GameManager.cs 90 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. using System.Linq;
  22. /*
  23. * 半自动交付/自动交付
  24. * 景点、触发范围、水晶点应保持顺序对应
  25. * 当前场景下景点名称不应重复
  26. * 同一景点下素材名称不应重复
  27. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  28. *
  29. * 新增锚点列表
  30. * 锚点识别图Vuforia XML和DAT文件
  31. * 各个锚点的位置信息
  32. *
  33. * 每次打开都下载vuforia文件
  34. * 自动加载生成ImageTarget
  35. *
  36. */
  37. public class GameManager : MonoSingleton<GameManager>
  38. {
  39. public LoadReference loadref;
  40. public GameObject armapObj;
  41. public ARMap armap;
  42. public Text text;
  43. public GameObject Map;
  44. /// <summary>
  45. /// 景点ID与对应的素材组合
  46. /// </summary>
  47. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  48. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  49. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  50. [Header("Spoit")]
  51. [Tooltip("景点对应的显示物体")]
  52. public List<Transform> ListShowObjs;
  53. [Tooltip("景点对应的显示物体,本地添加物体")]
  54. public List<Transform> ListLocalShowObjs;
  55. public bool isShowLoacalShowObjs = false;
  56. [Tooltip("景点对应的物体触发范围")]
  57. public List<Transform> ListColliderBoxs;
  58. private List<MeshRenderer> ListColiderBoxs_Mesh;
  59. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  60. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  61. [Tooltip("景点对应的水晶点")]
  62. public List<Transform> ListCrystals;
  63. [Tooltip("景点对应的显示物体父物体")]
  64. public Transform ObjsParent;
  65. [Tooltip("触发器父物体")]
  66. public Transform CollidersParent;
  67. [Tooltip("水晶点父物体")]
  68. public Transform CrystalsParent;
  69. [Tooltip("锚点父物体")]
  70. public Transform AnchorsParent;
  71. public GameObject ColliderItem;
  72. public GameObject CrystalItem;
  73. [Space(20)]
  74. [Tooltip("是否显示路径")]
  75. public bool IsShowLuJIng = true;
  76. [Tooltip("是否为编辑模式")]
  77. public bool IsEditor = true;
  78. [Tooltip("是否是全自动显示景点")]
  79. public bool IsAuto = true;
  80. [SerializeField, Tooltip("路径控制器")]
  81. private RouteCtr RouteCtr;
  82. [SerializeField, Tooltip("素材编辑器")]
  83. private EditorPanel m_EditorPanel;
  84. [SerializeField, Tooltip("计算人物在地图上的位置")]
  85. [Header("MinMap")]
  86. private CalMap m_CalMap;
  87. [SerializeField, Tooltip("小地图信息")]
  88. private MinMap m_MinMap;
  89. [Header("Setting")]
  90. [SerializeField, Tooltip("设置面板")]
  91. public SettingPanel m_SettingPanel;
  92. [SerializeField, Tooltip("编辑器面板")]
  93. private Transform m_EditorCanvas;
  94. [SerializeField, Tooltip("设置按钮")]
  95. private Transform m_SetBtn;
  96. [Header("地图比例")]
  97. public Transform PointA;
  98. public Transform PointB;
  99. public Transform PointC;
  100. public Transform PointD;
  101. public bool isStart; // 场景四个点已经确定
  102. public Vector2 WebMapSize;
  103. public Vector2 MapSize;
  104. public Vector2 MinMapSize = new Vector2(320, 135);
  105. public string MapPicUrl;
  106. [Header("展厅")]
  107. public GameObject MRZhanTing;
  108. public bool isPlayMRZhanTing;
  109. public IrobotMove m_IroBot;
  110. [Header("Player")]
  111. public PlayerTrigger Player;
  112. [Header("Head")]
  113. public Transform m_head;
  114. [Header("虚拟导游")]
  115. public List<IrobotMove> Irobots;
  116. /// <summary>
  117. /// 是否在触发区域内
  118. /// </summary>
  119. private bool m_IsTriggerExiting;
  120. /// <summary>
  121. /// 是否在触发区域内
  122. /// </summary>
  123. ///
  124. public GameObject arcamre;
  125. public GameObject immser;
  126. public bool IsTriggerExiting
  127. {
  128. get { return m_IsTriggerExiting; }
  129. set { m_IsTriggerExiting = value; }
  130. }
  131. /// <summary>
  132. /// 是否可以开始编辑素材
  133. /// </summary>
  134. private bool m_IsStartEditor;
  135. /// <summary>
  136. /// 是否可以开始编辑素材
  137. /// </summary>
  138. public bool IsStartEditor
  139. {
  140. get { return m_IsStartEditor; }
  141. set { m_IsStartEditor = value; }
  142. }
  143. /// <summary>
  144. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  145. /// </summary>
  146. public bool m_IsRuning;
  147. /// <summary>
  148. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  149. /// </summary>
  150. public bool IsRuning
  151. {
  152. get { return m_IsRuning; }
  153. set { m_IsRuning = value; }
  154. }
  155. /// <summary>
  156. /// 当前触发物体的下标
  157. /// </summary>
  158. private int m_SpoitIndex;
  159. /// <summary>
  160. /// 当前触发物体的下标
  161. /// </summary>
  162. public int SpoitIndex
  163. {
  164. get { return m_SpoitIndex; }
  165. set { m_SpoitIndex = value; }
  166. }
  167. /// <summary>
  168. /// 2.0 场景数据
  169. /// </summary>
  170. public UserSceneItem m_scene;
  171. /// <summary>
  172. /// 当前场景数据
  173. /// </summary>
  174. public SceneValue m_SceneValue;
  175. /// <summary>
  176. /// 当前场景数据
  177. /// </summary>
  178. public SceneValue SceneValue
  179. {
  180. get { return m_SceneValue; }
  181. set { m_SceneValue = value; }
  182. }
  183. /// <summary>
  184. /// 当前场景中的景点信息
  185. /// </summary>
  186. private List<SpoitValue> m_SpoitValues;
  187. /// <summary>
  188. /// 当前场景中的景点信息
  189. /// </summary>
  190. public List<SpoitValue> SpoitValues
  191. {
  192. get { return m_SpoitValues; }
  193. set { m_SpoitValues = value; }
  194. }
  195. /// <summary>
  196. /// 景点详情数据
  197. /// </summary>
  198. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  199. /// <summary>
  200. /// 景点详情数据
  201. /// </summary>
  202. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  203. {
  204. get { return m_SpoitsValueDetail; }
  205. set { m_SpoitsValueDetail = value; }
  206. }
  207. public UIAnchorsPanel m_UIAnchorsPanel;
  208. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  209. public Dictionary<Anchor, MeshRenderer> AnchorValue
  210. {
  211. get { return m_AnchorValue; }
  212. set { m_AnchorValue = value; }
  213. }
  214. private Dictionary<Anchor, GameObject> m_AnchorChild;
  215. public Dictionary<Anchor,GameObject> AnchorChild
  216. {
  217. get { return m_AnchorChild; }
  218. set { m_AnchorChild = value; }
  219. }
  220. public Toggle EditorToggle;
  221. private void Awake()
  222. {
  223. m_IroBot.gameObject.SetActive(false);
  224. // Debug.unityLogger.logEnabled = false;
  225. }
  226. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  227. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  228. public Thread thread;
  229. private ThreadStart tstart;
  230. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  231. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  232. public Queue<long> TheadAcitonsId = new Queue<long>();
  233. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  234. List<long> removeLong = new List<long>();
  235. bool isBack;
  236. public long theadID;
  237. public long AddThead(Action a, Action b)
  238. {
  239. theadID++;
  240. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  241. dic.Add("Thead", a);
  242. dic.Add("callBack", b);
  243. TheadAcitons.Enqueue(dic);
  244. TheadAcitonsId.Enqueue(theadID);
  245. return theadID;
  246. }
  247. private void subThread()
  248. {
  249. Dictionary<string, Action> dic;
  250. long id;
  251. while (true)
  252. {
  253. Thread.Sleep(100);
  254. try
  255. {
  256. if (TheadAcitons.Count > 0 && !isBack)
  257. {
  258. dic = TheadAcitons.Dequeue();
  259. id = TheadAcitonsId.Dequeue();
  260. if (!removeLong.Contains(id))
  261. {
  262. dic["Thead"].Invoke();
  263. if (dic["callBack"] != null && !removeLong.Contains(id))
  264. {
  265. isBack = true;
  266. TheadBackAcitons.Enqueue(dic["callBack"]);
  267. }
  268. }
  269. }
  270. else if (TheadAcitons.Count <= 0)
  271. {
  272. if (removeLong.Count > 0)
  273. removeLong = new List<long>();
  274. if (textureThread.Count > 0)
  275. textureThread = new Dictionary<long, GameObject>();
  276. }
  277. }
  278. catch
  279. {
  280. isBack = false;
  281. Debug.Log("22222222222");
  282. }
  283. }
  284. }
  285. public Text t;
  286. public void foundmap()
  287. {
  288. t.text = "发现地图";
  289. }
  290. public void lostmap()
  291. {
  292. t.text = "地图丢失";
  293. }
  294. public void destroyGo(UnityEngine.Object go)
  295. {
  296. if(go)
  297. {
  298. Debug.Log("destroyGo===>" + go.name);
  299. Destroy(go);
  300. }
  301. }
  302. public GameObject go20exit;
  303. public GameObject go21exit;
  304. public void show20exitpop(bool isshow)
  305. {
  306. go20exit.SetActive(isshow);
  307. }
  308. public void show21exitpop(bool isshow)
  309. {
  310. go21exit.SetActive(isshow);
  311. }
  312. public void exitscene2()
  313. {
  314. IsRuning = false;
  315. GameScene.Instance.o20.SetActive(false);
  316. //m_SetBtn.gameObject.SetActive(false);
  317. destroyGo(LoadManager.Instance.datFileObj);
  318. destroyGo(LoadManager.Instance.xmlFileDownObj);
  319. MsgHandler.ClearAllListeners();
  320. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  321. GameScene.Instance.ShowScenes();
  322. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  323. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  324. }
  325. public List<SceneValue> sucessvalues;
  326. public void exitscene()
  327. {
  328. IsRuning = false;
  329. XRLocalizer.Instance.gameObject.SetActive(true);
