LoginPanel.cs 25 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. }
  80. #region UI监听事件
  81. /// <summary>
  82. /// 账号输入完成
  83. /// </summary>
  84. /// <param name="str"></param>
  85. private void OnAccountEndEdit(string str)
  86. {
  87. m_AccountStr = "";
  88. if (string.IsNullOrWhiteSpace(str))
  89. {
  90. m_AccountError.gameObject.SetActive(true);
  91. m_AccountErrorStr.text = "请输入邮箱账号";
  92. }
  93. else
  94. {
  95. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  96. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  97. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  98. if (Regex.IsMatch(str, pattern))
  99. {
  100. m_AccountStr = str;
  101. m_AccountErrorStr.text = "";
  102. m_AccountError.gameObject.SetActive(false);
  103. }
  104. else
  105. {
  106. m_AccountError.gameObject.SetActive(true);
  107. m_AccountErrorStr.text = "账号不合法";
  108. }
  109. }
  110. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  111. {
  112. m_Logn.interactable = true;
  113. }
  114. }
  115. /// <summary>
  116. /// 清理账号输入
  117. /// </summary>
  118. private void OnclickEmptyAccount()
  119. {
  120. m_AccountErrorStr.text = "账号不能为空";
  121. m_AccountError.gameObject.SetActive(true);
  122. m_AccountStr = "";
  123. m_Account.text = "";
  124. m_Logn.interactable = false;
  125. }
  126. /// <summary>
  127. /// 密码输入完成
  128. /// </summary>
  129. /// <param name="str"></param>
  130. private void OnPasswordEndEdit(string str)
  131. {
  132. m_PasswordStr = "";
  133. if (string.IsNullOrWhiteSpace(str))
  134. {
  135. m_PwdError.gameObject.SetActive(true);
  136. m_PwdErrorStr.text = "请输入密码";
  137. }
  138. else
  139. {
  140. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  141. if (RegCHZN.IsMatch(str))
  142. {
  143. m_PwdError.gameObject.SetActive(true);
  144. m_PwdErrorStr.text = "密码不合法";
  145. return;
  146. }
  147. //int n = 0;
  148. ////必须包含小写字母
  149. //string pattern1 = @"(?=.*[a-z])";
  150. ////必须包含大写字母
  151. //string pattern2 = @"(?=.*[A-Z])";
  152. ////必须包含数字
  153. //string pattern3 = @"(?=.*\d)";
  154. ////string pattern3 = @"(?=.*[0 - 9])";
  155. ////必须包含特殊符号
  156. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  157. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  158. //至少8个字符,最多32个字符
  159. string pattern5 = @"^.{8,32}$";
  160. if (!Regex.IsMatch(str, pattern5))
  161. {
  162. m_PwdError.gameObject.SetActive(true);
  163. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  164. return;
  165. }
  166. m_PasswordStr = str;
  167. m_PwdErrorStr.text = "";
  168. m_PwdError.gameObject.SetActive(false);
  169. //if (Regex.IsMatch(str, pattern1))
  170. //{
  171. // n++;
  172. //}
  173. //if (Regex.IsMatch(str, pattern2))
  174. //{
  175. // n++;
  176. //}
  177. //if (Regex.IsMatch(str, pattern3))
  178. //{
  179. // n++;
  180. //}
  181. //if (Regex.IsMatch(str, pattern4))
  182. //{
  183. // n++;
  184. //}
  185. //if (n >= 3)
  186. //{
  187. // m_PasswordStr = str;
  188. // m_PwdErrorStr.text = "";
  189. // m_PwdError.gameObject.SetActive(false);
  190. //}
  191. //else
  192. //{
  193. // m_PwdError.gameObject.SetActive(true);
  194. // m_PasswordStr = "";
  195. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  196. //}
  197. }
  198. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  199. {
  200. m_Logn.interactable = true;
  201. }
  202. }
  203. /// <summary>
  204. /// 清理密码输入
  205. /// </summary>
  206. private void OnClickEmptyPwd()
  207. {
  208. m_PwdErrorStr.text = "密码不能为空";
  209. m_PwdError.gameObject.SetActive(true);
  210. m_PasswordStr = "";
  211. m_Password.text = "";
  212. m_Logn.interactable = false;
  213. }
  214. /// <summary>
  215. /// 是否可以显示密码
  216. /// </summary>
  217. private void OnclickLockPwd()
  218. {
  219. if (m_Islock)
  220. {
  221. m_Password.contentType = SCInputField.ContentType.Password;
  222. }
  223. else
  224. {
  225. m_Password.contentType = SCInputField.ContentType.Standard;
  226. }
  227. m_Islock = !m_Islock;
  228. }
  229. /// <summary>
  230. /// 登录
  231. /// </summary>
  232. private void OnClickLogin()
  233. {
  234. if (!File.Exists(Application.persistentDataPath + "/Test.txt"))
  235. {
  236. m_AccountStr = "yilin.li@ghz-tech.com";
  237. m_PasswordStr = "123456Aa";
  238. m_AccountStr = "wentan.cai@nfznxr.com"; // 凝元
  239. m_AccountStr = "32927527@qq.com"; // YPDJ
  240. m_AccountStr = "1004344@qq.com"; // 文创
  241. }
  242. #if UNITY_EDITOR
  243. m_AccountStr = "jiajun.hu@ghz-tech.com";
