LoginPanel.cs 25 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. }
  80. #region UI监听事件
  81. /// <summary>
  82. /// 账号输入完成
  83. /// </summary>
  84. /// <param name="str"></param>
  85. private void OnAccountEndEdit(string str)
  86. {
  87. m_AccountStr = "";
  88. if (string.IsNullOrWhiteSpace(str))
  89. {
  90. m_AccountError.gameObject.SetActive(true);
  91. m_AccountErrorStr.text = "请输入邮箱账号";
  92. }
  93. else
  94. {
  95. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  96. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  97. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  98. if (Regex.IsMatch(str, pattern))
  99. {
  100. m_AccountStr = str;
  101. m_AccountErrorStr.text = "";
  102. m_AccountError.gameObject.SetActive(false);
  103. }
  104. else
  105. {
  106. m_AccountError.gameObject.SetActive(true);
  107. m_AccountErrorStr.text = "账号不合法";
  108. }
  109. }
  110. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  111. {
  112. m_Logn.interactable = true;
  113. }
  114. }
  115. /// <summary>
  116. /// 清理账号输入
  117. /// </summary>
  118. private void OnclickEmptyAccount()
  119. {
  120. m_AccountErrorStr.text = "账号不能为空";
  121. m_AccountError.gameObject.SetActive(true);
  122. m_AccountStr = "";
  123. m_Account.text = "";
  124. m_Logn.interactable = false;
  125. }
  126. /// <summary>
  127. /// 密码输入完成
  128. /// </summary>
  129. /// <param name="str"></param>
  130. private void OnPasswordEndEdit(string str)
  131. {
  132. m_PasswordStr = "";
  133. if (string.IsNullOrWhiteSpace(str))
  134. {
  135. m_PwdError.gameObject.SetActive(true);
  136. m_PwdErrorStr.text = "请输入密码";
  137. }
  138. else
  139. {
  140. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  141. if (RegCHZN.IsMatch(str))
  142. {
  143. m_PwdError.gameObject.SetActive(true);
  144. m_PwdErrorStr.text = "密码不合法";
  145. return;
  146. }
  147. //int n = 0;
  148. ////必须包含小写字母
  149. //string pattern1 = @"(?=.*[a-z])";
  150. ////必须包含大写字母
  151. //string pattern2 = @"(?=.*[A-Z])";
  152. ////必须包含数字
  153. //string pattern3 = @"(?=.*\d)";
  154. ////string pattern3 = @"(?=.*[0 - 9])";
  155. ////必须包含特殊符号
  156. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  157. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  158. //至少8个字符,最多32个字符
  159. string pattern5 = @"^.{8,32}$";
  160. if (!Regex.IsMatch(str, pattern5))
  161. {
  162. m_PwdError.gameObject.SetActive(true);
  163. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  164. return;
  165. }
  166. m_PasswordStr = str;
  167. m_PwdErrorStr.text = "";
  168. m_PwdError.gameObject.SetActive(false);
  169. //if (Regex.IsMatch(str, pattern1))
  170. //{
  171. // n++;
  172. //}
  173. //if (Regex.IsMatch(str, pattern2))
  174. //{
  175. // n++;
  176. //}
  177. //if (Regex.IsMatch(str, pattern3))
  178. //{
  179. // n++;
  180. //}
  181. //if (Regex.IsMatch(str, pattern4))
  182. //{
  183. // n++;
  184. //}
  185. //if (n >= 3)
  186. //{
  187. // m_PasswordStr = str;
  188. // m_PwdErrorStr.text = "";
  189. // m_PwdError.gameObject.SetActive(false);
  190. //}
  191. //else
  192. //{
  193. // m_PwdError.gameObject.SetActive(true);
  194. // m_PasswordStr = "";
  195. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  196. //}
  197. }
  198. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  199. {
  200. m_Logn.interactable = true;
  201. }
  202. }
  203. /// <summary>
  204. /// 清理密码输入
  205. /// </summary>
  206. private void OnClickEmptyPwd()
  207. {
  208. m_PwdErrorStr.text = "密码不能为空";
  209. m_PwdError.gameObject.SetActive(true);
  210. m_PasswordStr = "";
  211. m_Password.text = "";
  212. m_Logn.interactable = false;
  213. }
  214. /// <summary>
  215. /// 是否可以显示密码
  216. /// </summary>
  217. private void OnclickLockPwd()
  218. {
  219. if (m_Islock)
  220. {
  221. m_Password.contentType = SCInputField.ContentType.Password;
  222. }
  223. else
  224. {
  225. m_Password.contentType = SCInputField.ContentType.Standard;
  226. }
  227. m_Islock = !m_Islock;
  228. }
  229. /// <summary>
  230. /// 登录
  231. /// </summary>
  232. private void OnClickLogin()
  233. {
  234. #if UNITY_EDITOR
  235. m_AccountStr = "jiajun.hu@ghz-tech.com";
  236. m_AccountStr = "Blue@163.com";
  237. m_AccountStr = "1768147286@qq.com";
  238. m_PasswordStr = "123456Aa";
  239. #endif
  240. if (string.IsNullOrWhiteSpace(m_AccountStr))
  241. {
  242. //m_AccountError.gameObject.SetActive(true);
