MoveChange.cs 4.0 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. public class MoveChange : MonoBehaviour
  5. {
  6. public Transform ControllerTracker; // 手柄
  7. private GameObject mesh_test => SceneIOCContainer.Instance.Pull("mesh_test") as GameObject;
  8. private Transform ARSpaceForAll=>(SceneIOCContainer.Instance.Pull("ARSpaceForAll")as GameObject).transform;
  9. [SerializeField] private Toggle RotToggle;
  10. private bool isDown;
  11. private float y=> mesh_test.transform.position.y;
  12. void Start()
  13. {
  14. DispatcherBase.KeyDownDelegateRegister(keyDownEventDelegate);
  15. DispatcherBase.KeyUpDelegateRegister(keyUpEventDelegate);
  16. RotToggle.onValueChanged.AddListener(RotToggleOnValueChanged);
  17. IsRot = RotToggle.isOn;
  18. }
  19. private void keyUpEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  20. {
  21. if (keyCode != InputKeyCode.Enter || goRefrence==null)
  22. {
  23. return;
  24. }
  25. Debug.Log("keyDownEventDelegate===>" + keyCode);
  26. mesh_test.transform.parent = ARSpaceForAll;
  27. goRefrence.transform.parent = ARSpaceForAll;
  28. isDown = false;
  29. }
  30. private void keyDownEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  31. {
  32. if(keyCode != InputKeyCode.Enter)
  33. {
  34. return;
  35. }
  36. if (!SetSceneActive.Instance.active|| goRefrence==null)
  37. return;
  38. if(!IsRot)
  39. {
  40. TempVector3 = OpenXRCamera.Instance.head.position-goRefrence.transform.position;
  41. mesh_test.transform.parent = goRefrence.transform;
  42. }
  43. else
  44. {
  45. TempVector3 = ControllerTracker.localEulerAngles-goRefrence.transform.localEulerAngles;
  46. mesh_test.transform.parent = goRefrence.transform;
  47. }
  48. /*
  49. Debug.Log("keyUpEventDelegate===>" + keyCode);
  50. #if UNITY_EDITOR
  51. //moveGame.transform.parent = OpenXRCamera.Instance.head;
  52. #else
  53. switch (DeviceType.type)
  54. {
  55. case "Nreal":
  56. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  57. break;
  58. case "A01":
  59. moveGame.transform.parent = OpenXRCamera.Instance.head;
  60. break;
  61. case "Phone":
  62. moveGame.transform.parent = OpenXRCamera.Instance.head;
  63. break;
  64. case "Rhinox":
  65. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDeviceKSPartUI.transform;
  66. break;
  67. default:
  68. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  69. break;
  70. }
  71. #endif
  72. */
  73. isDown = true;
  74. }
  75. void Update()
  76. {
  77. if (isDown && SetSceneActive.Instance.active)
  78. {
  79. if(!IsRot)
  80. {
  81. goRefrence.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
  82. goRefrence.transform.position = new Vector3(goRefrence.transform.position.x, y, goRefrence.transform.position.z);
  83. }
  84. else
  85. {
  86. goRefrence.transform.localEulerAngles = ControllerTracker.localEulerAngles - TempVector3;
  87. goRefrence.transform.localEulerAngles = new Vector3(0, goRefrence.transform.localEulerAngles.y, 0);
  88. }
  89. //moveGame.transform.eulerAngles = new Vector3(0, moveGame.transform.eulerAngles.y, 0);
  90. }
  91. }
  92. private bool IsRot;
  93. private Vector3 TempVector3;
  94. private Vector3 headPos;
  95. public GameObject goRefrence // 参照物
  96. {
  97. get =>SceneIOCContainer.Instance.Pull("goRefrence")as GameObject;
  98. }
  99. private void RotToggleOnValueChanged(bool isOn)
  100. {
  101. if (isOn)
  102. {
  103. IsRot = true;
  104. }
  105. else
  106. {
  107. IsRot = false;
  108. }
  109. }
  110. }