LoginPanel.cs 27 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. if(PlayerPrefs.HasKey("Account") && PlayerPrefs.HasKey("Password"))
  80. {
  81. m_AccountStr = PlayerPrefs.GetString("Account", "");
  82. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  83. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  84. {
  85. m_Account.text = m_AccountStr;
  86. m_Password.text = m_PasswordStr;
  87. m_Logn.interactable = true;
  88. }
  89. else
  90. {
  91. m_Account.text = "";
  92. m_Password.text = "";
  93. m_AccountStr = "";
  94. m_PasswordStr = "";
  95. m_Logn.interactable = false;
  96. }
  97. }
  98. if(PlayerPrefs.HasKey("IsremPwd"))
  99. {
  100. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  101. m_RemenberPwd.isOn = n > 0 ? true : false;
  102. m_IsRemberPwd = n > 0 ? true : false;
  103. }
  104. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  105. {
  106. m_Account.text = m_AccountStr;
  107. m_Password.text = m_PasswordStr;
  108. m_Logn.interactable = true;
  109. }
  110. else
  111. {
  112. m_Account.text = "";
  113. m_Password.text = "";
  114. m_AccountStr = "";
  115. m_PasswordStr = "";
  116. m_Logn.interactable = false;
  117. }
  118. }
  119. #region UI监听事件
  120. /// <summary>
  121. /// 账号输入完成
  122. /// </summary>
  123. /// <param name="str"></param>
  124. private void OnAccountEndEdit(string str)
  125. {
  126. m_AccountStr = "";
  127. if (string.IsNullOrWhiteSpace(str))
  128. {
  129. m_AccountError.gameObject.SetActive(true);
  130. m_AccountErrorStr.text = "请输入邮箱账号";
  131. }
  132. else
  133. {
  134. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  135. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  136. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  137. if (Regex.IsMatch(str, pattern))
  138. {
  139. m_AccountStr = str;
  140. m_AccountErrorStr.text = "";
  141. m_AccountError.gameObject.SetActive(false);
  142. }
  143. else
  144. {
  145. m_AccountError.gameObject.SetActive(true);
  146. m_AccountErrorStr.text = "账号不合法";
  147. }
  148. }
  149. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  150. {
  151. m_Logn.interactable = true;
  152. }
  153. }
  154. /// <summary>
  155. /// 清理账号输入
  156. /// </summary>
  157. private void OnclickEmptyAccount()
  158. {
  159. m_AccountErrorStr.text = "账号不能为空";
  160. m_AccountError.gameObject.SetActive(true);
  161. m_AccountStr = "";
  162. m_Account.text = "";
  163. m_Logn.interactable = false;
  164. }
  165. /// <summary>
  166. /// 密码输入完成
  167. /// </summary>
  168. /// <param name="str"></param>
  169. private void OnPasswordEndEdit(string str)
  170. {
  171. m_PasswordStr = "";
  172. if (string.IsNullOrWhiteSpace(str))
  173. {
  174. m_PwdError.gameObject.SetActive(true);
  175. m_PwdErrorStr.text = "请输入密码";
  176. }
  177. else
  178. {
  179. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  180. if (RegCHZN.IsMatch(str))
  181. {
  182. m_PwdError.gameObject.SetActive(true);
  183. m_PwdErrorStr.text = "密码不合法";
  184. return;
  185. }
  186. //int n = 0;
  187. ////必须包含小写字母
  188. //string pattern1 = @"(?=.*[a-z])";
  189. ////必须包含大写字母
  190. //string pattern2 = @"(?=.*[A-Z])";
  191. ////必须包含数字
  192. //string pattern3 = @"(?=.*\d)";
  193. ////string pattern3 = @"(?=.*[0 - 9])";
  194. ////必须包含特殊符号
  195. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  196. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  197. //至少8个字符,最多32个字符
  198. string pattern5 = @"^.{8,32}$";
  199. if (!Regex.IsMatch(str, pattern5))
  200. {
  201. m_PwdError.gameObject.SetActive(true);
  202. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  203. return;
  204. }
  205. m_PasswordStr = str;
  206. m_PwdErrorStr.text = "";
  207. m_PwdError.gameObject.SetActive(false);
  208. //if (Regex.IsMatch(str, pattern1))
  209. //{
  210. // n++;
  211. //}
  212. //if (Regex.IsMatch(str, pattern2))
  213. //{
  214. // n++;
  215. //}
  216. //if (Regex.IsMatch(str, pattern3))
  217. //{
  218. // n++;
  219. //}
  220. //if (Regex.IsMatch(str, pattern4))
  221. //{
  222. // n++;