  330. m_EditorCanvas.gameObject.SetActive(false);
  331. m_SettingPanel.gameObject.SetActive(false);
  332. Destroy(loadref.goRefrence);
  333. loadref.goRefrence = null;
  334. armapObj.transform.parent.position = Vector3.zero;
  335. armapObj.transform.parent.eulerAngles = Vector3.zero;
  336. t.text = "退出场景后";
  337. MoveChange.isCx = false;
  338. MoveChange.islixian = false;
  339. SetLocalTime.isFind = true;
  340. ARSpace.isFind=false;
  341. SettingPanel.dingweilist.Clear();
  342. allobjs.Clear();
  343. ARSpace.transformToSpace.Clear();
  344. ARSpace.spaceToTransform.Clear();
  345. ARSpace.mapIdToOffset.Clear();
  346. ARSpace.mapIdToMap.Clear();
  347. Immersal.Core.FreeMap(PointFileGetUrlCommand.mapct);
  348. armap.FreeMap();
  349. Destroy(armap);
  350. armap = armapObj.AddComponent<ARMap>();
  351. armap.OnFirstLocalization = new MapLocalizedEvent();
  352. armap.OnFirstLocalization.AddListener(firstfound);
  353. XRLocalizer.Instance.Reset();
  354. m_IroBot.gameObject.SetActive(false);
  355. RouteCtr.CurrentPoints.Clear();
  356. m_SetBtn.gameObject.SetActive(false);
  357. // armap.FreeMap();
  358. m_MinMap.gameObject.SetActive(false);
  359. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  360. {
  361. Destroy(RouteCtr.list_route[i].gameObject);
  362. }
  363. RouteCtr.list_route.Clear();
  364. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  365. {
  366. Destroy(m_MinMap.listAllPoint[i].gameObject);
  367. }
  368. m_MinMap.listAllPoint.Clear();
  369. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  370. {
  371. Destroy(m_MinMap.list_route[i].gameObject);
  372. }
  373. m_MinMap.list_route.Clear();
  374. GameManager.Instance.IsRuning = false;
  375. ObjectValues.Clear();
  376. ColliderObjectValues.Clear();
  377. for (int i = 0; i < ListShowObjs.Count; i++)
  378. {
  379. Destroy(ListShowObjs[i].gameObject);
  380. }
  381. ListShowObjs.Clear();
  382. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  383. {
  384. Destroy(ListLocalShowObjs[i].gameObject);
  385. }
  386. ListLocalShowObjs.Clear();
  387. for (int i = 0; i < ListColliderBoxs.Count; i++)
  388. {
  389. Destroy(ListColliderBoxs[i].gameObject);
  390. }
  391. ListColliderBoxs.Clear();
  392. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  393. {
  394. Destroy(ListColiderBoxs_Mesh[i]);
  395. }
  396. ListColiderBoxs_Mesh.Clear();
  397. for (int i = 0; i < ListCrystals.Count; i++)
  398. {
  399. Destroy(ListCrystals[i].gameObject);
  400. }
  401. ListCrystals.Clear();
  402. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  403. {
  404. Destroy(UIAddMaterialPanel.pfablist[i]);
  405. }
  406. spoitposDic.Clear();
  407. foreach(var i in spoitposObjDic.Values)
  408. {
  409. Destroy(i);
  410. }
  411. spoitposObjDic.Clear();
  412. UIAddMaterialPanel.pfablist.Clear();
  413. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  414. }
  415. public void firstfound(int arg0)
  416. {
  417. t.text = "第一次发现_"+ arg0;
  418. }
  419. public bool isShowDownTip;
  420. private void Start()
  421. {
  422. DispatcherBase.KeyDownDelegateRegister(downEvent);
  423. DispatcherBase.KeyUpDelegateRegister(upEvent);
  424. ARSpace.transformToSpace.Clear();
  425. ARSpace.spaceToTransform.Clear();
  426. ARSpace.mapIdToOffset.Clear();
  427. ARSpace.mapIdToMap.Clear();
  428. armap = armapObj.AddComponent<ARMap>();
  429. armap.OnFirstLocalization = new MapLocalizedEvent();
  430. armap.OnFirstLocalization.AddListener(firstfound);
  431. armapObj.transform.parent.position = Vector3.zero;
  432. armapObj.transform.parent.eulerAngles = Vector3.zero;
  433. // XRLocalizer.Instance.Reset();
  434. #if UNITY_EDITOR
  435. ArchitectureInitiator.Initiate();
  436. #endif
  437. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  438. try
  439. {
  440. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  441. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  442. Utils.texture2DToMat(texture2D, imgMat);
  443. // Destroy(texture2D);
  444. imgMat.release();
  445. }
  446. catch { }
  447. this.gameObject.AddComponent<TimerMgr>();
  448. // PlayerPrefs.DeleteAll();
  449. isStart = false;
  450. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  451. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  452. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  453. SceneValue = null;
  454. m_IsStartEditor = false;
  455. m_IsRuning = false;
  456. m_SetBtn.gameObject.SetActive(false);
  457. //CalMapSize();
  458. SpoitIndex = -1;
  459. SpoitValues = new List<SpoitValue>();
  460. if (m_EditorPanel == null)
  461. {
  462. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  463. }
  464. if (!IsAuto)
  465. {
  466. //GetObjectValue();
  467. //CreateSpoitValue();
  468. }
  469. else
  470. {
  471. ListShowObjs = new List<Transform>();
  472. ListColliderBoxs = new List<Transform>();
  473. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  474. ListCrystals = new List<Transform>();
  475. // ListLocalShowObjs = new List<Transform>();
  476. }
  477. m_MinMap.gameObject.SetActive(false);
  478. Map.SetActive(false);
  479. var t = TimerMgr.Instance.CreateTimer(()=> {
  480. if(isShowDownTip)
  481. {
  482. Debug.Log("HJJ 判断正在下载");
  483. if (downLoadCount == 0)
  484. {
  485. downLoadCount = COSDownLoad.showDownEndLoadCount;
  486. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  487. }
  488. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  489. {
  490. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  491. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  492. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  493. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  494. }
  495. else
  496. {
  497. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  498. TimerMgr.Instance.CreateTimer(()=> {
  499. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  500. {
  501. }else
  502. {
  503. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  504. downLoadCount = 0;
  505. DownloadResManager.Instance.Save();
  506. isShowDownTip = false;
  507. }
  508. },1f);
  509. }
  510. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  511. {
  512. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  513. Debug.Log("DGJ updateEnd ");
  514. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  515. isShowDownTip = false;
  516. }
  517. }
  518. if (BatteryStateNotification != null)
  519. {
  520. BatteryStateNotification.SetActive(false);
  521. }else
  522. {
  523. BatteryStateNotification = GameObject.Find("BatteryStateNotification");
  524. if (BatteryStateNotification != null)
  525. {
  526. BatteryStateNotification.SetActive(false);
  527. }
  528. }
  529. },1,-1);
  530. tstart = new ThreadStart(subThread);
  531. thread = new Thread(tstart);
  532. thread.Start();
  533. StartCoroutine(startSendPos());
  534. m_EditorCanvas.gameObject.SetActive(false);
  535. }
  536. public GameObject btnParent;
  537. private void upEvent(InputKeyCode keyCode, InputDevicePartBase part)
  538. {
  539. if (part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject == null )
  540. {
  541. if (IsRuning&&!IsStartEditor)
  542. btnParent.gameObject.SetActive(!btnParent.gameObject.activeSelf);
  543. }
  544. else
  545. {
  546. if(part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject.layer!=4)
  547. {
  548. if (IsRuning && !IsStartEditor)
  549. btnParent.gameObject.SetActive(!btnParent.gameObject.activeSelf);
  550. }
  551. Debug.Log("part.inputDataBase.SCPointEventData.pointerCurrentRaycast===>"+part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject.name);
  552. }
  553. }
  554. private void downEvent(InputKeyCode keyCode, InputDevicePartBase part)
  555. {
  556. }
  557. GameObject BatteryStateNotification;
  558. IEnumerator startSendPos()
  559. {
  560. while(true)
  561. {
  562. if (Player != null && GameManager.Instance.isStart)
  563. {
  564. float rot = Player.transform.localEulerAngles.y - 180;
  565. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  566. JsonData data = new JsonData();
  567. data["sn"] = SendSN.GetSN();
  568. data["position"] = new JsonData();
  569. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  570. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  571. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  572. ;
  573. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  574. }
  575. yield return new WaitForSeconds(3f);
  576. }
  577. }
  578. int downLoadCount = 0;
  579. private void LateUpdate()
  580. {
  581. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  582. {
  583. try
  584. {
  585. TheadBackAcitons.Dequeue().Invoke();
  586. }
  587. catch
  588. {
  589. }
  590. isBack = false;
  591. }
  592. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  593. // {
  594. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  595. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  596. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  597. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  598. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  599. // }
  600. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  601. {
