GameManager.cs 61 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. private void Start()
  205. {
  206. this.gameObject.AddComponent<TimerMgr>();
  207. // PlayerPrefs.DeleteAll();
  208. isStart = false;
  209. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  210. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  211. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  212. SceneValue = null;
  213. m_IsStartEditor = false;
  214. m_IsRuning = false;
  215. m_SetBtn.gameObject.SetActive(false);
  216. //CalMapSize();
  217. SpoitIndex = -1;
  218. SpoitValues = new List<SpoitValue>();
  219. if (m_EditorPanel == null)
  220. {
  221. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  222. }
  223. if (!IsAuto)
  224. {
  225. //GetObjectValue();
  226. //CreateSpoitValue();
  227. }
  228. else
  229. {
  230. ListShowObjs = new List<Transform>();
  231. ListColliderBoxs = new List<Transform>();
  232. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  233. ListCrystals = new List<Transform>();
  234. // ListLocalShowObjs = new List<Transform>();
  235. }
  236. m_MinMap.gameObject.SetActive(false);
  237. Map.SetActive(false);
  238. }
  239. private void LateUpdate()
  240. {
  241. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  242. // {
  243. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  244. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  245. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  246. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  247. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  248. // }
  249. }
  250. public void Init()
  251. {
  252. }
  253. private void InitCrystals()
  254. {
  255. for (int i = 0; i < ListCrystals.Count; i++)
  256. {
  257. ListCrystals[i].gameObject.SetActive(true);
  258. }
  259. }
  260. private void InitBoxColliders()
  261. {
  262. for (int i = 0; i < ListColliderBoxs.Count; i++)
  263. {
  264. ListColliderBoxs[i].gameObject.SetActive(true);
  265. }
  266. }
  267. public void IntoScene()
  268. {
  269. Map.SetActive(true);
  270. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  271. //ImageTargetManager.Instance.LoadVuforiaDat();
  272. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  273. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  274. StartCoroutine(StartScene(isPlayMRZhanTing));
  275. HttpSocket.Instance.SendIpToElectric();
  276. }
  277. IEnumerator StartScene( bool isPlayMRZhanTing)
  278. {
  279. yield return new WaitForSeconds(0.5f);
  280. if(isPlayMRZhanTing)
  281. {
  282. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  283. //{
  284. MRZhanTing.gameObject.SetActive(true);
  285. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  286. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  287. yield return new WaitForSeconds(18f);
  288. MRZhanTing.gameObject.SetActive(false);
  289. //}
  290. }
  291. m_SettingPanel.gameObject.SetActive(true);
  292. m_EditorPanel.Init();
  293. m_SettingPanel.Init();
  294. if (RouteCtr.CurrentPoints.Count > 0)
  295. {
  296. Player.MovePoints = RouteCtr.CurrentPoints;
  297. //判断选择那个虚拟导游
  298. //int id = ChooseIroBot();
  299. //if (id < 3)
  300. //{
  301. //m_IroBot = Irobots[id - 1];
  302. m_IroBot.gameObject.SetActive(true);
  303. m_IroBot.Points = RouteCtr.CurrentPoints;
  304. yield return new WaitForSeconds(5f);
  305. //}
  306. }
  307. IsRuning = true;
  308. m_SetBtn.gameObject.SetActive(true);
  309. InitCrystals();
  310. InitBoxColliders();
  311. }
  312. private int ChooseIroBot()
  313. {
  314. int id = 3;
  315. var navlines = DataManager.Instance.CurrentScene.navLines;
  316. if (navlines.Count > 0)
  317. {
  318. id = navlines[0].guideMod;
  319. }
  320. return id;
  321. }
  322. /// <summary>
  323. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  324. /// </summary>
  325. private void GetObjectValue()
  326. {
  327. //for (int i = 0; i < ListShowObjs.Count; i++)
  328. //{
  329. // var spoit = ListShowObjs[i];
  330. // List<ObjectValue> values = new List<ObjectValue>();
  331. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  332. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  333. // for (int j = 1; j < editors.Length; j++)
  334. // {
  335. // var obj = editors[j];
  336. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  337. // objectValue.ChildrenObj.Add(value);
  338. // }
  339. // values.Add(objectValue);
  340. // ObjectValues.Add(i, values);
  341. //}
  342. }
  343. /// <summary>
  344. /// 半自动时创建景点信息
  345. /// </summary>
  346. //private void CreateSpoitValue()
  347. //{
  348. // if (SpoitValues == null)
  349. // {
  350. // SpoitValues = new List<SpoitValue>();
  351. // }
  352. // SpoitValues.Clear();
  353. // foreach (int id in ObjectValues.Keys)
  354. // {
  355. // var item = ObjectValues[id];
  356. // SpoitValue spoit = new SpoitValue();
  357. // spoit.id = item[0].ID;
  358. // spoit.name = item[0].matName;
  359. // for (int i = 0; i < item.Count; i++)
  360. // {
  361. // var objs = item[i];
  362. // MaterialObl materialObl = new MaterialObl();
  363. // materialObl.id = objs.ID;
  364. // materialObl.name = objs.matName;
  365. // materialObl.type = 0;
  366. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  367. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  368. // {
  369. // var obj = objs.ChildrenObj[i];
  370. // MaterialObjValue mat = new MaterialObjValue();
  371. // mat.name = obj.matName;
  372. // mat.type = 0;