  243. m_AccountErrorStr.text = "账号不能为空";
  244. return;
  245. }
  246. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  247. {
  248. //m_PwdError.gameObject.SetActive(true);
  249. m_PwdErrorStr.text = "密码不能为空";
  250. return;
  251. }
  252. if (m_IsRemberPwd)
  253. {
  254. PlayerPrefs.SetString("Account", m_AccountStr);
  255. PlayerPrefs.SetString("Password", m_PasswordStr);
  256. PlayerPrefs.SetString("IsremPwd", "1");
  257. }
  258. else
  259. {
  260. PlayerPrefs.SetString("Account", "");
  261. PlayerPrefs.SetString("Password", "");
  262. PlayerPrefs.SetString("IsremPwd", "0");
  263. }
  264. //向服务器发送账号和密码进行验证
  265. Debug.Log("向服务器发送账号和密码进行登录");
  266. SendLogin sendLogin = new SendLogin();
  267. sendLogin.email = m_AccountStr;
  268. sendLogin.password = m_PasswordStr;
  269. sendLogin.remember = m_IsRemberPwd;
  270. string jsonLogin = JsonMapper.ToJson(sendLogin);
  271. Debug.Log(jsonLogin);
  272. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  273. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  274. //if (UserInfo.Instance.is20)
  275. //{
  276. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  277. //}
  278. //else
  279. //{
  280. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  281. //}
  282. }
  283. /// <summary>
  284. /// 登录返回数据
  285. /// </summary>
  286. /// <param name="message"></param>
  287. public void LoginCallBack2(string mes)
  288. {
  289. //Debug.Log(mes);
  290. JObject obj = JObject.Parse(mes);
  291. if (obj["code"].ToString() != "200")
  292. {
  293. m_Logn.interactable = true;
  294. m_AccountError.gameObject.SetActive(true);
  295. m_AccountErrorStr.text = obj["message"].ToString();
  296. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  297. UserManager.Instance.loginBack(false);
  298. return;
  299. }
  300. else
  301. {
  302. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  303. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  304. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  305. COSDownLoad.Instance.Credential();
  306. StartCoroutine(LoginCallBack2YS(3f));
  307. }
  308. }
  309. /// <summary>
  310. /// 登录返回数据
  311. /// </summary>
  312. /// <param name="message"></param>
  313. public void LoginCallBack(string mes)
  314. {
  315. //Debug.Log(mes);
  316. JObject obj = JObject.Parse(mes);
  317. if (obj["code"].ToString() != "200")
  318. {
  319. m_Logn.interactable = true;
  320. m_AccountError.gameObject.SetActive(true);
  321. m_AccountErrorStr.text = obj["message"].ToString();
  322. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  323. return;
  324. }
  325. else
  326. {
  327. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  328. COSDownLoad.Instance.Credential();
  329. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  330. // StartCoroutine(LoginCallBackYS(3f));
  331. }
  332. }
  333. public void GetUserInfoCallBack(string msg)
  334. {
  335. JObject jobect = JObject.Parse(msg);
  336. Debug.Log(jobect["code"].ToString());
  337. if(int.Parse( jobect["code"].ToString()) == 200)
  338. {
  339. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  340. {
  341. Debug.Log("GetUserInfoCallBack 登录为2.0");
  342. UserInfo.Instance.is20 = true;
  343. Debug.Log(jobect["data"]["type"].ToString());
  344. StartCoroutine( LoginCallBack2YS(2));
  345. }
  346. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  347. {
  348. Debug.Log("GetUserInfoCallBack 登录为2.1");
  349. UserInfo.Instance.is20 = false;
  350. Debug.Log(jobect["data"]["type"].ToString());
  351. StartCoroutine( LoginCallBackYS(2));
  352. }
  353. else
  354. return;
  355. }
  356. }
  357. private IEnumerator LoginCallBack2YS( float times)
  358. {
  359. yield return new WaitForSeconds(times);
  360. UserManager.Instance.loginBack(true);
  361. GameManager.Instance.arcamre.SetActive(true);
  362. GameManager.Instance.immser.SetActive(false);
  363. }
  364. private IEnumerator LoginCallBackYS(float times)
  365. {
  366. yield return new WaitForSeconds(times);
  367. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  368. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  369. GameManager.Instance.arcamre.SetActive(false);
  370. GameManager.Instance.immser.SetActive(true);
  371. }
  372. /// <summary>
  373. /// 获取账号下的场景返回数据
  374. /// </summary>
  375. /// <param name="message"></param>
  376. private void GetAllSceneDataCallBack(string message)
  377. {
  378. Debug.Log("账号下的场景返回数据: " + message);