  602. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  603. TemplateVideo.isPlaying = false;
  604. avplayer = null;
  605. }
  606. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  607. {
  608. Debug.Log("HJJVideo 开始播放");
  609. TemplateVideo.isPlaying = true;
  610. TimerMgr.Instance.CreateTimer(()=> {
  611. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  612. TemplateVideo.isPlayLock = false;
  613. },3);
  614. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  615. #if !UNITY_EDITOR
  616. if (!video.localSavePath.Contains("file"))
  617. video.m_Video.SetUrl("file://" + video.localSavePath);
  618. #endif
  619. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  620. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  621. avplayer = video.m_Video;
  622. }
  623. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  624. {
  625. ModelItem mi = ModelItem.loadAB.Dequeue();
  626. if (IsAB(mi))
  627. {
  628. ModelItem.isLoad = true;
  629. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  630. Debug.Log(mi.abByte.Length);
  631. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  632. }else
  633. {
  634. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  635. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  636. }
  637. }
  638. }
  639. public bool IsAB(ModelItem mi)
  640. {
  641. bool finish = false;
  642. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  643. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  644. {
  645. finish = true;
  646. }
  647. return finish;
  648. }
  649. float lockTime = 0;
  650. public AVProVideoPlayer avplayer;
  651. public void Init()
  652. {
  653. }
  654. private void InitCrystals()
  655. {
  656. for (int i = 0; i < ListCrystals.Count; i++)
  657. {
  658. ListCrystals[i].gameObject.SetActive(true);
  659. }
  660. }
  661. private void InitBoxColliders()
  662. {
  663. for (int i = 0; i < ListColliderBoxs.Count; i++)
  664. {
  665. ListColliderBoxs[i].gameObject.SetActive(true);
  666. }
  667. }
  668. public void IntoScene()
  669. {
  670. Map.SetActive(true);
  671. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  672. //ImageTargetManager.Instance.LoadVuforiaDat();
  673. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  674. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  675. StartCoroutine(StartScene(isPlayMRZhanTing));
  676. HttpSocket.Instance.SendIpToElectric();
  677. if(!UserInfo.Instance.is20)
  678. MQTTClient.Instance.StartSendCameraPos();
  679. }
  680. public void saveOldData()
  681. {
  682. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  683. foreach (var i in allobjs.Keys)
  684. {
  685. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  686. foreach (var j in allobjs[i].Keys)
  687. {
  688. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  689. foreach (var k in allobjs[i][j].Keys)
  690. {
  691. PosRotScalePatch p = new PosRotScalePatch();
  692. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  693. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  694. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  695. allOldobjs[i][j].Add(k, p);
  696. }
  697. }
  698. }
  699. }
  700. public void refOldData()
  701. {
  702. foreach (var i in allobjs.Keys)
  703. {
  704. foreach (var j in allobjs[i].Keys)
  705. {
  706. foreach (var k in allobjs[i][j].Keys)
  707. {
  708. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  709. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  710. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  711. }
  712. }
  713. }
  714. }
  715. IEnumerator StartScene( bool isPlayMRZhanTing)
  716. {
  717. yield return new WaitForSeconds(0.5f);
  718. if(isPlayMRZhanTing)
  719. {
  720. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  721. //{
  722. MRZhanTing.gameObject.SetActive(true);
  723. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  724. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  725. yield return new WaitForSeconds(18f);
  726. MRZhanTing.gameObject.SetActive(false);
  727. //}
  728. }
  729. m_SettingPanel.gameObject.SetActive(true);
  730. m_EditorPanel.Init();
  731. m_SettingPanel.Init();
  732. bool isReboot = false;
  733. try
  734. {
  735. if (RouteCtr && RouteCtr.List_route != null && RouteCtr.List_route[0] && RouteCtr.List_route[0].GetComponent<LineRenderer>() && RouteCtr.List_route[0].GetComponent<LineRenderer>().positionCount > 0)
  736. {
  737. isReboot = true;
  738. //}
  739. }
  740. }
  741. catch
  742. {
  743. }
  744. if(isReboot)
  745. {
  746. Vector3[] v3list = new Vector3[RouteCtr.List_route[0].GetComponent<LineRenderer>().positionCount];
  747. RouteCtr.List_route[0].GetComponent<LineRenderer>().GetPositions(v3list);
  748. Player.MovePoints = v3list.ToList();// RouteCtr.CurrentPoints;
  749. //判断选择那个虚拟导游
  750. //int id = ChooseIroBot();
  751. m_IroBot.Points = Player.MovePoints;
  752. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  753. {
  754. m_MinMap.list_route[i].gameObject.SetActive(RouteCtr.gameObject.activeSelf);
  755. }
  756. //if (id < 3)
  757. //{
  758. //m_IroBot = Irobots[id - 1];
  759. m_IroBot.gameObject.SetActive(true);
  760. }
  761. IsRuning = true;
  762. m_SetBtn.gameObject.SetActive(true);
  763. InitCrystals();
  764. InitBoxColliders();
  765. }
  766. private int ChooseIroBot()
  767. {
  768. int id = 3;
  769. var navlines = DataManager.Instance.CurrentScene.navLines;
  770. if (navlines.Count > 0)
  771. {
  772. id = navlines[0].guideMod;
  773. }
  774. return id;
  775. }
  776. /// <summary>
  777. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  778. /// </summary>
  779. private void GetObjectValue()
  780. {
  781. //for (int i = 0; i < ListShowObjs.Count; i++)
  782. //{
  783. // var spoit = ListShowObjs[i];
  784. // List<ObjectValue> values = new List<ObjectValue>();
  785. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  786. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  787. // for (int j = 1; j < editors.Length; j++)
  788. // {
  789. // var obj = editors[j];
  790. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  791. // objectValue.ChildrenObj.Add(value);
  792. // }
  793. // values.Add(objectValue);
  794. // ObjectValues.Add(i, values);
  795. //}
  796. }
  797. /// <summary>
  798. /// 半自动时创建景点信息
  799. /// </summary>
  800. //private void CreateSpoitValue()
  801. //{
  802. // if (SpoitValues == null)
  803. // {
  804. // SpoitValues = new List<SpoitValue>();
  805. // }
  806. // SpoitValues.Clear();
  807. // foreach (int id in ObjectValues.Keys)
  808. // {
  809. // var item = ObjectValues[id];
  810. // SpoitValue spoit = new SpoitValue();
  811. // spoit.id = item[0].ID;
  812. // spoit.name = item[0].matName;
  813. // for (int i = 0; i < item.Count; i++)
  814. // {
  815. // var objs = item[i];
  816. // MaterialObl materialObl = new MaterialObl();
  817. // materialObl.id = objs.ID;
  818. // materialObl.name = objs.matName;
  819. // materialObl.type = 0;
  820. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  821. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  822. // {
  823. // var obj = objs.ChildrenObj[i];
  824. // MaterialObjValue mat = new MaterialObjValue();
  825. // mat.name = obj.matName;
  826. // mat.type = 0;
  827. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  828. // materialObl.materialList.Add(mat);
  829. // }
  830. // spoit.material.Add(materialObl);
  831. // SpoitValues.Add(spoit);
  832. // }
  833. // }
  834. //}
  835. #region 设置功能
  836. public bool needSavePosRotScale = true;
  837. public void OnEditorBtnValueChanged(bool ison)
  838. {
  839. m_EditorCanvas.gameObject.SetActive(ison);
  840. m_IsStartEditor = ison;
  841. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  842. {
  843. ListColiderBoxs_Mesh[i].enabled = ison;
  844. }
  845. if (ison)
  846. {
  847. if (needSavePosRotScale)
  848. {
  849. GetPosRotScale(); // 获取所有物体位置旋转缩放
  850. needSavePosRotScale = false;
  851. }
  852. // m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  853. /// m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  854. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  855. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  856. }
  857. else
  858. {
  859. // m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  860. if (SpoitIndex >= 0 && !IsTriggerExiting)
  861. {
  862. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  863. if (isShowLoacalShowObjs)
  864. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  865. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  866. m_EditorPanel.ClosePanel();
  867. SpoitIndex = -1;
  868. }
  869. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  870. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  871. }
  872. }
  873. public SCToggleSwitch3D sc3D20zuJD;
  874. public SCToggleSwitch3D sc3D20zuEditor;
  875. public SCToggleSwitch3D sc3Dopen20zu;
  876. public static bool m_IsStartEditorJD;
  877. public void open20zuJD(bool ison)
  878. {
  879. m_IsStartEditorJD = ison;
  880. if (!ison)
  881. {
  882. // save20All();
