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- using Newtonsoft.Json.Linq;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ModelManager : Singleton<ModelManager>
- {
- public void init(string message)
- {
- GameManager.Instance.text.text = " »ñÈ¡ËØ²ÄÁбí";
- JObject jObject = JObject.Parse(message);
- string data = jObject["data"].ToString();
- JObject dataObject = JObject.Parse(data);
- string single = dataObject["single"].ToString();
- string library = dataObject["library"].ToString();
- string combination = dataObject["combination"].ToString();
- }
- }
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