
  87. private MinMap m_MinMap;
  88. [Header("Setting")]
  89. [SerializeField, Tooltip("设置面板")]
  90. private SettingPanel m_SettingPanel;
  91. [SerializeField, Tooltip("编辑器面板")]
  92. private Transform m_EditorCanvas;
  93. [SerializeField, Tooltip("设置按钮")]
  94. private Transform m_SetBtn;
  95. [Header("地图比例")]
  96. public Transform PointA;
  97. public Transform PointB;
  98. public Transform PointC;
  99. public Transform PointD;
  100. public bool isStart; // 场景四个点已经确定
  101. public Vector2 WebMapSize;
  102. public Vector2 MapSize;
  103. public Vector2 MinMapSize = new Vector2(320, 135);
  104. public string MapPicUrl;
  105. [Header("展厅")]
  106. public GameObject MRZhanTing;
  107. public bool isPlayMRZhanTing;
  108. public IrobotMove m_IroBot;
  109. [Header("Player")]
  110. public PlayerTrigger Player;
  111. [Header("Head")]
  112. public Transform m_head;
  113. [Header("虚拟导游")]
  114. public List<IrobotMove> Irobots;
  115. /// <summary>
  116. /// 是否在触发区域内
  117. /// </summary>
  118. private bool m_IsTriggerExiting;
  119. /// <summary>
  120. /// 是否在触发区域内
  121. /// </summary>
  122. ///
  123. public GameObject arcamre;
  124. public GameObject immser;
  125. public bool IsTriggerExiting
  126. {
  127. get { return m_IsTriggerExiting; }
  128. set { m_IsTriggerExiting = value; }
  129. }
  130. /// <summary>
  131. /// 是否可以开始编辑素材
  132. /// </summary>
  133. private bool m_IsStartEditor;
  134. /// <summary>
  135. /// 是否可以开始编辑素材
  136. /// </summary>
  137. public bool IsStartEditor
  138. {
  139. get { return m_IsStartEditor; }
  140. set { m_IsStartEditor = value; }
  141. }
  142. /// <summary>
  143. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  144. /// </summary>
  145. public bool m_IsRuning;
  146. /// <summary>
  147. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  148. /// </summary>
  149. public bool IsRuning
  150. {
  151. get { return m_IsRuning; }
  152. set { m_IsRuning = value; }
  153. }
  154. /// <summary>
  155. /// 当前触发物体的下标
  156. /// </summary>
  157. private int m_SpoitIndex;
  158. /// <summary>
  159. /// 当前触发物体的下标
  160. /// </summary>
  161. public int SpoitIndex
  162. {
  163. get { return m_SpoitIndex; }
  164. set { m_SpoitIndex = value; }
  165. }
  166. /// <summary>
  167. /// 2.0 场景数据
  168. /// </summary>
  169. public UserSceneItem m_scene;
  170. /// <summary>
  171. /// 当前场景数据
  172. /// </summary>
  173. public SceneValue m_SceneValue;
  174. /// <summary>
  175. /// 当前场景数据
  176. /// </summary>
  177. public SceneValue SceneValue
  178. {
  179. get { return m_SceneValue; }
  180. set { m_SceneValue = value; }
  181. }
  182. /// <summary>
  183. /// 当前场景中的景点信息
  184. /// </summary>
  185. private List<SpoitValue> m_SpoitValues;
  186. /// <summary>
  187. /// 当前场景中的景点信息
  188. /// </summary>
  189. public List<SpoitValue> SpoitValues
  190. {
  191. get { return m_SpoitValues; }
  192. set { m_SpoitValues = value; }
  193. }
  194. /// <summary>
  195. /// 景点详情数据
  196. /// </summary>
  197. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  198. /// <summary>
  199. /// 景点详情数据
  200. /// </summary>
  201. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  202. {
  203. get { return m_SpoitsValueDetail; }
  204. set { m_SpoitsValueDetail = value; }
  205. }
  206. public UIAnchorsPanel m_UIAnchorsPanel;
  207. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  208. public Dictionary<Anchor, MeshRenderer> AnchorValue
  209. {
  210. get { return m_AnchorValue; }
  211. set { m_AnchorValue = value; }
  212. }
  213. private Dictionary<Anchor, GameObject> m_AnchorChild;
  214. public Dictionary<Anchor,GameObject> AnchorChild
  215. {
  216. get { return m_AnchorChild; }
  217. set { m_AnchorChild = value; }
  218. }
  219. public Toggle EditorToggle;
  220. private void Awake()
  221. {
  222. // Debug.unityLogger.logEnabled = false;
  223. }
  224. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  225. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  226. public Thread thread;
  227. private ThreadStart tstart;
  228. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  229. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  230. public Queue<long> TheadAcitonsId = new Queue<long>();
  231. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  232. List<long> removeLong = new List<long>();
  233. bool isBack;
  234. public long theadID;
  235. public long AddThead(Action a, Action b)
  236. {
  237. theadID++;
  238. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  239. dic.Add("Thead", a);
  240. dic.Add("callBack", b);
  241. TheadAcitons.Enqueue(dic);
  242. TheadAcitonsId.Enqueue(theadID);
  243. return theadID;
  244. }
  245. private void subThread()
  246. {
  247. Dictionary<string, Action> dic;
  248. long id;
  249. while (true)
  250. {
  251. Thread.Sleep(100);
  252. try
  253. {
  254. if (TheadAcitons.Count > 0 && !isBack)
  255. {
  256. dic = TheadAcitons.Dequeue();
  257. id = TheadAcitonsId.Dequeue();
  258. if (!removeLong.Contains(id))
  259. {
  260. dic["Thead"].Invoke();
  261. if (dic["callBack"] != null && !removeLong.Contains(id))
  262. {
  263. isBack = true;
  264. TheadBackAcitons.Enqueue(dic["callBack"]);
  265. }
  266. }
  267. }
  268. else if (TheadAcitons.Count <= 0)
  269. {
  270. if (removeLong.Count > 0)
  271. removeLong = new List<long>();
  272. if (textureThread.Count > 0)
  273. textureThread = new Dictionary<long, GameObject>();
  274. }
  275. }
  276. catch
  277. {
  278. isBack = false;
  279. Debug.Log("22222222222");
  280. }
  281. }
  282. }
  283. public Text t;
  284. public void foundmap()
  285. {
  286. t.text = "发现地图";
  287. }
  288. public void lostmap()
  289. {
  290. t.text = "地图丢失";
  291. }
  292. public void destroyGo(UnityEngine.Object go)
  293. {
  294. if(go)
  295. {
  296. Debug.Log("destroyGo===>" + go.name);
  297. Destroy(go);
  298. }
  299. }
  300. public GameObject go20exit;
  301. public GameObject go21exit;
  302. public void show20exitpop(bool isshow)
  303. {
  304. go20exit.SetActive(isshow);
  305. }
  306. public void show21exitpop(bool isshow)
  307. {
  308. go21exit.SetActive(isshow);
  309. }
  310. public void exitscene2()
  311. {
  312. GameScene.Instance.o20.SetActive(false);
  313. //m_SetBtn.gameObject.SetActive(false);
  314. destroyGo(LoadManager.Instance.datFileObj);
  315. destroyGo(LoadManager.Instance.xmlFileDownObj);
  316. MsgHandler.ClearAllListeners();
  317. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  318. GameScene.Instance.ShowScenes();
  319. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  320. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  321. }
  322. public List<SceneValue> sucessvalues;
  323. public void exitscene()
  324. {
  325. m_EditorCanvas.gameObject.SetActive(false);
  326. m_SettingPanel.gameObject.SetActive(false);
  327. Destroy(loadref.goRefrence);
  328. loadref.goRefrence = null;
  329. armapObj.transform.parent.position = Vector3.zero;
  330. armapObj.transform.parent.eulerAngles = Vector3.zero;
  331. t.text = "退出场景后";
  332. MoveChange.isCx = false;
  333. MoveChange.islixian = false;
  334. SetLocalTime.isFind = true;
  335. ARSpace.isFind=false;
  336. SettingPanel.dingweilist.Clear();
  337. allobjs.Clear();
  338. ARSpace.transformToSpace.Clear();
  339. ARSpace.spaceToTransform.Clear();
  340. ARSpace.mapIdToOffset.Clear();
  341. ARSpace.mapIdToMap.Clear();
  342. armap.FreeMap();
  343. Destroy(armap);
  344. armap = armapObj.AddComponent<ARMap>();
  345. armap.OnFirstLocalization = new MapLocalizedEvent();
  346. armap.OnFirstLocalization.AddListener(firstfound);
  347. XRLocalizer.Instance.Reset();
  348. m_IroBot.gameObject.SetActive(false);
  349. RouteCtr.CurrentPoints.Clear();
  350. m_SetBtn.gameObject.SetActive(false);
  351. // armap.FreeMap();
  352. m_MinMap.gameObject.SetActive(false);
  353. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  354. {
  355. Destroy(RouteCtr.list_route[i].gameObject);
  356. }
  357. RouteCtr.list_route.Clear();
  358. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  359. {
  360. Destroy(m_MinMap.listAllPoint[i].gameObject);
  361. }
  362. m_MinMap.listAllPoint.Clear();
  363. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  364. {
  365. Destroy(m_MinMap.list_route[i].gameObject);
  366. }
  367. m_MinMap.list_route.Clear();
  368. GameManager.Instance.IsRuning = false;
  369. ObjectValues.Clear();
  370. ColliderObjectValues.Clear();