  883. }else
  884. {
  885. sc3D20zuEditor.isOn = false;
  886. sc3Dopen20zu.isOn = false;
  887. }
  888. SaveButton.SetActive(ison);
  889. }
  890. public static bool m_IsStartEditorzu;
  891. public void open20zu(bool ison)
  892. {
  893. m_IsStartEditorzu = ison;
  894. if (!ison)
  895. {
  896. // save20All();
  897. }
  898. else
  899. {
  900. sc3D20zuJD.isOn = false;
  901. sc3D20zuEditor.isOn = false;
  902. }
  903. SaveButton.SetActive(ison);
  904. }
  905. public static bool m_IsStart20Editor;
  906. //2.0编辑模式 保存
  907. public void open20Editor(bool ison)
  908. {
  909. m_IsStart20Editor = ison;
  910. if(!ison)
  911. {
  912. // save20All();
  913. }
  914. else
  915. {
  916. // sc3D20zuJD.isOn = false;
  917. // sc3Dopen20zu.isOn = false;
  918. }
  919. SaveButton.SetActive(ison);
  920. }
  921. public GameObject SaveButton;
  922. public void save20All()
  923. {
  924. //if (!m_IsStartEditor)
  925. // {
  926. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  927. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  928. {
  929. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  930. SendSaveDataNew data = new SendSaveDataNew();
  931. data.position = sp.position;
  932. data.triggerImageId = sp.triggerImageId;
  933. data.id = int.Parse(sp.id);
  934. data.name = sp.name;
  935. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  936. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  937. foreach (var z in sp.modelList.Keys)
  938. {
  939. ObjectTransform objt2 = new ObjectTransform();
  940. if(sp.isInitModel)
  941. {
  942. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  943. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  944. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  945. }else
  946. {
  947. objt2 = sp.modelList[z].objectTransform;
  948. }
  949. sp.modelList[z].objectTransform = objt2;
  950. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  951. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  952. {
  953. ObjectTransform objt3 = new ObjectTransform();
  954. if (sp.isInitModel)
  955. {
  956. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  957. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  958. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  959. }
  960. else
  961. {
  962. objt3 = sp.modelList[z].materialList[j].objectTransform;
  963. }
  964. sp.modelList[z].materialList[j].objectTransform = objt3;
  965. MaterialObjValueNew mov = new MaterialObjValueNew();
  966. mov.uid = sp.modelList[z].materialList[j].uid;
  967. mov.id = sp.modelList[z].materialList[j].id;
  968. mov.fileId = sp.modelList[z].materialList[j].fileId;
  969. mov.type = sp.modelList[z].materialList[j].type;
  970. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  971. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  972. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  973. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  974. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  975. mov.name = sp.modelList[z].materialList[j].name;
  976. mov.template = sp.modelList[z].materialList[j].template;
  977. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  978. materialList.Add(mov);
  979. }
  980. MaterialOblNew obj = new MaterialOblNew();
  981. obj.id = sp.modelList[z].id;
  982. obj.name = sp.modelList[z].name;
  983. obj.objectTransform = sp.modelList[z].objectTransform;
  984. obj.describe = sp.modelList[z].describe;
  985. obj.select = true;// sp.modelList[z].select;
  986. obj.type = sp.modelList[z].type;
  987. obj.materialList = materialList;
  988. MaterialObllsit.Add(obj);
  989. }
  990. data.material = MaterialObllsit;
  991. ObjectTransform objt = new ObjectTransform();
  992. objt.nowPos = sp.SpotsObj.transform.localPosition;
  993. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  994. objt.nowScale = sp.SpotsObj.transform.localScale;
  995. data.spoittf = objt;
  996. //data.triggerRange = spoit.SpoitTransform[0];
  997. saveData.Add(data);
  998. }
  999. string sendData = JsonConvert.SerializeObject(saveData);
  1000. //string sendData = JsonMapper.ToJson(saveData);
  1001. Debug.Log("更新景点数据: " + sendData);
  1002. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  1003. JsonData jd = JsonMapper.ToObject(str);
  1004. if(jd["message"].ToString()=="success")
  1005. {
  1006. ShowTipTime.Instance.gameObject.SetActive(true);
  1007. ShowTipTime.Instance.GetComponent<ShowTipTime>().TimeFloat = 3;
  1008. ShowTipTime.Instance.GetComponent<ShowTipTime>().t = 0;
  1009. ShowTipTime.Instance.GetComponentInChildren<Text>().text = "保存成功";
  1010. }
  1011. else
  1012. {
  1013. ShowTipTime.Instance.gameObject.SetActive(true);
  1014. ShowTipTime.Instance.GetComponent<ShowTipTime>().TimeFloat = 3;
  1015. ShowTipTime.Instance.GetComponent<ShowTipTime>().t = 0;
  1016. ShowTipTime.Instance.GetComponentInChildren<Text>().text = "保存失败";
  1017. }
  1018. Debug.Log("保存回调===》" + str);
  1019. });
  1020. // }
  1021. }
  1022. public void OnSettingBtnValueChanged(bool ison)
  1023. {
  1024. m_SettingPanel.gameObject.SetActive(ison);
  1025. if (ison)
  1026. {
  1027. Debug.Log(OpenXRCamera.Instance.head.forward);
  1028. // m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  1029. // m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  1030. }
  1031. }
  1032. public void OnAnchorBtnValueChanged(bool ison)
  1033. {
  1034. foreach (var item in m_AnchorValue)
  1035. {
  1036. item.Value.enabled = ison;
  1037. }
  1038. //foreach (var item in m_AnchorChild)
  1039. //{
  1040. // item.Value.SetActive(ison);
  1041. //}
  1042. if(ison)
  1043. {
  1044. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  1045. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  1046. }
  1047. else
  1048. {
  1049. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  1050. }
  1051. }
  1052. public void GetPosRotScale()
  1053. {
  1054. saveOldData();
  1055. return;
  1056. PosRotScale.PosRotScalePatchList.Clear();
  1057. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1058. {
  1059. if (i != 0)
  1060. {
  1061. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1062. {
  1063. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1064. {
  1065. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1066. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1067. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1068. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1069. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1070. }
  1071. }
  1072. }
  1073. }
  1074. }
  1075. #endregion
  1076. #region 获取景点信息--素材编辑模式下
  1077. /// <summary>
  1078. /// 获取当前景点对应的物体信息
  1079. /// </summary>
  1080. /// <param name="spoitID"></param>
  1081. /// <returns></returns>
  1082. public ObjectValue GetSpoitObjs(int spoitID)
  1083. {
  1084. if (ObjectValues.ContainsKey(spoitID))
  1085. {
  1086. return ObjectValues[spoitID];
  1087. }
  1088. else
  1089. {
  1090. return null;
  1091. }
  1092. }
  1093. /// <summary>
  1094. /// 初始化数据
  1095. /// 素材编辑模式下
  1096. /// </summary>
  1097. /// <param name="matObjs"></param>
  1098. public void InitSpoitObjs()
  1099. {
  1100. m_EditorPanel.InitObjTransForm();
  1101. }
  1102. /// <summary>
  1103. /// 保存数据
  1104. /// 素材编辑模式下
  1105. /// </summary>
  1106. /// <param name="matObjs"></param>
  1107. public void SaveSpoitObjs()
  1108. {
  1109. m_EditorPanel.SaveObjTransForm();
  1110. }
  1111. public void SaveAnchorObjs( string name)
  1112. {
  1113. foreach (var item in AnchorValue) // 保存所有锚点
  1114. {
  1115. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1116. }
  1117. // 锚点发送后台
  1118. m_UIAnchorsPanel.SaveAnchors(name);
  1119. }
  1120. #endregion
  1121. #region 创建水晶点、触发器范围、显示物体
  1122. public IEnumerator CreateScene(SceneValue scene)
  1123. {
  1124. SceneValue = scene;
  1125. if (m_MinMap.Map.sprite == null)
  1126. {
  1127. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1128. GetMinMap(scene ,null);
  1129. }
  1130. else
  1131. {
  1132. yield return StartCoroutine(StartCreateScene(scene));
  1133. }
  1134. yield return new WaitForSeconds(1f);
  1135. MoveScenePatch();
  1136. }
  1137. private void MoveScenePatch()
  1138. {
  1139. Vector3 temp = ObjsParent.parent.localPosition;
  1140. temp.z += MapSize.y;
  1141. ObjsParent.parent.localPosition = temp;
  1142. }
  1143. private IEnumerator StartCreateScene(SceneValue scene)
  1144. {
  1145. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1146. if (scene.navLines != null && scene.navLines.Count > 0)
  1147. SetRouteValue(scene.navLines);
  1148. else
  1149. Debug.LogError(" 当前场景未设置路径");
  1150. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1151. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1152. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1153. else
  1154. Debug.LogError(" 当前场景未创建景点");
  1155. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1156. SetAnchor(scene.listPicture);
  1157. else
  1158. Debug.LogError(" 当前场景未创建锚点");
  1159. //设置小地图景点
  1160. // m_CalMap.SettingMapPoint(ListCrystals);
  1161. yield return null;
