SceneChoose.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359
  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. m_OkBtn.interactable = false;
  61. if (m_CurrentData != null)
  62. {
  63. //根据场景数据,下载资源
  64. Debug.Log("选择的场景为:" + m_CurrentData.name);
  65. SendSceneDetail detail = new SendSceneDetail();
  66. detail.id = m_CurrentData.id;
  67. string str = JsonConvert.SerializeObject(detail);
  68. this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
  69. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
  70. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
  71. this.SendCommand(new PointPosRotDownloadCommand(detail.id));
  72. this.SendCommand(new MinMapGetSetCommand());
  73. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  74. {
  75. if (mes == "UnityWebRequest Error") return;
  76. JObject jObject = JObject.Parse(mes);
  77. if (jObject["code"].ToString() == "200")
  78. {
  79. mes = jObject["data"].ToString();
  80. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  81. Debug.Log("scene.backgroundImages===>" + mes);
  82. Debug.Log("scene.backgroundImages===>"+ scene.backgroundImages.Count);
  83. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  84. GameManager.Instance.isShowDownTip = true;
  85. GameManager.Instance.GetMinMap(scene, (bool back) =>
  86. {
  87. if (back)
  88. {
  89. GetSNInit();
  90. this.SendCommand(new GetReferencePosCommand(detail.id));
  91. }
  92. else
  93. {
  94. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  95. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  96. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  97. Module_Notice.getInstance.StartNotice(3f);
  98. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  99. m_OkBtn.interactable = true;
  100. }
  101. } );
  102. }
  103. else
  104. {
  105. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  106. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  107. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  108. Module_Notice.getInstance.StartNotice(3f);
  109. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  110. m_OkBtn.interactable = true;
  111. }
  112. });
  113. }
  114. else
  115. {
  116. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  117. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  118. //Module_Notice.getInstance.StartNotice(3f);
  119. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  120. }
  121. }
  122. private void GetSNInit()
  123. {
  124. // 选择场景
  125. SendInit send = new SendInit();
  126. send.sn = SendSN.GetSN();
  127. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  128. send.projectId = m_CurrentData.id;
  129. string jsonString = JsonConvert.SerializeObject(send);
  130. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  131. //通过SN获取场景数据
  132. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  133. {
  134. if (message == "UnityWebRequest Error") return;
  135. Debug.Log("SN:" + send.sn);
  136. Debug.Log("通过SN获取场景数据:" + message);
  137. if (!string.IsNullOrWhiteSpace(message))
  138. {
  139. Debug.Log("Hjj 当前选择场景数据 1: " + message);
  140. JsonData jobject = JsonMapper.ToObject(message);
  141. if (!jobject.Keys.Contains("code") ||jobject["code"].ToJson() == "400")
  142. {
  143. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  144. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  145. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  146. //Module_Notice.getInstance.StartNotice(3f);
  147. }
  148. else
  149. {
  150. message = jobject["data"]["info"].ToJson();
  151. // GameManager.Instance.text.text = message;
  152. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  153. Debug.Log("Hjj 当前选择场景数据 : " + message);
  154. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  155. Debug.Log("Hjj 当前选择场景数据: " + scene.width);
  156. Debug.Log("Hjj 当前选择场景数据: " + scene.length);
  157. DataManager.Instance.CurrentScene = scene;
  158. Debug.Log("Hjj 当前选择场景数据: " + DataManager.Instance.CurrentScene.width);
  159. Debug.Log("Hjj 当前选择场景数据: " + DataManager.Instance.CurrentScene.length);
  160. DataManager.Instance.ProjectID = m_CurrentData.id;
  161. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  162. StartCoroutine(GetSpoitValueDetail(scene));
  163. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  164. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  165. }
  166. }
  167. else
  168. {
  169. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  170. }
  171. });
  172. }
  173. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  174. {
