GameManager.cs 68 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. public Toggle EditorToggle;
  201. private void Awake()
  202. {
  203. // Debug.unityLogger.logEnabled = false;
  204. }
  205. public bool isShowDownTip;
  206. private void Start()
  207. {
  208. this.gameObject.AddComponent<TimerMgr>();
  209. // PlayerPrefs.DeleteAll();
  210. isStart = false;
  211. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  212. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  213. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  214. SceneValue = null;
  215. m_IsStartEditor = false;
  216. m_IsRuning = false;
  217. m_SetBtn.gameObject.SetActive(false);
  218. //CalMapSize();
  219. SpoitIndex = -1;
  220. SpoitValues = new List<SpoitValue>();
  221. if (m_EditorPanel == null)
  222. {
  223. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  224. }
  225. if (!IsAuto)
  226. {
  227. //GetObjectValue();
  228. //CreateSpoitValue();
  229. }
  230. else
  231. {
  232. ListShowObjs = new List<Transform>();
  233. ListColliderBoxs = new List<Transform>();
  234. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  235. ListCrystals = new List<Transform>();
  236. // ListLocalShowObjs = new List<Transform>();
  237. }
  238. m_MinMap.gameObject.SetActive(false);
  239. Map.SetActive(false);
  240. var t = TimerMgr.Instance.CreateTimer(()=> {
  241. if(isShowDownTip)
  242. {
  243. if (downLoadCount == 0)
  244. {
  245. downLoadCount = COSDownLoad.showDownEndLoadCount;
  246. }
  247. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  248. {
  249. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  250. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  251. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  252. }
  253. else
  254. {
  255. if (downLoadCount != 0)
  256. {
  257. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  258. downLoadCount = 0;
  259. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  260. isShowDownTip = false;
  261. // TimerMgr.Instance.DestroyTimer(t);
  262. }
  263. }
  264. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  265. {
  266. Debug.Log("DGJ updateEnd ");
  267. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  268. isShowDownTip = false;
  269. // TimerMgr.Instance.DestroyTimer(t);
  270. }
  271. }
  272. },1,-1);
  273. }
  274. int downLoadCount = 0;
  275. private void LateUpdate()
  276. {
  277. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  278. // {
  279. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  280. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  281. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  282. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  283. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  284. // }
  285. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  286. {
  287. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  288. TemplateVideo.isPlaying = false;
  289. avplayer = null;
  290. }
  291. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  292. {
  293. Debug.Log("HJJVideo 开始播放");
  294. TemplateVideo.isPlaying = true;
  295. TimerMgr.Instance.CreateTimer(()=> {
  296. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  297. TemplateVideo.isPlayLock = false;
  298. },3);
  299. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  300. #if !UNITY_EDITOR
  301. video.m_Video.SetUrl("file://"+ video.localSavePath);
  302. #endif
  303. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  304. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  305. avplayer = video.m_Video;
  306. }
  307. }
  308. float lockTime = 0;
  309. public AVProVideoPlayer avplayer;
  310. public void Init()
  311. {
  312. }
  313. private void InitCrystals()
  314. {
  315. for (int i = 0; i < ListCrystals.Count; i++)
  316. {
  317. ListCrystals[i].gameObject.SetActive(true);
  318. }
  319. }
  320. private void InitBoxColliders()
  321. {
  322. for (int i = 0; i < ListColliderBoxs.Count; i++)
  323. {
  324. ListColliderBoxs[i].gameObject.SetActive(true);
  325. }
  326. }
  327. public void IntoScene()
  328. {
  329. Map.SetActive(true);
  330. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  331. //ImageTargetManager.Instance.LoadVuforiaDat();
  332. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  333. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  334. StartCoroutine(StartScene(isPlayMRZhanTing));
  335. HttpSocket.Instance.SendIpToElectric();
  336. if(!UserInfo.Instance.is20)
  337. MQTTClient.Instance.StartSendCameraPos();
  338. }
  339. IEnumerator StartScene( bool isPlayMRZhanTing)
  340. {
  341. yield return new WaitForSeconds(0.5f);
  342. if(isPlayMRZhanTing)
  343. {
  344. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  345. //{
  346. MRZhanTing.gameObject.SetActive(true);
  347. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  348. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  349. yield return new WaitForSeconds(18f);
  350. MRZhanTing.gameObject.SetActive(false);
  351. //}
  352. }
  353. m_SettingPanel.gameObject.SetActive(true);
  354. m_EditorPanel.Init();
  355. m_SettingPanel.Init();
  356. if (RouteCtr.CurrentPoints.Count > 0)
  357. {
  358. Player.MovePoints = RouteCtr.CurrentPoints;
  359. //判断选择那个虚拟导游
  360. //int id = ChooseIroBot();
  361. //if (id < 3)
  362. //{
  363. //m_IroBot = Irobots[id - 1];
  364. m_IroBot.gameObject.SetActive(true);
  365. m_IroBot.Points = RouteCtr.CurrentPoints;
  366. yield return new WaitForSeconds(5f);
  367. //}
  368. }
  369. IsRuning = true;
  370. m_SetBtn.gameObject.SetActive(true);
  371. InitCrystals();
  372. InitBoxColliders();
  373. }
  374. private int ChooseIroBot()
  375. {
  376. int id = 3;
  377. var navlines = DataManager.Instance.CurrentScene.navLines;
  378. if (navlines.Count > 0)
  379. {
  380. id = navlines[0].guideMod;
  381. }
  382. return id;
  383. }
  384. /// <summary>
  385. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  386. /// </summary>
  387. private void GetObjectValue()
  388. {
  389. //for (int i = 0; i < ListShowObjs.Count; i++)
  390. //{
  391. // var spoit = ListShowObjs[i];
  392. // List<ObjectValue> values = new List<ObjectValue>();
