LoginPanel.cs 20 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. protected override void OnAwake()
  33. {
  34. base.OnAwake();
  35. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  36. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  37. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  38. m_AccountError = CacheTransform.Find("Error/AccountError");
  39. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  40. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  41. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  42. //m_Islock = false;
  43. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  44. m_PwdError = CacheTransform.Find("Error/PasswordError");
  45. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  46. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  47. m_RemenberPwd.isOn = false;
  48. m_IsRemberPwd = false;
  49. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  50. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  51. AddUIListenEvent();
  52. }
  53. /// <summary>
  54. /// 添加UI的监听事件
  55. /// </summary>
  56. private void AddUIListenEvent()
  57. {
  58. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  59. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  60. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  61. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  62. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  63. //m_Password.contentType = SCInputField.ContentType.Standard;
  64. m_Logn.onClick.AddListener(OnClickLogin);
  65. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  66. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  67. OnClickLogin();
  68. }
  69. #region UI监听事件
  70. /// <summary>
  71. /// 账号输入完成
  72. /// </summary>
  73. /// <param name="str"></param>
  74. private void OnAccountEndEdit(string str)
  75. {
  76. m_AccountStr = "";
  77. if (string.IsNullOrWhiteSpace(str))
  78. {
  79. m_AccountError.gameObject.SetActive(true);
  80. m_AccountErrorStr.text = "请输入邮箱账号";
  81. }
  82. else
  83. {
  84. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  85. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  86. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  87. if (Regex.IsMatch(str, pattern))
  88. {
  89. m_AccountStr = str;
  90. m_AccountErrorStr.text = "";
  91. m_AccountError.gameObject.SetActive(false);
  92. }
  93. else
  94. {
  95. m_AccountError.gameObject.SetActive(true);
  96. m_AccountErrorStr.text = "账号不合法";
  97. }
  98. }
  99. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  100. {
  101. m_Logn.interactable = true;
  102. }
  103. }
  104. /// <summary>
  105. /// 清理账号输入
  106. /// </summary>
  107. private void OnclickEmptyAccount()
  108. {
  109. m_AccountErrorStr.text = "账号不能为空";
  110. m_AccountError.gameObject.SetActive(true);
  111. m_AccountStr = "";
  112. m_Account.text = "";
  113. m_Logn.interactable = false;
  114. }
  115. /// <summary>
  116. /// 密码输入完成
  117. /// </summary>
  118. /// <param name="str"></param>
  119. private void OnPasswordEndEdit(string str)
  120. {
  121. m_PasswordStr = "";
  122. if (string.IsNullOrWhiteSpace(str))
  123. {
  124. m_PwdError.gameObject.SetActive(true);
  125. m_PwdErrorStr.text = "请输入密码";
  126. }
  127. else
  128. {
  129. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  130. if (RegCHZN.IsMatch(str))
  131. {
  132. m_PwdError.gameObject.SetActive(true);
  133. m_PwdErrorStr.text = "密码不合法";
  134. return;
  135. }
  136. //int n = 0;
  137. ////必须包含小写字母
  138. //string pattern1 = @"(?=.*[a-z])";
  139. ////必须包含大写字母
  140. //string pattern2 = @"(?=.*[A-Z])";
  141. ////必须包含数字
  142. //string pattern3 = @"(?=.*\d)";
  143. ////string pattern3 = @"(?=.*[0 - 9])";
  144. ////必须包含特殊符号
  145. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  146. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  147. //至少8个字符,最多32个字符
  148. string pattern5 = @"^.{8,32}$";
  149. if (!Regex.IsMatch(str, pattern5))
  150. {
  151. m_PwdError.gameObject.SetActive(true);