  379. if (!string.IsNullOrWhiteSpace(message))
  380. {
  381. JObject jobject = JObject.Parse(message);
  382. if (jobject["code"].ToString() == "200")
  383. {
  384. message = jobject["data"]["list"].ToString();
  385. if (!string.IsNullOrWhiteSpace(message))
  386. {
  387. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  388. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  389. StartCoroutine(WaitSnInfo(listScenesPage));
  390. return;
  391. }
  392. }
  393. else
  394. {
  395. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  396. m_Logn.interactable = true;
  397. m_AccountError.gameObject.SetActive(true);
  398. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  399. }
  400. }
  401. Debug.LogError("获取场景列表失败");
  402. }
  403. /// <summary>
  404. /// 绑定设备
  405. /// </summary>
  406. /// <param name="scenes"></param>
  407. /// <returns></returns>
  408. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  409. {
  410. List<SceneValue> sucessvalues = new List<SceneValue>();
  411. List<SceneValue> failevalues = new List<SceneValue>();
  412. for (int i = 0; i < scenes.Count; i++)
  413. {
  414. SendSnInfo sendNet = new SendSnInfo();
  415. sendNet.sn = SendSN.GetSN();
  416. //sendNet.sn = "Nreal-SN";
  417. //API_GSXR_Slam.SlamManager.plugin.SN;
  418. sendNet.projectId = scenes[i].id;
  419. string jsonData = JsonMapper.ToJson(sendNet);
  420. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  421. {
  422. JObject jobject = JObject.Parse(message);
  423. if (jobject["code"].ToString() == "200")
  424. {
  425. sucessvalues.Add(scenes[i]);
  426. }
  427. else
  428. {
  429. failevalues.Add(scenes[i]);
  430. }
  431. }));
  432. }
  433. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  434. Debug.Log(str);
  435. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  436. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  437. yield return new WaitForSeconds(1f);
  438. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  439. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  440. Hide();
  441. }
  442. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  443. /// <summary>
  444. /// 获取素材库列表
  445. /// </summary>
  446. /// <param name="mes"></param>
  447. /// <returns></returns>
  448. IEnumerator GetAllMaterials(string mes)
  449. {
  450. yield return new WaitForSeconds(3);
  451. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  452. {
  453. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  454. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  455. if (!string.IsNullOrWhiteSpace(message))
  456. {
  457. JObject jObject = JObject.Parse(message);
  458. if (jObject["code"].ToString() == "200")
  459. {
  460. //处理素材库信息
  461. string data = jObject["data"].ToString();
  462. JObject dataObject = JObject.Parse(data);
  463. string single = dataObject["single"].ToString();
  464. string library = dataObject["library"].ToString();
  465. string combination = dataObject["combination"].ToString();
  466. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  467. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  468. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  469. if (!string.IsNullOrWhiteSpace(single))
  470. {
  471. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  472. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  473. }
  474. if (!string.IsNullOrWhiteSpace(library))
  475. {
  476. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  477. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  478. }
  479. if (!string.IsNullOrWhiteSpace(combination))
  480. {
  481. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  482. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  483. }
  484. //CalMat(singleMaterials);
  485. //CalMat(libraryMaterials);
  486. //CalMat(combinationMaterials);
  487. CalMatCOS(singleMaterials);
  488. CalMatCOS(libraryMaterials);
  489. CalMatCOS(combinationMaterials);
  490. DownloadResManager.Instance.DownLoad(listMaterail);
  491. }
  492. }
  493. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  494. //获取账号下的场景数据
  495. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  496. });
  497. yield return null;
  498. }
  499. private void CalMat(List<MaterialObl> mats)
  500. {
  501. for (int i = 0; i < mats.Count; i++)
  502. {
  503. var mat = mats[i];
  504. if (!string.IsNullOrWhiteSpace(mat.icon))
  505. {
  506. DownloadData data1 = new DownloadData();
