MoveChange.cs 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. using Immersal.AR;
  2. using SC.XR.Unity.Module_InputSystem;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class MoveChange : MonoBehaviour
  6. {
  7. public Transform ControllerTracker; // 手柄
  8. private GameObject mesh_test => SceneIOCContainer.Instance.Pull("mesh_test") as GameObject;
  9. private Transform ARSpaceForAll=>(SceneIOCContainer.Instance.Pull("ARSpaceForAll")as GameObject).transform;
  10. [SerializeField] private Toggle RotToggle;
  11. private bool isDown;
  12. private float y=> SetSceneActive.Instance.goReference_y;
  13. void Start()
  14. {
  15. DispatcherBase.KeyDownDelegateRegister(keyDownEventDelegate);
  16. DispatcherBase.KeyUpDelegateRegister(keyUpEventDelegate);
  17. RotToggle.onValueChanged.AddListener(RotToggleOnValueChanged);
  18. IsRot = RotToggle.isOn;
  19. }
  20. private void keyUpEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  21. {
  22. if (keyCode != InputKeyCode.Enter || goRefrence==null)
  23. {
  24. return;
  25. }
  26. Debug.Log("keyDownEventDelegate===>" + keyCode);
  27. mesh_test.transform.parent = ARSpaceForAll;
  28. goRefrence.transform.parent = ARSpaceForAll;
  29. isDown = false;
  30. }
  31. private void keyDownEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  32. {
  33. if(keyCode != InputKeyCode.Enter)
  34. {
  35. return;
  36. }
  37. if (!SetSceneActive.Instance.active|| goRefrence==null)
  38. return;
  39. if(!IsRot)
  40. {
  41. TempVector3 = OpenXRCamera.Instance.head.position-goRefrence.transform.position;
  42. }
  43. else
  44. {
  45. TempVector3 = ControllerTracker.localEulerAngles-goRefrence.transform.localEulerAngles;
  46. }
  47. mesh_test.transform.parent = goRefrence.transform;
  48. /*
  49. Debug.Log("keyUpEventDelegate===>" + keyCode);
  50. #if UNITY_EDITOR
  51. //moveGame.transform.parent = OpenXRCamera.Instance.head;
  52. #else
  53. switch (DeviceType.type)
  54. {
  55. case "Nreal":
  56. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  57. break;
  58. case "A01":
  59. moveGame.transform.parent = OpenXRCamera.Instance.head;
  60. break;
  61. case "Phone":
  62. moveGame.transform.parent = OpenXRCamera.Instance.head;
  63. break;
  64. case "Rhinox":
  65. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDeviceKSPartUI.transform;
  66. break;
  67. default:
  68. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  69. break;
  70. }
  71. #endif
  72. */
  73. isDown = true;
  74. }
  75. bool isCx;
  76. void Update()
  77. {
  78. if (ARSpace.isFind)
  79. {
  80. if (!isCx)
  81. {
  82. txtTip.SetActive(true);
  83. txtTip.GetComponent<ShowTipTime>().TimeFloat = 3;
  84. txtTip.GetComponent<ShowTipTime>().t = 0;
  85. txtTip.GetComponentInChildren<Text>().text = "空间定位成功";
  86. }
  87. isCx = true;
  88. }
  89. else
  90. {
  91. txtTip.SetActive(true);
  92. txtTip.GetComponentInChildren<Text>().text = "请扫描周围环境以进行空间定位";
  93. }
  94. if (isDown && SetSceneActive.Instance.active)
  95. {
  96. if(!IsRot)
  97. {
  98. goRefrence.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
  99. goRefrence.transform.position = new Vector3(goRefrence.transform.position.x, y, goRefrence.transform.position.z);
  100. }
  101. else
  102. {
  103. goRefrence.transform.localEulerAngles = ControllerTracker.localEulerAngles - TempVector3;
  104. goRefrence.transform.localEulerAngles = new Vector3(0, goRefrence.transform.localEulerAngles.y, 0);
  105. }
  106. //moveGame.transform.eulerAngles = new Vector3(0, moveGame.transform.eulerAngles.y, 0);
  107. }
  108. if (Input.GetKeyDown(KeyCode.I))
  109. {
  110. ARSpace.isFind = true;
  111. }
  112. }
  113. private bool IsRot;
  114. private Vector3 TempVector3;
  115. private Vector3 headPos;
  116. public GameObject goRefrence // 参照物
  117. {
  118. get =>SceneIOCContainer.Instance.Pull("goRefrence")as GameObject;
  119. }
  120. public GameObject txtTip;
  121. private void RotToggleOnValueChanged(bool isOn)
  122. {
  123. Debug.Log("选择了RotToggleOnValueChanged");
  124. txtTip.SetActive(true);
  125. if (isOn)
  126. {
  127. txtTip.GetComponentInChildren<Text>().text = "如需调整场景旋转角度,请按住手柄拖动场景\n场景将以锚点为圆心进行旋转";
  128. IsRot = true;
  129. }
  130. else
  131. {
  132. txtTip.GetComponentInChildren<Text>().text = "如需移动场景,请按住手柄拖动场景并走动\n场景将跟随您的脚步进行整体移动";
  133. IsRot = false;
  134. }
  135. }
  136. }