  152. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  153. return;
  154. }
  155. m_PasswordStr = str;
  156. m_PwdErrorStr.text = "";
  157. m_PwdError.gameObject.SetActive(false);
  158. //if (Regex.IsMatch(str, pattern1))
  159. //{
  160. // n++;
  161. //}
  162. //if (Regex.IsMatch(str, pattern2))
  163. //{
  164. // n++;
  165. //}
  166. //if (Regex.IsMatch(str, pattern3))
  167. //{
  168. // n++;
  169. //}
  170. //if (Regex.IsMatch(str, pattern4))
  171. //{
  172. // n++;
  173. //}
  174. //if (n >= 3)
  175. //{
  176. // m_PasswordStr = str;
  177. // m_PwdErrorStr.text = "";
  178. // m_PwdError.gameObject.SetActive(false);
  179. //}
  180. //else
  181. //{
  182. // m_PwdError.gameObject.SetActive(true);
  183. // m_PasswordStr = "";
  184. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  185. //}
  186. }
  187. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  188. {
  189. m_Logn.interactable = true;
  190. }
  191. }
  192. /// <summary>
  193. /// 清理密码输入
  194. /// </summary>
  195. private void OnClickEmptyPwd()
  196. {
  197. m_PwdErrorStr.text = "密码不能为空";
  198. m_PwdError.gameObject.SetActive(true);
  199. m_PasswordStr = "";
  200. m_Password.text = "";
  201. m_Logn.interactable = false;
  202. }
  203. /// <summary>
  204. /// 是否可以显示密码
  205. /// </summary>
  206. private void OnclickLockPwd()
  207. {
  208. if (m_Islock)
  209. {
  210. m_Password.contentType = SCInputField.ContentType.Password;
  211. }
  212. else
  213. {
  214. m_Password.contentType = SCInputField.ContentType.Standard;
  215. }
  216. m_Islock = !m_Islock;
  217. }
  218. /// <summary>
  219. /// 登录
  220. /// </summary>
  221. private void OnClickLogin()
  222. {
  223. #if UNITY_EDITOR
  224. // m_AccountStr = "ghztest2@ghz-tech.com";
  225. // m_PasswordStr = "123456Aa";
  226. m_AccountStr = "yhb_adv10@1.com";
  227. m_PasswordStr = "123456Aa";
  228. #endif
  229. if (string.IsNullOrWhiteSpace(m_AccountStr))
  230. {
  231. //m_AccountError.gameObject.SetActive(true);
  232. m_AccountErrorStr.text = "账号不能为空";
  233. return;
  234. }
  235. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  236. {
  237. //m_PwdError.gameObject.SetActive(true);
  238. m_PwdErrorStr.text = "密码不能为空";
  239. return;
  240. }
  241. if (m_IsRemberPwd)
  242. {
  243. PlayerPrefs.SetString("Account", m_AccountStr);
  244. PlayerPrefs.SetString("Password", m_PasswordStr);
  245. PlayerPrefs.SetString("IsremPwd", "1");
  246. }
  247. else
  248. {
  249. PlayerPrefs.SetString("Account", "");
  250. PlayerPrefs.SetString("Password", "");
  251. PlayerPrefs.SetString("IsremPwd", "0");
  252. }
  253. //向服务器发送账号和密码进行验证
  254. Debug.Log("向服务器发送账号和密码进行登录");
  255. SendLogin sendLogin = new SendLogin();
  256. sendLogin.email = m_AccountStr;
  257. sendLogin.password = m_PasswordStr;
  258. string jsonLogin = JsonMapper.ToJson(sendLogin);
  259. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  260. HttpTool.is20 = true;
  261. if(HttpTool.is20)
  262. {
  263. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  264. }
  265. else
  266. {
  267. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  268. }
  269. }
  270. /// <summary>
  271. /// 登录返回数据
  272. /// </summary>
  273. /// <param name="message"></param>
  274. public void LoginCallBack2(string mes)
  275. {
  276. //Debug.Log(mes);
  277. JObject obj = JObject.Parse(mes);
  278. if (obj["code"].ToString() != "200")
  279. {
  280. m_Logn.interactable = true;
  281. m_AccountError.gameObject.SetActive(true);
  282. m_AccountErrorStr.text = obj["message"].ToString();
  283. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  284. UserManager.Instance.loginBack(false);
  285. return;
  286. }
  287. else
  288. {
  289. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  290. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  291. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  292. UserManager.Instance.loginBack(true);
  293. }
  294. }
  295. /// <summary>
  296. /// 登录返回数据
  297. /// </summary>
  298. /// <param name="message"></param>