  223. //}
  224. //if (n >= 3)
  225. //{
  226. // m_PasswordStr = str;
  227. // m_PwdErrorStr.text = "";
  228. // m_PwdError.gameObject.SetActive(false);
  229. //}
  230. //else
  231. //{
  232. // m_PwdError.gameObject.SetActive(true);
  233. // m_PasswordStr = "";
  234. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  235. //}
  236. }
  237. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  238. {
  239. m_Logn.interactable = true;
  240. }
  241. }
  242. /// <summary>
  243. /// 清理密码输入
  244. /// </summary>
  245. private void OnClickEmptyPwd()
  246. {
  247. m_PwdErrorStr.text = "密码不能为空";
  248. m_PwdError.gameObject.SetActive(true);
  249. m_PasswordStr = "";
  250. m_Password.text = "";
  251. m_Logn.interactable = false;
  252. }
  253. /// <summary>
  254. /// 是否可以显示密码
  255. /// </summary>
  256. private void OnclickLockPwd()
  257. {
  258. if (m_Islock)
  259. {
  260. m_Password.contentType = SCInputField.ContentType.Password;
  261. }
  262. else
  263. {
  264. m_Password.contentType = SCInputField.ContentType.Standard;
  265. }
  266. m_Islock = !m_Islock;
  267. }
  268. /// <summary>
  269. /// 登录
  270. /// </summary>
  271. private void OnClickLogin()
  272. {
  273. #if UNITY_EDITOR
  274. m_AccountStr = "4444@qq.com";
  275. // m_AccountStr = "jiajun.hu@ghz-tech.com";
  276. m_AccountStr = "1768147286@qq.com";
  277. // m_AccountStr = "bactest1@1.com";
  278. // m_AccountStr = "advtest1@1.com";
  279. #endif
  280. if (string.IsNullOrWhiteSpace(m_AccountStr))
  281. {
  282. //m_AccountError.gameObject.SetActive(true);
  283. m_AccountErrorStr.text = "账号不能为空";
  284. return;
  285. }
  286. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  287. {
  288. //m_PwdError.gameObject.SetActive(true);
  289. m_PwdErrorStr.text = "密码不能为空";
  290. return;
  291. }
  292. if (m_RemenberPwd.isOn)
  293. {
  294. PlayerPrefs.SetString("Account", m_AccountStr);
  295. PlayerPrefs.SetString("Password", m_PasswordStr);
  296. PlayerPrefs.SetString("IsremPwd", "1");
  297. }
  298. else
  299. {
  300. PlayerPrefs.SetString("Account", "");
  301. PlayerPrefs.SetString("Password", "");
  302. PlayerPrefs.SetString("IsremPwd", "0");
  303. }
  304. //向服务器发送账号和密码进行验证
  305. Debug.Log("向服务器发送账号和密码进行登录");
  306. SendLogin sendLogin = new SendLogin();
  307. sendLogin.email = m_AccountStr;
  308. sendLogin.password = m_PasswordStr;
  309. sendLogin.remember = m_IsRemberPwd;
  310. if(DeviceType.type =="Phone")
  311. sendLogin.device = "android";
  312. else
  313. sendLogin.device = "glasses";
  314. UserInfo.Instance.Account = m_AccountStr;
  315. UserInfo.Instance.Password = m_PasswordStr;
  316. string jsonLogin = JsonMapper.ToJson(sendLogin);
  317. Debug.Log(jsonLogin);
  318. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  319. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  320. //if (UserInfo.Instance.is20)
  321. //{
  322. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  323. //}
  324. //else
  325. //{
  326. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  327. //}
  328. }
  329. /// <summary>
  330. /// 登录返回数据
  331. /// </summary>
  332. /// <param name="message"></param>
  333. public void LoginCallBack2(string mes)
  334. {
  335. //Debug.Log(mes);
  336. JObject obj = JObject.Parse(mes);
  337. if (obj["code"].ToString() != "200")
  338. {
  339. m_Logn.interactable = true;
  340. m_AccountError.gameObject.SetActive(true);
  341. m_AccountErrorStr.text = obj["message"].ToString();
  342. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  343. UserManager.Instance.loginBack(false);
  344. return;
  345. }
  346. else
  347. {
  348. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  349. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  350. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  351. COSDownLoad.Instance.Credential();
  352. StartCoroutine(LoginCallBack2YS(3f));
  353. }
  354. }
  355. /// <summary>
  356. /// 登录返回数据
  357. /// </summary>
  358. /// <param name="message"></param>
  359. public void LoginCallBack(string mes)
  360. {