  393. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  394. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  395. // for (int j = 1; j < editors.Length; j++)
  396. // {
  397. // var obj = editors[j];
  398. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  399. // objectValue.ChildrenObj.Add(value);
  400. // }
  401. // values.Add(objectValue);
  402. // ObjectValues.Add(i, values);
  403. //}
  404. }
  405. /// <summary>
  406. /// 半自动时创建景点信息
  407. /// </summary>
  408. //private void CreateSpoitValue()
  409. //{
  410. // if (SpoitValues == null)
  411. // {
  412. // SpoitValues = new List<SpoitValue>();
  413. // }
  414. // SpoitValues.Clear();
  415. // foreach (int id in ObjectValues.Keys)
  416. // {
  417. // var item = ObjectValues[id];
  418. // SpoitValue spoit = new SpoitValue();
  419. // spoit.id = item[0].ID;
  420. // spoit.name = item[0].matName;
  421. // for (int i = 0; i < item.Count; i++)
  422. // {
  423. // var objs = item[i];
  424. // MaterialObl materialObl = new MaterialObl();
  425. // materialObl.id = objs.ID;
  426. // materialObl.name = objs.matName;
  427. // materialObl.type = 0;
  428. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  429. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  430. // {
  431. // var obj = objs.ChildrenObj[i];
  432. // MaterialObjValue mat = new MaterialObjValue();
  433. // mat.name = obj.matName;
  434. // mat.type = 0;
  435. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  436. // materialObl.materialList.Add(mat);
  437. // }
  438. // spoit.material.Add(materialObl);
  439. // SpoitValues.Add(spoit);
  440. // }
  441. // }
  442. //}
  443. #region 设置功能
  444. public void OnEditorBtnValueChanged(bool ison)
  445. {
  446. m_EditorCanvas.gameObject.SetActive(ison);
  447. m_IsStartEditor = ison;
  448. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  449. {
  450. ListColiderBoxs_Mesh[i].enabled = ison;
  451. }
  452. if (ison)
  453. {
  454. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  455. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  456. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  457. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  458. }
  459. else
  460. {
  461. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  462. if (SpoitIndex >= 0 && !IsTriggerExiting)
  463. {
  464. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  465. if (isShowLoacalShowObjs)
  466. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  467. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  468. m_EditorPanel.ClosePanel();
  469. SpoitIndex = -1;
  470. }
  471. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  472. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  473. }
  474. }
  475. public static bool m_IsStartEditorJD;
  476. public void open20zuJD(bool ison)
  477. {
  478. m_IsStartEditorJD = ison;
  479. if (!ison)
  480. {
  481. save20All();
  482. }
  483. }
  484. public static bool m_IsStartEditorzu;
  485. public void open20zu(bool ison)
  486. {
  487. m_IsStartEditorzu = ison;
  488. if (!ison)
  489. {
  490. save20All();
  491. }
  492. }
  493. //2.0编辑模式 保存
  494. public void open20Editor(bool ison)
  495. {
  496. m_IsStartEditor = ison;
  497. if(!ison)
  498. {
  499. save20All();
  500. }
  501. }
  502. public void save20All()
  503. {
  504. if (!m_IsStartEditor)
  505. {
  506. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  507. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  508. {
  509. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  510. SendSaveDataNew data = new SendSaveDataNew();
  511. data.id = int.Parse(sp.id);
  512. data.name = sp.name;
  513. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  514. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  515. foreach (var z in sp.modelList.Keys)
  516. {
  517. ObjectTransform objt2 = new ObjectTransform();
  518. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  519. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  520. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  521. sp.modelList[z].objectTransform = objt2;
  522. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  523. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  524. {
  525. ObjectTransform objt3 = new ObjectTransform();
  526. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  527. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  528. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  529. sp.modelList[z].materialList[j].objectTransform = objt3;
  530. MaterialObjValueNew mov = new MaterialObjValueNew();
  531. mov.uid = sp.modelList[z].materialList[j].uid;
  532. mov.id = sp.modelList[z].materialList[j].id;
  533. mov.fileId = sp.modelList[z].materialList[j].fileId;
  534. mov.type = sp.modelList[z].materialList[j].type;
  535. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  536. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  537. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  538. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  539. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  540. mov.name = sp.modelList[z].materialList[j].name;
  541. mov.template = sp.modelList[z].materialList[j].template;
  542. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  543. materialList.Add(mov);
  544. }
  545. MaterialOblNew obj = new MaterialOblNew();
  546. obj.id = sp.modelList[z].id;
  547. obj.name = sp.modelList[z].name;
  548. obj.objectTransform = sp.modelList[z].objectTransform;
  549. obj.describe = sp.modelList[z].describe;
  550. obj.select = sp.modelList[z].select;
  551. obj.type = sp.modelList[z].type;
  552. obj.materialList = materialList;
  553. MaterialObllsit.Add(obj);
  554. }
  555. data.material = MaterialObllsit;
  556. ObjectTransform objt = new ObjectTransform();
  557. objt.nowPos = sp.SpotsObj.transform.localPosition;
  558. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  559. objt.nowScale = sp.SpotsObj.transform.localScale;
  560. data.spoittf = objt;
  561. //data.triggerRange = spoit.SpoitTransform[0];
  562. saveData.Add(data);
  563. }
  564. string sendData = JsonConvert.SerializeObject(saveData);