  1162. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1163. // DownloadManager.Instance.UpdataData();
  1164. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1165. IntoScene();
  1166. }
  1167. Action<bool> GetMinMapBack;
  1168. /// <summary>
  1169. /// 获取小地图
  1170. /// </summary>
  1171. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1172. {
  1173. GetMinMapBack = getBack;
  1174. //DownloadData data1 = new DownloadData();
  1175. //string filename = Path.GetFileName(MapPicUrl);
  1176. //data1.name = filename;
  1177. //data1.type = 1;
  1178. //data1.downloadPath = MapPicUrl;
  1179. ////data1.updateTime = (int)SceneValue.updateTime;
  1180. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1181. if(scene.width>0 &&scene.length>0)
  1182. {
  1183. Debug.Log("playerPos===>" + isStart);
  1184. //Debug.Log(scene.width + " " + scene.length);
  1185. isStart = true;
  1186. PointB.position = Vector3.zero;
  1187. PointB.eulerAngles = Vector3.zero;
  1188. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1189. PointA.eulerAngles = Vector3.zero;
  1190. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1191. PointC.eulerAngles = Vector3.zero;
  1192. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1193. PointD.eulerAngles = Vector3.zero;
  1194. m_CalMap.SettingMapPoint(ListCrystals);
  1195. }
  1196. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1197. downLoadMaterial.downLoadPath = MapPicUrl;
  1198. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1199. downLoadMaterial.updataTime = scene.updateTime;
  1200. downLoadMaterial.type = "-1";
  1201. Debug.Log("Hjj 开始获取地图大小==》");
  1202. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1203. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1204. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1205. GameManager.Instance.isShowDownTip = true;
  1206. DownloadResManager.Instance.StartDownLoad();
  1207. }
  1208. public static MatOfByte filePathToMatByte(byte[] bytes)
  1209. {
  1210. Debug.Log("加載完成2222");
  1211. MatOfByte matOfByte = new MatOfByte(bytes);
  1212. Debug.Log("加載完成3333");
  1213. //Imgcodecs.imdecode
  1214. return matOfByte;
  1215. }
  1216. /// <summary>
  1217. /// OpenCV生成图片缩略图
  1218. /// </summary>
  1219. /// <param name="path">文件路径</param>
  1220. /// <param name="zoom">缩放值</param>
  1221. /// <returns></returns>
  1222. public static Mat zoomByteByOpenCV(byte[] path)
  1223. {
  1224. Debug.Log("加載完成2222");
  1225. MatOfByte matbytes = filePathToMatByte(path);
  1226. Debug.Log("加載完成3333");
  1227. Mat mat = Imgcodecs.imdecode(matbytes, CvType.CV_8UC4);
  1228. Debug.Log("加載完成4444");
  1229. float zoom = 1;
  1230. float sint = 2048f;
  1231. if (mat.cols() > sint)
  1232. {
  1233. zoom = (float)(sint / mat.cols());
  1234. }
  1235. if (mat.rows() * zoom > sint)
  1236. {
  1237. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1238. }
  1239. Debug.Log("加載完成3333");
  1240. //Debug.Log(mat.cols());
  1241. //Debug.Log(mat.rows());
  1242. //压缩图片
  1243. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1244. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1245. Imgproc.resize(mat, zoomMat, size);
  1246. ////BGR 转RGBAA
  1247. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1248. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGRA2RGBA);
  1249. //RefreshEvent?.Invoke();
  1250. zoomMat.release();
  1251. mat.release();
  1252. matbytes.release();
  1253. Debug.Log("加載完成444");
  1254. return imgRGBMat;
  1255. //return mat;
  1256. }
  1257. public static Texture2D TextureByMat(Mat imgRGBMat)
  1258. {
  1259. //Debug.Log(imgRGBMat.cols());
  1260. //Debug.Log(imgRGBMat.rows());
  1261. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGBA32, false);
  1262. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1263. return _tex;
  1264. }
  1265. private void HandleMsg(Msg msg)
  1266. {
  1267. Debug.Log("Hjj 获取地图大小==》");
  1268. // MsgHandler.RemoveListener()
  1269. if(msg.Value!=null)
  1270. {
  1271. Texture2D tex = new Texture2D(1, 1);
  1272. OpenCVForUnity.CoreModule.Mat _mat = null;
  1273. tex.LoadImage((byte[])msg.Value);
  1274. tex.Apply(); // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1275. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1276. m_MinMap.Map.sprite = sprite;
  1277. //m_MinMap.Map.SetNativeSize();
  1278. float width = tex.width;
  1279. float height = tex.height;
  1280. if (width > height)
  1281. {
  1282. width = width / height;
  1283. height = 1;
  1284. }
  1285. else
  1286. {
  1287. height = height / width;
  1288. width = 1;
  1289. }
  1290. MinMapSize = new Vector2(width * 150, height * 150);
  1291. CalMapSize();
  1292. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1293. //获取网页端
  1294. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1295. if (SceneValue != null)
  1296. {
  1297. // StartCreateScene(SceneValue);
  1298. }
  1299. Debug.Log("playerPos===>GetMinMapBack");
  1300. GetMinMapBack?.Invoke(true);
  1301. /*
  1302. Loom.RunAsync(() =>
  1303. {
  1304. Debug.Log("加載完成222222222222222222");
  1305. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1306. Debug.Log("1111111");
  1307. Loom.QueueOnMainThread(() =>
  1308. {
  1309. Debug.Log("加載完成111111111111");
  1310. tex = TextureByMat(_mat);
  1311. });
  1312. });*/
  1313. }else
  1314. {
  1315. GetMinMapBack?.Invoke(false);
  1316. }
  1317. }
  1318. /// <summary>
  1319. /// 设置景点素材信息
  1320. /// </summary>
  1321. /// <param name="spoits"></param>
  1322. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1323. {
  1324. SpoitValue spoitValue;
  1325. for (int i = 0; i < spoits.Count-1; i++)
  1326. {
  1327. spoitValue = null;
  1328. for (int j = 0; j < spoits.Count-1-i; j++)
  1329. {
  1330. if(spoits[j].id>spoits[j+1].id)
  1331. {
  1332. spoitValue = spoits[j];
  1333. spoits[j] = spoits[j+1];
  1334. spoits[j+1] = spoitValue;
  1335. }
  1336. }
  1337. }
  1338. SpoitValues.Clear();
  1339. for (int i = 0; i < spoits.Count; i++)
  1340. {
  1341. var spoit = spoits[i];
  1342. SpoitValue spoit1 = spoit;
  1343. CreateCrystalAndTrigger(spoit);
  1344. yield return StartCoroutine(CreateMaterial(spoit));
  1345. spoits[i] = SV;
  1346. }
  1347. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1348. {
  1349. ListColiderBoxs_Mesh[i].enabled = false;
  1350. }
  1351. SpoitValues.AddRange(spoits);
  1352. SceneValue.listSpoit = SpoitValues;
  1353. DataManager.Instance.Spoits = SpoitValues;
  1354. }
  1355. /// <summary>
  1356. /// 创建水晶点和触发器
  1357. /// </summary>
  1358. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1359. {
  1360. var spoitPos = Vector3.zero;
  1361. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1362. {
  1363. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1364. SpoitPos trans = spoit.SpoitTransform[0];
  1365. Debug.Log("pointRelativeX_"+trans.pointRelativeX+"_"+ WebMapSize+"_"+ MapSize);
  1366. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, (WebMapSize.y - (float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1367. //创建水晶点
  1368. var obj = Instantiate(CrystalItem, CrystalsParent);
  1369. CommandSystem.Instance.Send(
  1370. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1371. );
  1372. obj.name = spoit.name;
  1373. obj.transform.localPosition = spoitPos;
  1374. ListCrystals.Add(obj.transform);
  1375. var spoitobj = CreateSpoit(spoit, spoitPos);
  1376. ListShowObjs.Add(spoitobj.transform);
  1377. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1378. ObjectValues.Add(spoit.id, spoitvalue);
  1379. ////创建触发器
  1380. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1381. //{
  1382. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1383. // var range = spoitdetail.triggerRange;
  1384. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1385. // {
  1386. // }
  1387. // else
  1388. // {
  1389. // trans = range;
  1390. // }
  1391. //}
  1392. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1393. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, (WebMapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2)) / WebMapSize.y * MapSize.y);
  1394. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1395. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1396. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1397. triggerobj.name = spoit.name;
  1398. triggerobj.transform.localPosition = tiggerpos;
  1399. triggerobj.transform.localScale = tiggerRange;
  1400. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1401. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1402. ColliderObjectValues.Add(boxvalue);
  1403. ListColliderBoxs.Add(triggerobj.transform);
  1404. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1405. }
  1406. else
  1407. {
  1408. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1409. }
  1410. }
  1411. public float wutiH=1.5f;
  1412. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1413. {
  1414. //生成景点父物体
  1415. GameObject spoitObj = new GameObject(spoit.name);
  1416. spoitObj.transform.SetParent(ObjsParent.transform);
  1417. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1418. spoitposObjDic.Add(spoit.id, spoitObj);
  1419. /*
  1420. //为景点位置信息赋值