  373. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  374. // materialObl.materialList.Add(mat);
  375. // }
  376. // spoit.material.Add(materialObl);
  377. // SpoitValues.Add(spoit);
  378. // }
  379. // }
  380. //}
  381. #region 设置功能
  382. public void OnEditorBtnValueChanged(bool ison)
  383. {
  384. m_EditorCanvas.gameObject.SetActive(ison);
  385. m_IsStartEditor = ison;
  386. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  387. {
  388. ListColiderBoxs_Mesh[i].enabled = ison;
  389. }
  390. if (ison)
  391. {
  392. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  393. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  394. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  395. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  396. }
  397. else
  398. {
  399. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  400. if (SpoitIndex >= 0 && !IsTriggerExiting)
  401. {
  402. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  403. if (isShowLoacalShowObjs)
  404. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  405. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  406. m_EditorPanel.ClosePanel();
  407. SpoitIndex = -1;
  408. }
  409. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  410. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  411. }
  412. }
  413. public static bool m_IsStartEditorJD;
  414. public void open20zuJD(bool ison)
  415. {
  416. m_IsStartEditorJD = ison;
  417. if (!ison)
  418. {
  419. save20All();
  420. }
  421. }
  422. public static bool m_IsStartEditorzu;
  423. public void open20zu(bool ison)
  424. {
  425. m_IsStartEditorzu = ison;
  426. if (!ison)
  427. {
  428. save20All();
  429. }
  430. }
  431. //2.0编辑模式 保存
  432. public void open20Editor(bool ison)
  433. {
  434. m_IsStartEditor = ison;
  435. if(!ison)
  436. {
  437. save20All();
  438. }
  439. }
  440. public void save20All()
  441. {
  442. if (!m_IsStartEditor)
  443. {
  444. List<SendSaveData> saveData = new List<SendSaveData>();
  445. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  446. {
  447. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  448. SendSaveData data = new SendSaveData();
  449. data.id = int.Parse(sp.id);
  450. data.name = sp.name;
  451. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  452. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  453. foreach (var z in sp.modelList.Keys)
  454. {
  455. ObjectTransform objt2 = new ObjectTransform();
  456. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  457. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  458. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  459. sp.modelList[z].objectTransform = objt2;
  460. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  461. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  462. {
  463. ObjectTransform objt3 = new ObjectTransform();
  464. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  465. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  466. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  467. sp.modelList[z].materialList[j].objectTransform = objt3;
  468. MaterialObjValue mov = new MaterialObjValue();
  469. mov.name = sp.modelList[z].materialList[j].name;
  470. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  471. materialList.Add(mov);
  472. }
  473. MaterialObl obj = new MaterialObl();
  474. obj.id = sp.modelList[z].id;
  475. obj.name = sp.modelList[z].name;
  476. obj.objectTransform = sp.modelList[z].objectTransform;
  477. obj.describe = sp.modelList[z].describe;
  478. obj.select = sp.modelList[z].select;
  479. obj.type = sp.modelList[z].type;
  480. obj.materialList = materialList;
  481. MaterialObllsit.Add(obj);
  482. }
  483. data.material = MaterialObllsit;
  484. ObjectTransform objt = new ObjectTransform();
  485. objt.nowPos = sp.SpotsObj.transform.localPosition;
  486. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  487. objt.nowScale = sp.SpotsObj.transform.localScale;
  488. data.spoittf = objt;
  489. //data.triggerRange = spoit.SpoitTransform[0];
  490. saveData.Add(data);
  491. }
  492. string sendData = JsonConvert.SerializeObject(saveData);
  493. //string sendData = JsonMapper.ToJson(saveData);
  494. Debug.Log("更新景点数据: " + sendData);
  495. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  496. Debug.Log("保存回调===》" + str);
  497. });
  498. }
  499. }
  500. public void OnSettingBtnValueChanged(bool ison)
  501. {
  502. m_SettingPanel.gameObject.SetActive(ison);
  503. if (ison)
  504. {
  505. Debug.Log(OpenXRCamera.Instance.head.forward);
  506. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  507. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  508. }
  509. }
  510. public void OnAnchorBtnValueChanged(bool ison)
  511. {
  512. foreach (var item in m_AnchorValue)
  513. {
  514. item.Value.enabled = ison;
  515. }
  516. //foreach (var item in m_AnchorChild)
  517. //{
  518. // item.Value.SetActive(ison);
  519. //}
  520. if(ison)
  521. {
  522. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  523. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  524. }
  525. else
  526. {
  527. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  528. }
  529. }
  530. #endregion
  531. #region 获取景点信息--素材编辑模式下
  532. /// <summary>
  533. /// 获取当前景点对应的物体信息
  534. /// </summary>
  535. /// <param name="spoitID"></param>
  536. /// <returns></returns>
  537. public ObjectValue GetSpoitObjs(int spoitID)
  538. {
  539. if (ObjectValues.ContainsKey(spoitID))