  565. //string sendData = JsonMapper.ToJson(saveData);
  566. Debug.Log("更新景点数据: " + sendData);
  567. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  568. Debug.Log("保存回调===》" + str);
  569. });
  570. }
  571. }
  572. public void OnSettingBtnValueChanged(bool ison)
  573. {
  574. m_SettingPanel.gameObject.SetActive(ison);
  575. if (ison)
  576. {
  577. Debug.Log(OpenXRCamera.Instance.head.forward);
  578. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  579. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  580. }
  581. }
  582. public void OnAnchorBtnValueChanged(bool ison)
  583. {
  584. foreach (var item in m_AnchorValue)
  585. {
  586. item.Value.enabled = ison;
  587. }
  588. //foreach (var item in m_AnchorChild)
  589. //{
  590. // item.Value.SetActive(ison);
  591. //}
  592. if(ison)
  593. {
  594. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  595. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  596. }
  597. else
  598. {
  599. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  600. }
  601. }
  602. #endregion
  603. #region 获取景点信息--素材编辑模式下
  604. /// <summary>
  605. /// 获取当前景点对应的物体信息
  606. /// </summary>
  607. /// <param name="spoitID"></param>
  608. /// <returns></returns>
  609. public ObjectValue GetSpoitObjs(int spoitID)
  610. {
  611. if (ObjectValues.ContainsKey(spoitID))
  612. {
  613. return ObjectValues[spoitID];
  614. }
  615. else
  616. {
  617. return null;
  618. }
  619. }
  620. /// <summary>
  621. /// 初始化数据
  622. /// 素材编辑模式下
  623. /// </summary>
  624. /// <param name="matObjs"></param>
  625. public void InitSpoitObjs()
  626. {
  627. m_EditorPanel.InitObjTransForm();
  628. }
  629. /// <summary>
  630. /// 保存数据
  631. /// 素材编辑模式下
  632. /// </summary>
  633. /// <param name="matObjs"></param>
  634. public void SaveSpoitObjs()
  635. {
  636. m_EditorPanel.SaveObjTransForm();
  637. }
  638. public void SaveAnchorObjs( string name)
  639. {
  640. foreach (var item in AnchorValue) // 保存所有锚点
  641. {
  642. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  643. }
  644. // 锚点发送后台
  645. m_UIAnchorsPanel.SaveAnchors(name);
  646. }
  647. #endregion
  648. #region 创建水晶点、触发器范围、显示物体
  649. public void CreateScene(SceneValue scene)
  650. {
  651. SceneValue = scene;
  652. if (m_MinMap.Map.sprite == null)
  653. {
  654. GetMinMap(scene ,null);
  655. }
  656. else
  657. {
  658. StartCreateScene(scene);
  659. }
  660. Invoke("MoveScenePatch",1);
  661. }
  662. private void MoveScenePatch()
  663. {
  664. Vector3 temp = ObjsParent.parent.localPosition;
  665. temp.z += MapSize.y;
  666. ObjsParent.parent.localPosition = temp;
  667. }
  668. private void StartCreateScene(SceneValue scene)
  669. {
  670. if (scene.navLines != null && scene.navLines.Count > 0)
  671. SetRouteValue(scene.navLines);
  672. else
  673. Debug.LogError(" 当前场景未设置路径");
  674. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  675. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  676. SetSpoitValue(scene.listSpoit);
  677. else
  678. Debug.LogError(" 当前场景未创建景点");
  679. if (scene.listPicture != null && scene.listPicture.Count > 0)
  680. SetAnchor(scene.listPicture);
  681. else
  682. Debug.LogError(" 当前场景未创建锚点");
  683. //设置小地图景点
  684. // m_CalMap.SettingMapPoint(ListCrystals);
  685. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  686. // DownloadManager.Instance.UpdataData();
  687. }
  688. Action<bool> GetMinMapBack;
  689. /// <summary>
  690. /// 获取小地图
  691. /// </summary>
  692. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  693. {
  694. GetMinMapBack = getBack;
  695. //DownloadData data1 = new DownloadData();
  696. //string filename = Path.GetFileName(MapPicUrl);
  697. //data1.name = filename;
  698. //data1.type = 1;
  699. //data1.downloadPath = MapPicUrl;
  700. ////data1.updateTime = (int)SceneValue.updateTime;
  701. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  702. if(scene.width>0 &&scene.length>0)
  703. {
  704. //Debug.Log(scene.width + " " + scene.length);
  705. isStart = true;
  706. PointB.position = Vector3.zero;
  707. PointB.eulerAngles = Vector3.zero;
  708. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  709. PointA.eulerAngles = Vector3.zero;
  710. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  711. PointC.eulerAngles = Vector3.zero;
  712. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  713. PointD.eulerAngles = Vector3.zero;
  714. m_CalMap.SettingMapPoint(ListCrystals);
  715. }
  716. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  717. downLoadMaterial.downLoadPath = MapPicUrl;
  718. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  719. downLoadMaterial.updataTime = scene.updateTime;
  720. downLoadMaterial.type = "-1";
  721. Debug.Log("Hjj 开始获取地图大小==》");
  722. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  723. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  724. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  725. //{
  726. // if (b)
  727. // {
  728. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  729. // m_MinMap.Map.sprite = sprite;
  730. // //m_MinMap.Map.SetNativeSize();
  731. // float width = tex.width;
  732. // float height = tex.height;
  733. // if(width>height)
  734. // {
  735. // width = width / height;
  736. // height = 1;
  737. // }
  738. // else
  739. // {
  740. // height = height / width;
  741. // width = 1;
  742. // }
  743. // MinMapSize = new Vector2(width * 150, height * 150);
  744. // CalMapSize();
  745. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  746. // //获取网页端
  747. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  748. // if (SceneValue != null)
  749. // {
  750. // StartCreateScene(SceneValue);
  751. // }
  752. // }
  753. //});
  754. GameManager.Instance.isShowDownTip = true;
  755. DownloadResManager.Instance.StartDownLoad();
  756. }
  757. private void HandleMsg(Msg msg)
  758. {
  759. Debug.Log("Hjj 获取地图大小==》");
  760. // MsgHandler.RemoveListener()
  761. if(msg.Value!=null)
  762. {
  763. Texture2D tex = new Texture2D(1, 1);
  764. tex.LoadImage((byte[])msg.Value);
  765. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  766. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  767. m_MinMap.Map.sprite = sprite;