  1421. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1422. {*/
  1423. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1424. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1425. spoitObj.transform.localRotation = Quaternion.identity;
  1426. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1427. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1428. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1429. {
  1430. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1431. }
  1432. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1433. /* }
  1434. else
  1435. {
  1436. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1437. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1438. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1439. }*/
  1440. return spoitObj;
  1441. }
  1442. SpoitValue SV;
  1443. /// <summary>
  1444. /// 创建整体素材
  1445. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1446. /// </summary>
  1447. private IEnumerator CreateMaterial(SpoitValue spoit)
  1448. {
  1449. MsgHandler.ClearAllListeners();
  1450. if (!ObjectValues.ContainsKey(spoit.id))
  1451. {
  1452. SV = new SpoitValue();
  1453. }
  1454. else
  1455. {
  1456. var spoitValues = ObjectValues[spoit.id];
  1457. var spoitObj = spoitValues.Object;
  1458. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1459. SyncSpoit syncSpoit = new SyncSpoit();
  1460. syncSpoit.spoitId = spoit.name;
  1461. syncSpoit.spoitObj = spoitObj;
  1462. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1463. {
  1464. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1465. }
  1466. else
  1467. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1468. if(!UserInfo.Instance.is20)
  1469. //生成素材组合
  1470. for (int i = 0; i < spoit.material.Count; i++)
  1471. {
  1472. //素材整体
  1473. MaterialObl material = spoit.material[i];
  1474. //Debug.Log(spoit.material[i].name);
  1475. //素材组物体
  1476. GameObject matObj = new GameObject(material.name);
  1477. matObj.transform.SetParent(spoitValues.Object.transform);
  1478. matObj.transform.localPosition = Vector3.zero;
  1479. matObj.transform.localEulerAngles = Vector3.zero;
  1480. matObj.transform.localScale = new Vector3(1, 1, 1);
  1481. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1482. //素材组合对应ObjectValue的
  1483. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1484. //素材组合下的单个素材ObjectValue
  1485. List<ObjectValue> objsvalue = null;
  1486. MaterialObl newmaterial = material;
  1487. //生成素材组合的ObjectValue,是对应景点的
  1488. switch (material.type)
  1489. {
  1490. case (int)MaterialType.None:
  1491. break;
  1492. case (int)MaterialType.Image:
  1493. case (int)MaterialType.Video:
  1494. case (int)MaterialType.Model:
  1495. case (int)MaterialType.Text:
  1496. case (int)MaterialType.LocaImage:
  1497. Debug.Log("DGJ ===> LocalImage " + material.name);
  1498. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1499. break;
  1500. case (int)MaterialType.Image_Video_Text:
  1501. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1502. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1503. break;
  1504. case (int)MaterialType.Model_Text:
  1505. Debug.Log("DGJ ===> Model_Text " + material.name);
  1506. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1507. break;
  1508. default:
  1509. break;
  1510. }
  1511. spoit.material[i] = newmaterial;
  1512. spoitValue.ChildrenObj.AddRange(objsvalue);
  1513. spoitValues.ChildrenObj.Add(spoitValue);
  1514. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1515. }
  1516. SV = spoit;
  1517. if (ObjectValues.ContainsKey(spoit.id))
  1518. {
  1519. ObjectValues[spoit.id] = spoitValues;
  1520. }
  1521. else
  1522. {
  1523. ObjectValues.Add(spoit.id, spoitValues);
  1524. }
  1525. spoitObj.gameObject.SetActive(false);
  1526. }
  1527. yield return null;
  1528. }
  1529. /// <summary>
  1530. /// 编辑面板添加素材
  1531. /// </summary>
  1532. /// <param name="material"></param>
  1533. public void AddMaterial(MaterialObl material)
  1534. {
  1535. if (SpoitIndex < 0)
  1536. {
  1537. return;
  1538. }
  1539. MaterialObl newmaterial = new MaterialObl();
  1540. newmaterial = material;
  1541. var spoit = SpoitValues[SpoitIndex];
  1542. var spoitValues = ObjectValues[spoit.id];
  1543. var spoitObj = spoitValues.Object;
  1544. //素材组物体
  1545. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1546. newmaterial.name = matObj.name;
  1547. matObj.transform.SetParent(spoitValues.Object.transform);
  1548. if (!material.select)
  1549. {
  1550. matObj.transform.localPosition = Vector3.zero;
  1551. matObj.transform.localEulerAngles = Vector3.zero;
  1552. matObj.transform.localScale = new Vector3(1, 1, 1);
  1553. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1554. }
  1555. else
  1556. {
  1557. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1558. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1559. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1560. }
  1561. //素材组合对应ObjectValue的
  1562. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1563. //素材组合下的单个素材ObjectValue
  1564. List<ObjectValue> objsvalue = null;
  1565. //生成素材组合的ObjectValue,是对应景点的
  1566. switch (material.type)
  1567. {
  1568. case (int)MaterialType.None:
  1569. break;
  1570. case (int)MaterialType.Image:
  1571. case (int)MaterialType.Video:
  1572. case (int)MaterialType.Model:
  1573. case (int)MaterialType.Text:
  1574. case (int)MaterialType.LocaImage:
  1575. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1576. break;
  1577. case (int)MaterialType.Image_Video_Text:
  1578. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1579. break;
  1580. case (int)MaterialType.Model_Text:
  1581. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1582. break;
  1583. default:
  1584. break;
  1585. }
  1586. newmaterial.select = true;
  1587. spoit.material.Add(newmaterial);
  1588. spoitValue.ChildrenObj.AddRange(objsvalue);
  1589. spoitValues.ChildrenObj.Add(spoitValue);
  1590. if (ObjectValues.ContainsKey(spoit.id))
  1591. {
  1592. ObjectValues[spoit.id] = spoitValues;
  1593. }
  1594. else
  1595. {
  1596. ObjectValues.Add(spoit.id, spoitValues);
  1597. }
  1598. SpoitValues[SpoitIndex] = spoit;
  1599. //更新编辑面板Ui
  1600. UpdateEditorUI();
  1601. }
  1602. /// <summary>
  1603. /// 创建 1图片 2视频 3模型 4文字
  1604. /// </summary>
  1605. /// <param name="type">素材类型</param>
  1606. /// <param name="material">素材数据</param>
  1607. /// <param name="spoit">景点</param>
  1608. /// <returns></returns>
  1609. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1610. {
  1611. List<ObjectValue> objects = new List<ObjectValue>();
  1612. List<MaterialObjValue> objs = material.materialList;
  1613. newmaterial = material;
  1614. //for (int i = 0; i < objs.Count; i++)
  1615. //{
  1616. // Debug.Log(objs[i].localSavePath);
  1617. //}
  1618. for (int i = 0; i < objs.Count; i++)
  1619. {
  1620. var mat = objs[i];
  1621. GameObject go = null;
  1622. switch (mat.type)
  1623. {
  1624. case (int)MaterialType.None:
  1625. break;
  1626. case (int)MaterialType.Image:
  1627. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1628. go = Instantiate(pImage, spoit.transform);
  1629. var imageitem = go.AddComponent<TemplateImage>();
  1630. go.SetActive(true);
  1631. imageitem.SetData(mat, material.updateTime);
  1632. break;
  1633. case (int)MaterialType.Video:
  1634. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1635. go = Instantiate(pVideo, spoit.transform);
  1636. var videoitem = go.AddComponent<TemplateVideo>();
  1637. videoitem.autoplay = material.autoplay;
  1638. go.SetActive(true);
  1639. videoitem.SetData(mat, material.updateTime);
  1640. break;
  1641. case (int)MaterialType.Model:
  1642. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1643. go = Instantiate(pModel, spoit.transform);
  1644. var modelitem = go.AddComponent<TemplateModel>();
  1645. go.SetActive(true);
  1646. modelitem.SetData(mat, material.updateTime);
  1647. Debug.Log(modelitem.Data.localLoadPath);
  1648. break;
  1649. case (int)MaterialType.Text:
  1650. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1651. go = Instantiate(pText, spoit.transform);
  1652. var textitem = go.AddComponent<TemplateText>();
  1653. go.SetActive(true);
  1654. textitem.SetData(mat, material.updateTime);
  1655. break;
  1656. case (int)MaterialType.LocaImage:
  1657. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1658. go = Instantiate(pLocaImage, spoit.transform);
  1659. var locaImageitem = go.AddComponent<TemplateImage>();
  1660. go.SetActive(true);
  1661. locaImageitem.SetLocaImageData(mat);
  1662. break;
  1663. default:
  1664. break;
  1665. }
  1666. if (go != null)
  1667. {
  1668. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1669. {
  1670. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1671. }
  1672. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1673. {
  1674. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1675. }
  1676. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1677. {
  1678. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1679. }
  1680. else
  1681. {
  1682. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1683. }