  540. {
  541. return ObjectValues[spoitID];
  542. }
  543. else
  544. {
  545. return null;
  546. }
  547. }
  548. /// <summary>
  549. /// 初始化数据
  550. /// 素材编辑模式下
  551. /// </summary>
  552. /// <param name="matObjs"></param>
  553. public void InitSpoitObjs()
  554. {
  555. m_EditorPanel.InitObjTransForm();
  556. }
  557. /// <summary>
  558. /// 保存数据
  559. /// 素材编辑模式下
  560. /// </summary>
  561. /// <param name="matObjs"></param>
  562. public void SaveSpoitObjs()
  563. {
  564. m_EditorPanel.SaveObjTransForm();
  565. }
  566. public void SaveAnchorObjs( string name)
  567. {
  568. foreach (var item in AnchorValue) // 保存所有锚点
  569. {
  570. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  571. }
  572. // 锚点发送后台
  573. m_UIAnchorsPanel.SaveAnchors(name);
  574. }
  575. #endregion
  576. #region 创建水晶点、触发器范围、显示物体
  577. public void CreateScene(SceneValue scene)
  578. {
  579. SceneValue = scene;
  580. if (m_MinMap.Map.sprite == null)
  581. {
  582. GetMinMap(scene );
  583. }
  584. else
  585. {
  586. StartCreateScene(scene);
  587. }
  588. Invoke("MoveScenePatch",1);
  589. }
  590. private void MoveScenePatch()
  591. {
  592. Vector3 temp = ObjsParent.parent.localPosition;
  593. temp.z += MapSize.y;
  594. ObjsParent.parent.localPosition = temp;
  595. }
  596. private void StartCreateScene(SceneValue scene)
  597. {
  598. if (scene.navLines != null && scene.navLines.Count > 0)
  599. SetRouteValue(scene.navLines);
  600. else
  601. Debug.LogError(" 当前场景未设置路径");
  602. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  603. SetSpoitValue(scene.listSpoit);
  604. else
  605. Debug.LogError(" 当前场景未创建景点");
  606. if (scene.listPicture != null && scene.listPicture.Count > 0)
  607. SetAnchor(scene.listPicture);
  608. else
  609. Debug.LogError(" 当前场景未创建锚点");
  610. //设置小地图景点
  611. // m_CalMap.SettingMapPoint(ListCrystals);
  612. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  613. DownloadManager.Instance.UpdataData();
  614. }
  615. /// <summary>
  616. /// 获取小地图
  617. /// </summary>
  618. public void GetMinMap( SceneValue scene )
  619. {
  620. DownloadData data1 = new DownloadData();
  621. string filename = Path.GetFileName(MapPicUrl);
  622. data1.name = filename;
  623. data1.type = 1;
  624. data1.downloadPath = MapPicUrl;
  625. //data1.updateTime = (int)SceneValue.updateTime;
  626. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  627. if(scene.width>0 &&scene.length>0)
  628. {
  629. //Debug.Log(scene.width + " " + scene.length);
  630. isStart = true;
  631. PointB.position = Vector3.zero;
  632. PointB.eulerAngles = Vector3.zero;
  633. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  634. PointA.eulerAngles = Vector3.zero;
  635. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  636. PointC.eulerAngles = Vector3.zero;
  637. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  638. PointD.eulerAngles = Vector3.zero;
  639. m_CalMap.SettingMapPoint(ListCrystals);
  640. }
  641. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  642. downLoadMaterial.downLoadPath = MapPicUrl;
  643. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  644. downLoadMaterial.updataTime = scene.updateTime;
  645. downLoadMaterial.type = "-1";
  646. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  647. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  648. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  649. //{
  650. // if (b)
  651. // {
  652. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  653. // m_MinMap.Map.sprite = sprite;
  654. // //m_MinMap.Map.SetNativeSize();
  655. // float width = tex.width;
  656. // float height = tex.height;
  657. // if(width>height)
  658. // {
  659. // width = width / height;
  660. // height = 1;
  661. // }
  662. // else
  663. // {
  664. // height = height / width;
  665. // width = 1;
  666. // }
  667. // MinMapSize = new Vector2(width * 150, height * 150);
  668. // CalMapSize();
  669. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  670. // //获取网页端
  671. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  672. // if (SceneValue != null)
  673. // {
  674. // StartCreateScene(SceneValue);
  675. // }
  676. // }
  677. //});
  678. }
  679. private void HandleMsg(Msg msg)
  680. {
  681. // MsgHandler.RemoveListener()
  682. if(msg.Value!=null)
  683. {
  684. Texture2D tex = new Texture2D(1, 1);
  685. tex.LoadImage((byte[])msg.Value);
  686. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  687. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  688. m_MinMap.Map.sprite = sprite;
  689. //m_MinMap.Map.SetNativeSize();
  690. float width = tex.width;
  691. float height = tex.height;
  692. if (width > height)
  693. {
  694. width = width / height;
  695. height = 1;
  696. }
  697. else
  698. {
  699. height = height / width;
  700. width = 1;
  701. }
  702. MinMapSize = new Vector2(width * 150, height * 150);
  703. CalMapSize();
  704. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  705. //获取网页端
  706. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  707. if (SceneValue != null)
  708. {
  709. StartCreateScene(SceneValue);
  710. }
  711. }
  712. }
  713. /// <summary>
  714. /// 设置景点素材信息
  715. /// </summary>
  716. /// <param name="spoits"></param>
  717. public void SetSpoitValue(List<SpoitValue> spoits)
  718. {
  719. SpoitValue spoitValue;
  720. for (int i = 0; i < spoits.Count-1; i++)
  721. {
  722. spoitValue = null;
  723. for (int j = 0; j < spoits.Count-1-i; j++)