  361. //Debug.Log(mes);
  362. JObject obj = JObject.Parse(mes);
  363. if (obj["code"].ToString() != "200")
  364. {
  365. m_Logn.interactable = true;
  366. m_AccountError.gameObject.SetActive(true);
  367. m_AccountErrorStr.text = obj["message"].ToString();
  368. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  369. return;
  370. }
  371. else
  372. {
  373. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  374. COSDownLoad.Instance.Credential();
  375. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  376. // StartCoroutine(LoginCallBackYS(3f));
  377. }
  378. }
  379. public void GetUserInfoCallBack(string msg)
  380. {
  381. JObject jobect = JObject.Parse(msg);
  382. Debug.Log("DGJ ===> "+jobect["code"].ToString());
  383. if(int.Parse( jobect["code"].ToString()) == 200)
  384. {
  385. Debug.Log("DGJ ===> " + jobect["data"]["type"].ToString());
  386. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  387. {
  388. Debug.Log(jobect["data"]["type"].ToString());
  389. StartCoroutine( LoginCallBack2YS(2));
  390. UserInfo.Instance.is20 = true;
  391. GameManager.Instance.IsRuning = true;
  392. }
  393. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  394. {
  395. Debug.Log(jobect["data"]["type"].ToString());
  396. StartCoroutine( LoginCallBackYS(2));
  397. UserInfo.Instance.is20 = false;
  398. }
  399. else
  400. return;
  401. }
  402. }
  403. private IEnumerator LoginCallBack2YS( float times)
  404. {
  405. // yield return new WaitForSeconds(times);
  406. yield return new WaitForFixedUpdate();
  407. UserManager.Instance.loginBack(true);
  408. GameManager.Instance.arcamre.SetActive(true);
  409. GameManager.Instance.immser.SetActive(false);
  410. }
  411. private IEnumerator LoginCallBackYS(float times)
  412. {
  413. // yield return new WaitForSeconds(times);
  414. yield return new WaitForFixedUpdate();
  415. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  416. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  417. GameManager.Instance.arcamre.SetActive(false);
  418. GameManager.Instance.immser.SetActive(true);
  419. }
  420. /// <summary>
  421. /// 获取账号下的场景返回数据
  422. /// </summary>
  423. /// <param name="message"></param>
  424. private void GetAllSceneDataCallBack(string message)
  425. {
  426. Debug.Log("账号下的场景返回数据: " + message);
  427. if (!string.IsNullOrWhiteSpace(message))
  428. {
  429. JObject jobject = JObject.Parse(message);
  430. if (jobject["code"].ToString() == "200")
  431. {
  432. message = jobject["data"]["list"].ToString();
  433. if (!string.IsNullOrWhiteSpace(message))
  434. {
  435. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  436. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  437. StartCoroutine(WaitSnInfo(listScenesPage));
  438. return;
  439. }
  440. }
  441. else
  442. {
  443. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  444. m_Logn.interactable = true;
  445. m_AccountError.gameObject.SetActive(true);
  446. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  447. }
  448. }
  449. Debug.LogError("获取场景列表失败");
  450. }
  451. /// <summary>
  452. /// 绑定设备
  453. /// </summary>
  454. /// <param name="scenes"></param>
  455. /// <returns></returns>
  456. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  457. {
  458. List<SceneValue> sucessvalues = new List<SceneValue>();
  459. List<SceneValue> failevalues = new List<SceneValue>();
  460. bool finish = false;
  461. for (int i = 0; i < scenes.Count; i++)
  462. {
  463. SendSnInfo sendNet = new SendSnInfo();
  464. sendNet.sn = SendSN.GetSN();
  465. //sendNet.sn = "Nreal-SN";
  466. //API_GSXR_Slam.SlamManager.plugin.SN;
  467. sendNet.projectId = scenes[i].id;
  468. string jsonData = JsonMapper.ToJson(sendNet);
  469. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  470. {
  471. JObject jobject = JObject.Parse(message);
  472. if (jobject["code"].ToString() == "200")
  473. {
  474. sucessvalues.Add(scenes[i]);
  475. }
  476. else
  477. {
  478. failevalues.Add(scenes[i]);
  479. }
  480. finish = true;
  481. }));
  482. }