  768. //m_MinMap.Map.SetNativeSize();
  769. float width = tex.width;
  770. float height = tex.height;
  771. if (width > height)
  772. {
  773. width = width / height;
  774. height = 1;
  775. }
  776. else
  777. {
  778. height = height / width;
  779. width = 1;
  780. }
  781. MinMapSize = new Vector2(width * 150, height * 150);
  782. CalMapSize();
  783. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  784. //获取网页端
  785. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  786. if (SceneValue != null)
  787. {
  788. StartCreateScene(SceneValue);
  789. }
  790. GetMinMapBack?.Invoke(true);
  791. }else
  792. {
  793. GetMinMapBack?.Invoke(false);
  794. }
  795. }
  796. /// <summary>
  797. /// 设置景点素材信息
  798. /// </summary>
  799. /// <param name="spoits"></param>
  800. public void SetSpoitValue(List<SpoitValue> spoits)
  801. {
  802. SpoitValue spoitValue;
  803. for (int i = 0; i < spoits.Count-1; i++)
  804. {
  805. spoitValue = null;
  806. for (int j = 0; j < spoits.Count-1-i; j++)
  807. {
  808. if(spoits[j].id>spoits[j+1].id)
  809. {
  810. spoitValue = spoits[j];
  811. spoits[j] = spoits[j+1];
  812. spoits[j+1] = spoitValue;
  813. }
  814. }
  815. }
  816. SpoitValues.Clear();
  817. for (int i = 0; i < spoits.Count; i++)
  818. {
  819. var spoit = spoits[i];
  820. SpoitValue spoit1 = spoit;
  821. CreateCrystalAndTrigger(spoit);
  822. CreateMaterial(spoit, out spoit1);
  823. spoits[i] = spoit1;
  824. }
  825. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  826. {
  827. ListColiderBoxs_Mesh[i].enabled = false;
  828. }
  829. SpoitValues.AddRange(spoits);
  830. SceneValue.listSpoit = SpoitValues;
  831. DataManager.Instance.Spoits = SpoitValues;
  832. }
  833. /// <summary>
  834. /// 创建水晶点和触发器
  835. /// </summary>
  836. private void CreateCrystalAndTrigger(SpoitValue spoit)
  837. {
  838. var spoitPos = Vector3.zero;
  839. if (spoit.SpoitTransform.Count > 0)
  840. {
  841. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  842. SpoitPos trans = spoit.SpoitTransform[0];
  843. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  844. //创建水晶点
  845. var obj = Instantiate(CrystalItem, CrystalsParent);
  846. CommandSystem.Instance.Send(
  847. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  848. );
  849. obj.name = spoit.name;
  850. obj.transform.localPosition = spoitPos;
  851. ListCrystals.Add(obj.transform);
  852. var spoitobj = CreateSpoit(spoit, spoitPos);
  853. ListShowObjs.Add(spoitobj.transform);
  854. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  855. ObjectValues.Add(spoit.id, spoitvalue);
  856. ////创建触发器
  857. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  858. //{
  859. // var spoitdetail = SpoitsValueDetail[spoit.id];
  860. // var range = spoitdetail.triggerRange;
  861. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  862. // {
  863. // }
  864. // else
  865. // {
  866. // trans = range;
  867. // }
  868. //}
  869. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  870. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  871. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  872. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  873. triggerobj.name = spoit.name;
  874. triggerobj.transform.localPosition = tiggerpos;
  875. triggerobj.transform.localScale = tiggerRange;
  876. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  877. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  878. ColliderObjectValues.Add(boxvalue);
  879. ListColliderBoxs.Add(triggerobj.transform);
  880. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  881. }
  882. else
  883. {
  884. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  885. }
  886. }
  887. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  888. {
  889. //生成景点父物体
  890. GameObject spoitObj = new GameObject(spoit.name);
  891. spoitObj.transform.SetParent(ObjsParent.transform);
  892. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  893. //为景点位置信息赋值
  894. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  895. {
  896. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  897. spoitObj.transform.localRotation = Quaternion.identity;
  898. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  899. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  900. }
  901. else
  902. {
  903. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  904. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  905. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  906. }
  907. return spoitObj;
  908. }
  909. /// <summary>
  910. /// 创建整体素材
  911. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  912. /// </summary>
  913. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  914. {
  915. var spoitValues = ObjectValues[spoit.id];
  916. var spoitObj = spoitValues.Object;
  917. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  918. SyncSpoit syncSpoit = new SyncSpoit();
  919. syncSpoit.spoitId = spoit.name;
  920. syncSpoit.spoitObj = spoitObj;
  921. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  922. if(!UserInfo.Instance.is20)
  923. //生成素材组合
  924. for (int i = 0; i < spoit.material.Count; i++)
  925. {
  926. //素材整体
  927. MaterialObl material = spoit.material[i];
  928. //Debug.Log(spoit.material[i].name);
  929. //素材组物体
  930. GameObject matObj = new GameObject(material.name);
  931. matObj.transform.SetParent(spoitValues.Object.transform);
  932. if (!material.select)
  933. {
  934. matObj.transform.localPosition = Vector3.zero;
  935. matObj.transform.localEulerAngles = Vector3.zero;
  936. matObj.transform.localScale = new Vector3(1, 1, 1);
  937. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  938. }
  939. else
  940. {
  941. matObj.transform.localPosition = material.objectTransform.nowPos;
  942. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  943. matObj.transform.localScale = material.objectTransform.nowScale;
  944. }
  945. //素材组合对应ObjectValue的
  946. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  947. //素材组合下的单个素材ObjectValue
  948. List<ObjectValue> objsvalue = null;
  949. MaterialObl newmaterial = material;
