ModelManager.cs 3.0 KB

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  1. using Newtonsoft.Json;
  2. using Newtonsoft.Json.Linq;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class ModelManager : Singleton<ModelManager>
  7. {
  8. // public Dictionary<string, ModelItem> modellist = new Dictionary<string, ModelItem>();
  9. public Dictionary<int, ModelList> modellist = new Dictionary<int, ModelList>();
  10. public GameObject materialLibrary;
  11. private List<ModelList> Models;
  12. public void init(string message)
  13. {
  14. GameManager.Instance.text.text = " 获取素材列表";
  15. JObject jObject = JObject.Parse(message);
  16. string data = jObject["data"].ToString();
  17. JObject dataObject = JObject.Parse(data);
  18. string single = dataObject["single"].ToString();
  19. string library = dataObject["library"].ToString();
  20. string combination = dataObject["combination"].ToString();
  21. materialLibrary = new GameObject("MaterailLibrary");
  22. // 把三个素材库数据转成素材列表
  23. AddDicModelList(single);
  24. AddDicModelList(library);
  25. AddDicModelList(combination);
  26. //ModelList model = GetModelList(687);
  27. //model.name = "AAAAAAAAA";
  28. //Debug.Log(" New ModelList" + model.name + " Old ModelList " + modellist[687].name);
  29. }
  30. private void AddDicModelList(string message)
  31. {
  32. if (!string.IsNullOrWhiteSpace(message))
  33. {
  34. Models = JsonConvert.DeserializeObject<List<ModelList>>(message);
  35. Debug.Log(Models.Count + " AddDicModelList " + message);
  36. for (int i = 0; i < Models.Count; i++)
  37. {
  38. modellist.Add(Models[i].id, Models[i]);
  39. StartModelList(Models[i], materialLibrary);
  40. // DownLoadModel(ModelList[i]);
  41. }
  42. }
  43. }
  44. /// <summary>
  45. /// 初始化 ModelList , 根据ModelList生成组合素材
  46. /// </summary>
  47. /// <param name="modelList"></param>
  48. /// <param name="parent"> </param>
  49. public void StartModelList( ModelList modelList, GameObject parent )
  50. {
  51. modelList.materalLibrary = parent.transform;
  52. for (int j = 0; j < modelList.materialList.Count; j++)
  53. {
  54. Debug.Log("modelList.Model==>"+ modelList.Model.name);
  55. modelList.materialList[j].init(modelList.Model);
  56. // DownLoadModel(modelList);
  57. }
  58. }
  59. /// <summary>
  60. /// 从素材库中查找指定素材
  61. /// </summary>
  62. /// <param name="id"> 素材ID </param>
  63. /// <returns></returns>
  64. public ModelList GetModelList(int id)
  65. {
  66. if (modellist.ContainsKey(id))
  67. return (ModelList)modellist[id].Clone();
  68. else
  69. return null;
  70. }
  71. private void DownLoadModel(ModelList list)
  72. {
  73. for (int i = 0; i < list.materialList.Count; i++)
  74. {
  75. if (list.materialList[i].Model != null)
  76. Debug.Log(" 检测下载 " + list.materialList[i].name);
  77. }
  78. }
  79. }