  371. for (int i = 0; i < ListShowObjs.Count; i++)
  372. {
  373. Destroy(ListShowObjs[i].gameObject);
  374. }
  375. ListShowObjs.Clear();
  376. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  377. {
  378. Destroy(ListLocalShowObjs[i].gameObject);
  379. }
  380. ListLocalShowObjs.Clear();
  381. for (int i = 0; i < ListColliderBoxs.Count; i++)
  382. {
  383. Destroy(ListColliderBoxs[i].gameObject);
  384. }
  385. ListColliderBoxs.Clear();
  386. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  387. {
  388. Destroy(ListColiderBoxs_Mesh[i]);
  389. }
  390. ListColiderBoxs_Mesh.Clear();
  391. for (int i = 0; i < ListCrystals.Count; i++)
  392. {
  393. Destroy(ListCrystals[i].gameObject);
  394. }
  395. ListCrystals.Clear();
  396. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  397. {
  398. Destroy(UIAddMaterialPanel.pfablist[i]);
  399. }
  400. spoitposDic.Clear();
  401. foreach(var i in spoitposObjDic.Values)
  402. {
  403. Destroy(i);
  404. }
  405. spoitposObjDic.Clear();
  406. UIAddMaterialPanel.pfablist.Clear();
  407. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  408. }
  409. public void firstfound(int arg0)
  410. {
  411. t.text = "第一次发现_"+ arg0;
  412. }
  413. public bool isShowDownTip;
  414. private void Start()
  415. {
  416. ARSpace.transformToSpace.Clear();
  417. ARSpace.spaceToTransform.Clear();
  418. ARSpace.mapIdToOffset.Clear();
  419. ARSpace.mapIdToMap.Clear();
  420. armap = armapObj.AddComponent<ARMap>();
  421. armap.OnFirstLocalization = new MapLocalizedEvent();
  422. armap.OnFirstLocalization.AddListener(firstfound);
  423. armapObj.transform.parent.position = Vector3.zero;
  424. armapObj.transform.parent.eulerAngles = Vector3.zero;
  425. // XRLocalizer.Instance.Reset();
  426. #if UNITY_EDITOR
  427. ArchitectureInitiator.Initiate();
  428. #endif
  429. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  430. try
  431. {
  432. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  433. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  434. Utils.texture2DToMat(texture2D, imgMat);
  435. // Destroy(texture2D);
  436. imgMat.release();
  437. }
  438. catch { }
  439. this.gameObject.AddComponent<TimerMgr>();
  440. // PlayerPrefs.DeleteAll();
  441. isStart = false;
  442. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  443. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  444. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  445. SceneValue = null;
  446. m_IsStartEditor = false;
  447. m_IsRuning = false;
  448. m_SetBtn.gameObject.SetActive(false);
  449. //CalMapSize();
  450. SpoitIndex = -1;
  451. SpoitValues = new List<SpoitValue>();
  452. if (m_EditorPanel == null)
  453. {
  454. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  455. }
  456. if (!IsAuto)
  457. {
  458. //GetObjectValue();
  459. //CreateSpoitValue();
  460. }
  461. else
  462. {
  463. ListShowObjs = new List<Transform>();
  464. ListColliderBoxs = new List<Transform>();
  465. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  466. ListCrystals = new List<Transform>();
  467. // ListLocalShowObjs = new List<Transform>();
  468. }
  469. m_MinMap.gameObject.SetActive(false);
  470. Map.SetActive(false);
  471. var t = TimerMgr.Instance.CreateTimer(()=> {
  472. if(isShowDownTip)
  473. {
  474. Debug.Log("HJJ 判断正在下载");
  475. if (downLoadCount == 0)
  476. {
  477. downLoadCount = COSDownLoad.showDownEndLoadCount;
  478. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  479. }
  480. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  481. {
  482. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  483. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  484. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  485. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  486. }
  487. else
  488. {
  489. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  490. TimerMgr.Instance.CreateTimer(()=> {
  491. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  492. {
  493. }else
  494. {
  495. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  496. downLoadCount = 0;
  497. DownloadResManager.Instance.Save();
  498. isShowDownTip = false;
  499. }
  500. },1f);
  501. }
  502. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  503. {
  504. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  505. Debug.Log("DGJ updateEnd ");
  506. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  507. isShowDownTip = false;
  508. }
  509. }
  510. },1,-1);
  511. tstart = new ThreadStart(subThread);
  512. thread = new Thread(tstart);
  513. thread.Start();
  514. StartCoroutine(startSendPos());
  515. }
  516. IEnumerator startSendPos()
  517. {
  518. while(true)
  519. {
  520. if (Player != null && GameManager.Instance.isStart)
  521. {
  522. float rot = Player.transform.localEulerAngles.y - 180;
  523. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  524. JsonData data = new JsonData();
  525. data["sn"] = SendSN.GetSN();
  526. data["position"] = new JsonData();
  527. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  528. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  529. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  530. ;
  531. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  532. }
  533. yield return new WaitForSeconds(3f);
  534. }
  535. }
  536. int downLoadCount = 0;
  537. private void LateUpdate()
  538. {
  539. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  540. {
  541. try
  542. {
  543. TheadBackAcitons.Dequeue().Invoke();
  544. }
  545. catch
  546. {
  547. }
  548. isBack = false;
  549. }
  550. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  551. // {
  552. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  553. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  554. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  555. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  556. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  557. // }
  558. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  559. {
  560. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  561. TemplateVideo.isPlaying = false;
  562. avplayer = null;
  563. }
  564. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  565. {
  566. Debug.Log("HJJVideo 开始播放");
  567. TemplateVideo.isPlaying = true;
  568. TimerMgr.Instance.CreateTimer(()=> {
  569. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  570. TemplateVideo.isPlayLock = false;
  571. },3);
  572. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  573. #if !UNITY_EDITOR
  574. if (!video.localSavePath.Contains("file"))
  575. video.m_Video.SetUrl("file://" + video.localSavePath);
  576. #endif
  577. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  578. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  579. avplayer = video.m_Video;
  580. }
  581. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  582. {
  583. ModelItem mi = ModelItem.loadAB.Dequeue();
  584. if (IsAB(mi))
  585. {
  586. ModelItem.isLoad = true;
  587. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  588. Debug.Log(mi.abByte.Length);
  589. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  590. }else
  591. {
  592. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  593. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  594. }
  595. }
  596. }
  597. public bool IsAB(ModelItem mi)
  598. {
  599. bool finish = false;
  600. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  601. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  602. {
  603. finish = true;
  604. }
  605. return finish;
  606. }
  607. float lockTime = 0;
  608. public AVProVideoPlayer avplayer;
  609. public void Init()
  610. {
  611. }
  612. private void InitCrystals()
  613. {
  614. for (int i = 0; i < ListCrystals.Count; i++)
  615. {
  616. ListCrystals[i].gameObject.SetActive(true);
  617. }
  618. }
  619. private void InitBoxColliders()
  620. {
  621. for (int i = 0; i < ListColliderBoxs.Count; i++)
  622. {
  623. ListColliderBoxs[i].gameObject.SetActive(true);
  624. }
  625. }
  626. public void IntoScene()
  627. {
  628. Map.SetActive(true);
  629. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  630. //ImageTargetManager.Instance.LoadVuforiaDat();
  631. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  632. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  633. StartCoroutine(StartScene(isPlayMRZhanTing));
  634. HttpSocket.Instance.SendIpToElectric();
  635. if(!UserInfo.Instance.is20)
  636. MQTTClient.Instance.StartSendCameraPos();
  637. }
  638. public void saveOldData()
  639. {
  640. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  641. foreach (var i in allobjs.Keys)
  642. {
  643. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  644. foreach (var j in allobjs[i].Keys)
  645. {
  646. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  647. foreach (var k in allobjs[i][j].Keys)
  648. {
  649. PosRotScalePatch p = new PosRotScalePatch();
  650. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  651. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  652. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  653. allOldobjs[i][j].Add(k, p);
  654. }
  655. }
  656. }
  657. }
  658. public void refOldData()
  659. {
  660. foreach (var i in allobjs.Keys)
  661. {
  662. foreach (var j in allobjs[i].Keys)
  663. {
  664. foreach (var k in allobjs[i][j].Keys)
  665. {
  666. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  667. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  668. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  669. }
  670. }
  671. }
  672. }
  673. IEnumerator StartScene( bool isPlayMRZhanTing)
  674. {
  675. yield return new WaitForSeconds(0.5f);
  676. if(isPlayMRZhanTing)
  677. {
  678. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  679. //{
  680. MRZhanTing.gameObject.SetActive(true);
  681. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  682. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  683. yield return new WaitForSeconds(18f);
  684. MRZhanTing.gameObject.SetActive(false);
  685. //}
  686. }
  687. m_SettingPanel.gameObject.SetActive(true);
  688. m_EditorPanel.Init();
  689. m_SettingPanel.Init();
  690. if (RouteCtr.CurrentPoints.Count > 0)
  691. {
  692. Player.MovePoints = RouteCtr.CurrentPoints;
  693. //判断选择那个虚拟导游
  694. //int id = ChooseIroBot();
  695. //if (id < 3)
  696. //{
  697. //m_IroBot = Irobots[id - 1];
  698. m_IroBot.gameObject.SetActive(true);
  699. m_IroBot.Points = RouteCtr.CurrentPoints;
  700. yield return new WaitForSeconds(5f);
  701. //}
  702. }
  703. IsRuning = true;
  704. m_SetBtn.gameObject.SetActive(true);
  705. InitCrystals();
  706. InitBoxColliders();
  707. }
  708. private int ChooseIroBot()
  709. {
  710. int id = 3;
  711. var navlines = DataManager.Instance.CurrentScene.navLines;
  712. if (navlines.Count > 0)
  713. {
  714. id = navlines[0].guideMod;
  715. }
  716. return id;
  717. }
  718. /// <summary>
  719. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  720. /// </summary>
  721. private void GetObjectValue()
  722. {
  723. //for (int i = 0; i < ListShowObjs.Count; i++)
  724. //{
  725. // var spoit = ListShowObjs[i];
  726. // List<ObjectValue> values = new List<ObjectValue>();
  727. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  728. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  729. // for (int j = 1; j < editors.Length; j++)
  730. // {
  731. // var obj = editors[j];
  732. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  733. // objectValue.ChildrenObj.Add(value);
  734. // }
  735. // values.Add(objectValue);
  736. // ObjectValues.Add(i, values);
  737. //}
  738. }
  739. /// <summary>
  740. /// 半自动时创建景点信息
  741. /// </summary>
  742. //private void CreateSpoitValue()
  743. //{
  744. // if (SpoitValues == null)
  745. // {
  746. // SpoitValues = new List<SpoitValue>();
  747. // }
  748. // SpoitValues.Clear();
  749. // foreach (int id in ObjectValues.Keys)
  750. // {
  751. // var item = ObjectValues[id];
  752. // SpoitValue spoit = new SpoitValue();
  753. // spoit.id = item[0].ID;
  754. // spoit.name = item[0].matName;
  755. // for (int i = 0; i < item.Count; i++)
  756. // {
  757. // var objs = item[i];
  758. // MaterialObl materialObl = new MaterialObl();
  759. // materialObl.id = objs.ID;
  760. // materialObl.name = objs.matName;
  761. // materialObl.type = 0;
  762. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  763. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  764. // {
  765. // var obj = objs.ChildrenObj[i];
  766. // MaterialObjValue mat = new MaterialObjValue();
  767. // mat.name = obj.matName;
  768. // mat.type = 0;
  769. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  770. // materialObl.materialList.Add(mat);
  771. // }
  772. // spoit.material.Add(materialObl);
  773. // SpoitValues.Add(spoit);
  774. // }
  775. // }
  776. //}
  777. #region 设置功能
  778. public bool needSavePosRotScale = true;
  779. public void OnEditorBtnValueChanged(bool ison)
  780. {
  781. m_EditorCanvas.gameObject.SetActive(ison);
  782. m_IsStartEditor = ison;
  783. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  784. {
  785. ListColiderBoxs_Mesh[i].enabled = ison;
  786. }
  787. if (ison)
  788. {
  789. if (needSavePosRotScale)
  790. {
  791. GetPosRotScale(); // 获取所有物体位置旋转缩放
  792. needSavePosRotScale = false;
  793. }
  794. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  795. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  796. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  797. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  798. }
  799. else
  800. {
  801. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  802. if (SpoitIndex >= 0 && !IsTriggerExiting)
  803. {
  804. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  805. if (isShowLoacalShowObjs)
  806. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  807. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  808. m_EditorPanel.ClosePanel();
  809. SpoitIndex = -1;
  810. }
  811. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  812. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  813. }
  814. }
  815. public SCToggleSwitch3D sc3D20zuJD;
  816. public SCToggleSwitch3D sc3D20zuEditor;
  817. public SCToggleSwitch3D sc3Dopen20zu;
  818. public static bool m_IsStartEditorJD;
  819. public void open20zuJD(bool ison)
  820. {
  821. m_IsStartEditorJD = ison;
  822. if (!ison)
  823. {
  824. // save20All();
  825. }else
  826. {
  827. sc3D20zuEditor.isOn = false;
  828. sc3Dopen20zu.isOn = false;
  829. }
  830. SaveButton.SetActive(ison);
  831. }
  832. public static bool m_IsStartEditorzu;
  833. public void open20zu(bool ison)
  834. {
  835. m_IsStartEditorzu = ison;
  836. if (!ison)
  837. {
  838. // save20All();
  839. }
  840. else
  841. {
  842. sc3D20zuJD.isOn = false;
  843. sc3D20zuEditor.isOn = false;
  844. }
  845. SaveButton.SetActive(ison);
  846. }
  847. public static bool m_IsStart20Editor;
  848. //2.0编辑模式 保存
  849. public void open20Editor(bool ison)
  850. {
  851. m_IsStart20Editor = ison;
  852. if(!ison)
  853. {
  854. // save20All();
  855. }
  856. else
  857. {
  858. // sc3D20zuJD.isOn = false;
  859. // sc3Dopen20zu.isOn = false;
  860. }
  861. SaveButton.SetActive(ison);
  862. }
  863. public GameObject SaveButton;
  864. public void save20All()
  865. {
  866. //if (!m_IsStartEditor)
  867. // {
  868. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  869. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  870. {
  871. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  872. SendSaveDataNew data = new SendSaveDataNew();
  873. data.position = sp.position;
  874. data.triggerImageId = sp.triggerImageId;
  875. data.id = int.Parse(sp.id);
  876. data.name = sp.name;
  877. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  878. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  879. foreach (var z in sp.modelList.Keys)
  880. {
  881. ObjectTransform objt2 = new ObjectTransform();
  882. if(sp.isInitModel)
  883. {
  884. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  885. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  886. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  887. }else
  888. {
  889. objt2 = sp.modelList[z].objectTransform;
  890. }
  891. sp.modelList[z].objectTransform = objt2;
  892. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  893. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  894. {
  895. ObjectTransform objt3 = new ObjectTransform();
  896. if (sp.isInitModel)
  897. {
  898. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  899. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  900. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  901. }
  902. else
  903. {
  904. objt3 = sp.modelList[z].materialList[j].objectTransform;
  905. }
  906. sp.modelList[z].materialList[j].objectTransform = objt3;
  907. MaterialObjValueNew mov = new MaterialObjValueNew();
