ModelManager.cs 607 B

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  1. using Newtonsoft.Json.Linq;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class ModelManager : Singleton<ModelManager>
  6. {
  7. public void init(string message)
  8. {
  9. GameManager.Instance.text.text = " »ñÈ¡ËØ²ÄÁбí";
  10. JObject jObject = JObject.Parse(message);
  11. string data = jObject["data"].ToString();
  12. JObject dataObject = JObject.Parse(data);
  13. string single = dataObject["single"].ToString();
  14. string library = dataObject["library"].ToString();
  15. string combination = dataObject["combination"].ToString();
  16. }
  17. }