  724. {
  725. if(spoits[j].id>spoits[j+1].id)
  726. {
  727. spoitValue = spoits[j];
  728. spoits[j] = spoits[j+1];
  729. spoits[j+1] = spoitValue;
  730. }
  731. }
  732. }
  733. SpoitValues.Clear();
  734. for (int i = 0; i < spoits.Count; i++)
  735. {
  736. var spoit = spoits[i];
  737. SpoitValue spoit1 = spoit;
  738. CreateCrystalAndTrigger(spoit);
  739. CreateMaterial(spoit, out spoit1);
  740. spoits[i] = spoit1;
  741. }
  742. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  743. {
  744. ListColiderBoxs_Mesh[i].enabled = false;
  745. }
  746. SpoitValues.AddRange(spoits);
  747. SceneValue.listSpoit = SpoitValues;
  748. DataManager.Instance.Spoits = SpoitValues;
  749. }
  750. /// <summary>
  751. /// 创建水晶点和触发器
  752. /// </summary>
  753. private void CreateCrystalAndTrigger(SpoitValue spoit)
  754. {
  755. var spoitPos = Vector3.zero;
  756. if (spoit.SpoitTransform.Count > 0)
  757. {
  758. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  759. SpoitPos trans = spoit.SpoitTransform[0];
  760. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  761. //创建水晶点
  762. var obj = Instantiate(CrystalItem, CrystalsParent);
  763. CommandSystem.Instance.Send(
  764. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  765. );
  766. obj.name = spoit.name;
  767. obj.transform.localPosition = spoitPos;
  768. ListCrystals.Add(obj.transform);
  769. var spoitobj = CreateSpoit(spoit, spoitPos);
  770. ListShowObjs.Add(spoitobj.transform);
  771. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  772. ObjectValues.Add(spoit.id, spoitvalue);
  773. ////创建触发器
  774. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  775. //{
  776. // var spoitdetail = SpoitsValueDetail[spoit.id];
  777. // var range = spoitdetail.triggerRange;
  778. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  779. // {
  780. // }
  781. // else
  782. // {
  783. // trans = range;
  784. // }
  785. //}
  786. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  787. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  788. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  789. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  790. triggerobj.name = spoit.name;
  791. triggerobj.transform.localPosition = tiggerpos;
  792. triggerobj.transform.localScale = tiggerRange;
  793. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  794. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  795. ColliderObjectValues.Add(boxvalue);
  796. ListColliderBoxs.Add(triggerobj.transform);
  797. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  798. }
  799. else
  800. {
  801. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  802. }
  803. }
  804. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  805. {
  806. //生成景点父物体
  807. GameObject spoitObj = new GameObject(spoit.name);
  808. spoitObj.transform.SetParent(ObjsParent.transform);
  809. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  810. //为景点位置信息赋值
  811. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  812. {
  813. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  814. spoitObj.transform.localRotation = Quaternion.identity;
  815. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  816. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  817. }
  818. else
  819. {
  820. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  821. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  822. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  823. }
  824. return spoitObj;
  825. }
  826. /// <summary>
  827. /// 创建整体素材
  828. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  829. /// </summary>
  830. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  831. {
  832. var spoitValues = ObjectValues[spoit.id];
  833. var spoitObj = spoitValues.Object;
  834. //生成素材组合
  835. for (int i = 0; i < spoit.material.Count; i++)
  836. {
  837. //素材整体
  838. MaterialObl material = spoit.material[i];
  839. //Debug.Log(spoit.material[i].name);
  840. //素材组物体
  841. GameObject matObj = new GameObject(material.name);
  842. matObj.transform.SetParent(spoitValues.Object.transform);
  843. if (!material.select)
  844. {
  845. matObj.transform.localPosition = Vector3.zero;
  846. matObj.transform.localEulerAngles = Vector3.zero;
  847. matObj.transform.localScale = new Vector3(1, 1, 1);
  848. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  849. }
  850. else
  851. {
  852. matObj.transform.localPosition = material.objectTransform.nowPos;
  853. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  854. matObj.transform.localScale = material.objectTransform.nowScale;
  855. }
  856. //素材组合对应ObjectValue的
  857. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  858. //素材组合下的单个素材ObjectValue
  859. List<ObjectValue> objsvalue = null;
  860. MaterialObl newmaterial = material;
  861. //生成素材组合的ObjectValue,是对应景点的
  862. switch (material.type)
  863. {
  864. case (int)MaterialType.None:
  865. break;
  866. case (int)MaterialType.Image:
  867. case (int)MaterialType.Video:
  868. case (int)MaterialType.Model:
  869. case (int)MaterialType.Text:
  870. case (int)MaterialType.LocaImage:
  871. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  872. break;
  873. case (int)MaterialType.Image_Video_Text:
  874. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  875. break;
  876. case (int)MaterialType.Model_Text:
  877. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  878. break;
  879. default:
  880. break;