  908. mov.uid = sp.modelList[z].materialList[j].uid;
  909. mov.id = sp.modelList[z].materialList[j].id;
  910. mov.fileId = sp.modelList[z].materialList[j].fileId;
  911. mov.type = sp.modelList[z].materialList[j].type;
  912. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  913. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  914. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  915. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  916. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  917. mov.name = sp.modelList[z].materialList[j].name;
  918. mov.template = sp.modelList[z].materialList[j].template;
  919. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  920. materialList.Add(mov);
  921. }
  922. MaterialOblNew obj = new MaterialOblNew();
  923. obj.id = sp.modelList[z].id;
  924. obj.name = sp.modelList[z].name;
  925. obj.objectTransform = sp.modelList[z].objectTransform;
  926. obj.describe = sp.modelList[z].describe;
  927. obj.select = true;// sp.modelList[z].select;
  928. obj.type = sp.modelList[z].type;
  929. obj.materialList = materialList;
  930. MaterialObllsit.Add(obj);
  931. }
  932. data.material = MaterialObllsit;
  933. ObjectTransform objt = new ObjectTransform();
  934. objt.nowPos = sp.SpotsObj.transform.localPosition;
  935. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  936. objt.nowScale = sp.SpotsObj.transform.localScale;
  937. data.spoittf = objt;
  938. //data.triggerRange = spoit.SpoitTransform[0];
  939. saveData.Add(data);
  940. }
  941. string sendData = JsonConvert.SerializeObject(saveData);
  942. //string sendData = JsonMapper.ToJson(saveData);
  943. Debug.Log("更新景点数据: " + sendData);
  944. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  945. JsonData jd = JsonMapper.ToObject(str);
  946. if(jd["message"].ToString()=="success")
  947. {
  948. InstantiateCommand Command = new InstantiateCommand(
  949. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  950. InstantiateSystem.Instance.BlueObject.SuccessText);
  951. CommandSystem.Instance.Send(Command);
  952. }else
  953. {
  954. InstantiateCommand Command = new InstantiateCommand(
  955. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  956. InstantiateSystem.Instance.BlueObject.NetErrorText);
  957. CommandSystem.Instance.Send(Command);
  958. }
  959. Debug.Log("保存回调===》" + str);
  960. });
  961. // }
  962. }
  963. public void OnSettingBtnValueChanged(bool ison)
  964. {
  965. m_SettingPanel.gameObject.SetActive(ison);
  966. if (ison)
  967. {
  968. Debug.Log(OpenXRCamera.Instance.head.forward);
  969. // m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  970. // m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  971. }
  972. }
  973. public void OnAnchorBtnValueChanged(bool ison)
  974. {
  975. foreach (var item in m_AnchorValue)
  976. {
  977. item.Value.enabled = ison;
  978. }
  979. //foreach (var item in m_AnchorChild)
  980. //{
  981. // item.Value.SetActive(ison);
  982. //}
  983. if(ison)
  984. {
  985. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  986. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  987. }
  988. else
  989. {
  990. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  991. }
  992. }
  993. public void GetPosRotScale()
  994. {
  995. saveOldData();
  996. return;
  997. PosRotScale.PosRotScalePatchList.Clear();
  998. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  999. {
  1000. if (i != 0)
  1001. {
  1002. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1003. {
  1004. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1005. {
  1006. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1007. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1008. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1009. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1010. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1011. }
  1012. }
  1013. }
  1014. }
  1015. }
  1016. #endregion
  1017. #region 获取景点信息--素材编辑模式下
  1018. /// <summary>
  1019. /// 获取当前景点对应的物体信息
  1020. /// </summary>
  1021. /// <param name="spoitID"></param>
  1022. /// <returns></returns>
  1023. public ObjectValue GetSpoitObjs(int spoitID)
  1024. {
  1025. if (ObjectValues.ContainsKey(spoitID))
  1026. {
  1027. return ObjectValues[spoitID];
  1028. }
  1029. else
  1030. {
  1031. return null;
  1032. }
  1033. }
  1034. /// <summary>
  1035. /// 初始化数据
  1036. /// 素材编辑模式下
  1037. /// </summary>
  1038. /// <param name="matObjs"></param>
  1039. public void InitSpoitObjs()
  1040. {
  1041. m_EditorPanel.InitObjTransForm();
  1042. }
  1043. /// <summary>
  1044. /// 保存数据
  1045. /// 素材编辑模式下
  1046. /// </summary>
  1047. /// <param name="matObjs"></param>
  1048. public void SaveSpoitObjs()
  1049. {
  1050. m_EditorPanel.SaveObjTransForm();
  1051. }
  1052. public void SaveAnchorObjs( string name)
  1053. {
  1054. foreach (var item in AnchorValue) // 保存所有锚点
  1055. {
  1056. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1057. }
  1058. // 锚点发送后台
  1059. m_UIAnchorsPanel.SaveAnchors(name);
  1060. }
  1061. #endregion
  1062. #region 创建水晶点、触发器范围、显示物体
  1063. public IEnumerator CreateScene(SceneValue scene)
  1064. {
  1065. SceneValue = scene;
  1066. if (m_MinMap.Map.sprite == null)
  1067. {
  1068. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1069. GetMinMap(scene ,null);
  1070. }
  1071. else
  1072. {
  1073. yield return StartCoroutine(StartCreateScene(scene));
  1074. }
  1075. yield return new WaitForSeconds(1f);
  1076. MoveScenePatch();
  1077. }
  1078. private void MoveScenePatch()
  1079. {
  1080. Vector3 temp = ObjsParent.parent.localPosition;
  1081. temp.z += MapSize.y;
  1082. ObjsParent.parent.localPosition = temp;
  1083. }
  1084. private IEnumerator StartCreateScene(SceneValue scene)
  1085. {
  1086. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1087. if (scene.navLines != null && scene.navLines.Count > 0)
  1088. SetRouteValue(scene.navLines);
  1089. else
  1090. Debug.LogError(" 当前场景未设置路径");
  1091. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1092. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1093. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1094. else
  1095. Debug.LogError(" 当前场景未创建景点");
  1096. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1097. SetAnchor(scene.listPicture);
  1098. else
  1099. Debug.LogError(" 当前场景未创建锚点");
  1100. //设置小地图景点
  1101. // m_CalMap.SettingMapPoint(ListCrystals);
  1102. yield return null;
  1103. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1104. // DownloadManager.Instance.UpdataData();
  1105. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1106. IntoScene();
  1107. }
  1108. Action<bool> GetMinMapBack;
  1109. /// <summary>
  1110. /// 获取小地图
  1111. /// </summary>
  1112. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1113. {
  1114. GetMinMapBack = getBack;
  1115. //DownloadData data1 = new DownloadData();
  1116. //string filename = Path.GetFileName(MapPicUrl);
  1117. //data1.name = filename;
  1118. //data1.type = 1;
  1119. //data1.downloadPath = MapPicUrl;
  1120. ////data1.updateTime = (int)SceneValue.updateTime;
  1121. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1122. if(scene.width>0 &&scene.length>0)
  1123. {
  1124. Debug.Log("playerPos===>" + isStart);
  1125. //Debug.Log(scene.width + " " + scene.length);
  1126. isStart = true;
  1127. PointB.position = Vector3.zero;
  1128. PointB.eulerAngles = Vector3.zero;
  1129. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1130. PointA.eulerAngles = Vector3.zero;
  1131. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1132. PointC.eulerAngles = Vector3.zero;
  1133. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1134. PointD.eulerAngles = Vector3.zero;
  1135. m_CalMap.SettingMapPoint(ListCrystals);
  1136. }
  1137. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1138. downLoadMaterial.downLoadPath = MapPicUrl;
  1139. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1140. downLoadMaterial.updataTime = scene.updateTime;
  1141. downLoadMaterial.type = "-1";
  1142. Debug.Log("Hjj 开始获取地图大小==》");
  1143. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1144. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1145. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1146. GameManager.Instance.isShowDownTip = true;
  1147. DownloadResManager.Instance.StartDownLoad();
  1148. }
  1149. public static MatOfByte filePathToMatByte(byte[] bytes)
  1150. {