  950. //生成素材组合的ObjectValue,是对应景点的
  951. switch (material.type)
  952. {
  953. case (int)MaterialType.None:
  954. break;
  955. case (int)MaterialType.Image:
  956. case (int)MaterialType.Video:
  957. case (int)MaterialType.Model:
  958. case (int)MaterialType.Text:
  959. case (int)MaterialType.LocaImage:
  960. Debug.Log("DGJ ===> LocalImage " + material.name);
  961. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  962. break;
  963. case (int)MaterialType.Image_Video_Text:
  964. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  965. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  966. break;
  967. case (int)MaterialType.Model_Text:
  968. Debug.Log("DGJ ===> Model_Text " + material.name);
  969. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  970. break;
  971. default:
  972. break;
  973. }
  974. spoit.material[i] = newmaterial;
  975. spoitValue.ChildrenObj.AddRange(objsvalue);
  976. spoitValues.ChildrenObj.Add(spoitValue);
  977. }
  978. newspoit = spoit;
  979. if (ObjectValues.ContainsKey(spoit.id))
  980. {
  981. ObjectValues[spoit.id] = spoitValues;
  982. }
  983. else
  984. {
  985. ObjectValues.Add(spoit.id, spoitValues);
  986. }
  987. spoitObj.gameObject.SetActive(false);
  988. }
  989. /// <summary>
  990. /// 编辑面板添加素材
  991. /// </summary>
  992. /// <param name="material"></param>
  993. public void AddMaterial(MaterialObl material)
  994. {
  995. if (SpoitIndex < 0)
  996. {
  997. return;
  998. }
  999. MaterialObl newmaterial = new MaterialObl();
  1000. newmaterial = material;
  1001. var spoit = SpoitValues[SpoitIndex];
  1002. var spoitValues = ObjectValues[spoit.id];
  1003. var spoitObj = spoitValues.Object;
  1004. //素材组物体
  1005. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1006. newmaterial.name = matObj.name;
  1007. matObj.transform.SetParent(spoitValues.Object.transform);
  1008. if (!material.select)
  1009. {
  1010. matObj.transform.localPosition = Vector3.zero;
  1011. matObj.transform.localEulerAngles = Vector3.zero;
  1012. matObj.transform.localScale = new Vector3(1, 1, 1);
  1013. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1014. }
  1015. else
  1016. {
  1017. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1018. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1019. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1020. }
  1021. //素材组合对应ObjectValue的
  1022. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1023. //素材组合下的单个素材ObjectValue
  1024. List<ObjectValue> objsvalue = null;
  1025. //生成素材组合的ObjectValue,是对应景点的
  1026. switch (material.type)
  1027. {
  1028. case (int)MaterialType.None:
  1029. break;
  1030. case (int)MaterialType.Image:
  1031. case (int)MaterialType.Video:
  1032. case (int)MaterialType.Model:
  1033. case (int)MaterialType.Text:
  1034. case (int)MaterialType.LocaImage:
  1035. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  1036. break;
  1037. case (int)MaterialType.Image_Video_Text:
  1038. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  1039. break;
  1040. case (int)MaterialType.Model_Text:
  1041. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1042. break;
  1043. default:
  1044. break;
  1045. }
  1046. newmaterial.select = true;
  1047. spoit.material.Add(newmaterial);
  1048. spoitValue.ChildrenObj.AddRange(objsvalue);
  1049. spoitValues.ChildrenObj.Add(spoitValue);
  1050. if (ObjectValues.ContainsKey(spoit.id))
  1051. {
  1052. ObjectValues[spoit.id] = spoitValues;
  1053. }
  1054. else
  1055. {
  1056. ObjectValues.Add(spoit.id, spoitValues);
  1057. }
  1058. SpoitValues[SpoitIndex] = spoit;
  1059. //更新编辑面板Ui
  1060. UpdateEditorUI();
  1061. }
  1062. /// <summary>
  1063. /// 创建 1图片 2视频 3模型 4文字
  1064. /// </summary>
  1065. /// <param name="type">素材类型</param>
  1066. /// <param name="material">素材数据</param>
  1067. /// <param name="spoit">景点</param>
  1068. /// <returns></returns>
  1069. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1070. {
  1071. List<ObjectValue> objects = new List<ObjectValue>();
  1072. List<MaterialObjValue> objs = material.materialList;
  1073. newmaterial = material;
  1074. //for (int i = 0; i < objs.Count; i++)
  1075. //{
  1076. // Debug.Log(objs[i].localSavePath);
  1077. //}
  1078. for (int i = 0; i < objs.Count; i++)
  1079. {
  1080. var mat = objs[i];
  1081. GameObject go = null;
  1082. switch (mat.type)
  1083. {
  1084. case (int)MaterialType.None:
  1085. break;
  1086. case (int)MaterialType.Image:
  1087. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1088. go = Instantiate(pImage, spoit.transform);
  1089. var imageitem = go.AddComponent<TemplateImage>();
  1090. go.SetActive(true);
  1091. imageitem.SetData(mat, material.updateTime);
  1092. break;
  1093. case (int)MaterialType.Video:
  1094. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1095. go = Instantiate(pVideo, spoit.transform);
  1096. var videoitem = go.AddComponent<TemplateVideo>();
  1097. videoitem.autoplay = material.autoplay;
  1098. go.SetActive(true);
  1099. videoitem.SetData(mat, material.updateTime);
  1100. break;
  1101. case (int)MaterialType.Model:
  1102. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1103. go = Instantiate(pModel, spoit.transform);
  1104. var modelitem = go.AddComponent<TemplateModel>();
  1105. go.SetActive(true);
  1106. modelitem.SetData(mat, material.updateTime);
  1107. Debug.Log(modelitem.Data.localLoadPath);
  1108. break;
  1109. case (int)MaterialType.Text:
  1110. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1111. go = Instantiate(pText, spoit.transform);
  1112. var textitem = go.AddComponent<TemplateText>();
  1113. go.SetActive(true);
  1114. textitem.SetData(mat, material.updateTime);
  1115. break;
  1116. case (int)MaterialType.LocaImage:
  1117. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1118. go = Instantiate(pLocaImage, spoit.transform);
  1119. var locaImageitem = go.AddComponent<TemplateImage>();
  1120. go.SetActive(true);
  1121. locaImageitem.SetLocaImageData(mat);
  1122. break;
  1123. default:
  1124. break;
  1125. }
  1126. if (go != null)
  1127. {
  1128. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1129. mat.name = go.name;