  881. }
  882. spoit.material[i] = newmaterial;
  883. spoitValue.ChildrenObj.AddRange(objsvalue);
  884. spoitValues.ChildrenObj.Add(spoitValue);
  885. }
  886. newspoit = spoit;
  887. if (ObjectValues.ContainsKey(spoit.id))
  888. {
  889. ObjectValues[spoit.id] = spoitValues;
  890. }
  891. else
  892. {
  893. ObjectValues.Add(spoit.id, spoitValues);
  894. }
  895. spoitObj.gameObject.SetActive(false);
  896. }
  897. /// <summary>
  898. /// 编辑面板添加素材
  899. /// </summary>
  900. /// <param name="material"></param>
  901. public void AddMaterial(MaterialObl material)
  902. {
  903. if (SpoitIndex < 0)
  904. {
  905. return;
  906. }
  907. MaterialObl newmaterial = new MaterialObl();
  908. newmaterial = material;
  909. var spoit = SpoitValues[SpoitIndex];
  910. var spoitValues = ObjectValues[spoit.id];
  911. var spoitObj = spoitValues.Object;
  912. //素材组物体
  913. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  914. newmaterial.name = matObj.name;
  915. matObj.transform.SetParent(spoitValues.Object.transform);
  916. if (!material.select)
  917. {
  918. matObj.transform.localPosition = Vector3.zero;
  919. matObj.transform.localEulerAngles = Vector3.zero;
  920. matObj.transform.localScale = new Vector3(1, 1, 1);
  921. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  922. }
  923. else
  924. {
  925. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  926. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  927. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  928. }
  929. //素材组合对应ObjectValue的
  930. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  931. //素材组合下的单个素材ObjectValue
  932. List<ObjectValue> objsvalue = null;
  933. //生成素材组合的ObjectValue,是对应景点的
  934. switch (material.type)
  935. {
  936. case (int)MaterialType.None:
  937. break;
  938. case (int)MaterialType.Image:
  939. case (int)MaterialType.Video:
  940. case (int)MaterialType.Model:
  941. case (int)MaterialType.Text:
  942. case (int)MaterialType.LocaImage:
  943. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  944. break;
  945. case (int)MaterialType.Image_Video_Text:
  946. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  947. break;
  948. case (int)MaterialType.Model_Text:
  949. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  950. break;
  951. default:
  952. break;
  953. }
  954. newmaterial.select = true;
  955. spoit.material.Add(newmaterial);
  956. spoitValue.ChildrenObj.AddRange(objsvalue);
  957. spoitValues.ChildrenObj.Add(spoitValue);
  958. if (ObjectValues.ContainsKey(spoit.id))
  959. {
  960. ObjectValues[spoit.id] = spoitValues;
  961. }
  962. else
  963. {
  964. ObjectValues.Add(spoit.id, spoitValues);
  965. }
  966. SpoitValues[SpoitIndex] = spoit;
  967. //更新编辑面板Ui
  968. UpdateEditorUI();
  969. }
  970. /// <summary>
  971. /// 创建 1图片 2视频 3模型 4文字
  972. /// </summary>
  973. /// <param name="type">素材类型</param>
  974. /// <param name="material">素材数据</param>
  975. /// <param name="spoit">景点</param>
  976. /// <returns></returns>
  977. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  978. {
  979. List<ObjectValue> objects = new List<ObjectValue>();
  980. List<MaterialObjValue> objs = material.materialList;
  981. newmaterial = material;
  982. //for (int i = 0; i < objs.Count; i++)
  983. //{
  984. // Debug.Log(objs[i].localSavePath);
  985. //}
  986. for (int i = 0; i < objs.Count; i++)
  987. {
  988. var mat = objs[i];
  989. GameObject go = null;
  990. switch (int.Parse(mat.type))
  991. {
  992. case (int)MaterialType.None:
  993. break;
  994. case (int)MaterialType.Image:
  995. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  996. go = Instantiate(pImage, spoit.transform);
  997. var imageitem = go.AddComponent<TemplateImage>();
  998. go.SetActive(true);
  999. imageitem.SetData(mat, material.updateTime);
  1000. break;
  1001. case (int)MaterialType.Video:
  1002. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1003. go = Instantiate(pVideo, spoit.transform);
  1004. var videoitem = go.AddComponent<TemplateVideo>();
  1005. go.SetActive(true);
  1006. videoitem.SetData(mat, material.updateTime);
  1007. break;
  1008. case (int)MaterialType.Model:
  1009. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1010. go = Instantiate(pModel, spoit.transform);
  1011. var modelitem = go.AddComponent<TemplateModel>();
  1012. go.SetActive(true);
  1013. modelitem.SetData(mat, material.updateTime);
  1014. Debug.Log(modelitem.Data.localSavePath);
  1015. break;
  1016. case (int)MaterialType.Text:
  1017. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1018. go = Instantiate(pText, spoit.transform);
  1019. var textitem = go.AddComponent<TemplateText>();
  1020. go.SetActive(true);
  1021. textitem.SetData(mat, material.updateTime);
  1022. break;
  1023. case (int)MaterialType.LocaImage:
  1024. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1025. go = Instantiate(pLocaImage, spoit.transform);
  1026. var locaImageitem = go.AddComponent<TemplateImage>();
  1027. go.SetActive(true);
  1028. locaImageitem.SetLocaImageData(mat);
  1029. break;
  1030. default:
  1031. break;
  1032. }
  1033. if (go != null)
  1034. {
  1035. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1036. mat.name = go.name;
  1037. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1038. if (material.select)
  1039. {
  1040. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1041. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1042. go.transform.localScale = mat.ObjectTransform.nowScale;