  244. m_AccountStr = "32927527@qq.com"; // YPDJ
  245. m_AccountStr = "1004344@qq.com"; // 文创
  246. m_AccountStr = "Blue@163.com";
  247. m_PasswordStr = "123456Aa";
  248. #endif
  249. if (string.IsNullOrWhiteSpace(m_AccountStr))
  250. {
  251. //m_AccountError.gameObject.SetActive(true);
  252. m_AccountErrorStr.text = "账号不能为空";
  253. return;
  254. }
  255. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  256. {
  257. //m_PwdError.gameObject.SetActive(true);
  258. m_PwdErrorStr.text = "密码不能为空";
  259. return;
  260. }
  261. if (m_IsRemberPwd)
  262. {
  263. PlayerPrefs.SetString("Account", m_AccountStr);
  264. PlayerPrefs.SetString("Password", m_PasswordStr);
  265. PlayerPrefs.SetString("IsremPwd", "1");
  266. }
  267. else
  268. {
  269. PlayerPrefs.SetString("Account", "");
  270. PlayerPrefs.SetString("Password", "");
  271. PlayerPrefs.SetString("IsremPwd", "0");
  272. }
  273. //向服务器发送账号和密码进行验证
  274. Debug.Log("向服务器发送账号和密码进行登录");
  275. SendLogin sendLogin = new SendLogin();
  276. sendLogin.email = m_AccountStr;
  277. sendLogin.password = m_PasswordStr;
  278. sendLogin.remember = m_IsRemberPwd;
  279. string jsonLogin = JsonMapper.ToJson(sendLogin);
  280. Debug.Log(jsonLogin);
  281. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  282. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  283. //if (UserInfo.Instance.is20)
  284. //{
  285. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  286. //}
  287. //else
  288. //{
  289. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  290. //}
  291. }
  292. /// <summary>
  293. /// 登录返回数据
  294. /// </summary>
  295. /// <param name="message"></param>
  296. public void LoginCallBack2(string mes)
  297. {
  298. //Debug.Log(mes);
  299. JObject obj = JObject.Parse(mes);
  300. if (obj["code"].ToString() != "200")
  301. {
  302. m_Logn.interactable = true;
  303. m_AccountError.gameObject.SetActive(true);
  304. m_AccountErrorStr.text = obj["message"].ToString();
  305. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  306. UserManager.Instance.loginBack(false);
  307. return;
  308. }
  309. else
  310. {
  311. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  312. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  313. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  314. COSDownLoad.Instance.Credential();
  315. StartCoroutine(LoginCallBack2YS(3f));
  316. }
  317. }
  318. /// <summary>
  319. /// 登录返回数据
  320. /// </summary>
  321. /// <param name="message"></param>
  322. public void LoginCallBack(string mes)
  323. {
  324. //Debug.Log(mes);
  325. JObject obj = JObject.Parse(mes);
  326. if (obj["code"].ToString() != "200")
  327. {
  328. m_Logn.interactable = true;
  329. m_AccountError.gameObject.SetActive(true);
  330. m_AccountErrorStr.text = obj["message"].ToString();
  331. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  332. return;
  333. }
  334. else
  335. {
  336. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  337. COSDownLoad.Instance.Credential();
  338. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  339. // StartCoroutine(LoginCallBackYS(3f));
  340. }
  341. }
  342. public void GetUserInfoCallBack(string msg)
  343. {
  344. JObject jobect = JObject.Parse(msg);
  345. Debug.Log(jobect["code"].ToString());
  346. if(int.Parse( jobect["code"].ToString()) == 200)
  347. {
  348. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  349. {
  350. Debug.Log(jobect["data"]["type"].ToString());
  351. StartCoroutine( LoginCallBack2YS(2));
  352. }
  353. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  354. {
  355. Debug.Log(jobect["data"]["type"].ToString());
  356. StartCoroutine( LoginCallBackYS(2));
  357. }
  358. else
  359. return;
  360. }
  361. }
  362. private IEnumerator LoginCallBack2YS( float times)
  363. {
  364. yield return new WaitForSeconds(times);
  365. UserManager.Instance.loginBack(true);
  366. GameManager.Instance.arcamre.SetActive(true);
  367. GameManager.Instance.immser.SetActive(false);
  368. }
  369. private IEnumerator LoginCallBackYS(float times)
  370. {
  371. yield return new WaitForSeconds(times);
  372. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  373. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  374. GameManager.Instance.arcamre.SetActive(false);
  375. GameManager.Instance.immser.SetActive(true);
  376. }
  377. /// <summary>
  378. /// 获取账号下的场景返回数据
  379. /// </summary>
  380. /// <param name="message"></param>
  381. private void GetAllSceneDataCallBack(string message)
