SceneChoose.cs 10 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. if (m_CurrentData != null)
  61. {
  62. //根据场景数据,下载资源
  63. Debug.Log("选择的场景为:" + m_CurrentData.name);
  64. SendSceneDetail detail = new SendSceneDetail();
  65. detail.id = m_CurrentData.id;
  66. string str = JsonConvert.SerializeObject(detail);
  67. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
  68. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
  69. this.SendCommand(new PointPosRotDownloadCommand(detail.id));
  70. this.SendCommand(new GetReferencePosCommand(detail.id));
  71. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  72. {
  73. if (mes == "UnityWebRequest Error") return;
  74. JObject jObject = JObject.Parse(mes);
  75. if (jObject["code"].ToString() == "200")
  76. {
  77. mes = jObject["data"].ToString();
  78. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  79. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  80. GameManager.Instance.GetMinMap(scene);
  81. GetSNInit();
  82. }
  83. else
  84. {
  85. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  86. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  87. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  88. Module_Notice.getInstance.StartNotice(3f);
  89. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  90. }
  91. });
  92. }
  93. else
  94. {
  95. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  96. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  97. //Module_Notice.getInstance.StartNotice(3f);
  98. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  99. }
  100. }
  101. private void GetSNInit()
  102. {
  103. // 选择场景
  104. SendInit send = new SendInit();
  105. send.sn = SendSN.GetSN();
  106. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  107. send.projectId = m_CurrentData.id;
  108. string jsonString = JsonConvert.SerializeObject(send);
  109. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  110. //通过SN获取场景数据
  111. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  112. {
  113. if (message == "UnityWebRequest Error") return;
  114. Debug.Log("SN:" + send.sn);
  115. Debug.Log("通过SN获取场景数据:" + message);
  116. if (!string.IsNullOrWhiteSpace(message))
  117. {
  118. JObject jobject = JObject.Parse(message);
  119. if (jobject.GetValue("code") != null)
  120. {
  121. if (jobject["code"].ToString() == "400")
  122. {
  123. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  124. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  125. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  126. //Module_Notice.getInstance.StartNotice(3f);
  127. }
  128. }
  129. else
  130. {
  131. message = jobject["data"].ToString();
  132. GameManager.Instance.text.text = message;
  133. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  134. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  135. DataManager.Instance.CurrentScene = scene;
  136. DataManager.Instance.ProjectID = m_CurrentData.id;
  137. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  138. StartCoroutine(GetSpoitValueDetail(scene));
  139. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  140. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  141. }
  142. }
  143. else
  144. {
  145. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  146. }
  147. });
  148. }
  149. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  150. {
  151. var spoits = scene.listSpoit;
  152. for (int i = 0; i < spoits.Count; i++)
  153. {
  154. //通过ID获取场景详情
  155. SendSceneDetail detail = new SendSceneDetail();
  156. detail.id = spoits[i].id;
  157. string jsonString = JsonConvert.SerializeObject(detail);
  158. yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
  159. {
  160. //Debug.Log("当前选择场景数据: " + message);
  161. JObject jObject = JObject.Parse(message);
  162. if (jObject["code"].ToString() == "200")
  163. {
  164. message = jObject["data"].ToString();
  165. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  166. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  167. }
  168. }));
  169. }
  170. Debug.Log(scene.vuforiaXML);
  171. string xmlName = Path.GetFileName(scene.vuforiaXML);
  172. if (xmlName != null)
  173. {
  174. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  175. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  176. }
  177. if (scene.vuforiaXML != null)
  178. {
  179. DownloadData xml = new DownloadData();
  180. string filename = Path.GetFileName(scene.vuforiaXML);
  181. xml.name = filename;
  182. xml.type = 8;
  183. xml.downloadPath = scene.vuforiaXML;
  184. xml.updateTime = (int)scene.updateTime;
  185. xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  186. DownloadManager.Instance.AddDownloadData(xml);
  187. DownloadData dat = new DownloadData();
  188. string filename2 = Path.GetFileName(scene.vuforiaDat);
  189. dat.name = filename2;
  190. dat.type = 8;
  191. dat.downloadPath = scene.vuforiaDat;
  192. dat.updateTime = (int)scene.updateTime;
  193. dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  194. DownloadManager.Instance.AddDownloadData(dat);
  195. }
  196. yield return new WaitForSeconds(1f);
  197. //创建场景
  198. GameManager.Instance.CreateScene(scene);
  199. Hide();
  200. }
  201. private void UpdateSceneItem()
  202. {
  203. if (m_SceneData == null)
  204. {
  205. return;
  206. }
  207. ClearItem();
  208. for (int i = 0; i < m_SceneData.Count; i++)
  209. {
  210. var obj = Instantiate(m_SceneItem);
  211. obj.transform.SetParent(m_ScenePanel);
  212. var item = obj.AddComponent<SChooseItem>();
  213. obj.gameObject.SetActive(true);
  214. obj.transform.localScale = new Vector3(1, 1, 1);
  215. obj.transform.localEulerAngles = Vector3.zero;
  216. item.OnSelectScene += OnClickSceneItem;
  217. item.SceneData = m_SceneData[i];
  218. item.Init();
  219. m_Items.Add(item);
  220. }
  221. if (m_CarImage == null)
  222. {
  223. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  224. }
  225. m_CarImage.mCellSize = new Vector2(400, 150);
  226. m_CarImage.mSpacing = new Vector2(0, 0);
  227. m_CarImage.mAutoLoop = false;
  228. m_CarImage.mDrag = true;
  229. m_CarImage.mLoopSpaceTime = 5f;
  230. m_CarImage.resizeChildren();
  231. }
  232. private void OnClickSceneItem(SceneValue item, bool b)
  233. {
  234. m_CurrentData = b ? item : null;
  235. }
  236. #endregion
  237. protected override void OnInit()
  238. {
  239. base.OnInit();
  240. }
  241. protected override void OnShow(object param)
  242. {
  243. base.OnShow(param);
  244. m_SceneData = (List<SceneValue>)param;
  245. UpdateSceneItem();
  246. }
  247. protected override void OnHide()
  248. {
  249. base.OnHide();
  250. }
  251. /// <summary>
  252. /// 清除所有场景信息
  253. /// </summary>
  254. private void ClearItem()
  255. {
  256. while (m_Items.Count > 0)
  257. {
  258. var item = m_Items[0];
  259. m_Items.RemoveAt(0);
  260. Destroy(item.gameObject);
  261. }
  262. }
  263. }