  1043. }
  1044. else
  1045. {
  1046. go.transform.localEulerAngles = Vector3.zero;
  1047. go.transform.localScale = new Vector3(1, 1, 1);
  1048. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1049. {
  1050. go.transform.localPosition = Vector3.zero;
  1051. }
  1052. else
  1053. {
  1054. //Set text position
  1055. if (mat.textPosition == "top")
  1056. {
  1057. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1058. }
  1059. else if (mat.textPosition == "bottom")
  1060. {
  1061. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1062. }
  1063. }
  1064. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1065. }
  1066. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1067. objects.Add(objectValue);
  1068. }
  1069. newmaterial.materialList[i] = mat;
  1070. }
  1071. return objects;
  1072. }
  1073. /// <summary>
  1074. /// 创建 6模型+文字
  1075. /// </summary>
  1076. /// <param name="material"></param>
  1077. /// <param name="spoit"></param>
  1078. /// <returns></returns>
  1079. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1080. {
  1081. List<ObjectValue> objects = new List<ObjectValue>();
  1082. List<MaterialObjValue> objs = material.materialList;
  1083. newmaterial = material;
  1084. for (int i = 0; i < objs.Count; i++)
  1085. {
  1086. var mat = objs[i];
  1087. GameObject go = null;
  1088. switch (int.Parse(mat.type))
  1089. {
  1090. case (int)MaterialType.None:
  1091. break;
  1092. case (int)MaterialType.Model:
  1093. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1094. go = Instantiate(pModel, spoit.transform);
  1095. var modelitem = go.AddComponent<TemplateModel>();
  1096. go.SetActive(true);
  1097. modelitem.SetData(mat, material.updateTime);
  1098. break;
  1099. case (int)MaterialType.Text:
  1100. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1101. go = Instantiate(pText, spoit.transform);
  1102. var textitem = go.AddComponent<TemplateText>();
  1103. go.SetActive(true);
  1104. textitem.SetData(mat, material.updateTime);
  1105. break;
  1106. default:
  1107. break;
  1108. }
  1109. if (go != null)
  1110. {
  1111. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1112. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1113. if (material.select)
  1114. {
  1115. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1116. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1117. go.transform.localScale = mat.ObjectTransform.nowScale;
  1118. }
  1119. else
  1120. {
  1121. go.transform.localEulerAngles = Vector3.zero;
  1122. go.transform.localScale = new Vector3(1, 1, 1);
  1123. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1124. {
  1125. go.transform.localPosition = Vector3.zero;
  1126. }
  1127. else
  1128. {
  1129. //Set text position
  1130. if (mat.textPosition == "top")
  1131. {
  1132. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1133. }
  1134. else if (mat.textPosition == "bottom")
  1135. {
  1136. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1137. }
  1138. else if (mat.textPosition == "left")
  1139. {
  1140. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1141. }
  1142. else if (mat.textPosition == "right")
  1143. {
  1144. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1145. }
  1146. }
  1147. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1148. }
  1149. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1150. objects.Add(objectValue);
  1151. }
  1152. newmaterial.materialList[i] = mat;
  1153. }
  1154. return objects;
  1155. }
  1156. /// <summary>
  1157. /// 创建 5图片+文字/视频+文字
  1158. /// </summary>
  1159. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1160. {
  1161. newmaterial = material;
  1162. List<ObjectValue> objects = new List<ObjectValue>();
  1163. switch (material.typesetting)
  1164. {
  1165. case "1":
  1166. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1167. break;
  1168. case "2":
  1169. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1170. break;
  1171. case "3":
  1172. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1173. break;
  1174. case "4":
  1175. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1176. break;
  1177. case "5":
  1178. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1179. break;
  1180. case "自定义":
  1181. break;
  1182. default:
  1183. break;
  1184. }
  1185. return objects;
  1186. }
  1187. /// <summary>
  1188. /// 创建物体ObjectValue,并赋值位置信息
  1189. /// </summary>
  1190. /// <param name="id"></param>
  1191. /// <param name="parentid"></param>
  1192. /// <param name="go"></param>
  1193. /// <param name="mat"></param>
  1194. /// <returns></returns>
  1195. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1196. {
  1197. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1198. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1199. //为物体位置信息赋值
  1200. if (mat.ObjectTransform != null)
  1201. {
  1202. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1203. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1204. go.transform.localScale = mat.ObjectTransform.nowScale;
  1205. }
  1206. else
  1207. {
  1208. go.transform.localPosition = Vector3.zero;
  1209. go.transform.localEulerAngles = Vector3.zero;
  1210. go.transform.localScale = new Vector3(1, 1, 1);
  1211. }
  1212. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1213. return objectValue;
  1214. }
  1215. #endregion
  1216. #region 路径
  1217. /// <summary>
  1218. /// 设置路线数据
  1219. /// </summary>