  1684. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1685. mat.name = go.name;
  1686. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1687. if (material.select)
  1688. {
  1689. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1690. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1691. go.transform.localScale = mat.ObjectTransform.nowScale;
  1692. }
  1693. else
  1694. {
  1695. go.transform.localEulerAngles = Vector3.zero;
  1696. go.transform.localScale = new Vector3(1, 1, 1);
  1697. if (mat.type != (int)MaterialType.Text)
  1698. {
  1699. go.transform.localPosition = Vector3.zero;
  1700. }
  1701. else
  1702. {
  1703. //Set text position
  1704. if (mat.textPosition == "top")
  1705. {
  1706. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1707. }
  1708. else if (mat.textPosition == "bottom")
  1709. {
  1710. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1711. }
  1712. }
  1713. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1714. }
  1715. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1716. objects.Add(objectValue);
  1717. }
  1718. newmaterial.materialList[i] = mat;
  1719. }
  1720. return objects;
  1721. }
  1722. /// <summary>
  1723. /// 创建 6模型+文字
  1724. /// </summary>
  1725. /// <param name="material"></param>
  1726. /// <param name="spoit"></param>
  1727. /// <returns></returns>
  1728. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1729. {
  1730. List<ObjectValue> objects = new List<ObjectValue>();
  1731. List<MaterialObjValue> objs = material.materialList;
  1732. newmaterial = material;
  1733. for (int i = 0; i < objs.Count; i++)
  1734. {
  1735. var mat = objs[i];
  1736. GameObject go = null;
  1737. switch (mat.type)
  1738. {
  1739. case (int)MaterialType.None:
  1740. break;
  1741. case (int)MaterialType.Model:
  1742. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1743. go = Instantiate(pModel, spoit.transform);
  1744. var modelitem = go.AddComponent<TemplateModel>();
  1745. go.SetActive(true);
  1746. modelitem.SetData(mat, material.updateTime);
  1747. break;
  1748. case (int)MaterialType.Text:
  1749. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1750. go = Instantiate(pText, spoit.transform);
  1751. var textitem = go.AddComponent<TemplateText>();
  1752. go.SetActive(true);
  1753. textitem.SetData(mat, material.updateTime);
  1754. break;
  1755. default:
  1756. break;
  1757. }
  1758. if (go != null)
  1759. {
  1760. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1761. {
  1762. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1763. }
  1764. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1765. {
  1766. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1767. }
  1768. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1769. {
  1770. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1771. }
  1772. else
  1773. {
  1774. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1775. }
  1776. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1777. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1778. if (material.select)
  1779. {
  1780. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1781. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1782. go.transform.localScale = mat.ObjectTransform.nowScale;
  1783. }
  1784. else
  1785. {
  1786. go.transform.localEulerAngles = Vector3.zero;
  1787. go.transform.localScale = new Vector3(1, 1, 1);
  1788. if (mat.type != (int)MaterialType.Text)
  1789. {
  1790. go.transform.localPosition = Vector3.zero;
  1791. }
  1792. else
  1793. {
  1794. //Set text position
  1795. if (mat.textPosition == "top")
  1796. {
  1797. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1798. }
  1799. else if (mat.textPosition == "bottom")
  1800. {
  1801. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1802. }
  1803. else if (mat.textPosition == "left")
  1804. {
  1805. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1806. }
  1807. else if (mat.textPosition == "right")
  1808. {
  1809. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1810. }
  1811. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1812. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1813. }
  1814. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1815. }
  1816. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1817. objects.Add(objectValue);
  1818. }
  1819. newmaterial.materialList[i] = mat;
  1820. }
  1821. return objects;
  1822. }
  1823. /// <summary>
  1824. /// 创建 5图片+文字/视频+文字
  1825. /// </summary>
  1826. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1827. {
  1828. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1829. newmaterial = material;
  1830. List<ObjectValue> objects = new List<ObjectValue>();
  1831. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1832. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1833. return objects;
  1834. }
  1835. /// <summary>
  1836. /// 创建物体ObjectValue,并赋值位置信息
  1837. /// </summary>
  1838. /// <param name="id"></param>
  1839. /// <param name="parentid"></param>
  1840. /// <param name="go"></param>
  1841. /// <param name="mat"></param>
  1842. /// <returns></returns>
  1843. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1844. {
  1845. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1846. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1847. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1848. if (mat.type != (int)MaterialType.Text)
  1849. {
  1850. //为物体位置信息赋值
  1851. if (mat.ObjectTransform != null)
  1852. {
  1853. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1854. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1855. if(mat.ObjectTransform.nowScale==Vector3.zero)
  1856. go.transform.localScale = Vector3.one;
  1857. else
  1858. go.transform.localScale = mat.ObjectTransform.nowScale;
  1859. }
  1860. else
  1861. {
  1862. go.transform.localPosition = Vector3.zero;
  1863. go.transform.localEulerAngles = Vector3.zero;
  1864. go.transform.localScale = new Vector3(1, 1, 1);
  1865. }
  1866. }
  1867. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1868. return objectValue;
  1869. }
  1870. #endregion
  1871. #region 路径
  1872. /// <summary>
  1873. /// 设置路线数据
  1874. /// </summary>
  1875. /// <param name="navLines"></param>
  1876. public void SetRouteValue(List<NavLinesItem> navLines)
  1877. {
  1878. if (navLines == null || navLines.Count <= 0)
  1879. {
  1880. Debug.Log("当前景点未绘制路线");
  1881. return;
  1882. }
  1883. RouteCtr.SetRouteValue(navLines);
  1884. }
  1885. #endregion
  1886. #region 锚点
  1887. /// <summary>
  1888. /// 设置场景锚点
  1889. /// </summary>
  1890. /// <param name="listAnchor"></param>
  1891. public void SetAnchor(List<Anchor> listAnchor)
  1892. {
  1893. if (listAnchor == null)
  1894. return;
  1895. Anchor anchor;
  1896. for (int i = 0; i < listAnchor.Count - 1; i++)
  1897. {
  1898. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1899. {
  1900. if (listAnchor[j].id > listAnchor[j + 1].id)
  1901. {
  1902. anchor = listAnchor[j];
  1903. listAnchor[j] = listAnchor[j + 1];
  1904. listAnchor[j + 1] = anchor;
  1905. }
  1906. }
  1907. }
  1908. for (int i = 0; i < listAnchor.Count; i++)
  1909. {
  1910. // 创建锚点
  1911. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1912. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1913. }
  1914. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1915. }
  1916. private MeshRenderer CreateAnchor(Anchor anchor)
  1917. {
  1918. // 创建锚点 给锚点赋值
  1919. UnityEngine.Object @object = ResMgr.Instance.Load("Anchor");
  1920. GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(@object as GameObject);
  1921. GameObject anchorObj = GameObject.Instantiate(gameObject, AnchorsParent);
  1922. anchorObj.name = "Anchor" + anchor.id;
  1923. /*
  1924. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1925. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1926. if (VuforiaManager.Instance.list_Anchor == null)
  1927. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1928. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1929. var anchorPos = Vector3.zero;
  1930. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1931. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1932. anchorObj.transform.localPosition = anchorPos;
  1933. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1934. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1935. mesh.enabled = false;
  1936. //if(anchor.objectTransform!=null)
  1937. //{
  1938. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1939. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1940. //}
  1941. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1942. {
  1943. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1944. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1945. }
  1946. return mesh;
  1947. }
  1948. #endregion
  1949. #region 触发器判定
  1950. /// <summary>
  1951. /// 当人物进入触发器范围
  1952. /// </summary>
  1953. public void OnColliderTriggerEnter(Collider other)
  1954. {
  1955. IsTriggerExiting = true;
  1956. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1957. {