  483. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  484. Debug.Log(str);
  485. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  486. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  487. yield return new WaitForSeconds(1f);
  488. yield return finish;
  489. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  490. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  491. Hide();
  492. }
  493. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  494. /// <summary>
  495. /// 获取素材库列表
  496. /// </summary>
  497. /// <param name="mes"></param>
  498. /// <returns></returns>
  499. IEnumerator GetAllMaterials(string mes)
  500. {
  501. yield return new WaitForSeconds(3);
  502. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  503. {
  504. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  505. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  506. if (!string.IsNullOrWhiteSpace(message))
  507. {
  508. JObject jObject = JObject.Parse(message);
  509. if (jObject["code"].ToString() == "200")
  510. {
  511. //处理素材库信息
  512. string data = jObject["data"].ToString();
  513. JObject dataObject = JObject.Parse(data);
  514. string single = dataObject["single"].ToString();
  515. string library = dataObject["library"].ToString();
  516. string combination = dataObject["combination"].ToString();
  517. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  518. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  519. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  520. if (!string.IsNullOrWhiteSpace(single))
  521. {
  522. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  523. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  524. }
  525. if (!string.IsNullOrWhiteSpace(library))
  526. {
  527. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  528. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  529. }
  530. if (!string.IsNullOrWhiteSpace(combination))
  531. {
  532. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  533. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  534. }
  535. //CalMat(singleMaterials);
  536. //CalMat(libraryMaterials);
  537. //CalMat(combinationMaterials);
  538. CalMatCOS(singleMaterials);
  539. CalMatCOS(libraryMaterials);
  540. CalMatCOS(combinationMaterials);
  541. DownloadResManager.Instance.DownLoad(listMaterail);
  542. }
  543. }
  544. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  545. //获取账号下的场景数据
  546. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  547. });
  548. yield return null;
  549. }
  550. private void CalMat(List<MaterialObl> mats)
  551. {
  552. //for (int i = 0; i < mats.Count; i++)
  553. //{
  554. // var mat = mats[i];
  555. // if (!string.IsNullOrWhiteSpace(mat.icon))
  556. // {
  557. // DownloadData data1 = new DownloadData();
  558. // string filename = Path.GetFileName(mat.icon);
  559. // data1.name = filename;
  560. // data1.type = 1;
  561. // data1.downloadPath = mat.icon;
  562. // data1.updateTime = mat.updateTime;
  563. // data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  564. // DownloadManager.Instance.AddDownloadData(data1);
  565. // }
  566. // if (mat.materialList != null)
  567. // {
  568. // for (int m = 0; m < mat.materialList.Count; m++)
  569. // {
  570. // var matObj = mat.materialList[m];
  571. // if (int.Parse(matObj.type) != 4)
  572. // {
  573. // DownloadData data = new DownloadData(matObj);
  574. // DownloadManager.Instance.AddDownloadData(data);
  575. // }
  576. // }
  577. // }
  578. //}
  579. }
  580. private void CalMatCOS(List<MaterialObl> mats)
  581. {
  582. for (int i = 0; i < mats.Count; i++)
  583. {
  584. var mat = mats[i];
  585. if (!string.IsNullOrWhiteSpace(mat.icon))
  586. {
  587. DownLoadMaterial data1 = new DownLoadMaterial();
  588. string filename = Path.GetFileName(mat.icon);
  589. data1.downLoadPath = mat.icon;
  590. data1.updataTime = mat.updateTime;
  591. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  592. listMaterail.Add(data1);
  593. }
  594. if (mat.materialList != null)
  595. {