  1130. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1131. if (material.select)
  1132. {
  1133. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1134. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1135. go.transform.localScale = mat.ObjectTransform.nowScale;
  1136. }
  1137. else
  1138. {
  1139. go.transform.localEulerAngles = Vector3.zero;
  1140. go.transform.localScale = new Vector3(1, 1, 1);
  1141. if (mat.type != (int)MaterialType.Text)
  1142. {
  1143. go.transform.localPosition = Vector3.zero;
  1144. }
  1145. else
  1146. {
  1147. //Set text position
  1148. if (mat.textPosition == "top")
  1149. {
  1150. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1151. }
  1152. else if (mat.textPosition == "bottom")
  1153. {
  1154. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1155. }
  1156. }
  1157. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1158. }
  1159. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1160. objects.Add(objectValue);
  1161. }
  1162. newmaterial.materialList[i] = mat;
  1163. }
  1164. return objects;
  1165. }
  1166. /// <summary>
  1167. /// 创建 6模型+文字
  1168. /// </summary>
  1169. /// <param name="material"></param>
  1170. /// <param name="spoit"></param>
  1171. /// <returns></returns>
  1172. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1173. {
  1174. List<ObjectValue> objects = new List<ObjectValue>();
  1175. List<MaterialObjValue> objs = material.materialList;
  1176. newmaterial = material;
  1177. for (int i = 0; i < objs.Count; i++)
  1178. {
  1179. var mat = objs[i];
  1180. GameObject go = null;
  1181. switch (mat.type)
  1182. {
  1183. case (int)MaterialType.None:
  1184. break;
  1185. case (int)MaterialType.Model:
  1186. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1187. go = Instantiate(pModel, spoit.transform);
  1188. var modelitem = go.AddComponent<TemplateModel>();
  1189. go.SetActive(true);
  1190. modelitem.SetData(mat, material.updateTime);
  1191. break;
  1192. case (int)MaterialType.Text:
  1193. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1194. go = Instantiate(pText, spoit.transform);
  1195. var textitem = go.AddComponent<TemplateText>();
  1196. go.SetActive(true);
  1197. textitem.SetData(mat, material.updateTime);
  1198. break;
  1199. default:
  1200. break;
  1201. }
  1202. if (go != null)
  1203. {
  1204. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1205. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1206. if (material.select)
  1207. {
  1208. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1209. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1210. go.transform.localScale = mat.ObjectTransform.nowScale;
  1211. }
  1212. else
  1213. {
  1214. go.transform.localEulerAngles = Vector3.zero;
  1215. go.transform.localScale = new Vector3(1, 1, 1);
  1216. if (mat.type != (int)MaterialType.Text)
  1217. {
  1218. go.transform.localPosition = Vector3.zero;
  1219. }
  1220. else
  1221. {
  1222. //Set text position
  1223. if (mat.textPosition == "top")
  1224. {
  1225. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1226. }
  1227. else if (mat.textPosition == "bottom")
  1228. {
  1229. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1230. }
  1231. else if (mat.textPosition == "left")
  1232. {
  1233. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1234. }
  1235. else if (mat.textPosition == "right")
  1236. {
  1237. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1238. }
  1239. }
  1240. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1241. }
  1242. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1243. objects.Add(objectValue);
  1244. }
  1245. newmaterial.materialList[i] = mat;
  1246. }
  1247. return objects;
  1248. }
  1249. /// <summary>
  1250. /// 创建 5图片+文字/视频+文字
  1251. /// </summary>
  1252. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1253. {
  1254. newmaterial = material;
  1255. List<ObjectValue> objects = new List<ObjectValue>();
  1256. //switch (material.typesetting)
  1257. //{
  1258. // case "1":
  1259. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1260. // break;
  1261. // case "2":
  1262. // objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1263. // break;
  1264. // case "3":
  1265. // objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1266. // break;
  1267. // case "4":
  1268. // objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1269. // break;
  1270. // case "5":
  1271. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1272. // break;
  1273. // case "自定义":
  1274. // break;
  1275. // default:
  1276. // break;
  1277. //}
  1278. switch (material.typesetting)
  1279. {
  1280. case "1":
  1281. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1282. break;
  1283. case "2":
  1284. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1285. break;
  1286. case "3":
  1287. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1288. break;
  1289. case "4":
  1290. SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1291. break;
  1292. case "5":
  1293. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1294. break;
  1295. case "6":
  1296. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1297. break;
  1298. case "7":
  1299. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1300. break;
  1301. case "8":
  1302. DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1303. break;
  1304. default:
  1305. break;
  1306. }
  1307. return objects;
  1308. }
  1309. /// <summary>
  1310. /// 创建物体ObjectValue,并赋值位置信息
  1311. /// </summary>
  1312. /// <param name="id"></param>
  1313. /// <param name="parentid"></param>
  1314. /// <param name="go"></param>
  1315. /// <param name="mat"></param>
  1316. /// <returns></returns>
  1317. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1318. {
  1319. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1320. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1321. //为物体位置信息赋值
  1322. if (mat.ObjectTransform != null)
  1323. {
  1324. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1325. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1326. go.transform.localScale = mat.ObjectTransform.nowScale;
  1327. }
  1328. else
  1329. {
