SceneChoose.cs 14 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. using XRTool.Util;
  14. public class SceneChoose : BaseUI
  15. {
  16. private Button m_LeftBtn;
  17. private Button m_RightBtn;
  18. private Button m_OkBtn;
  19. private GameObject m_SceneItem;
  20. private Transform m_ScenePanel;
  21. /// <summary>
  22. /// 场景选择面板中确认的场景
  23. /// </summary>
  24. private SceneValue m_CurrentData;
  25. private List<SChooseItem> m_Items;
  26. private CarouselImage m_CarImage;
  27. private List<SceneValue> m_SceneData;
  28. protected override void OnAwake()
  29. {
  30. base.OnAwake();
  31. m_SceneData = new List<SceneValue>();
  32. m_Items = new List<SChooseItem>();
  33. m_CurrentData = null;
  34. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  35. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  36. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  37. m_SceneItem = CacheTransform.Find("SceneChooseItem").gameObject;
  38. m_ScenePanel = CacheTransform.Find("ScenePanel");
  39. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  40. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  41. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  42. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  43. }
  44. #region UI监听事件
  45. private void ONClickLeftBtn()
  46. {
  47. if (m_CarImage != null)
  48. {
  49. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  50. }
  51. }
  52. private void ONClickRightBtn()
  53. {
  54. if (m_CarImage != null)
  55. {
  56. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  57. }
  58. }
  59. public void OnClickOKBtn()
  60. {
  61. gameObject.SetActive(false); // 关闭选择场景
  62. //根据场景数据,下载资源
  63. Debug.Log("选择的场景为:" + m_CurrentData.name);
  64. SendSceneDetail detail = new SendSceneDetail();
  65. detail.id = m_CurrentData.id;
  66. string str = JsonConvert.SerializeObject(detail);
  67. this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
  68. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
  69. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
  70. this.SendCommand(new PointPosRotDownloadCommand(detail.id));
  71. this.SendCommand(new MinMapGetSetCommand());
  72. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  73. {
  74. if (mes == "UnityWebRequest Error") return;
  75. JObject jObject = JObject.Parse(mes);
  76. if (jObject["code"].ToString() == "200")
  77. {
  78. mes = jObject["data"].ToString();
  79. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  80. Debug.Log("scene.backgroundImages===>" + mes);
  81. Debug.Log("scene.backgroundImages===>"+ scene.backgroundImages.Count);
  82. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  83. GameManager.Instance.GetMinMap(scene, (bool back) =>
  84. {
  85. if (back)
  86. {
  87. GetSNInit();
  88. this.SendCommand(new GetReferencePosCommand(detail.id));
  89. }
  90. else
  91. {
  92. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), scene+" 通讯出错 请尝试重启应用");
  93. m_OkBtn.interactable = true;
  94. }
  95. } );
  96. }
  97. else
  98. {
  99. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/project/detail 通讯出错 请尝试重启应用");
  100. m_OkBtn.interactable = true;
  101. }
  102. });
  103. if (!UserInfo.Instance.is20)
  104. {
  105. // StartCoroutine(LoadCRT());
  106. HttpTool.Instance.Get("/user/emqx/authentication", (msg) =>
  107. {
  108. JObject data = JObject.Parse(msg);
  109. Debug.Log("DGJ ===> MQTT Callback " + msg);
  110. if (data["code"].ToString() == "200")
  111. {
  112. //MQTTClinet 连接
  113. MQTTClient.Instance.SetUserName(data["data"]["auth"].ToString());
  114. MQTTClient.Instance.SetFront(data["data"]["topicPrefix"].ToString());
  115. MQTTClient.Instance.Connect();
  116. }
  117. else
  118. {
  119. Debug.LogError("MQTT username 请求失败 " + data["code"].ToString());
  120. }
  121. });
  122. }