  175. var spoits = scene.listSpoit;
  176. for (int i = 0; i < spoits.Count; i++)
  177. {
  178. //通过ID获取场景详情
  179. SendSceneDetail detail = new SendSceneDetail();
  180. detail.id = spoits[i].id;
  181. string jsonString = JsonConvert.SerializeObject(detail);
  182. yield return StartCoroutine(HttpTool.Instance.SendHttp("/viewpoint/detail", jsonString, (message) =>
  183. {
  184. //Debug.Log("当前选择场景数据: " + message);
  185. JObject jObject = JObject.Parse(message);
  186. if (jObject["code"].ToString() == "200")
  187. {
  188. message = jObject["data"].ToString();
  189. Debug.Log("Hjj jObjectjObjectjObject " + message);
  190. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  191. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  192. }
  193. }));
  194. }
  195. Debug.Log("Hjj scene.vuforiaXML" + scene.vuforiaXML);
  196. if(UserInfo.Instance.is20)
  197. {
  198. string xmlName = Path.GetFileName(scene.vuforiaXML);
  199. if (xmlName != null)
  200. {
  201. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  202. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  203. }
  204. if (scene.vuforiaXML != null)
  205. {
  206. //DownloadData xml = new DownloadData();
  207. //string filename = Path.GetFileName(scene.vuforiaXML);
  208. //xml.name = filename;
  209. //xml.type = 8;
  210. //xml.downloadPath = scene.vuforiaXML;
  211. //xml.updateTime = (int)scene.updateTime;
  212. //xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  213. //DownloadManager.Instance.AddDownloadData(xml);
  214. //DownloadData dat = new DownloadData();
  215. //string filename2 = Path.GetFileName(scene.vuforiaDat);
  216. //dat.name = filename2;
  217. //dat.type = 8;
  218. //dat.downloadPath = scene.vuforiaDat;
  219. //dat.updateTime = (int)scene.updateTime;
  220. //dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  221. //DownloadManager.Instance.AddDownloadData(dat);
  222. DownLoadMaterial xml = new DownLoadMaterial();
  223. string filename = Path.GetFileName(scene.vuforiaXML);
  224. // xml.name = filename;
  225. xml.type = "-2";
  226. xml.downLoadPath = scene.vuforiaXML;
  227. xml.updataTime = scene.updateTime;
  228. xml.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  229. // DownloadManager.Instance.AddDownloadData(xml);
  230. DownloadResManager.Instance.DownLoad(xml);
  231. DownLoadMaterial dat = new DownLoadMaterial();
  232. string filename2 = Path.GetFileName(scene.vuforiaDat);
  233. //dat.name = filename2;
  234. dat.type = "-2";
  235. dat.downLoadPath = scene.vuforiaDat;
  236. dat.updataTime = (int)scene.updateTime;
  237. dat.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  238. DownloadResManager.Instance.DownLoad(dat);
  239. }
  240. }
  241. yield return new WaitForSeconds(1f);
  242. //创建场景
  243. GameManager.Instance.CreateScene(scene);
  244. Hide();
  245. }
  246. private void UpdateSceneItem()
  247. {
  248. if (m_SceneData == null)
  249. {
  250. return;
  251. }
  252. ClearItem();
  253. for (int i = 0; i < m_SceneData.Count; i++)
  254. {
  255. var obj = Instantiate(m_SceneItem);
  256. obj.transform.SetParent(m_ScenePanel);
  257. var item = obj.AddComponent<SChooseItem>();
  258. obj.gameObject.SetActive(true);
  259. obj.transform.localScale = new Vector3(1, 1, 1);
  260. obj.transform.localEulerAngles = Vector3.zero;
  261. item.OnSelectScene += OnClickSceneItem;
  262. item.SceneData = m_SceneData[i];
  263. item.Init();
  264. m_Items.Add(item);
  265. }
  266. if (m_CarImage == null)
  267. {
  268. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  269. }
  270. m_CarImage.mCellSize = new Vector2(400, 150);
  271. m_CarImage.mSpacing = new Vector2(0, 0);
  272. m_CarImage.mAutoLoop = false;
  273. m_CarImage.mDrag = true;
  274. m_CarImage.mLoopSpaceTime = 5f;
  275. m_CarImage.resizeChildren();
  276. }
  277. private void OnClickSceneItem(SceneValue item, bool b)
  278. {
  279. m_CurrentData = b ? item : null;
  280. }
  281. #endregion
  282. protected override void OnInit()
  283. {
  284. base.OnInit();
  285. }
  286. protected override void OnShow(object param)
  287. {
  288. base.OnShow(param);
  289. m_SceneData = (List<SceneValue>)param;
  290. UpdateSceneItem();
  291. }
  292. protected override void OnHide()
  293. {
  294. base.OnHide();
  295. }
  296. /// <summary>
  297. /// 清除所有场景信息
  298. /// </summary>
  299. private void ClearItem()
  300. {
  301. while (m_Items.Count > 0)
  302. {
  303. var item = m_Items[0];
  304. m_Items.RemoveAt(0);
  305. Destroy(item.gameObject);
  306. }
  307. }
  308. }