  596. for (int m = 0; m < mat.materialList.Count; m++)
  597. {
  598. var matObj = mat.materialList[m];
  599. if (int.Parse(matObj.type) != 4 && int.Parse(matObj.type) != 0)
  600. {
  601. DownLoadMaterial data1 = new DownLoadMaterial();
  602. string filename = Path.GetFileName(matObj.DownloadPath);
  603. data1.downLoadPath = matObj.DownloadPath;
  604. data1.updataTime = mat.updateTime;
  605. data1.localLoadPath = Application.persistentDataPath + "/Material/" + filename;
  606. listMaterail.Add(data1);
  607. }
  608. }
  609. }
  610. }
  611. }
  612. /// <summary>
  613. /// 是否记住密码
  614. /// </summary>
  615. /// <param name="b"></param>
  616. private void OnRemPwdValueChange(bool b)
  617. {
  618. m_IsRemberPwd = b;
  619. }
  620. /// <summary>
  621. /// 使用SN进行登录
  622. /// </summary>
  623. private void OnClickSnBtn()
  624. {
  625. string sn = SendSN.GetSN();
  626. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  627. }
  628. #endregion
  629. protected override void OnInit()
  630. {
  631. base.OnInit();
  632. }
  633. protected override void OnShow(object param)
  634. {
  635. base.OnShow(param);
  636. gameObject.transform.localScale = new Vector3(1, 1, 1);
  637. m_Logn.interactable = false;
  638. //m_AccountStr = PlayerPrefs.GetString("Account", "");
  639. //m_PasswordStr = PlayerPrefs.GetString("Password", "");
  640. //int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  641. //m_RemenberPwd.isOn = n > 0 ? true : false;
  642. //m_IsRemberPwd = n > 0 ? true : false;
  643. //m_AccountStr = "test_adv@ghz-tech.com";
  644. //m_PasswordStr = "123456789";
  645. if (PlayerPrefs.HasKey("Account") && PlayerPrefs.HasKey("Password"))
  646. {
  647. m_AccountStr = PlayerPrefs.GetString("Account", "");
  648. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  649. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  650. {
  651. m_Account.text = m_AccountStr;
  652. m_Password.text = m_PasswordStr;
  653. m_Logn.interactable = true;
  654. }
  655. else
  656. {
  657. m_Account.text = "";
  658. m_Password.text = "";
  659. m_AccountStr = "";
  660. m_PasswordStr = "";
  661. m_Logn.interactable = false;
  662. }
  663. }
  664. if (PlayerPrefs.HasKey("IsremPwd"))
  665. {
  666. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  667. m_RemenberPwd.isOn = n > 0 ? true : false;
  668. m_IsRemberPwd = n > 0 ? true : false;
  669. }
  670. #if UNITY_EDITOR
  671. // m_AccountStr = "1768147286@qq.com";
  672. // m_AccountStr = "jiajun.hu@ghz-tech.com";
  673. m_AccountStr = "1768147286@qq.com";
  674. m_PasswordStr = "123456Aa";
  675. #endif
  676. //m_AccountStr = "2463951@qq.com";
  677. //m_PasswordStr = "123456Aa";
  678. //m_AccountStr = "6555474@qq.com";
  679. //m_PasswordStr = "123456Aa";
  680. m_RemenberPwd.isOn = m_IsRemberPwd;
  681. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  682. {
  683. m_Account.text = m_AccountStr;
  684. m_Password.text = m_PasswordStr;
  685. m_Logn.interactable = true;
  686. }
  687. else
  688. {
  689. m_Account.text = "";
  690. m_Password.text = "";
  691. m_AccountStr = "";
  692. m_PasswordStr = "";
  693. m_Logn.interactable = false;
  694. }
  695. }
  696. private void Update()
  697. {
  698. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  699. {
  700. m_SN.text = SendSN.GetSN();
  701. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  702. }
  703. }
  704. protected override void OnHide()
  705. {
  706. base.OnHide();
  707. }
  708. protected override void OnDestroy()
  709. {
  710. base.OnDestroy();
  711. }
  712. }
  713. public class SendInit
  714. {
  715. public string sn { get; set; }
  716. public int projectId { get; set; }
  717. }
  718. public class SendLogin
  719. {
  720. public string email { get; set; }
  721. public string password { get; set; }
  722. public bool remember { get; set; }
  723. public string device { get; set; }
  724. }
  725. public class SendMaterials
  726. {
  727. public string url { get; set; }
  728. }
  729. public class SendSceneDetail
  730. {
  731. public int id { get; set; }
  732. }