  507. string filename = Path.GetFileName(mat.icon);
  508. data1.name = filename;
  509. data1.type = 1;
  510. data1.downloadPath = mat.icon;
  511. data1.updateTime = mat.updateTime;
  512. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  513. DownloadManager.Instance.AddDownloadData(data1);
  514. }
  515. if (mat.materialList != null)
  516. {
  517. for (int m = 0; m < mat.materialList.Count; m++)
  518. {
  519. var matObj = mat.materialList[m];
  520. if (int.Parse(matObj.type) != 4)
  521. {
  522. DownloadData data = new DownloadData(matObj);
  523. DownloadManager.Instance.AddDownloadData(data);
  524. }
  525. }
  526. }
  527. }
  528. }
  529. private void CalMatCOS(List<MaterialObl> mats)
  530. {
  531. for (int i = 0; i < mats.Count; i++)
  532. {
  533. var mat = mats[i];
  534. if (!string.IsNullOrWhiteSpace(mat.icon))
  535. {
  536. DownLoadMaterial data1 = new DownLoadMaterial();
  537. string filename = Path.GetFileName(mat.icon);
  538. data1.downLoadPath = mat.icon;
  539. data1.updataTime = mat.updateTime;
  540. data1.localLoadPath = Application.persistentDataPath + "/Materail/" + filename;
  541. listMaterail.Add(data1);
  542. }
  543. if (mat.materialList != null)
  544. {
  545. for (int m = 0; m < mat.materialList.Count; m++)
  546. {
  547. var matObj = mat.materialList[m];
  548. if (int.Parse(matObj.type) != 4)
  549. {
  550. DownLoadMaterial data1 = new DownLoadMaterial();
  551. string filename = Path.GetFileName(matObj.DownloadPath);
  552. data1.downLoadPath = matObj.DownloadPath;
  553. data1.updataTime = mat.updateTime;
  554. data1.localLoadPath = Application.persistentDataPath + "/Materail/" + filename;
  555. listMaterail.Add(data1);
  556. }
  557. }
  558. }
  559. }
  560. }
  561. /// <summary>
  562. /// 是否记住密码
  563. /// </summary>
  564. /// <param name="b"></param>
  565. private void OnRemPwdValueChange(bool b)
  566. {
  567. m_IsRemberPwd = b;
  568. }
  569. /// <summary>
  570. /// 使用SN进行登录
  571. /// </summary>
  572. private void OnClickSnBtn()
  573. {
  574. string sn = SendSN.GetSN();
  575. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  576. }
  577. #endregion
  578. protected override void OnInit()
  579. {
  580. base.OnInit();
  581. }
  582. protected override void OnShow(object param)
  583. {
  584. base.OnShow(param);
  585. gameObject.transform.localScale = new Vector3(1, 1, 1);
  586. m_Logn.interactable = false;
  587. m_AccountStr = PlayerPrefs.GetString("Account", "");
  588. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  589. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  590. m_RemenberPwd.isOn = n > 0 ? true : false;
  591. m_IsRemberPwd = n > 0 ? true : false;
  592. //m_AccountStr = "test_adv@ghz-tech.com";
  593. //m_PasswordStr = "123456789";
  594. //m_AccountStr = "2463951@qq.com";
  595. //m_PasswordStr = "123456Aa";
  596. //m_AccountStr = "6555474@qq.com";
  597. //m_PasswordStr = "123456Aa";
  598. m_RemenberPwd.isOn = m_IsRemberPwd;
  599. #if UNITY_EDITOR
  600. // m_AccountStr = "ghztest2@ghz-tech.com";
  601. // m_PasswordStr = "123456Aa";
  602. #endif
  603. m_AccountStr = "1768147286@qq.com";
  604. //m_AccountStr = "jiajun.hu@ghz-tech.com";
  605. m_PasswordStr = "123456Aa";
  606. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  607. {
  608. m_Account.text = m_AccountStr;
  609. m_Password.text = m_PasswordStr;
  610. m_Logn.interactable = true;
  611. }
  612. else
  613. {
  614. m_Account.text = "";
  615. m_Password.text = "";
  616. m_AccountStr = "";
  617. m_PasswordStr = "";
  618. m_Logn.interactable = false;
  619. }
  620. }
  621. private void Update()
  622. {
  623. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  624. {
  625. m_SN.text = SendSN.GetSN();
  626. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  627. }
  628. }
  629. protected override void OnHide()
  630. {
  631. base.OnHide();
  632. }
  633. protected override void OnDestroy()
  634. {
  635. base.OnDestroy();
  636. }
  637. }
  638. public class SendInit
  639. {
  640. public string sn { get; set; }
  641. public int projectId { get; set; }
  642. }
  643. public class SendLogin
  644. {
  645. public string email { get; set; }
  646. public string password { get; set; }
  647. public bool remember { get; set; }
  648. }
  649. public class SendMaterials
  650. {
  651. public string url { get; set; }
  652. }
  653. public class SendSceneDetail
  654. {
  655. public int id { get; set; }
  656. }