DRTitleLayout.cs 13 KB

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  1. using SC.XR.Unity;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. /// <summary>
  6. /// 双排平铺
  7. /// </summary>
  8. public class DRTitleLayout : MonoBehaviour
  9. {
  10. /// <summary>
  11. /// 根据素材数量对物体进行布局组合
  12. /// 忽略文字类型
  13. /// </summary>
  14. /// <param name="materialObls">素材</param>
  15. /// <param name="par">素材父物体</param>
  16. /// <returns></returns>
  17. public static List<ObjectValue> CalLayout(MaterialObl materialObls, GameObject par, out MaterialObl newmaterial)
  18. {
  19. newmaterial = materialObls;
  20. BaseTemPlate text = new BaseTemPlate();
  21. MaterialObjValue textmat = null;
  22. List<BaseTemPlate> noText = new List<BaseTemPlate>();
  23. List<ObjectValue> objectValues = new List<ObjectValue>();
  24. if (materialObls.materialList != null || materialObls.materialList.Count >0)
  25. for (int i = 0; i < materialObls.materialList.Count; i++)
  26. {
  27. var mat = materialObls.materialList[i];
  28. GameObject go = null;
  29. switch (int.Parse(mat.type))
  30. {
  31. case (int)MaterialType.None:
  32. break;
  33. case (int)MaterialType.Image:
  34. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  35. go = Instantiate(pImage, par.transform);
  36. var imageitem = go.AddComponent<TemplateImage>();
  37. go.SetActive(true);
  38. imageitem.SetData(mat, materialObls.updateTime);
  39. noText.Add(imageitem);
  40. break;
  41. case (int)MaterialType.Video:
  42. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  43. go = Instantiate(pVideo, par.transform);
  44. var videoitem = go.AddComponent<TemplateVideo>();
  45. videoitem.autoplay = materialObls.autoplay;
  46. go.SetActive(true);
  47. videoitem.SetData(mat, materialObls.updateTime);
  48. noText.Add(videoitem);
  49. break;
  50. case (int)MaterialType.Text:
  51. textmat = mat;
  52. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  53. go = Instantiate(pText, par.transform);
  54. var textitem = go.AddComponent<TemplateText>();
  55. go.SetActive(true);
  56. textitem.SetData(mat, materialObls.updateTime);
  57. text = textitem;
  58. go.SetActive(false);
  59. break;
  60. default:
  61. break;
  62. }
  63. if (go != null)
  64. {
  65. go.name = string.IsNullOrWhiteSpace(mat.name) ? par.name + "-" + i.ToString() : mat.name;
  66. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  67. if (materialObls.select)
  68. {
  69. go.transform.localPosition = mat.ObjectTransform.nowPos;
  70. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  71. go.transform.localScale = mat.ObjectTransform.nowScale;
  72. }
  73. else
  74. {
  75. go.transform.localEulerAngles = Vector3.zero;
  76. go.transform.localScale = new Vector3(1, 1, 1);
  77. if (int.Parse(mat.type) != (int)MaterialType.Text)
  78. {
  79. go.transform.localPosition = Vector3.zero;
  80. }
  81. else
  82. {
  83. //Set text position
  84. if (mat.textPosition == "top")
  85. {
  86. go.transform.localPosition = new Vector3(0, 1f, 0);
  87. }
  88. else if (mat.textPosition == "bottom")
  89. {
  90. go.transform.localPosition = new Vector3(0, -1f, 0);
  91. }
  92. }
  93. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  94. }
  95. ObjectValue objectValue = new ObjectValue(i, materialObls.id, mat.name, go);
  96. objectValues.Add(objectValue);
  97. }
  98. }
  99. #region 需要判断是否是第一次编辑坐标,若是则执行下方代码,不是则直接返回
  100. if (!materialObls.select)
  101. {
  102. var count = noText.Count;
  103. switch (count)
  104. {
  105. case 2:
  106. Column_2(noText, 2, par);
  107. break;
  108. case 3:
  109. Column_3(noText);
  110. break;
  111. case 4:
  112. Column_2(noText, 4, par);
  113. break;
  114. case 5:
  115. Column_5(noText, par);
  116. break;
  117. case 6:
  118. Column_2(noText, 6, par);
  119. break;
  120. default:
  121. break;
  122. }
  123. //第一次排列后,需调整初始坐标和当前坐标保持一致
  124. for (int i = 0; i < objectValues.Count; i++)
  125. {
  126. objectValues[i].InitTransform();
  127. objectValues[i].Object.SetActive(true);
  128. var go = objectValues[i].Object;
  129. newmaterial.materialList[objectValues[i].ID].ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  130. }
  131. }
  132. if (textmat != null)
  133. {
  134. text.gameObject.SetActive(true);
  135. }
  136. #endregion
  137. return objectValues;
  138. }
  139. public static void CalLayout(ModelList materialObls, GameObject par)
  140. {
  141. BaseTemPlate text = new BaseTemPlate();
  142. ModelItem textmat = null;
  143. List<BaseTemPlate> noText = new List<BaseTemPlate>();
  144. List<ObjectValue> objectValues = new List<ObjectValue>();
  145. if (materialObls.materialList != null || materialObls.materialList.Count > 0)