  1151. Debug.Log("加載完成2222");
  1152. MatOfByte matOfByte = new MatOfByte(bytes);
  1153. Debug.Log("加載完成3333");
  1154. //Imgcodecs.imdecode
  1155. return matOfByte;
  1156. }
  1157. /// <summary>
  1158. /// OpenCV生成图片缩略图
  1159. /// </summary>
  1160. /// <param name="path">文件路径</param>
  1161. /// <param name="zoom">缩放值</param>
  1162. /// <returns></returns>
  1163. public static Mat zoomByteByOpenCV(byte[] path)
  1164. {
  1165. Debug.Log("加載完成2222");
  1166. MatOfByte matbytes = filePathToMatByte(path);
  1167. Debug.Log("加載完成3333");
  1168. Mat mat = Imgcodecs.imdecode(matbytes, -1);
  1169. Debug.Log("加載完成4444");
  1170. float zoom = 1;
  1171. float sint = 2048f;
  1172. if (mat.cols() > sint)
  1173. {
  1174. zoom = (float)(sint / mat.cols());
  1175. }
  1176. if (mat.rows() * zoom > sint)
  1177. {
  1178. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1179. }
  1180. Debug.Log("加載完成3333");
  1181. //Debug.Log(mat.cols());
  1182. //Debug.Log(mat.rows());
  1183. //压缩图片
  1184. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1185. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1186. Imgproc.resize(mat, zoomMat, size);
  1187. ////BGR 转RGB
  1188. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1189. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGR2RGB);
  1190. //RefreshEvent?.Invoke();
  1191. zoomMat.release();
  1192. mat.release();
  1193. matbytes.release();
  1194. Debug.Log("加載完成444");
  1195. return imgRGBMat;
  1196. //return mat;
  1197. }
  1198. public static Texture2D TextureByMat(Mat imgRGBMat)
  1199. {
  1200. //Debug.Log(imgRGBMat.cols());
  1201. //Debug.Log(imgRGBMat.rows());
  1202. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGB24, false);
  1203. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1204. return _tex;
  1205. }
  1206. private void HandleMsg(Msg msg)
  1207. {
  1208. Debug.Log("Hjj 获取地图大小==》");
  1209. // MsgHandler.RemoveListener()
  1210. if(msg.Value!=null)
  1211. {
  1212. Texture2D tex = new Texture2D(1, 1);
  1213. OpenCVForUnity.CoreModule.Mat _mat = null;
  1214. Loom.RunAsync(() =>
  1215. {
  1216. Debug.Log("加載完成222222222222222222");
  1217. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1218. Debug.Log("1111111");
  1219. Loom.QueueOnMainThread(() =>
  1220. {
  1221. Debug.Log("加載完成111111111111");
  1222. tex = TextureByMat(_mat);
  1223. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1224. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1225. m_MinMap.Map.sprite = sprite;
  1226. //m_MinMap.Map.SetNativeSize();
  1227. float width = tex.width;
  1228. float height = tex.height;
  1229. if (width > height)
  1230. {
  1231. width = width / height;
  1232. height = 1;
  1233. }
  1234. else
  1235. {
  1236. height = height / width;
  1237. width = 1;
  1238. }
  1239. MinMapSize = new Vector2(width * 150, height * 150);
  1240. CalMapSize();
  1241. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1242. //获取网页端
  1243. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1244. if (SceneValue != null)
  1245. {
  1246. // StartCreateScene(SceneValue);
  1247. }
  1248. Debug.Log("playerPos===>GetMinMapBack");
  1249. GetMinMapBack?.Invoke(true);
  1250. });
  1251. });
  1252. }else
  1253. {
  1254. GetMinMapBack?.Invoke(false);
  1255. }
  1256. }
  1257. /// <summary>
  1258. /// 设置景点素材信息
  1259. /// </summary>
  1260. /// <param name="spoits"></param>
  1261. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1262. {
  1263. SpoitValue spoitValue;
  1264. for (int i = 0; i < spoits.Count-1; i++)
  1265. {
  1266. spoitValue = null;
  1267. for (int j = 0; j < spoits.Count-1-i; j++)
  1268. {
  1269. if(spoits[j].id>spoits[j+1].id)
  1270. {
  1271. spoitValue = spoits[j];
  1272. spoits[j] = spoits[j+1];
  1273. spoits[j+1] = spoitValue;
  1274. }
  1275. }
  1276. }
  1277. SpoitValues.Clear();
  1278. for (int i = 0; i < spoits.Count; i++)
  1279. {
  1280. var spoit = spoits[i];
  1281. SpoitValue spoit1 = spoit;
  1282. CreateCrystalAndTrigger(spoit);
  1283. yield return StartCoroutine(CreateMaterial(spoit));
  1284. spoits[i] = SV;
  1285. }
  1286. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1287. {
  1288. ListColiderBoxs_Mesh[i].enabled = false;
  1289. }
  1290. SpoitValues.AddRange(spoits);
  1291. SceneValue.listSpoit = SpoitValues;
  1292. DataManager.Instance.Spoits = SpoitValues;
  1293. }
  1294. /// <summary>
  1295. /// 创建水晶点和触发器
  1296. /// </summary>
  1297. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1298. {
  1299. var spoitPos = Vector3.zero;
  1300. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1301. {
  1302. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1303. SpoitPos trans = spoit.SpoitTransform[0];
  1304. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1305. //创建水晶点
  1306. var obj = Instantiate(CrystalItem, CrystalsParent);
  1307. CommandSystem.Instance.Send(
  1308. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1309. );
  1310. obj.name = spoit.name;
  1311. obj.transform.localPosition = spoitPos;
  1312. ListCrystals.Add(obj.transform);
  1313. var spoitobj = CreateSpoit(spoit, spoitPos);
  1314. ListShowObjs.Add(spoitobj.transform);
  1315. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1316. ObjectValues.Add(spoit.id, spoitvalue);
  1317. ////创建触发器
  1318. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1319. //{
  1320. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1321. // var range = spoitdetail.triggerRange;
  1322. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1323. // {
  1324. // }
  1325. // else
  1326. // {
  1327. // trans = range;
  1328. // }
  1329. //}
  1330. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1331. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1332. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1333. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1334. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1335. triggerobj.name = spoit.name;
  1336. triggerobj.transform.localPosition = tiggerpos;
  1337. triggerobj.transform.localScale = tiggerRange;
  1338. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1339. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1340. ColliderObjectValues.Add(boxvalue);
  1341. ListColliderBoxs.Add(triggerobj.transform);
  1342. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1343. }
  1344. else
  1345. {
  1346. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1347. }
  1348. }
  1349. public float wutiH=1.5f;
  1350. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1351. {
  1352. //生成景点父物体
  1353. GameObject spoitObj = new GameObject(spoit.name);
  1354. spoitObj.transform.SetParent(ObjsParent.transform);
  1355. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1356. spoitposObjDic.Add(spoit.id, spoitObj);
  1357. /*
  1358. //为景点位置信息赋值
  1359. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1360. {*/
  1361. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1362. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1363. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1364. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1365. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1366. spoitObj.transform.localRotation = Quaternion.identity;
  1367. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1368. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1369. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1370. {
  1371. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1372. }
  1373. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1374. /* }
  1375. else
  1376. {
  1377. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1378. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1379. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1380. }*/
  1381. return spoitObj;
  1382. }
  1383. SpoitValue SV;
  1384. /// <summary>
  1385. /// 创建整体素材
  1386. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1387. /// </summary>
  1388. private IEnumerator CreateMaterial(SpoitValue spoit)
  1389. {
  1390. MsgHandler.ClearAllListeners();
  1391. if (!ObjectValues.ContainsKey(spoit.id))
  1392. {
  1393. SV = new SpoitValue();
  1394. }
  1395. else
  1396. {
  1397. var spoitValues = ObjectValues[spoit.id];
  1398. var spoitObj = spoitValues.Object;
  1399. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1400. SyncSpoit syncSpoit = new SyncSpoit();
  1401. syncSpoit.spoitId = spoit.name;
  1402. syncSpoit.spoitObj = spoitObj;
  1403. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1404. {