  382. {
  383. Debug.Log("账号下的场景返回数据: " + message);
  384. if (!string.IsNullOrWhiteSpace(message))
  385. {
  386. JObject jobject = JObject.Parse(message);
  387. if (jobject["code"].ToString() == "200")
  388. {
  389. message = jobject["data"]["list"].ToString();
  390. if (!string.IsNullOrWhiteSpace(message))
  391. {
  392. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  393. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  394. StartCoroutine(WaitSnInfo(listScenesPage));
  395. return;
  396. }
  397. }
  398. else
  399. {
  400. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  401. m_Logn.interactable = true;
  402. m_AccountError.gameObject.SetActive(true);
  403. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  404. }
  405. }
  406. Debug.LogError("获取场景列表失败");
  407. }
  408. /// <summary>
  409. /// 绑定设备
  410. /// </summary>
  411. /// <param name="scenes"></param>
  412. /// <returns></returns>
  413. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  414. {
  415. List<SceneValue> sucessvalues = new List<SceneValue>();
  416. List<SceneValue> failevalues = new List<SceneValue>();
  417. for (int i = 0; i < scenes.Count; i++)
  418. {
  419. SendSnInfo sendNet = new SendSnInfo();
  420. sendNet.sn = SendSN.GetSN();
  421. //sendNet.sn = "Nreal-SN";
  422. //API_GSXR_Slam.SlamManager.plugin.SN;
  423. sendNet.projectId = scenes[i].id;
  424. string jsonData = JsonMapper.ToJson(sendNet);
  425. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  426. {
  427. JObject jobject = JObject.Parse(message);
  428. if (jobject["code"].ToString() == "200")
  429. {
  430. sucessvalues.Add(scenes[i]);
  431. }
  432. else
  433. {
  434. failevalues.Add(scenes[i]);
  435. }
  436. }));
  437. }
  438. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  439. Debug.Log(str);
  440. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  441. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  442. yield return new WaitForSeconds(1f);
  443. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  444. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  445. Hide();
  446. }
  447. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  448. /// <summary>
  449. /// 获取素材库列表
  450. /// </summary>
  451. /// <param name="mes"></param>
  452. /// <returns></returns>
  453. IEnumerator GetAllMaterials(string mes)
  454. {
  455. yield return new WaitForSeconds(3);
  456. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  457. {
  458. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  459. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  460. if (!string.IsNullOrWhiteSpace(message))
  461. {
  462. JObject jObject = JObject.Parse(message);
  463. if (jObject["code"].ToString() == "200")
  464. {
  465. //处理素材库信息
  466. string data = jObject["data"].ToString();
  467. JObject dataObject = JObject.Parse(data);
  468. string single = dataObject["single"].ToString();
  469. string library = dataObject["library"].ToString();
  470. string combination = dataObject["combination"].ToString();
  471. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  472. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  473. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  474. if (!string.IsNullOrWhiteSpace(single))
  475. {
  476. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  477. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  478. }
  479. if (!string.IsNullOrWhiteSpace(library))
  480. {
  481. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  482. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  483. }
  484. if (!string.IsNullOrWhiteSpace(combination))
  485. {
  486. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  487. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  488. }
  489. //CalMat(singleMaterials);
  490. //CalMat(libraryMaterials);
  491. //CalMat(combinationMaterials);
  492. CalMatCOS(singleMaterials);
  493. CalMatCOS(libraryMaterials);
  494. CalMatCOS(combinationMaterials);
  495. DownloadResManager.Instance.DownLoad(listMaterail);
  496. }
  497. }
  498. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  499. //获取账号下的场景数据
  500. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  501. });
  502. yield return null;
  503. }
  504. private void CalMat(List<MaterialObl> mats)
  505. {
  506. for (int i = 0; i < mats.Count; i++)
  507. {
  508. var mat = mats[i];
  509. if (!string.IsNullOrWhiteSpace(mat.icon))
  510. {
  511. DownloadData data1 = new DownloadData();