  123. /*
  124. if (m_CurrentData != null)
  125. {
  126. }
  127. else
  128. {
  129. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  130. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  131. //Module_Notice.getInstance.StartNotice(3f);
  132. // this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  133. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "请选择场景");
  134. TimerMgr.Instance.CreateTimer(()=> {
  135. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  136. m_OkBtn.interactable = true;
  137. },1f);
  138. }
  139. */
  140. }
  141. private IEnumerator LoadCRT()
  142. {
  143. #if UNITY_ANDROID
  144. string streamingAssetsPath = "jar:file://" + Application.dataPath + "!/assets/";
  145. string fileName = "";
  146. string filePath = Path.Combine(streamingAssetsPath, fileName);
  147. Debug.Log("DGJ ===> filePath " + filePath);
  148. using (WWW www = new WWW(filePath))
  149. {
  150. yield return www;
  151. byte[] bytes = www.bytes;
  152. // MQTTClient.Instance.bytes = bytes;
  153. Debug.Log("DGJ ===> bytes " + bytes.Length);
  154. }
  155. #endif
  156. }
  157. private void GetSNInit()
  158. {
  159. // 选择场景
  160. SendInit send = new SendInit();
  161. send.sn = SendSN.GetSN();
  162. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  163. send.projectId = m_CurrentData.id;
  164. string jsonString = JsonConvert.SerializeObject(send);
  165. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  166. //通过SN获取场景数据
  167. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  168. {
  169. if (message == "UnityWebRequest Error") return;
  170. Debug.Log("SN:" + send.sn);
  171. Debug.Log("通过SN获取场景数据:" + message);
  172. if (!string.IsNullOrWhiteSpace(message))
  173. {
  174. Debug.Log("Hjj 当前选择场景数据 1: " + message);
  175. JsonData jobject = JsonMapper.ToObject(message);
  176. if (!jobject.Keys.Contains("code") ||jobject["code"].ToJson() == "400")
  177. {
  178. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/sn/init 通讯出错 请尝试重启应用");
  179. }
  180. else
  181. {
  182. message = jobject["data"]["info"].ToJson();
  183. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  184. DataManager.Instance.CurrentScene = scene;
  185. DataManager.Instance.ProjectID = m_CurrentData.id;
  186. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  187. StartCoroutine(GetSpoitValueDetail(scene));
  188. }
  189. }
  190. else
  191. {
  192. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/sn/init 通讯出错 请尝试重启应用");
  193. }
  194. });
  195. }
  196. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  197. {
  198. var spoits = scene.listSpoit;
  199. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取服务器景点信息");
  200. for (int i = 0; i < spoits.Count; i++)
  201. {
  202. //通过ID获取场景详情
  203. SendSceneDetail detail = new SendSceneDetail();
  204. detail.id = spoits[i].id;
  205. string jsonString = JsonConvert.SerializeObject(detail);
  206. yield return StartCoroutine(HttpTool.Instance.SendHttp("/viewpoint/detail", jsonString, (message) =>
  207. {
  208. //Debug.Log("当前选择场景数据: " + message);
  209. JObject jObject = JObject.Parse(message);
  210. if (jObject["code"].ToString() == "200")
  211. {
  212. message = jObject["data"].ToString();
  213. Debug.Log("Hjj jObjectjObjectjObject " + message);
  214. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  215. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  216. }else
  217. {
  218. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/viewpoint/detail 通讯出错 请尝试重启应用");
  219. }
  220. }));
  221. }
  222. Debug.Log("Hjj scene.vuforiaXML" + scene.vuforiaXML);
  223. if(UserInfo.Instance.is20)
  224. {
  225. string xmlName = Path.GetFileName(scene.vuforiaXML);
  226. if (xmlName != null)
  227. {
  228. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  229. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  230. }