  299. public void LoginCallBack(string mes)
  300. {
  301. //Debug.Log(mes);
  302. JObject obj = JObject.Parse(mes);
  303. if (obj["code"].ToString() != "200")
  304. {
  305. m_Logn.interactable = true;
  306. m_AccountError.gameObject.SetActive(true);
  307. m_AccountErrorStr.text = obj["message"].ToString();
  308. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  309. return;
  310. }
  311. else
  312. {
  313. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  314. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  315. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  316. }
  317. }
  318. /// <summary>
  319. /// 获取账号下的场景返回数据
  320. /// </summary>
  321. /// <param name="message"></param>
  322. private void GetAllSceneDataCallBack(string message)
  323. {
  324. Debug.Log("账号下的场景返回数据: " + message);
  325. if (!string.IsNullOrWhiteSpace(message))
  326. {
  327. JObject jobject = JObject.Parse(message);
  328. if (jobject["code"].ToString() == "200")
  329. {
  330. message = jobject["data"].ToString();
  331. if (!string.IsNullOrWhiteSpace(message))
  332. {
  333. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  334. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  335. StartCoroutine(WaitSnInfo(listScenesPage));
  336. return;
  337. }
  338. }
  339. else
  340. {
  341. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  342. m_Logn.interactable = true;
  343. m_AccountError.gameObject.SetActive(true);
  344. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  345. }
  346. }
  347. Debug.LogError("获取场景列表失败");
  348. }
  349. /// <summary>
  350. /// 绑定设备
  351. /// </summary>
  352. /// <param name="scenes"></param>
  353. /// <returns></returns>
  354. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  355. {
  356. List<SceneValue> sucessvalues = new List<SceneValue>();
  357. List<SceneValue> failevalues = new List<SceneValue>();
  358. for (int i = 0; i < scenes.Count; i++)
  359. {
  360. SendSnInfo sendNet = new SendSnInfo();
  361. sendNet.sn = SendSN.GetSN();
  362. //sendNet.sn = "Nreal-SN";
  363. //API_GSXR_Slam.SlamManager.plugin.SN;
  364. sendNet.projectId = scenes[i].id;
  365. string jsonData = JsonMapper.ToJson(sendNet);
  366. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  367. {
  368. JObject jobject = JObject.Parse(message);
  369. if (jobject["code"].ToString() == "200")
  370. {
  371. sucessvalues.Add(scenes[i]);
  372. }
  373. else
  374. {
  375. failevalues.Add(scenes[i]);
  376. }
  377. }));
  378. }
  379. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  380. Debug.Log(str);
  381. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  382. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  383. yield return new WaitForSeconds(1f);
  384. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  385. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  386. Hide();
  387. }
  388. /// <summary>
  389. /// 获取素材库列表
  390. /// </summary>
  391. /// <param name="mes"></param>
  392. /// <returns></returns>
  393. IEnumerator GetAllMaterials(string mes)
  394. {
  395. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  396. {
  397. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  398. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  399. if (!string.IsNullOrWhiteSpace(message))
  400. {
  401. JObject jObject = JObject.Parse(message);
  402. if (jObject["code"].ToString() == "200")
  403. {
  404. //处理素材库信息
  405. string data = jObject["data"].ToString();
  406. JObject dataObject = JObject.Parse(data);
  407. string single = dataObject["single"].ToString();
  408. string library = dataObject["library"].ToString();
  409. string combination = dataObject["combination"].ToString();
  410. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  411. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  412. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  413. if (!string.IsNullOrWhiteSpace(single))
  414. {
  415. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  416. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  417. }
