LoginPanel.cs 25 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. }
  80. #region UI监听事件
  81. /// <summary>
  82. /// 账号输入完成
  83. /// </summary>
  84. /// <param name="str"></param>
  85. private void OnAccountEndEdit(string str)
  86. {
  87. m_AccountStr = "";
  88. if (string.IsNullOrWhiteSpace(str))
  89. {
  90. m_AccountError.gameObject.SetActive(true);
  91. m_AccountErrorStr.text = "请输入邮箱账号";
  92. }
  93. else
  94. {
  95. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  96. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  97. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  98. if (Regex.IsMatch(str, pattern))
  99. {
  100. m_AccountStr = str;
  101. m_AccountErrorStr.text = "";
  102. m_AccountError.gameObject.SetActive(false);
  103. }
  104. else
  105. {
  106. m_AccountError.gameObject.SetActive(true);
  107. m_AccountErrorStr.text = "账号不合法";
  108. }
  109. }
  110. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  111. {
  112. m_Logn.interactable = true;
  113. }
  114. }
  115. /// <summary>
  116. /// 清理账号输入
  117. /// </summary>
  118. private void OnclickEmptyAccount()
  119. {
  120. m_AccountErrorStr.text = "账号不能为空";
  121. m_AccountError.gameObject.SetActive(true);
  122. m_AccountStr = "";
  123. m_Account.text = "";
  124. m_Logn.interactable = false;
  125. }
  126. /// <summary>
  127. /// 密码输入完成
  128. /// </summary>
  129. /// <param name="str"></param>
  130. private void OnPasswordEndEdit(string str)
  131. {
  132. m_PasswordStr = "";
  133. if (string.IsNullOrWhiteSpace(str))
  134. {
  135. m_PwdError.gameObject.SetActive(true);
  136. m_PwdErrorStr.text = "请输入密码";
  137. }
  138. else
  139. {
  140. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  141. if (RegCHZN.IsMatch(str))
  142. {
  143. m_PwdError.gameObject.SetActive(true);
  144. m_PwdErrorStr.text = "密码不合法";
  145. return;
  146. }
  147. //int n = 0;
  148. ////必须包含小写字母
  149. //string pattern1 = @"(?=.*[a-z])";
  150. ////必须包含大写字母
  151. //string pattern2 = @"(?=.*[A-Z])";
  152. ////必须包含数字
  153. //string pattern3 = @"(?=.*\d)";
  154. ////string pattern3 = @"(?=.*[0 - 9])";
  155. ////必须包含特殊符号
  156. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  157. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  158. //至少8个字符,最多32个字符
  159. string pattern5 = @"^.{8,32}$";
  160. if (!Regex.IsMatch(str, pattern5))
  161. {
  162. m_PwdError.gameObject.SetActive(true);
  163. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  164. return;
  165. }
  166. m_PasswordStr = str;
  167. m_PwdErrorStr.text = "";
  168. m_PwdError.gameObject.SetActive(false);
  169. //if (Regex.IsMatch(str, pattern1))
  170. //{
  171. // n++;
  172. //}
  173. //if (Regex.IsMatch(str, pattern2))
  174. //{
  175. // n++;
  176. //}
  177. //if (Regex.IsMatch(str, pattern3))
  178. //{
  179. // n++;
  180. //}
  181. //if (Regex.IsMatch(str, pattern4))
  182. //{
  183. // n++;
  184. //}
  185. //if (n >= 3)
  186. //{
  187. // m_PasswordStr = str;
  188. // m_PwdErrorStr.text = "";
  189. // m_PwdError.gameObject.SetActive(false);
  190. //}
  191. //else
  192. //{
  193. // m_PwdError.gameObject.SetActive(true);
  194. // m_PasswordStr = "";
  195. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  196. //}
  197. }
  198. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  199. {
  200. m_Logn.interactable = true;
  201. }
  202. }
  203. /// <summary>
  204. /// 清理密码输入
  205. /// </summary>
  206. private void OnClickEmptyPwd()
  207. {
  208. m_PwdErrorStr.text = "密码不能为空";
  209. m_PwdError.gameObject.SetActive(true);
  210. m_PasswordStr = "";
  211. m_Password.text = "";
  212. m_Logn.interactable = false;
  213. }
  214. /// <summary>
  215. /// 是否可以显示密码
  216. /// </summary>
  217. private void OnclickLockPwd()
  218. {
  219. if (m_Islock)
  220. {
  221. m_Password.contentType = SCInputField.ContentType.Password;
  222. }
  223. else
  224. {
  225. m_Password.contentType = SCInputField.ContentType.Standard;
  226. }
  227. m_Islock = !m_Islock;
  228. }
  229. /// <summary>
  230. /// 登录
  231. /// </summary>
  232. private void OnClickLogin()
  233. {
  234. #if UNITY_EDITOR
  235. m_AccountStr = "4444@qq.com";
  236. m_AccountStr = "jiajun.hu@ghz-tech.com";
  237. m_AccountStr = "1768147286@qq.com";
  238. m_AccountStr = "bactest1@1.com";
  239. // m_AccountStr = "devtest1@1.com";
  240. #endif
  241. if (string.IsNullOrWhiteSpace(m_AccountStr))
  242. {
  243. //m_AccountError.gameObject.SetActive(true);
  244. m_AccountErrorStr.text = "账号不能为空";
  245. return;
  246. }