  1405. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1406. }
  1407. else
  1408. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1409. if(!UserInfo.Instance.is20)
  1410. //生成素材组合
  1411. for (int i = 0; i < spoit.material.Count; i++)
  1412. {
  1413. //素材整体
  1414. MaterialObl material = spoit.material[i];
  1415. //Debug.Log(spoit.material[i].name);
  1416. //素材组物体
  1417. GameObject matObj = new GameObject(material.name);
  1418. matObj.transform.SetParent(spoitValues.Object.transform);
  1419. matObj.transform.localPosition = Vector3.zero;
  1420. matObj.transform.localEulerAngles = Vector3.zero;
  1421. matObj.transform.localScale = new Vector3(1, 1, 1);
  1422. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1423. //素材组合对应ObjectValue的
  1424. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1425. //素材组合下的单个素材ObjectValue
  1426. List<ObjectValue> objsvalue = null;
  1427. MaterialObl newmaterial = material;
  1428. //生成素材组合的ObjectValue,是对应景点的
  1429. switch (material.type)
  1430. {
  1431. case (int)MaterialType.None:
  1432. break;
  1433. case (int)MaterialType.Image:
  1434. case (int)MaterialType.Video:
  1435. case (int)MaterialType.Model:
  1436. case (int)MaterialType.Text:
  1437. case (int)MaterialType.LocaImage:
  1438. Debug.Log("DGJ ===> LocalImage " + material.name);
  1439. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1440. break;
  1441. case (int)MaterialType.Image_Video_Text:
  1442. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1443. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1444. break;
  1445. case (int)MaterialType.Model_Text:
  1446. Debug.Log("DGJ ===> Model_Text " + material.name);
  1447. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1448. break;
  1449. default:
  1450. break;
  1451. }
  1452. spoit.material[i] = newmaterial;
  1453. spoitValue.ChildrenObj.AddRange(objsvalue);
  1454. spoitValues.ChildrenObj.Add(spoitValue);
  1455. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1456. }
  1457. SV = spoit;
  1458. if (ObjectValues.ContainsKey(spoit.id))
  1459. {
  1460. ObjectValues[spoit.id] = spoitValues;
  1461. }
  1462. else
  1463. {
  1464. ObjectValues.Add(spoit.id, spoitValues);
  1465. }
  1466. spoitObj.gameObject.SetActive(false);
  1467. }
  1468. yield return null;
  1469. }
  1470. /// <summary>
  1471. /// 编辑面板添加素材
  1472. /// </summary>
  1473. /// <param name="material"></param>
  1474. public void AddMaterial(MaterialObl material)
  1475. {
  1476. if (SpoitIndex < 0)
  1477. {
  1478. return;
  1479. }
  1480. MaterialObl newmaterial = new MaterialObl();
  1481. newmaterial = material;
  1482. var spoit = SpoitValues[SpoitIndex];
  1483. var spoitValues = ObjectValues[spoit.id];
  1484. var spoitObj = spoitValues.Object;
  1485. //素材组物体
  1486. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1487. newmaterial.name = matObj.name;
  1488. matObj.transform.SetParent(spoitValues.Object.transform);
  1489. if (!material.select)
  1490. {
  1491. matObj.transform.localPosition = Vector3.zero;
  1492. matObj.transform.localEulerAngles = Vector3.zero;
  1493. matObj.transform.localScale = new Vector3(1, 1, 1);
  1494. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1495. }
  1496. else
  1497. {
  1498. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1499. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1500. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1501. }
  1502. //素材组合对应ObjectValue的
  1503. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1504. //素材组合下的单个素材ObjectValue
  1505. List<ObjectValue> objsvalue = null;
  1506. //生成素材组合的ObjectValue,是对应景点的
  1507. switch (material.type)
  1508. {
  1509. case (int)MaterialType.None:
  1510. break;
  1511. case (int)MaterialType.Image:
  1512. case (int)MaterialType.Video:
  1513. case (int)MaterialType.Model:
  1514. case (int)MaterialType.Text:
  1515. case (int)MaterialType.LocaImage:
  1516. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1517. break;
  1518. case (int)MaterialType.Image_Video_Text:
  1519. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1520. break;
  1521. case (int)MaterialType.Model_Text:
  1522. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1523. break;
  1524. default:
  1525. break;
  1526. }
  1527. newmaterial.select = true;
  1528. spoit.material.Add(newmaterial);
  1529. spoitValue.ChildrenObj.AddRange(objsvalue);
  1530. spoitValues.ChildrenObj.Add(spoitValue);
  1531. if (ObjectValues.ContainsKey(spoit.id))
  1532. {
  1533. ObjectValues[spoit.id] = spoitValues;
  1534. }
  1535. else
  1536. {
  1537. ObjectValues.Add(spoit.id, spoitValues);
  1538. }
  1539. SpoitValues[SpoitIndex] = spoit;
  1540. //更新编辑面板Ui
  1541. UpdateEditorUI();
  1542. }
  1543. /// <summary>
  1544. /// 创建 1图片 2视频 3模型 4文字
  1545. /// </summary>
  1546. /// <param name="type">素材类型</param>
  1547. /// <param name="material">素材数据</param>
  1548. /// <param name="spoit">景点</param>
  1549. /// <returns></returns>
  1550. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1551. {
  1552. List<ObjectValue> objects = new List<ObjectValue>();
  1553. List<MaterialObjValue> objs = material.materialList;
  1554. newmaterial = material;
  1555. //for (int i = 0; i < objs.Count; i++)
  1556. //{
  1557. // Debug.Log(objs[i].localSavePath);
  1558. //}
  1559. for (int i = 0; i < objs.Count; i++)
  1560. {
  1561. var mat = objs[i];
  1562. GameObject go = null;
  1563. switch (mat.type)
  1564. {
  1565. case (int)MaterialType.None:
  1566. break;
  1567. case (int)MaterialType.Image:
  1568. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1569. go = Instantiate(pImage, spoit.transform);
  1570. var imageitem = go.AddComponent<TemplateImage>();
  1571. go.SetActive(true);
  1572. imageitem.SetData(mat, material.updateTime);
  1573. break;
  1574. case (int)MaterialType.Video:
  1575. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1576. go = Instantiate(pVideo, spoit.transform);
  1577. var videoitem = go.AddComponent<TemplateVideo>();
  1578. videoitem.autoplay = material.autoplay;
  1579. go.SetActive(true);
  1580. videoitem.SetData(mat, material.updateTime);
  1581. break;
  1582. case (int)MaterialType.Model:
  1583. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1584. go = Instantiate(pModel, spoit.transform);
  1585. var modelitem = go.AddComponent<TemplateModel>();
  1586. go.SetActive(true);
  1587. modelitem.SetData(mat, material.updateTime);
  1588. Debug.Log(modelitem.Data.localLoadPath);
  1589. break;
  1590. case (int)MaterialType.Text:
  1591. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1592. go = Instantiate(pText, spoit.transform);
  1593. var textitem = go.AddComponent<TemplateText>();
  1594. go.SetActive(true);
  1595. textitem.SetData(mat, material.updateTime);
  1596. break;
  1597. case (int)MaterialType.LocaImage:
  1598. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1599. go = Instantiate(pLocaImage, spoit.transform);
  1600. var locaImageitem = go.AddComponent<TemplateImage>();
  1601. go.SetActive(true);
  1602. locaImageitem.SetLocaImageData(mat);
  1603. break;
  1604. default:
  1605. break;
  1606. }
  1607. if (go != null)
  1608. {
  1609. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1610. {
  1611. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1612. }
  1613. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1614. {
  1615. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1616. }
  1617. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1618. {
  1619. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1620. }
  1621. else
  1622. {
  1623. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1624. }
  1625. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1626. mat.name = go.name;
  1627. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1628. if (material.select)
  1629. {
  1630. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1631. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1632. go.transform.localScale = mat.ObjectTransform.nowScale;
  1633. }
  1634. else
  1635. {
  1636. go.transform.localEulerAngles = Vector3.zero;
  1637. go.transform.localScale = new Vector3(1, 1, 1);
  1638. if (mat.type != (int)MaterialType.Text)
  1639. {
  1640. go.transform.localPosition = Vector3.zero;
  1641. }
  1642. else
  1643. {
  1644. //Set text position
  1645. if (mat.textPosition == "top")
  1646. {
  1647. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1648. }
  1649. else if (mat.textPosition == "bottom")