  512. string filename = Path.GetFileName(mat.icon);
  513. data1.name = filename;
  514. data1.type = 1;
  515. data1.downloadPath = mat.icon;
  516. data1.updateTime = mat.updateTime;
  517. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  518. DownloadManager.Instance.AddDownloadData(data1);
  519. }
  520. if (mat.materialList != null)
  521. {
  522. for (int m = 0; m < mat.materialList.Count; m++)
  523. {
  524. var matObj = mat.materialList[m];
  525. if (int.Parse(matObj.type) != 4)
  526. {
  527. DownloadData data = new DownloadData(matObj);
  528. DownloadManager.Instance.AddDownloadData(data);
  529. }
  530. }
  531. }
  532. }
  533. }
  534. private void CalMatCOS(List<MaterialObl> mats)
  535. {
  536. for (int i = 0; i < mats.Count; i++)
  537. {
  538. var mat = mats[i];
  539. if (!string.IsNullOrWhiteSpace(mat.icon))
  540. {
  541. DownLoadMaterial data1 = new DownLoadMaterial();
  542. string filename = Path.GetFileName(mat.icon);
  543. data1.downLoadPath = mat.icon;
  544. data1.updataTime = mat.updateTime;
  545. data1.localLoadPath = Application.persistentDataPath + "/Materail/" + filename;
  546. listMaterail.Add(data1);
  547. }
  548. if (mat.materialList != null)
  549. {
  550. for (int m = 0; m < mat.materialList.Count; m++)
  551. {
  552. var matObj = mat.materialList[m];
  553. if (int.Parse(matObj.type) != 4)
  554. {
  555. DownLoadMaterial data1 = new DownLoadMaterial();
  556. string filename = Path.GetFileName(matObj.DownloadPath);
  557. data1.downLoadPath = matObj.DownloadPath;
  558. data1.updataTime = mat.updateTime;
  559. data1.localLoadPath = Application.persistentDataPath + "/Materail/" + filename;
  560. listMaterail.Add(data1);
  561. }
  562. }
  563. }
  564. }
  565. }
  566. /// <summary>
  567. /// 是否记住密码
  568. /// </summary>
  569. /// <param name="b"></param>
  570. private void OnRemPwdValueChange(bool b)
  571. {
  572. m_IsRemberPwd = b;
  573. }
  574. /// <summary>
  575. /// 使用SN进行登录
  576. /// </summary>
  577. private void OnClickSnBtn()
  578. {
  579. string sn = SendSN.GetSN();
  580. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  581. }
  582. #endregion
  583. protected override void OnInit()
  584. {
  585. base.OnInit();
  586. }
  587. protected override void OnShow(object param)
  588. {
  589. base.OnShow(param);
  590. gameObject.transform.localScale = new Vector3(1, 1, 1);
  591. m_Logn.interactable = false;
  592. m_AccountStr = PlayerPrefs.GetString("Account", "");
  593. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  594. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  595. m_RemenberPwd.isOn = n > 0 ? true : false;
  596. m_IsRemberPwd = n > 0 ? true : false;
  597. //m_AccountStr = "test_adv@ghz-tech.com";
  598. //m_PasswordStr = "123456789";
  599. //m_AccountStr = "2463951@qq.com";
  600. //m_PasswordStr = "123456Aa";
  601. //m_AccountStr = "6555474@qq.com";
  602. //m_PasswordStr = "123456Aa";
  603. m_RemenberPwd.isOn = m_IsRemberPwd;
  604. #if UNITY_EDITOR
  605. // m_AccountStr = "ghztest2@ghz-tech.com";
  606. // m_PasswordStr = "123456Aa";
  607. m_AccountStr = "1768147286@qq.com";
  608. m_AccountStr = "jiajun.hu@ghz-tech.com";
  609. // m_AccountStr = "yhb_adv10@1.com";
  610. m_PasswordStr = "123456Aa";
  611. #endif
  612. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  613. {
  614. m_Account.text = m_AccountStr;
  615. m_Password.text = m_PasswordStr;
  616. m_Logn.interactable = true;
  617. }
  618. else
  619. {
  620. m_Account.text = "";
  621. m_Password.text = "";
  622. m_AccountStr = "";
  623. m_PasswordStr = "";
  624. m_Logn.interactable = false;
  625. }
  626. }
  627. private void Update()
  628. {
  629. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  630. {
  631. m_SN.text = SendSN.GetSN();
  632. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  633. }
  634. }
  635. protected override void OnHide()
  636. {
  637. base.OnHide();
  638. }
  639. protected override void OnDestroy()
  640. {
  641. base.OnDestroy();
  642. }
  643. }
  644. public class SendInit
  645. {
  646. public string sn { get; set; }
  647. public int projectId { get; set; }
  648. }
  649. public class SendLogin
  650. {
  651. public string email { get; set; }
  652. public string password { get; set; }
  653. public bool remember { get; set; }
  654. }
  655. public class SendMaterials
  656. {
  657. public string url { get; set; }
  658. }
  659. public class SendSceneDetail
  660. {
  661. public int id { get; set; }
  662. }