  247. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  248. {
  249. //m_PwdError.gameObject.SetActive(true);
  250. m_PwdErrorStr.text = "密码不能为空";
  251. return;
  252. }
  253. if (m_IsRemberPwd)
  254. {
  255. PlayerPrefs.SetString("Account", m_AccountStr);
  256. PlayerPrefs.SetString("Password", m_PasswordStr);
  257. PlayerPrefs.SetString("IsremPwd", "1");
  258. }
  259. else
  260. {
  261. PlayerPrefs.SetString("Account", "");
  262. PlayerPrefs.SetString("Password", "");
  263. PlayerPrefs.SetString("IsremPwd", "0");
  264. }
  265. //向服务器发送账号和密码进行验证
  266. Debug.Log("向服务器发送账号和密码进行登录");
  267. SendLogin sendLogin = new SendLogin();
  268. sendLogin.email = m_AccountStr;
  269. sendLogin.password = m_PasswordStr;
  270. sendLogin.remember = m_IsRemberPwd;
  271. if(DeviceType.type =="Phone")
  272. sendLogin.device = "android";
  273. else
  274. sendLogin.device = "android";
  275. UserInfo.Instance.Account = m_AccountStr;
  276. UserInfo.Instance.Password = m_PasswordStr;
  277. string jsonLogin = JsonMapper.ToJson(sendLogin);
  278. Debug.Log(jsonLogin);
  279. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  280. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  281. //if (UserInfo.Instance.is20)
  282. //{
  283. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  284. //}
  285. //else
  286. //{
  287. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  288. //}
  289. }
  290. /// <summary>
  291. /// 登录返回数据
  292. /// </summary>
  293. /// <param name="message"></param>
  294. public void LoginCallBack2(string mes)
  295. {
  296. //Debug.Log(mes);
  297. JObject obj = JObject.Parse(mes);
  298. if (obj["code"].ToString() != "200")
  299. {
  300. m_Logn.interactable = true;
  301. m_AccountError.gameObject.SetActive(true);
  302. m_AccountErrorStr.text = obj["message"].ToString();
  303. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  304. UserManager.Instance.loginBack(false);
  305. return;
  306. }
  307. else
  308. {
  309. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  310. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  311. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  312. COSDownLoad.Instance.Credential();
  313. StartCoroutine(LoginCallBack2YS(3f));
  314. }
  315. }
  316. /// <summary>
  317. /// 登录返回数据
  318. /// </summary>
  319. /// <param name="message"></param>
  320. public void LoginCallBack(string mes)
  321. {
  322. //Debug.Log(mes);
  323. JObject obj = JObject.Parse(mes);
  324. if (obj["code"].ToString() != "200")
  325. {
  326. m_Logn.interactable = true;
  327. m_AccountError.gameObject.SetActive(true);
  328. m_AccountErrorStr.text = obj["message"].ToString();
  329. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  330. return;
  331. }
  332. else
  333. {
  334. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  335. COSDownLoad.Instance.Credential();
  336. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  337. // StartCoroutine(LoginCallBackYS(3f));
  338. }
  339. }
  340. public void GetUserInfoCallBack(string msg)
  341. {
  342. JObject jobect = JObject.Parse(msg);
  343. Debug.Log("DGJ ===> "+jobect["code"].ToString());
  344. if(int.Parse( jobect["code"].ToString()) == 200)
  345. {
  346. Debug.Log("DGJ ===> " + jobect["data"]["type"].ToString());
  347. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  348. {
  349. Debug.Log(jobect["data"]["type"].ToString());
  350. StartCoroutine( LoginCallBack2YS(2));
  351. UserInfo.Instance.is20 = true;
  352. }
  353. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  354. {
  355. Debug.Log(jobect["data"]["type"].ToString());
  356. StartCoroutine( LoginCallBackYS(2));
  357. UserInfo.Instance.is20 = false;
  358. }
  359. else
  360. return;
  361. }
  362. }
  363. private IEnumerator LoginCallBack2YS( float times)
  364. {
  365. // yield return new WaitForSeconds(times);
  366. yield return new WaitForFixedUpdate();
  367. UserManager.Instance.loginBack(true);
  368. GameManager.Instance.arcamre.SetActive(true);
  369. GameManager.Instance.immser.SetActive(false);
  370. }
  371. private IEnumerator LoginCallBackYS(float times)
  372. {
  373. // yield return new WaitForSeconds(times);
  374. yield return new WaitForFixedUpdate();
  375. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  376. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  377. GameManager.Instance.arcamre.SetActive(false);
  378. GameManager.Instance.immser.SetActive(true);
  379. }
  380. /// <summary>
  381. /// 获取账号下的场景返回数据
  382. /// </summary>
  383. /// <param name="message"></param>