  1650. {
  1651. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1652. }
  1653. }
  1654. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1655. }
  1656. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1657. objects.Add(objectValue);
  1658. }
  1659. newmaterial.materialList[i] = mat;
  1660. }
  1661. return objects;
  1662. }
  1663. /// <summary>
  1664. /// 创建 6模型+文字
  1665. /// </summary>
  1666. /// <param name="material"></param>
  1667. /// <param name="spoit"></param>
  1668. /// <returns></returns>
  1669. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1670. {
  1671. List<ObjectValue> objects = new List<ObjectValue>();
  1672. List<MaterialObjValue> objs = material.materialList;
  1673. newmaterial = material;
  1674. for (int i = 0; i < objs.Count; i++)
  1675. {
  1676. var mat = objs[i];
  1677. GameObject go = null;
  1678. switch (mat.type)
  1679. {
  1680. case (int)MaterialType.None:
  1681. break;
  1682. case (int)MaterialType.Model:
  1683. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1684. go = Instantiate(pModel, spoit.transform);
  1685. var modelitem = go.AddComponent<TemplateModel>();
  1686. go.SetActive(true);
  1687. modelitem.SetData(mat, material.updateTime);
  1688. break;
  1689. case (int)MaterialType.Text:
  1690. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1691. go = Instantiate(pText, spoit.transform);
  1692. var textitem = go.AddComponent<TemplateText>();
  1693. go.SetActive(true);
  1694. textitem.SetData(mat, material.updateTime);
  1695. break;
  1696. default:
  1697. break;
  1698. }
  1699. if (go != null)
  1700. {
  1701. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1702. {
  1703. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1704. }
  1705. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1706. {
  1707. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1708. }
  1709. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1710. {
  1711. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1712. }
  1713. else
  1714. {
  1715. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1716. }
  1717. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1718. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1719. if (material.select)
  1720. {
  1721. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1722. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1723. go.transform.localScale = mat.ObjectTransform.nowScale;
  1724. }
  1725. else
  1726. {
  1727. go.transform.localEulerAngles = Vector3.zero;
  1728. go.transform.localScale = new Vector3(1, 1, 1);
  1729. if (mat.type != (int)MaterialType.Text)
  1730. {
  1731. go.transform.localPosition = Vector3.zero;
  1732. }
  1733. else
  1734. {
  1735. //Set text position
  1736. if (mat.textPosition == "top")
  1737. {
  1738. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1739. }
  1740. else if (mat.textPosition == "bottom")
  1741. {
  1742. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1743. }
  1744. else if (mat.textPosition == "left")
  1745. {
  1746. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1747. }
  1748. else if (mat.textPosition == "right")
  1749. {
  1750. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1751. }
  1752. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1753. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1754. }
  1755. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1756. }
  1757. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1758. objects.Add(objectValue);
  1759. }
  1760. newmaterial.materialList[i] = mat;
  1761. }
  1762. return objects;
  1763. }
  1764. /// <summary>
  1765. /// 创建 5图片+文字/视频+文字
  1766. /// </summary>
  1767. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1768. {
  1769. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1770. newmaterial = material;
  1771. List<ObjectValue> objects = new List<ObjectValue>();
  1772. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1773. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1774. return objects;
  1775. }
  1776. /// <summary>
  1777. /// 创建物体ObjectValue,并赋值位置信息
  1778. /// </summary>
  1779. /// <param name="id"></param>
  1780. /// <param name="parentid"></param>
  1781. /// <param name="go"></param>
  1782. /// <param name="mat"></param>
  1783. /// <returns></returns>
  1784. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1785. {
  1786. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1787. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1788. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1789. if (mat.type != (int)MaterialType.Text)
  1790. {
  1791. //为物体位置信息赋值
  1792. if (mat.ObjectTransform != null)
  1793. {
  1794. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1795. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1796. go.transform.localScale = mat.ObjectTransform.nowScale;
  1797. }
  1798. else
  1799. {
  1800. go.transform.localPosition = Vector3.zero;
  1801. go.transform.localEulerAngles = Vector3.zero;
  1802. go.transform.localScale = new Vector3(1, 1, 1);
  1803. }
  1804. }
  1805. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1806. return objectValue;
  1807. }
  1808. #endregion
  1809. #region 路径
  1810. /// <summary>
  1811. /// 设置路线数据
  1812. /// </summary>
  1813. /// <param name="navLines"></param>
  1814. public void SetRouteValue(List<NavLinesItem> navLines)
  1815. {
  1816. if (navLines == null || navLines.Count <= 0)
  1817. {
  1818. Debug.Log("当前景点未绘制路线");
  1819. return;
  1820. }
  1821. RouteCtr.SetRouteValue(navLines);
  1822. }
  1823. #endregion
  1824. #region 锚点
  1825. /// <summary>
  1826. /// 设置场景锚点
  1827. /// </summary>
  1828. /// <param name="listAnchor"></param>
  1829. public void SetAnchor(List<Anchor> listAnchor)
  1830. {
  1831. if (listAnchor == null)
  1832. return;
  1833. Anchor anchor;
  1834. for (int i = 0; i < listAnchor.Count - 1; i++)
  1835. {
  1836. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1837. {
  1838. if (listAnchor[j].id > listAnchor[j + 1].id)
  1839. {
  1840. anchor = listAnchor[j];
  1841. listAnchor[j] = listAnchor[j + 1];
  1842. listAnchor[j + 1] = anchor;
  1843. }
  1844. }
  1845. }
  1846. for (int i = 0; i < listAnchor.Count; i++)
  1847. {
  1848. // 创建锚点
  1849. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1850. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1851. }
  1852. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1853. }
  1854. private MeshRenderer CreateAnchor(Anchor anchor)
  1855. {
  1856. // 创建锚点 给锚点赋值
  1857. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1858. anchorObj.name = "Anchor" + anchor.id;
  1859. /*
  1860. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1861. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1862. if (VuforiaManager.Instance.list_Anchor == null)
  1863. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1864. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1865. var anchorPos = Vector3.zero;
  1866. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1867. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1868. anchorObj.transform.localPosition = anchorPos;
  1869. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1870. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1871. mesh.enabled = false;
  1872. //if(anchor.objectTransform!=null)
  1873. //{
  1874. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1875. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1876. //}
  1877. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1878. {
  1879. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1880. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1881. }
  1882. return mesh;
  1883. }
  1884. #endregion
  1885. #region 触发器判定
  1886. /// <summary>
  1887. /// 当人物进入触发器范围
  1888. /// </summary>
  1889. public void OnColliderTriggerEnter(Collider other)
  1890. {
  1891. IsTriggerExiting = true;
  1892. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1893. {
  1894. if (other.name == ListColliderBoxs[i].name)
  1895. {
  1896. ListShowObjs[i].gameObject.SetActive(true);
  1897. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1898. Debug.Log(i);
  1899. if (isShowLoacalShowObjs)
  1900. ListLocalShowObjs[i].gameObject.SetActive(true);
  1901. // 进入景点通知后台
  1902. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1903. {
  1904. if(SceneValue.listSpoit[i].name == other.name)
  1905. {
  1906. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1907. }