  418. if (!string.IsNullOrWhiteSpace(library))
  419. {
  420. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  421. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  422. }
  423. if (!string.IsNullOrWhiteSpace(combination))
  424. {
  425. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  426. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  427. }
  428. CalMat(singleMaterials);
  429. CalMat(libraryMaterials);
  430. CalMat(combinationMaterials);
  431. }
  432. }
  433. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  434. //获取账号下的场景数据
  435. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  436. });
  437. yield return null;
  438. }
  439. private void CalMat(List<MaterialObl> mats)
  440. {
  441. for (int i = 0; i < mats.Count; i++)
  442. {
  443. var mat = mats[i];
  444. if (!string.IsNullOrWhiteSpace(mat.icon))
  445. {
  446. DownloadData data1 = new DownloadData();
  447. string filename = Path.GetFileName(mat.icon);
  448. data1.name = filename;
  449. data1.type = 1;
  450. data1.downloadPath = mat.icon;
  451. data1.updateTime = mat.updateTime;
  452. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  453. DownloadManager.Instance.AddDownloadData(data1);
  454. }
  455. if (mat.materialList != null)
  456. {
  457. for (int m = 0; m < mat.materialList.Count; m++)
  458. {
  459. var matObj = mat.materialList[m];
  460. if (int.Parse(matObj.type) != 4)
  461. {
  462. DownloadData data = new DownloadData(matObj);
  463. DownloadManager.Instance.AddDownloadData(data);
  464. }
  465. }
  466. }
  467. }
  468. }
  469. /// <summary>
  470. /// 是否记住密码
  471. /// </summary>
  472. /// <param name="b"></param>
  473. private void OnRemPwdValueChange(bool b)
  474. {
  475. m_IsRemberPwd = b;
  476. }
  477. /// <summary>
  478. /// 使用SN进行登录
  479. /// </summary>
  480. private void OnClickSnBtn()
  481. {
  482. string sn = SendSN.GetSN();
  483. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  484. }
  485. #endregion
  486. protected override void OnInit()
  487. {
  488. base.OnInit();
  489. }
  490. protected override void OnShow(object param)
  491. {
  492. base.OnShow(param);
  493. gameObject.transform.localScale = new Vector3(1, 1, 1);
  494. m_Logn.interactable = false;
  495. m_AccountStr = PlayerPrefs.GetString("Account", "");
  496. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  497. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  498. m_RemenberPwd.isOn = n > 0 ? true : false;
  499. m_IsRemberPwd = n > 0 ? true : false;
  500. //m_AccountStr = "test_adv@ghz-tech.com";
  501. //m_PasswordStr = "123456789";
  502. //m_AccountStr = "2463951@qq.com";
  503. //m_PasswordStr = "123456Aa";
  504. //m_AccountStr = "6555474@qq.com";
  505. //m_PasswordStr = "123456Aa";
  506. m_RemenberPwd.isOn = m_IsRemberPwd;
  507. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  508. {
  509. m_Account.text = m_AccountStr;
  510. m_Password.text = m_PasswordStr;
  511. m_Logn.interactable = true;
  512. }
  513. else
  514. {
  515. m_Account.text = "";
  516. m_Password.text = "";
  517. m_AccountStr = "";
  518. m_PasswordStr = "";
  519. m_Logn.interactable = false;
  520. }
  521. }
  522. private void Update()
  523. {
  524. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  525. {
  526. m_SN.text = SendSN.GetSN();
  527. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  528. }
  529. }
  530. protected override void OnHide()
  531. {
  532. base.OnHide();
  533. }
  534. protected override void OnDestroy()
  535. {
  536. base.OnDestroy();
  537. }
  538. }
  539. public class SendInit
  540. {
  541. public string sn { get; set; }
  542. public int projectId { get; set; }
  543. }
  544. public class SendLogin
  545. {
  546. public string email { get; set; }
  547. public string password { get; set; }
  548. }
  549. public class SendMaterials
  550. {
  551. public string url { get; set; }
  552. }
  553. public class SendSceneDetail
  554. {
  555. public int id { get; set; }
  556. }