  231. if (scene.vuforiaXML != null)
  232. {
  233. if(Directory.Exists(Application.persistentDataPath + "/StreamingAssets"))
  234. Directory.Delete(Application.persistentDataPath + "/StreamingAssets");
  235. //DownloadData xml = new DownloadData();
  236. //string filename = Path.GetFileName(scene.vuforiaXML);
  237. //xml.name = filename;
  238. //xml.type = 8;
  239. //xml.downloadPath = scene.vuforiaXML;
  240. //xml.updateTime = (int)scene.updateTime;
  241. //xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  242. //DownloadManager.Instance.AddDownloadData(xml);
  243. //DownloadData dat = new DownloadData();
  244. //string filename2 = Path.GetFileName(scene.vuforiaDat);
  245. //dat.name = filename2;
  246. //dat.type = 8;
  247. //dat.downloadPath = scene.vuforiaDat;
  248. //dat.updateTime = (int)scene.updateTime;
  249. //dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  250. //DownloadManager.Instance.AddDownloadData(dat);
  251. DownLoadMaterial xml = new DownLoadMaterial();
  252. string filename = Path.GetFileName(scene.vuforiaXML);
  253. // xml.name = filename;
  254. xml.type = "-2";
  255. xml.downLoadPath = scene.vuforiaXML;
  256. xml.updataTime = scene.updateTime;
  257. xml.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/GHZVuforia." + filename.Split('.')[1];
  258. // DownloadManager.Instance.AddDownloadData(xml);
  259. DownloadResManager.Instance.DownLoad(xml);
  260. DownLoadMaterial dat = new DownLoadMaterial();
  261. string filename2 = Path.GetFileName(scene.vuforiaDat);
  262. //dat.name = filename2;
  263. dat.type = "-2";
  264. dat.downLoadPath = scene.vuforiaDat;
  265. dat.updataTime = (int)scene.updateTime;
  266. dat.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/GHZVuforia." + filename2.Split('.')[1];
  267. DownloadResManager.Instance.DownLoad(dat);
  268. }
  269. }
  270. yield return new WaitForSeconds(1f);
  271. while(GameManager.Instance.isShowDownTip)
  272. {
  273. yield return null;
  274. }
  275. //创建场景
  276. StartCoroutine(GameManager.Instance.CreateScene(scene));
  277. Hide();
  278. }
  279. private void UpdateSceneItem()
  280. {
  281. if (m_SceneData == null)
  282. {
  283. return;
  284. }
  285. ClearItem();
  286. for (int i = 0; i < m_SceneData.Count; i++)
  287. {
  288. var obj = Instantiate(m_SceneItem);
  289. obj.transform.SetParent(m_ScenePanel);
  290. var item = obj.AddComponent<SChooseItem>();
  291. obj.gameObject.SetActive(true);
  292. obj.transform.localScale = new Vector3(1, 1, 1);
  293. obj.transform.localEulerAngles = Vector3.zero;
  294. item.OnSelectScene += OnClickSceneItem;
  295. item.SceneData = m_SceneData[i];
  296. item.Init(this);
  297. m_Items.Add(item);
  298. }
  299. if (m_CarImage == null)
  300. {
  301. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  302. }
  303. m_CarImage.mCellSize = new Vector2(400, 150);
  304. m_CarImage.mSpacing = new Vector2(0, 0);
  305. m_CarImage.mAutoLoop = false;
  306. m_CarImage.mDrag = true;
  307. m_CarImage.mLoopSpaceTime = 5f;
  308. m_CarImage.resizeChildren();
  309. }
  310. private void OnClickSceneItem(SceneValue item, bool b)
  311. {
  312. m_CurrentData = b ? item : null;
  313. }
  314. #endregion
  315. protected override void OnInit()
  316. {
  317. base.OnInit();
  318. }
  319. protected override void OnShow(object param)
  320. {
  321. base.OnShow(param);
  322. m_SceneData = (List<SceneValue>)param;
  323. UpdateSceneItem();
  324. }
  325. protected override void OnHide()
  326. {
  327. base.OnHide();
  328. }
  329. /// <summary>
  330. /// 清除所有场景信息
  331. /// </summary>
  332. private void ClearItem()
  333. {
  334. while (m_Items.Count > 0)
  335. {
  336. var item = m_Items[0];
  337. m_Items.RemoveAt(0);
  338. Destroy(item.gameObject);
  339. }
  340. }
  341. }