  1908. }
  1909. if (SpoitIndex == i)
  1910. {
  1911. return;
  1912. }
  1913. //进入新区域前关闭当前显示
  1914. if (SpoitIndex >= 0 && IsStartEditor)
  1915. {
  1916. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1917. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1918. if (isShowLoacalShowObjs)
  1919. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1920. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1921. m_EditorPanel.ClosePanel();
  1922. }
  1923. //进入新的出发区域
  1924. SpoitIndex = i;
  1925. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1926. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1927. m_SettingPanel.setMsg(SpoitValues[i]);
  1928. return;
  1929. }
  1930. }
  1931. }
  1932. public void SetPosRotScale()
  1933. {
  1934. refOldData();
  1935. }
  1936. /// <summary>
  1937. /// 当人物退出触发器范围
  1938. /// </summary>
  1939. public void OnColliderTriggerExit(Collider other)
  1940. {
  1941. IsTriggerExiting = false;
  1942. if (IsStartEditor)
  1943. {
  1944. return;
  1945. }
  1946. else
  1947. {
  1948. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1949. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1950. if (isShowLoacalShowObjs)
  1951. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1952. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1953. m_EditorPanel.ClosePanel();
  1954. SpoitIndex = -1;
  1955. }
  1956. m_SettingPanel.setMsg(null);
  1957. }
  1958. /// <summary>
  1959. /// 更新景点信息
  1960. /// </summary>
  1961. public void UpdateSpoitValue()
  1962. {
  1963. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1964. {
  1965. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1966. var spoit = SpoitValues[SpoitIndex];
  1967. var objvalues = ObjectValues[spoit.id];
  1968. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1969. //X\Y\W\H
  1970. var collidervalue = ColliderObjectValues[SpoitIndex];
  1971. var collider = collidervalue.Object;
  1972. var pos = collidervalue.nowPos;
  1973. var w = collidervalue.nowScale.x;
  1974. var h = collidervalue.nowScale.z;
  1975. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1976. var webw = w / MapSize.x * WebMapSize.x;
  1977. var webh = h / MapSize.y * WebMapSize.y;
  1978. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1979. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1980. spoit.SpoitTransform[0].areaRelativeW = webw;
  1981. spoit.SpoitTransform[0].areaRelativeH = webh;
  1982. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1983. SpoitValues[SpoitIndex] = spoit;
  1984. }
  1985. return;
  1986. /*
  1987. if (objvalues.Object == null)
  1988. {
  1989. RemoveSpoitObjectValue(spoit.id);
  1990. spoit.material = new List<MaterialObl>();
  1991. }
  1992. else
  1993. {
  1994. var mats = spoit.material;
  1995. var objvalue = objvalues.ChildrenObj;
  1996. for (int j = 0; j < mats.Count; j++)
  1997. {
  1998. var matobj = mats[j];
  1999. var obis = objvalue[j];
  2000. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  2001. for (int m = 0; m < matobj.materialList.Count; m++)
  2002. {
  2003. var childrenobj = obis.ChildrenObj[m];
  2004. var mat = matobj.materialList[m];
  2005. if (childrenobj.Object == null)
  2006. {
  2007. obis.ChildrenObj.RemoveAt(m);
  2008. matobj.materialList.RemoveAt(m);
  2009. break;
  2010. }
  2011. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2012. }
  2013. matobj.select = true;
  2014. if (obis.ChildrenObj.Count <= 0)
  2015. {
  2016. mats.RemoveAt(j);
  2017. objvalue.RemoveAt(j);
  2018. Destroy(obis.Object);
  2019. break;
  2020. }
  2021. }
  2022. }
  2023. SpoitValues[SpoitIndex] = spoit;*/
  2024. }
  2025. public void UpdateEditorUI()
  2026. {
  2027. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2028. }
  2029. #endregion
  2030. public ObjectValue GetCurrentColliderValue()
  2031. {
  2032. return ColliderObjectValues[SpoitIndex];
  2033. }
  2034. public void SaveSpoitObjectValue(ObjectValue value)
  2035. {
  2036. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2037. {
  2038. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2039. }
  2040. }
  2041. public void RemoveSpoitObjectValue(int id)
  2042. {
  2043. if (ObjectValues.ContainsKey(id))
  2044. {
  2045. ObjectValues.Remove(id);
  2046. }
  2047. }
  2048. public void SaveCurrentColliderValue(ObjectValue value)
  2049. {
  2050. if (ColliderObjectValues.Contains(value))
  2051. {
  2052. ColliderObjectValues[SpoitIndex] = value;
  2053. }
  2054. }
  2055. //计算场景中点云地图比例
  2056. public void CalMapSize()
  2057. {
  2058. //场景地图比例
  2059. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2060. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2061. MapSize = new Vector2(disX, disZ);
  2062. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2063. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2064. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2065. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2066. }
  2067. public void CallBack(string message)
  2068. {
  2069. }
  2070. }
  2071. [Serializable]
  2072. public class ObjectValue
  2073. {
  2074. /// <summary>
  2075. /// 景点ID
  2076. /// </summary>
  2077. [SerializeField]
  2078. public int ID;
  2079. /// <summary>
  2080. /// 当前物体名称
  2081. /// </summary>
  2082. [SerializeField]
  2083. public string matName;
  2084. /// <summary>
  2085. /// 父物体ID
  2086. /// -1表示当期物体为景点
  2087. /// </summary>
  2088. [SerializeField]
  2089. public int parentID;
  2090. /// <summary>
  2091. /// 对应的物体
  2092. /// </summary>
  2093. [SerializeField]
  2094. public GameObject Object;
  2095. /// <summary>
  2096. /// 子物体
  2097. /// </summary>
  2098. [SerializeField]
  2099. public List<ObjectValue> ChildrenObj;
  2100. public Vector3 startPos { get; set; }
  2101. public Vector3 startRot { get; set; }
  2102. public Vector3 startScale { get; set; }
  2103. public Vector3 nowPos { get; set; }
  2104. public Vector3 nowRot { get; set; }
  2105. public Vector3 nowScale { get; set; }
  2106. public ObjectValue()
  2107. {
  2108. ChildrenObj = new List<ObjectValue>();
  2109. parentID = -1;
  2110. }
  2111. /// <summary>
  2112. ///
  2113. /// </summary>
  2114. /// <param name="id">景点对应的index</param>
  2115. /// <param name="parentid">景点ID</param>
  2116. /// <param name="name"></param>
  2117. /// <param name="object"></param>
  2118. /// <param name="pos"></param>
  2119. /// <param name="Rot"></param>
  2120. /// <param name="Scale"></param>
  2121. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2122. {
  2123. ID = id;
  2124. parentID = parentid;
  2125. matName = name;
  2126. Object = @object;
  2127. ChildrenObj = new List<ObjectValue>();
  2128. startPos = pos;
  2129. nowPos = pos;
  2130. startRot = Rot;
  2131. nowRot = Rot;
  2132. startScale = Scale;
  2133. nowScale = Scale;
  2134. }
  2135. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2136. {
  2137. ID = id;
  2138. parentID = parentid;
  2139. matName = name;
  2140. Object = @object;
  2141. ChildrenObj = new List<ObjectValue>();
  2142. startPos = @object.transform.localPosition;
  2143. nowPos = startPos;
  2144. startRot = @object.transform.localEulerAngles;
  2145. nowRot = startRot;
  2146. startScale = @object.transform.localScale;
  2147. nowScale = startScale;
  2148. }
  2149. /// <summary>
  2150. /// 初始化时当前位置和初始位置
  2151. /// 此方法只在组合素材时使用
  2152. /// </summary>
  2153. public void InitTransform()
  2154. {
  2155. if (Object != null)
  2156. {
  2157. startPos = Object.transform.localPosition;
  2158. nowPos = Object.transform.localPosition;
  2159. startRot = Object.transform.localEulerAngles;
  2160. nowRot = Object.transform.localEulerAngles;
  2161. startScale = Object.transform.localScale;
  2162. nowScale = Object.transform.localScale;
  2163. }
  2164. }
  2165. /// <summary>
  2166. /// 编辑物体坐标时初始化坐标
  2167. /// </summary>
  2168. public void InitObjTransform()
  2169. {
  2170. Object.transform.localPosition = startPos;
  2171. Object.transform.localEulerAngles = startRot;
  2172. Object.transform.localScale = startScale;
  2173. nowPos = startPos;
  2174. nowRot = startRot;
  2175. nowScale = startScale;
  2176. }
  2177. /// <summary>
  2178. /// 编辑物体坐标时保存坐标信息
  2179. /// </summary>
  2180. public void SaveObjTransfoem()
  2181. {
  2182. if (Object != null)
  2183. {
  2184. nowPos = Object.transform.localPosition;
  2185. nowRot = Object.transform.localEulerAngles;
  2186. nowScale = Object.transform.localScale;
  2187. }
  2188. }
  2189. }