diamond_faceted.fbx.meta 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. fileFormatVersion: 2
  2. guid: 8b74124fbe0f8f8488fc3fe3f41cc292
  3. ModelImporter:
  4. serializedVersion: 23
  5. fileIDToRecycleName:
  6. 100000: //RootNode
  7. 400000: //RootNode
  8. 2300000: //RootNode
  9. 3300000: //RootNode
  10. 4300000: diamond_faceted
  11. externalObjects: {}
  12. materials:
  13. importMaterials: 0
  14. materialName: 0
  15. materialSearch: 1
  16. materialLocation: 1
  17. animations:
  18. legacyGenerateAnimations: 4
  19. bakeSimulation: 0
  20. resampleCurves: 1
  21. optimizeGameObjects: 0
  22. motionNodeName:
  23. rigImportErrors:
  24. rigImportWarnings:
  25. animationImportErrors:
  26. animationImportWarnings:
  27. animationRetargetingWarnings:
  28. animationDoRetargetingWarnings: 0
  29. importAnimatedCustomProperties: 0
  30. importConstraints: 0
  31. animationCompression: 1
  32. animationRotationError: 0.5
  33. animationPositionError: 0.5
  34. animationScaleError: 0.5
  35. animationWrapMode: 0
  36. extraExposedTransformPaths: []
  37. extraUserProperties: []
  38. clipAnimations: []
  39. isReadable: 0
  40. meshes:
  41. lODScreenPercentages: []
  42. globalScale: 1
  43. meshCompression: 1
  44. addColliders: 0
  45. useSRGBMaterialColor: 1
  46. importVisibility: 0
  47. importBlendShapes: 0
  48. importCameras: 0
  49. importLights: 0
  50. swapUVChannels: 0
  51. generateSecondaryUV: 0
  52. useFileUnits: 1
  53. optimizeMeshForGPU: 1
  54. keepQuads: 0
  55. weldVertices: 1
  56. preserveHierarchy: 0
  57. indexFormat: 0
  58. secondaryUVAngleDistortion: 8
  59. secondaryUVAreaDistortion: 15.000001
  60. secondaryUVHardAngle: 88
  61. secondaryUVPackMargin: 4
  62. useFileScale: 1
  63. previousCalculatedGlobalScale: 1
  64. hasPreviousCalculatedGlobalScale: 0
  65. tangentSpace:
  66. normalSmoothAngle: 60
  67. normalImportMode: 0
  68. tangentImportMode: 3
  69. normalCalculationMode: 4
  70. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  71. blendShapeNormalImportMode: 1
  72. normalSmoothingSource: 0
  73. importAnimation: 0
  74. copyAvatar: 0
  75. humanDescription:
  76. serializedVersion: 2
  77. human: []
  78. skeleton: []
  79. armTwist: 0.5
  80. foreArmTwist: 0.5
  81. upperLegTwist: 0.5
  82. legTwist: 0.5
  83. armStretch: 0.05
  84. legStretch: 0.05
  85. feetSpacing: 0
  86. rootMotionBoneName:
  87. hasTranslationDoF: 0
  88. hasExtraRoot: 0
  89. skeletonHasParents: 1
  90. lastHumanDescriptionAvatarSource: {instanceID: 0}
  91. animationType: 0
  92. humanoidOversampling: 1
  93. additionalBone: 0
  94. userData:
  95. assetBundleName:
  96. assetBundleVariant: