DRFanLayout.cs 11 KB

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  1. using SC.XR.Unity;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. /// <summary>
  7. /// 双排扇形
  8. /// </summary>
  9. public class DRFanLayout : MonoBehaviour
  10. {
  11. public static List<ObjectValue> CalLayout(MaterialObl materialObls, GameObject par, out MaterialObl newmaterial)
  12. {
  13. newmaterial = materialObls;
  14. BaseTemPlate text = new BaseTemPlate();
  15. MaterialObjValue textmat = null;
  16. List<BaseTemPlate> noText = new List<BaseTemPlate>();
  17. List<ObjectValue> objectValues = new List<ObjectValue>();
  18. for (int i = 0; i < materialObls.materialList.Count; i++)
  19. {
  20. var mat = materialObls.materialList[i];
  21. GameObject go = null;
  22. switch (mat.type)
  23. {
  24. case (int)MaterialType.None:
  25. break;
  26. case (int)MaterialType.Image:
  27. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  28. go = Instantiate(pImage, par.transform);
  29. var imageitem = go.AddComponent<TemplateImage>();
  30. go.SetActive(true);
  31. imageitem.SetData(mat, materialObls.updateTime);
  32. noText.Add(imageitem);
  33. break;
  34. case (int)MaterialType.Video:
  35. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  36. go = Instantiate(pVideo, par.transform);
  37. var videoitem = go.AddComponent<TemplateVideo>();
  38. videoitem.autoplay = materialObls.autoplay;
  39. go.SetActive(true);
  40. videoitem.SetData(mat, materialObls.updateTime);
  41. noText.Add(videoitem);
  42. break;
  43. case (int)MaterialType.Text:
  44. textmat = mat;
  45. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  46. go = Instantiate(pText, par.transform);
  47. var textitem = go.AddComponent<TemplateText>();
  48. go.SetActive(true);
  49. textitem.SetData(mat, materialObls.updateTime);
  50. text = textitem;
  51. go.SetActive(false);
  52. break;
  53. default:
  54. break;
  55. }
  56. if (go != null)
  57. {
  58. go.name = string.IsNullOrWhiteSpace(mat.name) ? par.name + "-" + i.ToString() : mat.name;
  59. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  60. if (materialObls.select)
  61. {
  62. go.transform.localPosition = mat.ObjectTransform.nowPos;
  63. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  64. go.transform.localScale = mat.ObjectTransform.nowScale;
  65. }
  66. else
  67. {
  68. go.transform.localEulerAngles = Vector3.zero;
  69. go.transform.localScale = new Vector3(1, 1, 1);
  70. if (mat.type != (int)MaterialType.Text)
  71. {
  72. go.transform.localPosition = Vector3.zero;
  73. }
  74. else
  75. {
  76. //Set text position
  77. if (mat.textPosition == "top")
  78. {
  79. go.transform.localPosition = new Vector3(0, 1f, 0);
  80. }
  81. else if (mat.textPosition == "bottom")
  82. {
  83. go.transform.localPosition = new Vector3(0, -1f, 0);
  84. }
  85. }
  86. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  87. }
  88. ObjectValue objectValue = new ObjectValue(i, materialObls.id, mat.name, go);
  89. objectValues.Add(objectValue);
  90. }
  91. }
  92. #region 需要判断是否是第一次编辑坐标,若是则执行下方代码,不是则直接返回
  93. if (!materialObls.select)
  94. {
  95. Column(noText, par);
  96. //第一次排列后,需调整初始坐标和当前坐标保持一致
  97. for (int i = 0; i < objectValues.Count; i++)
  98. {
  99. objectValues[i].InitTransform();
  100. objectValues[i].Object.SetActive(true);
  101. var go = objectValues[i].Object;
  102. newmaterial.materialList[objectValues[i].ID].ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  103. }
  104. }
  105. if (textmat != null)
  106. {
  107. text.gameObject.SetActive(true);
  108. }
  109. #endregion
  110. return objectValues;
  111. }
  112. public static IEnumerator CalLayout(ModelList materialObls, GameObject par)
  113. {
  114. BaseTemPlate text = new BaseTemPlate();
  115. ModelItem textmat = null;
  116. List<BaseTemPlate> noText = new List<BaseTemPlate>();
  117. List<ObjectValue> objectValues = new List<ObjectValue>();
  118. for (int i = 0; i < materialObls.materialList.Count; i++)
  119. {
  120. var mat = materialObls.materialList[i];
  121. GameObject go = null;
  122. switch (mat.type)
  123. {
  124. case (int)MaterialType.None:
  125. break;
  126. case (int)MaterialType.Image:
  127. var pImage = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Image");
  128. yield return pImage;
  129. go = Instantiate(pImage.asset as GameObject, par.transform);
  130. var imageitem = go.AddComponent<TemplateImage>();
  131. go.SetActive(true);
  132. // imageitem.SetData(mat, materialObls.updateTime);
  133. noText.Add(imageitem);
  134. break;
  135. case (int)MaterialType.Video:
  136. var pVideo = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Video");
  137. yield return pVideo;
  138. go = Instantiate(pVideo.asset as GameObject, par.transform);
  139. var videoitem = go.AddComponent<TemplateVideo>();
  140. videoitem.autoplay = materialObls.autoplay;
  141. go.SetActive(true);
  142. // videoitem.SetData(mat, materialObls.updateTime);
  143. noText.Add(videoitem);
  144. break;
  145. case (int)MaterialType.Text:
  146. textmat = mat;
  147. var pText = ResMgr.Instance.LoadAsync<GameObject>("Template/Prefab/Text");
  148. yield return pText;
  149. go = Instantiate(pText.asset as GameObject, par.transform);
  150. var textitem = go.AddComponent<TemplateText>();
  151. go.SetActive(true);
  152. // textitem.SetData(mat, materialObls.updateTime);
  153. text = textitem;
  154. go.SetActive(false);
  155. break;
  156. default:
  157. break;
  158. }
  159. if (go != null)
  160. {
  161. go.name = string.IsNullOrWhiteSpace(mat.name) ? par.name + "-" + i.ToString() : mat.name;
  162. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  163. if (materialObls.select)
  164. {
  165. go.transform.localPosition = mat.objectTransform.nowPos;
  166. go.transform.localEulerAngles = mat.objectTransform.nowRot;
  167. go.transform.localScale = mat.objectTransform.nowScale;
  168. }
  169. else
  170. {
  171. go.transform.localEulerAngles = Vector3.zero;
  172. go.transform.localScale = new Vector3(1, 1, 1);
  173. if (mat.type != (int)MaterialType.Text)
  174. {
  175. go.transform.localPosition = Vector3.zero;
  176. }
  177. else
  178. {
  179. //Set text position
  180. if (mat.textPosition == "top")
  181. {
  182. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  183. }
  184. else if (mat.textPosition == "bottom")
  185. {
  186. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  187. }
  188. }
  189. mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  190. }
  191. ObjectValue objectValue = new ObjectValue(i, materialObls.id, mat.name, go);
  192. objectValues.Add(objectValue);
  193. mat.prefabModel = go;
  194. }
  195. }
  196. #region 需要判断是否是第一次编辑坐标,若是则执行下方代码,不是则直接返回
  197. if (!materialObls.select)
  198. {
  199. Column(noText, par);
  200. //第一次排列后,需调整初始坐标和当前坐标保持一致
  201. for (int i = 0; i < objectValues.Count; i++)
  202. {
  203. objectValues[i].InitTransform();
  204. objectValues[i].Object.SetActive(true);
  205. var go = objectValues[i].Object;
  206. materialObls.materialList[objectValues[i].ID].objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  207. }
  208. }
  209. if (textmat != null)
  210. {
  211. text.gameObject.SetActive(true);
  212. }
  213. #endregion
  214. }
  215. /// <summary>
  216. /// 根据数量排列图片或文字
  217. /// </summary>
  218. /// <param name="data">图片和视频列表</param>
  219. private static void Column(List<BaseTemPlate> data, GameObject game)
  220. {
  221. var scgrid = game.AddComponent<SCGridLayoutGroup>();
  222. scgrid.IsIgnoreInactiveObj = true;
  223. scgrid.LayoutType = LayoutTypes.Horizontal;
  224. scgrid.Columns = 3;
  225. scgrid.SpaceX = 0.7f;
  226. scgrid.SpaceY = 0.7f;
  227. scgrid.RefreshInfo();
  228. Destroy(scgrid);
  229. data[0].transform.localPosition += new Vector3(0, 0, -0.2f);
  230. data[0].transform.localRotation = Quaternion.Euler(0, -30, 0);
  231. if(data.Count>2)
  232. {
  233. data[2].transform.localPosition += new Vector3(0, 0, -0.2f);
  234. data[2].transform.localRotation = Quaternion.Euler(0, 30, 0);
  235. }
  236. if(data.Count>3)
  237. {
  238. data[3].transform.localPosition += new Vector3(0, 0, -0.2f);
  239. data[3].transform.localRotation = Quaternion.Euler(0, -30, 0);
  240. }
  241. if (data.Count < 6)
  242. Debug.LogWarning("双排扇形不足六个元素图片或视频");
  243. else
  244. {
  245. data[5].transform.localPosition += new Vector3(0, 0, -0.2f);
  246. data[5].transform.localRotation = Quaternion.Euler(0, 30, 0);
  247. }
  248. }
  249. }