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- using SC.XR.Unity.Module_InputSystem;
- using UnityEngine;
- using UnityEngine.UI;
- public class MoveChange : MonoBehaviour
- {
- public Transform ControllerTracker;
- private GameObject mesh_test => SceneIOCContainer.Instance.Pull("mesh_test") as GameObject;
- private Transform ARSpaceForAll=>(SceneIOCContainer.Instance.Pull("ARSpaceForAll")as GameObject).transform;
- [SerializeField] private Toggle RotToggle;
- private bool isDown;
- private float y=> mesh_test.transform.position.y;
- void Start()
- {
- DispatcherBase.KeyDownDelegateRegister(keyDownEventDelegate);
- DispatcherBase.KeyUpDelegateRegister(keyUpEventDelegate);
- RotToggle.onValueChanged.AddListener(RotToggleOnValueChanged);
- IsRot = RotToggle.isOn;
- }
- private void keyUpEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
- {
- if (keyCode != InputKeyCode.Enter || goRefrence==null)
- {
- return;
- }
- Debug.Log("keyDownEventDelegate===>" + keyCode);
- mesh_test.transform.parent = ARSpaceForAll;
- goRefrence.transform.parent = ARSpaceForAll;
- isDown = false;
- }
- private void keyDownEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
- {
- if(keyCode != InputKeyCode.Enter)
- {
- return;
- }
- if (!SetSceneActive.Instance.active|| goRefrence==null)
- return;
- if(!IsRot)
- {
- TempVector3 = OpenXRCamera.Instance.head.position-goRefrence.transform.position;
- mesh_test.transform.parent = goRefrence.transform;
- }
- else
- {
- TempVector3 = ControllerTracker.localEulerAngles-goRefrence.transform.localEulerAngles;
- mesh_test.transform.parent = goRefrence.transform;
- }
- isDown = true;
- }
- void Update()
- {
- if (isDown && SetSceneActive.Instance.active)
- {
- if(!IsRot)
- {
- goRefrence.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
- goRefrence.transform.position = new Vector3(goRefrence.transform.position.x, y, goRefrence.transform.position.z);
- }
- else
- {
- goRefrence.transform.localEulerAngles = ControllerTracker.localEulerAngles - TempVector3;
- goRefrence.transform.localEulerAngles = new Vector3(0, goRefrence.transform.localEulerAngles.y, 0);
- }
-
- }
- }
- private bool IsRot;
- private Vector3 TempVector3;
- private Vector3 headPos;
- public GameObject goRefrence
- {
- get =>SceneIOCContainer.Instance.Pull("goRefrence")as GameObject;
- }
- private void RotToggleOnValueChanged(bool isOn)
- {
- if (isOn)
- {
- IsRot = true;
- }
- else
- {
- IsRot = false;
- }
- }
- }
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