  1330. go.transform.localPosition = Vector3.zero;
  1331. go.transform.localEulerAngles = Vector3.zero;
  1332. go.transform.localScale = new Vector3(1, 1, 1);
  1333. }
  1334. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1335. return objectValue;
  1336. }
  1337. #endregion
  1338. #region 路径
  1339. /// <summary>
  1340. /// 设置路线数据
  1341. /// </summary>
  1342. /// <param name="navLines"></param>
  1343. public void SetRouteValue(List<NavLinesItem> navLines)
  1344. {
  1345. if (navLines == null || navLines.Count <= 0)
  1346. {
  1347. Debug.Log("当前景点未绘制路线");
  1348. return;
  1349. }
  1350. RouteCtr.SetRouteValue(navLines);
  1351. }
  1352. #endregion
  1353. #region 锚点
  1354. /// <summary>
  1355. /// 设置场景锚点
  1356. /// </summary>
  1357. /// <param name="listAnchor"></param>
  1358. public void SetAnchor(List<Anchor> listAnchor)
  1359. {
  1360. if (listAnchor == null)
  1361. return;
  1362. Anchor anchor;
  1363. for (int i = 0; i < listAnchor.Count - 1; i++)
  1364. {
  1365. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1366. {
  1367. if (listAnchor[j].id > listAnchor[j + 1].id)
  1368. {
  1369. anchor = listAnchor[j];
  1370. listAnchor[j] = listAnchor[j + 1];
  1371. listAnchor[j + 1] = anchor;
  1372. }
  1373. }
  1374. }
  1375. for (int i = 0; i < listAnchor.Count; i++)
  1376. {
  1377. // 创建锚点
  1378. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1379. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1380. }
  1381. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1382. }
  1383. private MeshRenderer CreateAnchor(Anchor anchor)
  1384. {
  1385. // 创建锚点 给锚点赋值
  1386. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1387. anchorObj.name = "Anchor" + anchor.id;
  1388. /*
  1389. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1390. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1391. if (VuforiaManager.Instance.list_Anchor == null)
  1392. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1393. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1394. var anchorPos = Vector3.zero;
  1395. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1396. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1397. anchorObj.transform.localPosition = anchorPos;
  1398. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1399. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1400. mesh.enabled = false;
  1401. //if(anchor.objectTransform!=null)
  1402. //{
  1403. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1404. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1405. //}
  1406. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1407. {
  1408. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1409. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1410. }
  1411. return mesh;
  1412. }
  1413. #endregion
  1414. #region 触发器判定
  1415. /// <summary>
  1416. /// 当人物进入触发器范围
  1417. /// </summary>
  1418. public void OnColliderTriggerEnter(Collider other)
  1419. {
  1420. IsTriggerExiting = true;
  1421. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1422. {
  1423. if (other.name == ListColliderBoxs[i].name)
  1424. {
  1425. ListShowObjs[i].gameObject.SetActive(true);
  1426. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1427. Debug.Log(i);
  1428. if (isShowLoacalShowObjs)
  1429. ListLocalShowObjs[i].gameObject.SetActive(true);
  1430. // 进入景点通知后台
  1431. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1432. {
  1433. if(SceneValue.listSpoit[i].name == other.name)
  1434. {
  1435. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1436. }
  1437. }
  1438. if (SpoitIndex == i)
  1439. {
  1440. return;
  1441. }
  1442. //进入新区域前关闭当前显示
  1443. if (SpoitIndex >= 0 && IsStartEditor)
  1444. {
  1445. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1446. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1447. if (isShowLoacalShowObjs)
  1448. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1449. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1450. m_EditorPanel.ClosePanel();
  1451. }
  1452. //进入新的出发区域
  1453. SpoitIndex = i;
  1454. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1455. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1456. StartCoroutine(patch());
  1457. return;
  1458. }
  1459. }
  1460. StartCoroutine(patch());
  1461. }
  1462. private IEnumerator patch()
  1463. {
  1464. yield return new WaitForSeconds(0.005f);
  1465. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1466. {
  1467. int temp = 0;
  1468. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1469. {
  1470. if (i != 0)
  1471. {
  1472. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1473. {
  1474. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1475. {
  1476. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1477. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1478. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1479. temp++;
  1480. }
  1481. }
  1482. }
  1483. }
  1484. }
  1485. }
  1486. /// <summary>
  1487. /// 当人物退出触发器范围
  1488. /// </summary>
  1489. public void OnColliderTriggerExit(Collider other)
  1490. {
  1491. IsTriggerExiting = false;
  1492. if (IsStartEditor)
  1493. {
  1494. return;
  1495. }
  1496. else
  1497. {
  1498. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1499. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1500. if (isShowLoacalShowObjs)
  1501. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1502. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1503. m_EditorPanel.ClosePanel();
  1504. SpoitIndex = -1;
  1505. }
  1506. }
  1507. /// <summary>
  1508. /// 更新景点信息
  1509. /// </summary>
  1510. public void UpdateSpoitValue()
  1511. {
  1512. var spoit = SpoitValues[SpoitIndex];
  1513. var objvalues = ObjectValues[spoit.id];
  1514. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1515. //X\Y\W\H
  1516. var collidervalue = ColliderObjectValues[SpoitIndex];
  1517. var collider = collidervalue.Object;
  1518. var pos = collidervalue.nowPos;
  1519. var w = collidervalue.nowScale.x;
  1520. var h = collidervalue.nowScale.z;
  1521. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1522. var webw = w / MapSize.x * WebMapSize.x;
  1523. var webh = h / MapSize.y * WebMapSize.y;