  384. private void GetAllSceneDataCallBack(string message)
  385. {
  386. Debug.Log("账号下的场景返回数据: " + message);
  387. if (!string.IsNullOrWhiteSpace(message))
  388. {
  389. JObject jobject = JObject.Parse(message);
  390. if (jobject["code"].ToString() == "200")
  391. {
  392. message = jobject["data"]["list"].ToString();
  393. if (!string.IsNullOrWhiteSpace(message))
  394. {
  395. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  396. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  397. StartCoroutine(WaitSnInfo(listScenesPage));
  398. return;
  399. }
  400. }
  401. else
  402. {
  403. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  404. m_Logn.interactable = true;
  405. m_AccountError.gameObject.SetActive(true);
  406. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  407. }
  408. }
  409. Debug.LogError("获取场景列表失败");
  410. }
  411. /// <summary>
  412. /// 绑定设备
  413. /// </summary>
  414. /// <param name="scenes"></param>
  415. /// <returns></returns>
  416. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  417. {
  418. List<SceneValue> sucessvalues = new List<SceneValue>();
  419. List<SceneValue> failevalues = new List<SceneValue>();
  420. bool finish = false;
  421. for (int i = 0; i < scenes.Count; i++)
  422. {
  423. SendSnInfo sendNet = new SendSnInfo();
  424. sendNet.sn = SendSN.GetSN();
  425. //sendNet.sn = "Nreal-SN";
  426. //API_GSXR_Slam.SlamManager.plugin.SN;
  427. sendNet.projectId = scenes[i].id;
  428. string jsonData = JsonMapper.ToJson(sendNet);
  429. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  430. {
  431. JObject jobject = JObject.Parse(message);
  432. if (jobject["code"].ToString() == "200")
  433. {
  434. sucessvalues.Add(scenes[i]);
  435. }
  436. else
  437. {
  438. failevalues.Add(scenes[i]);
  439. }
  440. finish = true;
  441. }));
  442. }
  443. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  444. Debug.Log(str);
  445. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  446. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  447. yield return new WaitForSeconds(1f);
  448. yield return finish;
  449. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  450. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  451. Hide();
  452. }
  453. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  454. /// <summary>
  455. /// 获取素材库列表
  456. /// </summary>
  457. /// <param name="mes"></param>
  458. /// <returns></returns>
  459. IEnumerator GetAllMaterials(string mes)
  460. {
  461. yield return new WaitForSeconds(3);
  462. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  463. {
  464. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  465. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  466. if (!string.IsNullOrWhiteSpace(message))
  467. {
  468. JObject jObject = JObject.Parse(message);
  469. if (jObject["code"].ToString() == "200")
  470. {
  471. //处理素材库信息
  472. string data = jObject["data"].ToString();
  473. JObject dataObject = JObject.Parse(data);
  474. string single = dataObject["single"].ToString();
  475. string library = dataObject["library"].ToString();
  476. string combination = dataObject["combination"].ToString();
  477. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  478. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  479. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  480. if (!string.IsNullOrWhiteSpace(single))
  481. {
  482. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  483. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  484. }
  485. if (!string.IsNullOrWhiteSpace(library))
  486. {
  487. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  488. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  489. }
  490. if (!string.IsNullOrWhiteSpace(combination))
  491. {
  492. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  493. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  494. }
  495. //CalMat(singleMaterials);
  496. //CalMat(libraryMaterials);
  497. //CalMat(combinationMaterials);
  498. CalMatCOS(singleMaterials);
  499. CalMatCOS(libraryMaterials);
  500. CalMatCOS(combinationMaterials);
  501. DownloadResManager.Instance.DownLoad(listMaterail);
  502. }
  503. }
  504. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  505. //获取账号下的场景数据
  506. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  507. });
  508. yield return null;
  509. }
  510. private void CalMat(List<MaterialObl> mats)
  511. {
  512. //for (int i = 0; i < mats.Count; i++)
  513. //{
  514. // var mat = mats[i];
  515. // if (!string.IsNullOrWhiteSpace(mat.icon))