  146. for (int i = 0; i < materialObls.materialList.Count; i++)
  147. {
  148. var mat = materialObls.materialList[i];
  149. GameObject go = null;
  150. switch (mat.type)
  151. {
  152. case (int)MaterialType.None:
  153. break;
  154. case (int)MaterialType.Image:
  155. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  156. go = Instantiate(pImage, par.transform);
  157. var imageitem = go.AddComponent<TemplateImage>();
  158. go.SetActive(true);
  159. // imageitem.SetData(mat, materialObls.updateTime);
  160. noText.Add(imageitem);
  161. break;
  162. case (int)MaterialType.Video:
  163. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  164. go = Instantiate(pVideo, par.transform);
  165. var videoitem = go.AddComponent<TemplateVideo>();
  166. videoitem.autoplay = materialObls.autoplay;
  167. go.SetActive(true);
  168. // videoitem.SetData(mat, materialObls.updateTime);
  169. noText.Add(videoitem);
  170. break;
  171. case (int)MaterialType.Text:
  172. textmat = mat;
  173. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  174. go = Instantiate(pText, par.transform);
  175. var textitem = go.AddComponent<TemplateText>();
  176. go.SetActive(true);
  177. // textitem.SetData(mat, materialObls.updateTime);
  178. text = textitem;
  179. go.SetActive(false);
  180. break;
  181. default:
  182. break;
  183. }
  184. if (go != null)
  185. {
  186. go.name = string.IsNullOrWhiteSpace(mat.name) ? par.name + "-" + i.ToString() : mat.name;
  187. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  188. if (materialObls.select)
  189. {
  190. go.transform.localPosition = mat.objectTransform.nowPos;
  191. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  192. go.transform.localScale = mat.objectTransform.nowScale;
  193. }
  194. else
  195. {
  196. go.transform.localEulerAngles = Vector3.zero;
  197. go.transform.localScale = new Vector3(1, 1, 1);
  198. if (mat.type != (int)MaterialType.Text)
  199. {
  200. go.transform.localPosition = Vector3.zero;
  201. }
  202. else
  203. {
  204. //Set text position
  205. if (mat.textPosition == "top")
  206. {
  207. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  208. }
  209. else if (mat.textPosition == "bottom")
  210. {
  211. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  212. }
  213. }
  214. mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  215. }
  216. ObjectValue objectValue = new ObjectValue(i, materialObls.id, mat.name, go);
  217. objectValues.Add(objectValue);
  218. mat.prefabModel = go;
  219. }
  220. }
  221. #region 需要判断是否是第一次编辑坐标,若是则执行下方代码,不是则直接返回
  222. if (!materialObls.select)
  223. {
  224. var count = noText.Count;
  225. switch (count)
  226. {
  227. case 2:
  228. Column_2(noText, 2, par);
  229. break;
  230. case 3:
  231. Column_3(noText);
  232. break;
  233. case 4:
  234. Column_2(noText, 4, par);
  235. break;
  236. case 5:
  237. Column_5(noText, par);
  238. break;
  239. case 6:
  240. Column_2(noText, 6, par);
  241. break;
  242. default:
  243. break;
  244. }
  245. //第一次排列后,需调整初始坐标和当前坐标保持一致
  246. for (int i = 0; i < objectValues.Count; i++)
  247. {
  248. objectValues[i].InitTransform();
  249. objectValues[i].Object.SetActive(true);
  250. var go = objectValues[i].Object;
  251. materialObls.materialList[objectValues[i].ID].objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  252. }
  253. }
  254. if (textmat != null)
  255. {
  256. text.gameObject.SetActive(true);
  257. }
  258. #endregion
  259. }
  260. private static void Column_2(List<BaseTemPlate> data, int colum, GameObject game)
  261. {
  262. var scgrid = game.AddComponent<SCGridLayoutGroup>();
  263. scgrid.IsIgnoreInactiveObj = true;
  264. scgrid.LayoutType = LayoutTypes.Horizontal;
  265. scgrid.Columns = colum / 2;
  266. scgrid.SpaceX = 0.7f;
  267. scgrid.SpaceY = 0.7f;
  268. scgrid.RefreshInfo();
  269. Destroy(scgrid);
  270. }
  271. private static void Column_3(List<BaseTemPlate> data)
  272. {
  273. data[0].transform.localPosition = new Vector3(0, 0.24f, 0f);
  274. data[1].transform.localPosition = new Vector3(-0.333f, -0.331f, 0f);
  275. data[2].transform.localPosition = new Vector3(0.333f, -0.331f, 0f);
  276. }
  277. private static void Column_5(List<BaseTemPlate> data, GameObject game)
  278. {
  279. var scgrid = game.AddComponent<SCGridLayoutGroup>();
  280. scgrid.IsIgnoreInactiveObj = true;
  281. scgrid.LayoutType = LayoutTypes.Horizontal;
  282. scgrid.Columns = 3;
  283. scgrid.SpaceX = 0.7f;
  284. scgrid.SpaceY = 0.7f;
  285. scgrid.RefreshInfo();
  286. Destroy(scgrid);
  287. data[3].transform.localPosition += new Vector3(0.357f, 0, 0f);
  288. data[4].transform.localPosition += new Vector3(0.357f, 0, 0f);
  289. }
  290. }