  1524. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1525. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1526. spoit.SpoitTransform[0].areaRelativeW = webw;
  1527. spoit.SpoitTransform[0].areaRelativeH = webh;
  1528. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1529. if (objvalues.Object == null)
  1530. {
  1531. RemoveSpoitObjectValue(spoit.id);
  1532. spoit.material = new List<MaterialObl>();
  1533. }
  1534. else
  1535. {
  1536. var mats = spoit.material;
  1537. var objvalue = objvalues.ChildrenObj;
  1538. for (int j = 0; j < mats.Count; j++)
  1539. {
  1540. var matobj = mats[j];
  1541. var obis = objvalue[j];
  1542. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1543. for (int m = 0; m < matobj.materialList.Count; m++)
  1544. {
  1545. var childrenobj = obis.ChildrenObj[m];
  1546. var mat = matobj.materialList[m];
  1547. if (childrenobj.Object == null)
  1548. {
  1549. obis.ChildrenObj.RemoveAt(m);
  1550. matobj.materialList.RemoveAt(m);
  1551. break;
  1552. }
  1553. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1554. }
  1555. matobj.select = true;
  1556. if (obis.ChildrenObj.Count <= 0)
  1557. {
  1558. mats.RemoveAt(j);
  1559. objvalue.RemoveAt(j);
  1560. Destroy(obis.Object);
  1561. break;
  1562. }
  1563. }
  1564. }
  1565. SpoitValues[SpoitIndex] = spoit;
  1566. }
  1567. public void UpdateEditorUI()
  1568. {
  1569. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1570. }
  1571. #endregion
  1572. public ObjectValue GetCurrentColliderValue()
  1573. {
  1574. return ColliderObjectValues[SpoitIndex];
  1575. }
  1576. public void SaveSpoitObjectValue(ObjectValue value)
  1577. {
  1578. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1579. {
  1580. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1581. }
  1582. }
  1583. public void RemoveSpoitObjectValue(int id)
  1584. {
  1585. if (ObjectValues.ContainsKey(id))
  1586. {
  1587. ObjectValues.Remove(id);
  1588. }
  1589. }
  1590. public void SaveCurrentColliderValue(ObjectValue value)
  1591. {
  1592. if (ColliderObjectValues.Contains(value))
  1593. {
  1594. ColliderObjectValues[SpoitIndex] = value;
  1595. }
  1596. }
  1597. //计算场景中点云地图比例
  1598. public void CalMapSize()
  1599. {
  1600. //场景地图比例
  1601. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1602. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1603. MapSize = new Vector2(disX, disZ);
  1604. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1605. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1606. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1607. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1608. }
  1609. public void CallBack(string message)
  1610. {
  1611. }
  1612. }
  1613. [Serializable]
  1614. public class ObjectValue
  1615. {
  1616. /// <summary>
  1617. /// 景点ID
  1618. /// </summary>
  1619. [SerializeField]
  1620. public int ID;
  1621. /// <summary>
  1622. /// 当前物体名称
  1623. /// </summary>
  1624. [SerializeField]
  1625. public string matName;
  1626. /// <summary>
  1627. /// 父物体ID
  1628. /// -1表示当期物体为景点
  1629. /// </summary>
  1630. [SerializeField]
  1631. public int parentID;
  1632. /// <summary>
  1633. /// 对应的物体
  1634. /// </summary>
  1635. [SerializeField]
  1636. public GameObject Object;
  1637. /// <summary>
  1638. /// 子物体
  1639. /// </summary>
  1640. [SerializeField]
  1641. public List<ObjectValue> ChildrenObj;
  1642. public Vector3 startPos { get; set; }
  1643. public Vector3 startRot { get; set; }
  1644. public Vector3 startScale { get; set; }
  1645. public Vector3 nowPos { get; set; }
  1646. public Vector3 nowRot { get; set; }
  1647. public Vector3 nowScale { get; set; }
  1648. public ObjectValue()
  1649. {
  1650. ChildrenObj = new List<ObjectValue>();
  1651. parentID = -1;
  1652. }
  1653. /// <summary>
  1654. ///
  1655. /// </summary>
  1656. /// <param name="id">景点对应的index</param>
  1657. /// <param name="parentid">景点ID</param>
  1658. /// <param name="name"></param>
  1659. /// <param name="object"></param>
  1660. /// <param name="pos"></param>
  1661. /// <param name="Rot"></param>
  1662. /// <param name="Scale"></param>
  1663. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1664. {
  1665. ID = id;
  1666. parentID = parentid;
  1667. matName = name;
  1668. Object = @object;
  1669. ChildrenObj = new List<ObjectValue>();
  1670. startPos = pos;
  1671. nowPos = pos;
  1672. startRot = Rot;
  1673. nowRot = Rot;
  1674. startScale = Scale;
  1675. nowScale = Scale;
  1676. }
  1677. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1678. {
  1679. ID = id;
  1680. parentID = parentid;
  1681. matName = name;
  1682. Object = @object;
  1683. ChildrenObj = new List<ObjectValue>();
  1684. startPos = @object.transform.localPosition;
  1685. nowPos = startPos;
  1686. startRot = @object.transform.localEulerAngles;
  1687. nowRot = startRot;
  1688. startScale = @object.transform.localScale;
  1689. nowScale = startScale;
  1690. }
  1691. /// <summary>
  1692. /// 初始化时当前位置和初始位置
  1693. /// 此方法只在组合素材时使用
  1694. /// </summary>
  1695. public void InitTransform()
  1696. {
  1697. if (Object != null)
  1698. {
  1699. startPos = Object.transform.localPosition;
  1700. nowPos = Object.transform.localPosition;
  1701. startRot = Object.transform.localEulerAngles;
  1702. nowRot = Object.transform.localEulerAngles;
  1703. startScale = Object.transform.localScale;
  1704. nowScale = Object.transform.localScale;
  1705. }
  1706. }
  1707. /// <summary>
  1708. /// 编辑物体坐标时初始化坐标
  1709. /// </summary>
  1710. public void InitObjTransform()
  1711. {
  1712. Object.transform.localPosition = startPos;
  1713. Object.transform.localEulerAngles = startRot;
  1714. Object.transform.localScale = startScale;
  1715. nowPos = startPos;
  1716. nowRot = startRot;
  1717. nowScale = startScale;
  1718. }
  1719. /// <summary>
  1720. /// 编辑物体坐标时保存坐标信息
  1721. /// </summary>
  1722. public void SaveObjTransfoem()
  1723. {
  1724. if (Object != null)
  1725. {
  1726. nowPos = Object.transform.localPosition;
  1727. nowRot = Object.transform.localEulerAngles;
  1728. nowScale = Object.transform.localScale;
  1729. }
  1730. }
  1731. }