  516. // {
  517. // DownloadData data1 = new DownloadData();
  518. // string filename = Path.GetFileName(mat.icon);
  519. // data1.name = filename;
  520. // data1.type = 1;
  521. // data1.downloadPath = mat.icon;
  522. // data1.updateTime = mat.updateTime;
  523. // data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  524. // DownloadManager.Instance.AddDownloadData(data1);
  525. // }
  526. // if (mat.materialList != null)
  527. // {
  528. // for (int m = 0; m < mat.materialList.Count; m++)
  529. // {
  530. // var matObj = mat.materialList[m];
  531. // if (int.Parse(matObj.type) != 4)
  532. // {
  533. // DownloadData data = new DownloadData(matObj);
  534. // DownloadManager.Instance.AddDownloadData(data);
  535. // }
  536. // }
  537. // }
  538. //}
  539. }
  540. private void CalMatCOS(List<MaterialObl> mats)
  541. {
  542. for (int i = 0; i < mats.Count; i++)
  543. {
  544. var mat = mats[i];
  545. if (!string.IsNullOrWhiteSpace(mat.icon))
  546. {
  547. DownLoadMaterial data1 = new DownLoadMaterial();
  548. string filename = Path.GetFileName(mat.icon);
  549. data1.downLoadPath = mat.icon;
  550. data1.updataTime = mat.updateTime;
  551. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  552. listMaterail.Add(data1);
  553. }
  554. if (mat.materialList != null)
  555. {
  556. for (int m = 0; m < mat.materialList.Count; m++)
  557. {
  558. var matObj = mat.materialList[m];
  559. if (int.Parse(matObj.type) != 4 && int.Parse(matObj.type) != 0)
  560. {
  561. DownLoadMaterial data1 = new DownLoadMaterial();
  562. string filename = Path.GetFileName(matObj.DownloadPath);
  563. data1.downLoadPath = matObj.DownloadPath;
  564. data1.updataTime = mat.updateTime;
  565. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  566. listMaterail.Add(data1);
  567. }
  568. }
  569. }
  570. }
  571. }
  572. /// <summary>
  573. /// 是否记住密码
  574. /// </summary>
  575. /// <param name="b"></param>
  576. private void OnRemPwdValueChange(bool b)
  577. {
  578. m_IsRemberPwd = b;
  579. }
  580. /// <summary>
  581. /// 使用SN进行登录
  582. /// </summary>
  583. private void OnClickSnBtn()
  584. {
  585. string sn = SendSN.GetSN();
  586. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  587. }
  588. #endregion
  589. protected override void OnInit()
  590. {
  591. base.OnInit();
  592. }
  593. protected override void OnShow(object param)
  594. {
  595. base.OnShow(param);
  596. gameObject.transform.localScale = new Vector3(1, 1, 1);
  597. m_Logn.interactable = false;
  598. m_AccountStr = PlayerPrefs.GetString("Account", "");
  599. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  600. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  601. m_RemenberPwd.isOn = n > 0 ? true : false;
  602. m_IsRemberPwd = n > 0 ? true : false;
  603. //m_AccountStr = "test_adv@ghz-tech.com";
  604. //m_PasswordStr = "123456789";
  605. #if UNITY_EDITOR
  606. // m_AccountStr = "1768147286@qq.com";
  607. // m_AccountStr = "jiajun.hu@ghz-tech.com";
  608. m_AccountStr = "1768147286@qq.com";
  609. m_PasswordStr = "123456Aa";
  610. #endif
  611. //m_AccountStr = "2463951@qq.com";
  612. //m_PasswordStr = "123456Aa";
  613. //m_AccountStr = "6555474@qq.com";
  614. //m_PasswordStr = "123456Aa";
  615. m_RemenberPwd.isOn = m_IsRemberPwd;
  616. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  617. {
  618. m_Account.text = m_AccountStr;
  619. m_Password.text = m_PasswordStr;
  620. m_Logn.interactable = true;
  621. }
  622. else
  623. {
  624. m_Account.text = "";
  625. m_Password.text = "";
  626. m_AccountStr = "";
  627. m_PasswordStr = "";
  628. m_Logn.interactable = false;
  629. }
  630. }
  631. private void Update()
  632. {
  633. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  634. {
  635. m_SN.text = SendSN.GetSN();
  636. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  637. }
  638. }
  639. protected override void OnHide()
  640. {
  641. base.OnHide();
  642. }
  643. protected override void OnDestroy()
  644. {
  645. base.OnDestroy();
  646. }
  647. }
  648. public class SendInit
  649. {
  650. public string sn { get; set; }
  651. public int projectId { get; set; }
  652. }
  653. public class SendLogin
  654. {
  655. public string email { get; set; }
  656. public string password { get; set; }
  657. public bool remember { get; set; }
  658. public string device { get; set; }
  659. }
  660. public class SendMaterials
  661. {
  662. public string url { get; set; }
  663. }
  664. public class SendSceneDetail
  665. {
  666. public int id { get; set; }
  667. }