  1220. /// <param name="navLines"></param>
  1221. public void SetRouteValue(List<NavLinesItem> navLines)
  1222. {
  1223. if (navLines == null || navLines.Count <= 0)
  1224. {
  1225. Debug.Log("当前景点未绘制路线");
  1226. return;
  1227. }
  1228. RouteCtr.SetRouteValue(navLines);
  1229. }
  1230. #endregion
  1231. #region 锚点
  1232. /// <summary>
  1233. /// 设置场景锚点
  1234. /// </summary>
  1235. /// <param name="listAnchor"></param>
  1236. public void SetAnchor(List<Anchor> listAnchor)
  1237. {
  1238. if (listAnchor == null)
  1239. return;
  1240. Anchor anchor;
  1241. for (int i = 0; i < listAnchor.Count - 1; i++)
  1242. {
  1243. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1244. {
  1245. if (listAnchor[j].id > listAnchor[j + 1].id)
  1246. {
  1247. anchor = listAnchor[j];
  1248. listAnchor[j] = listAnchor[j + 1];
  1249. listAnchor[j + 1] = anchor;
  1250. }
  1251. }
  1252. }
  1253. for (int i = 0; i < listAnchor.Count; i++)
  1254. {
  1255. // 创建锚点
  1256. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1257. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1258. }
  1259. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1260. }
  1261. private MeshRenderer CreateAnchor(Anchor anchor)
  1262. {
  1263. // 创建锚点 给锚点赋值
  1264. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1265. anchorObj.name = "Anchor" + anchor.id;
  1266. /*
  1267. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1268. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1269. if (VuforiaManager.Instance.list_Anchor == null)
  1270. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1271. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1272. var anchorPos = Vector3.zero;
  1273. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1274. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1275. anchorObj.transform.localPosition = anchorPos;
  1276. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1277. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1278. mesh.enabled = false;
  1279. //if(anchor.objectTransform!=null)
  1280. //{
  1281. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1282. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1283. //}
  1284. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1285. {
  1286. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1287. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1288. }
  1289. return mesh;
  1290. }
  1291. #endregion
  1292. #region 触发器判定
  1293. /// <summary>
  1294. /// 当人物进入触发器范围
  1295. /// </summary>
  1296. public void OnColliderTriggerEnter(Collider other)
  1297. {
  1298. IsTriggerExiting = true;
  1299. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1300. {
  1301. if (other.name == ListColliderBoxs[i].name)
  1302. {
  1303. ListShowObjs[i].gameObject.SetActive(true);
  1304. Debug.Log(i);
  1305. if (isShowLoacalShowObjs)
  1306. ListLocalShowObjs[i].gameObject.SetActive(true);
  1307. // 进入景点通知后台
  1308. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1309. if (SpoitIndex == i)
  1310. {
  1311. return;
  1312. }
  1313. //进入新区域前关闭当前显示
  1314. if (SpoitIndex >= 0 && IsStartEditor)
  1315. {
  1316. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1317. if (isShowLoacalShowObjs)
  1318. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1319. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1320. m_EditorPanel.ClosePanel();
  1321. }
  1322. //进入新的出发区域
  1323. SpoitIndex = i;
  1324. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1325. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1326. return;
  1327. }
  1328. }
  1329. }
  1330. /// <summary>
  1331. /// 当人物退出触发器范围
  1332. /// </summary>
  1333. public void OnColliderTriggerExit(Collider other)
  1334. {
  1335. IsTriggerExiting = false;
  1336. if (IsStartEditor)
  1337. {
  1338. return;
  1339. }
  1340. else
  1341. {
  1342. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1343. if (isShowLoacalShowObjs)
  1344. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1345. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1346. m_EditorPanel.ClosePanel();
  1347. SpoitIndex = -1;
  1348. }
  1349. }
  1350. /// <summary>
  1351. /// 更新景点信息
  1352. /// </summary>
  1353. public void UpdateSpoitValue()
  1354. {
  1355. var spoit = SpoitValues[SpoitIndex];
  1356. var objvalues = ObjectValues[spoit.id];
  1357. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1358. //X\Y\W\H
  1359. var collidervalue = ColliderObjectValues[SpoitIndex];
  1360. var collider = collidervalue.Object;
  1361. var pos = collidervalue.nowPos;
  1362. var w = collidervalue.nowScale.x;
  1363. var h = collidervalue.nowScale.z;
  1364. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1365. var webw = w / MapSize.x * WebMapSize.x;
  1366. var webh = h / MapSize.y * WebMapSize.y;
  1367. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1368. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1369. spoit.SpoitTransform[0].areaRelativeW = webw;
  1370. spoit.SpoitTransform[0].areaRelativeH = webh;
  1371. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1372. if (objvalues.Object == null)
  1373. {
  1374. RemoveSpoitObjectValue(spoit.id);
  1375. spoit.material = new List<MaterialObl>();
  1376. }
  1377. else
  1378. {
  1379. var mats = spoit.material;
  1380. var objvalue = objvalues.ChildrenObj;
  1381. for (int j = 0; j < mats.Count; j++)
  1382. {
  1383. var matobj = mats[j];
  1384. var obis = objvalue[j];