  1958. if (other.name == ListColliderBoxs[i].name)
  1959. {
  1960. ListShowObjs[i].gameObject.SetActive(true);
  1961. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1962. Debug.Log(i);
  1963. if (isShowLoacalShowObjs)
  1964. ListLocalShowObjs[i].gameObject.SetActive(true);
  1965. // 进入景点通知后台
  1966. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1967. {
  1968. if(SceneValue.listSpoit[i].name == other.name)
  1969. {
  1970. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1971. }
  1972. }
  1973. if (SpoitIndex == i)
  1974. {
  1975. return;
  1976. }
  1977. //进入新区域前关闭当前显示
  1978. if (SpoitIndex >= 0 && IsStartEditor)
  1979. {
  1980. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1981. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1982. if (isShowLoacalShowObjs)
  1983. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1984. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1985. m_EditorPanel.ClosePanel();
  1986. }
  1987. //进入新的出发区域
  1988. SpoitIndex = i;
  1989. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1990. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1991. m_SettingPanel.setMsg(SpoitValues[i]);
  1992. return;
  1993. }
  1994. }
  1995. }
  1996. public void SetPosRotScale()
  1997. {
  1998. refOldData();
  1999. }
  2000. /// <summary>
  2001. /// 当人物退出触发器范围
  2002. /// </summary>
  2003. public void OnColliderTriggerExit(Collider other)
  2004. {
  2005. IsTriggerExiting = false;
  2006. if (IsStartEditor)
  2007. {
  2008. return;
  2009. }
  2010. else
  2011. {
  2012. for (int i = 0; i < ListColliderBoxs.Count; i++)
  2013. {
  2014. if (other.name == ListColliderBoxs[i].name)
  2015. {
  2016. ListShowObjs[i].gameObject.SetActive(false);
  2017. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, false);
  2018. if (isShowLoacalShowObjs)
  2019. ListLocalShowObjs[i].gameObject.SetActive(false);
  2020. ListCrystals[i].gameObject.SetActive(true);
  2021. m_EditorPanel.ClosePanel();
  2022. SpoitIndex = -1;
  2023. }
  2024. }
  2025. }
  2026. m_SettingPanel.setMsg(null);
  2027. }
  2028. /// <summary>
  2029. /// 更新景点信息
  2030. /// </summary>
  2031. public void UpdateSpoitValue()
  2032. {
  2033. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  2034. {
  2035. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  2036. var spoit = SpoitValues[SpoitIndex];
  2037. var objvalues = ObjectValues[spoit.id];
  2038. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  2039. //X\Y\W\H
  2040. var collidervalue = ColliderObjectValues[SpoitIndex];
  2041. var collider = collidervalue.Object;
  2042. var pos = collidervalue.nowPos;
  2043. var w = collidervalue.nowScale.x;
  2044. var h = collidervalue.nowScale.z;
  2045. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  2046. var webw = w / MapSize.x * WebMapSize.x;
  2047. var webh = h / MapSize.y * WebMapSize.y;
  2048. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  2049. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  2050. spoit.SpoitTransform[0].areaRelativeW = webw;
  2051. spoit.SpoitTransform[0].areaRelativeH = webh;
  2052. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  2053. SpoitValues[SpoitIndex] = spoit;
  2054. }
  2055. return;
  2056. /*
  2057. if (objvalues.Object == null)
  2058. {
  2059. RemoveSpoitObjectValue(spoit.id);
  2060. spoit.material = new List<MaterialObl>();
  2061. }
  2062. else
  2063. {
  2064. var mats = spoit.material;
  2065. var objvalue = objvalues.ChildrenObj;
  2066. for (int j = 0; j < mats.Count; j++)
  2067. {
  2068. var matobj = mats[j];
  2069. var obis = objvalue[j];
  2070. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  2071. for (int m = 0; m < matobj.materialList.Count; m++)
  2072. {
  2073. var childrenobj = obis.ChildrenObj[m];
  2074. var mat = matobj.materialList[m];
  2075. if (childrenobj.Object == null)
  2076. {
  2077. obis.ChildrenObj.RemoveAt(m);
  2078. matobj.materialList.RemoveAt(m);
  2079. break;
  2080. }
  2081. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2082. }
  2083. matobj.select = true;
  2084. if (obis.ChildrenObj.Count <= 0)
  2085. {
  2086. mats.RemoveAt(j);
  2087. objvalue.RemoveAt(j);
  2088. Destroy(obis.Object);
  2089. break;
  2090. }
  2091. }
  2092. }
  2093. SpoitValues[SpoitIndex] = spoit;*/
  2094. }
  2095. public void UpdateEditorUI()
  2096. {
  2097. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2098. }
  2099. #endregion
  2100. public ObjectValue GetCurrentColliderValue()
  2101. {
  2102. return ColliderObjectValues[SpoitIndex];
  2103. }
  2104. public void SaveSpoitObjectValue(ObjectValue value)
  2105. {
  2106. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2107. {
  2108. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2109. }
  2110. }
  2111. public void RemoveSpoitObjectValue(int id)
  2112. {
  2113. if (ObjectValues.ContainsKey(id))
  2114. {
  2115. ObjectValues.Remove(id);
  2116. }
  2117. }
  2118. public void SaveCurrentColliderValue(ObjectValue value)
  2119. {
  2120. if (ColliderObjectValues.Contains(value))
  2121. {
  2122. ColliderObjectValues[SpoitIndex] = value;
  2123. }
  2124. }
  2125. //计算场景中点云地图比例
  2126. public void CalMapSize()
  2127. {
  2128. //场景地图比例
  2129. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2130. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2131. MapSize = new Vector2(disX, disZ);
  2132. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2133. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2134. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2135. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2136. }
  2137. public void CallBack(string message)
  2138. {
  2139. }
  2140. }
  2141. [Serializable]
  2142. public class ObjectValue
  2143. {
  2144. /// <summary>
  2145. /// 景点ID
  2146. /// </summary>
  2147. [SerializeField]
  2148. public int ID;
  2149. /// <summary>
  2150. /// 当前物体名称
  2151. /// </summary>
  2152. [SerializeField]
  2153. public string matName;
  2154. /// <summary>
  2155. /// 父物体ID
  2156. /// -1表示当期物体为景点
  2157. /// </summary>
  2158. [SerializeField]
  2159. public int parentID;
  2160. /// <summary>
  2161. /// 对应的物体
  2162. /// </summary>
  2163. [SerializeField]
  2164. public GameObject Object;
  2165. /// <summary>
  2166. /// 子物体
  2167. /// </summary>
  2168. [SerializeField]
  2169. public List<ObjectValue> ChildrenObj;
  2170. public Vector3 startPos { get; set; }
  2171. public Vector3 startRot { get; set; }
  2172. public Vector3 startScale { get; set; }
  2173. public Vector3 nowPos { get; set; }
  2174. public Vector3 nowRot { get; set; }
  2175. public Vector3 nowScale { get; set; }
  2176. public ObjectValue()
  2177. {
  2178. ChildrenObj = new List<ObjectValue>();
  2179. parentID = -1;
  2180. }
  2181. /// <summary>
  2182. ///
  2183. /// </summary>
  2184. /// <param name="id">景点对应的index</param>
  2185. /// <param name="parentid">景点ID</param>
  2186. /// <param name="name"></param>
  2187. /// <param name="object"></param>
  2188. /// <param name="pos"></param>
  2189. /// <param name="Rot"></param>
  2190. /// <param name="Scale"></param>
  2191. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2192. {
  2193. ID = id;
  2194. parentID = parentid;
  2195. matName = name;
  2196. Object = @object;
  2197. ChildrenObj = new List<ObjectValue>();
  2198. startPos = pos;
  2199. nowPos = pos;
  2200. startRot = Rot;
  2201. nowRot = Rot;
  2202. startScale = Scale;
  2203. nowScale = Scale;
  2204. }
  2205. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2206. {
  2207. ID = id;
  2208. parentID = parentid;
  2209. matName = name;
  2210. Object = @object;
  2211. ChildrenObj = new List<ObjectValue>();
  2212. startPos = @object.transform.localPosition;
  2213. nowPos = startPos;
  2214. startRot = @object.transform.localEulerAngles;
  2215. nowRot = startRot;
  2216. startScale = @object.transform.localScale;
  2217. nowScale = startScale;
  2218. }
  2219. /// <summary>
  2220. /// 初始化时当前位置和初始位置
  2221. /// 此方法只在组合素材时使用
  2222. /// </summary>
  2223. public void InitTransform()
  2224. {
  2225. if (Object != null)
  2226. {
  2227. startPos = Object.transform.localPosition;
  2228. nowPos = Object.transform.localPosition;
  2229. startRot = Object.transform.localEulerAngles;
  2230. nowRot = Object.transform.localEulerAngles;
  2231. startScale = Object.transform.localScale;
  2232. nowScale = Object.transform.localScale;
  2233. }
  2234. }
  2235. /// <summary>
  2236. /// 编辑物体坐标时初始化坐标
  2237. /// </summary>
  2238. public void InitObjTransform()
  2239. {
  2240. Object.transform.localPosition = startPos;
  2241. Object.transform.localEulerAngles = startRot;
  2242. Object.transform.localScale = startScale;
  2243. nowPos = startPos;
  2244. nowRot = startRot;
  2245. nowScale = startScale;
  2246. }
  2247. /// <summary>
  2248. /// 编辑物体坐标时保存坐标信息
  2249. /// </summary>
  2250. public void SaveObjTransfoem()
  2251. {
  2252. if (Object != null)
  2253. {
  2254. nowPos = Object.transform.localPosition;
  2255. nowRot = Object.transform.localEulerAngles;
  2256. nowScale = Object.transform.localScale;
  2257. }
  2258. }
  2259. }