UserSceneManager.cs 7.0 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class UserSceneManager : XRTool.Util.Singleton<UserSceneManager>
  7. {
  8. public delegate void UserSceneInitEnd(bool b);
  9. //下载回调
  10. public UserSceneInitEnd callback;
  11. int max;
  12. int now;
  13. //场景中的模型
  14. public Dictionary<string, UserSceneItem> SceneList = new Dictionary<string, UserSceneItem>();
  15. //初始化场景
  16. public void initScene(string msg)
  17. {
  18. SceneList.Clear();
  19. JsonData data = JsonMapper.ToObject(msg);
  20. Debug.Log("initScene init"+ msg);
  21. if (data["data"]["list"].IsArray)
  22. {
  23. max = data["data"]["list"].Count;
  24. Debug.Log("initScene IsArray");
  25. for (int i = 0; i < data["data"]["list"].Count; i++)
  26. {
  27. init(data["data"]["list"][i]["id"].ToString(), data["data"]["list"][i]["name"].ToString());
  28. }
  29. }else
  30. {
  31. callback?.Invoke(true);
  32. }
  33. }
  34. public void init(string id, string name)
  35. {
  36. SendSnInfo sendNet = new SendSnInfo();
  37. sendNet.sn = SendSN.GetSN();
  38. sendNet.projectId = int.Parse(id);
  39. string jsonData = JsonMapper.ToJson(sendNet);
  40. GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.client_snInfo, jsonData, (message) =>
  41. {
  42. Debug.Log(" 初始化场景 client_snInfo==》" + message);
  43. SendInit detail = new SendInit();
  44. detail.projectId = int.Parse(id);
  45. detail.sn = SendSN.GetSN();
  46. string str = JsonConvert.SerializeObject(detail);
  47. HttpTool
  48. .Instance.PostTest(HttpAction.sn_init, str, (mes) =>
  49. {
  50. Debug.Log(" 初始化场景 sn_init==》" + mes+"===>id"+ detail.projectId.ToString());
  51. JsonData data = JsonMapper.ToObject(mes);
  52. if (data["data"].ToString() != null)
  53. {
  54. CreateItem(data["data"]["info"], detail.projectId.ToString());
  55. }
  56. });
  57. }));
  58. }
  59. void CreateItem(JsonData msg,string id)
  60. {
  61. // JsonConvert.DeserializeObject<UserSceneItem>(msg.ToJson());
  62. UserSceneItem usi = new UserSceneItem();//
  63. usi.id = id;
  64. usi.name = msg["name"].ToString();
  65. if(msg["sentiment"]!=null)
  66. usi.sentiment = msg["sentiment"].ToString();
  67. if (msg["updateTime"] != null)
  68. usi.updateTime = msg["updateTime"].ToString();
  69. if (msg["navLines"] != null)
  70. usi.navLines = msg["navLines"].ToString();
  71. if (msg["status"] != null)
  72. usi.status = msg["status"].ToString();
  73. if (msg["describe"] != null)
  74. usi.describe = msg["describe"].ToString();
  75. if (msg["image"] != null)
  76. usi.image = msg["image"].ToString();
  77. if (msg["map"] != null)
  78. usi.map = msg["map"].ToString();
  79. if (msg["sandTable"] != null)
  80. usi.sandTable = msg["sandTable"].ToString();
  81. if (msg["listSpoit"] != null)
  82. {
  83. if(msg["listSpoit"].IsArray)
  84. {
  85. for (int i = 0; i < msg["listSpoit"].Count; i++)
  86. {
  87. SpotsItem si = new SpotsItem();
  88. si.usi = usi;
  89. si.id = msg["listSpoit"][i]["id"].ToString();
  90. si.name = msg["listSpoit"][i]["name"].ToString();
  91. if(msg["listSpoit"][i]["spoittf"]!=null)
  92. {
  93. si.initSpoitTfInfo(msg["listSpoit"][i]["spoittf"]);
  94. }
  95. else
  96. {
  97. si.SpotsObj.transform.localPosition = Vector3.zero;
  98. si.SpotsObj.transform.localEulerAngles = Vector3.zero;
  99. si.SpotsObj.transform.localScale = Vector3.one;
  100. }
  101. si.updateTime = msg["listSpoit"][i]["updateTime"].ToString();
  102. si.triggerImage = msg["listSpoit"][i]["triggerImage"].ToString();
  103. if(msg["listSpoit"][i]["material"]!=null&& msg["listSpoit"][i]["material"].IsArray)
  104. {
  105. for (int j = 0; j < msg["listSpoit"][i]["material"].Count; j++)
  106. {
  107. if(ModelManager.Instance.modellist.ContainsKey(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())))
  108. {
  109. ModelList modellist = ModelManager.Instance.GetModelList(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()));
  110. Debug.Log("DGJ ====> " +(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()));
  111. modellist.objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson());
  112. modellist.spotsItem = si;
  113. modellist.init(false);
  114. for (int l = 0; l < modellist.materialList.Count; l++)
  115. {
  116. modellist.materialList[l].modelList = modellist.Model;
  117. }
  118. si.modelList.Add(msg["listSpoit"][i]["material"][j]["id"].ToString(), modellist);
  119. if (msg["listSpoit"][i]["material"][j]["materialList"]!=null&& msg["listSpoit"][i]["material"][j]["materialList"].IsArray)
  120. {
  121. for (int z = 0; z < msg["listSpoit"][i]["material"][j]["materialList"].Count; z++)
  122. {
  123. modellist.materialList[z].objectTransform = JsonConvert.DeserializeObject<ObjectTransform>(msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson());
  124. modellist.materialList[z].initModelObj();
  125. }
  126. }
  127. si.init();
  128. }
  129. }
  130. }
  131. usi.SpotsList.Add(si.id,si);
  132. }
  133. }
  134. }
  135. usi.vufroiaTrigger = new VufroiaTrigger();
  136. // usi.vufroiaTrigger.init(msg);
  137. usi.vufroiaTrigger.msg = msg;
  138. usi.vufroiaTrigger.usi = usi;
  139. SceneList.Add(usi.id, usi);
  140. Debug.Log("UI Data 添加场景===>"+ usi.id);
  141. now++;
  142. if(max<=now)
  143. {
  144. callback?.Invoke(true);
  145. }
  146. }
  147. public string nowId;
  148. public void gotoScene(string id)
  149. {
  150. nowId = id;
  151. if (SceneList.ContainsKey(id))
  152. SceneList[id].load();
  153. DataManager.Instance.ProjectID = int.Parse(id);
  154. }
  155. public Dictionary<string, UserSceneItem> GetScenes()
  156. {
  157. return SceneList;
  158. }
  159. }