  1385. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1386. for (int m = 0; m < matobj.materialList.Count; m++)
  1387. {
  1388. var childrenobj = obis.ChildrenObj[m];
  1389. var mat = matobj.materialList[m];
  1390. if (childrenobj.Object == null)
  1391. {
  1392. obis.ChildrenObj.RemoveAt(m);
  1393. matobj.materialList.RemoveAt(m);
  1394. break;
  1395. }
  1396. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1397. }
  1398. matobj.select = true;
  1399. if (obis.ChildrenObj.Count <= 0)
  1400. {
  1401. mats.RemoveAt(j);
  1402. objvalue.RemoveAt(j);
  1403. Destroy(obis.Object);
  1404. break;
  1405. }
  1406. }
  1407. }
  1408. SpoitValues[SpoitIndex] = spoit;
  1409. }
  1410. public void UpdateEditorUI()
  1411. {
  1412. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1413. }
  1414. #endregion
  1415. public ObjectValue GetCurrentColliderValue()
  1416. {
  1417. return ColliderObjectValues[SpoitIndex];
  1418. }
  1419. public void SaveSpoitObjectValue(ObjectValue value)
  1420. {
  1421. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1422. {
  1423. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1424. }
  1425. }
  1426. public void RemoveSpoitObjectValue(int id)
  1427. {
  1428. if (ObjectValues.ContainsKey(id))
  1429. {
  1430. ObjectValues.Remove(id);
  1431. }
  1432. }
  1433. public void SaveCurrentColliderValue(ObjectValue value)
  1434. {
  1435. if (ColliderObjectValues.Contains(value))
  1436. {
  1437. ColliderObjectValues[SpoitIndex] = value;
  1438. }
  1439. }
  1440. //计算场景中点云地图比例
  1441. public void CalMapSize()
  1442. {
  1443. //场景地图比例
  1444. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1445. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1446. MapSize = new Vector2(disX, disZ);
  1447. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1448. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1449. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1450. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1451. }
  1452. public void CallBack(string message)
  1453. {
  1454. }
  1455. }
  1456. [Serializable]
  1457. public class ObjectValue
  1458. {
  1459. /// <summary>
  1460. /// 景点ID
  1461. /// </summary>
  1462. [SerializeField]
  1463. public int ID;
  1464. /// <summary>
  1465. /// 当前物体名称
  1466. /// </summary>
  1467. [SerializeField]
  1468. public string matName;
  1469. /// <summary>
  1470. /// 父物体ID
  1471. /// -1表示当期物体为景点
  1472. /// </summary>
  1473. [SerializeField]
  1474. public int parentID;
  1475. /// <summary>
  1476. /// 对应的物体
  1477. /// </summary>
  1478. [SerializeField]
  1479. public GameObject Object;
  1480. /// <summary>
  1481. /// 子物体
  1482. /// </summary>
  1483. [SerializeField]
  1484. public List<ObjectValue> ChildrenObj;
  1485. public Vector3 startPos { get; set; }
  1486. public Vector3 startRot { get; set; }
  1487. public Vector3 startScale { get; set; }
  1488. public Vector3 nowPos { get; set; }
  1489. public Vector3 nowRot { get; set; }
  1490. public Vector3 nowScale { get; set; }
  1491. public ObjectValue()
  1492. {
  1493. ChildrenObj = new List<ObjectValue>();
  1494. parentID = -1;
  1495. }
  1496. /// <summary>
  1497. ///
  1498. /// </summary>
  1499. /// <param name="id">景点对应的index</param>
  1500. /// <param name="parentid">景点ID</param>
  1501. /// <param name="name"></param>
  1502. /// <param name="object"></param>
  1503. /// <param name="pos"></param>
  1504. /// <param name="Rot"></param>
  1505. /// <param name="Scale"></param>
  1506. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1507. {
  1508. ID = id;
  1509. parentID = parentid;
  1510. matName = name;
  1511. Object = @object;
  1512. ChildrenObj = new List<ObjectValue>();
  1513. startPos = pos;
  1514. nowPos = pos;
  1515. startRot = Rot;
  1516. nowRot = Rot;
  1517. startScale = Scale;
  1518. nowScale = Scale;
  1519. }
  1520. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1521. {
  1522. ID = id;
  1523. parentID = parentid;
  1524. matName = name;
  1525. Object = @object;
  1526. ChildrenObj = new List<ObjectValue>();
  1527. startPos = @object.transform.localPosition;
  1528. nowPos = startPos;
  1529. startRot = @object.transform.localEulerAngles;
  1530. nowRot = startRot;
  1531. startScale = @object.transform.localScale;
  1532. nowScale = startScale;
  1533. }
  1534. /// <summary>
  1535. /// 初始化时当前位置和初始位置
  1536. /// 此方法只在组合素材时使用
  1537. /// </summary>
  1538. public void InitTransform()
  1539. {
  1540. if (Object != null)
  1541. {
  1542. startPos = Object.transform.localPosition;
  1543. nowPos = Object.transform.localPosition;
  1544. startRot = Object.transform.localEulerAngles;
  1545. nowRot = Object.transform.localEulerAngles;
  1546. startScale = Object.transform.localScale;
  1547. nowScale = Object.transform.localScale;
  1548. }
  1549. }
  1550. /// <summary>
  1551. /// 编辑物体坐标时初始化坐标
  1552. /// </summary>
  1553. public void InitObjTransform()
  1554. {
  1555. Object.transform.localPosition = startPos;
  1556. Object.transform.localEulerAngles = startRot;
  1557. Object.transform.localScale = startScale;
  1558. nowPos = startPos;
  1559. nowRot = startRot;
  1560. nowScale = startScale;
  1561. }
  1562. /// <summary>
  1563. /// 编辑物体坐标时保存坐标信息
  1564. /// </summary>
  1565. public void SaveObjTransfoem()
  1566. {
  1567. if (Object != null)
  1568. {
  1569. nowPos = Object.transform.localPosition;
  1570. nowRot = Object.transform.localEulerAngles;
  1571. nowScale = Object.transform.localScale;
  1572. }
  1573. }
  1574. }