MoveChange.cs 5.6 KB

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  1. using Immersal.AR;
  2. using SC.XR.Unity.Module_InputSystem;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class MoveChange : MonoBehaviour
  6. {
  7. public Transform ControllerTracker; // 手柄
  8. private GameObject mesh_test => SceneIOCContainer.Instance.Pull("mesh_test") as GameObject;
  9. private Transform ARSpaceForAll=>(SceneIOCContainer.Instance.Pull("ARSpaceForAll")as GameObject).transform;
  10. [SerializeField] private Toggle RotToggle;
  11. private bool isDown;
  12. private float y=> SetSceneActive.Instance.goReference_y;
  13. void Start()
  14. {
  15. #if UNITY_EDITOR
  16. ControllerTracker = OpenXRCamera.Instance.head;
  17. #else
  18. ControllerTracker = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDeviceKSPartUI.transform;
  19. #endif
  20. DispatcherBase.KeyDownDelegateRegister(keyDownEventDelegate);
  21. DispatcherBase.KeyUpDelegateRegister(keyUpEventDelegate);
  22. RotToggle.onValueChanged.AddListener(RotToggleOnValueChanged);
  23. IsRot = RotToggle.isOn;
  24. }
  25. private void keyUpEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  26. {
  27. if (keyCode != InputKeyCode.Enter || goRefrence==null)
  28. {
  29. return;
  30. }
  31. Debug.Log("keyDownEventDelegate===>" + keyCode);
  32. mesh_test.transform.parent = ARSpaceForAll;
  33. goRefrence.transform.parent = ARSpaceForAll;
  34. isDown = false;
  35. }
  36. private void keyDownEventDelegate(InputKeyCode keyCode, InputDevicePartBase part)
  37. {
  38. if(keyCode != InputKeyCode.Enter)
  39. {
  40. return;
  41. }
  42. if (!SetSceneActive.Instance.active|| goRefrence==null)
  43. return;
  44. if(!IsRot)
  45. {
  46. TempVector3 = OpenXRCamera.Instance.head.position-goRefrence.transform.position;
  47. }
  48. mesh_test.transform.parent = goRefrence.transform;
  49. /*
  50. Debug.Log("keyUpEventDelegate===>" + keyCode);
  51. #if UNITY_EDITOR
  52. //moveGame.transform.parent = OpenXRCamera.Instance.head;
  53. #else
  54. switch (DeviceType.type)
  55. {
  56. case "Nreal":
  57. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  58. break;
  59. case "A01":
  60. moveGame.transform.parent = OpenXRCamera.Instance.head;
  61. break;
  62. case "Phone":
  63. moveGame.transform.parent = OpenXRCamera.Instance.head;
  64. break;
  65. case "Rhinox":
  66. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDeviceKSPartUI.transform;
  67. break;
  68. default:
  69. moveGame.transform.parent = API_GSXR_Module_InputSystem_KS.GSXR_KSRight.transform;// OpenXRCamera.Instance.head;
  70. break;
  71. }
  72. #endif
  73. */
  74. isDown = true;
  75. }
  76. bool isCx;
  77. void Update()
  78. {
  79. if (ARSpace.isFind)
  80. {
  81. if (!isCx)
  82. {
  83. txtTip.SetActive(true);
  84. txtTip.GetComponent<ShowTipTime>().TimeFloat = 3;
  85. txtTip.GetComponent<ShowTipTime>().t = 0;
  86. txtTip.GetComponentInChildren<Text>().text = "空间定位成功";
  87. }
  88. isCx = true;
  89. }
  90. else
  91. {
  92. txtTip.SetActive(true);
  93. txtTip.GetComponentInChildren<Text>().text = "请扫描周围环境以进行空间定位";
  94. }
  95. if (isDown && SetSceneActive.Instance.active)
  96. {
  97. if(!IsRot)
  98. {
  99. goRefrence.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
  100. goRefrence.transform.position = new Vector3(goRefrence.transform.position.x, y, goRefrence.transform.position.z);
  101. }
  102. else
  103. {
  104. Debug.Log("正在旋轉======》");
  105. v3.y = ControllerTracker_Y - ControllerTracker.eulerAngles.y;
  106. goRefrence.transform.localEulerAngles +=v3;
  107. ControllerTracker_Y = ControllerTracker.eulerAngles.y;
  108. /*
  109. goRefrence.transform.localEulerAngles = ControllerTracker.localEulerAngles - TempVector3;
  110. goRefrence.transform.localEulerAngles = new Vector3(0, goRefrence.transform.localEulerAngles.y, 0);
  111. */
  112. }
  113. //moveGame.transform.eulerAngles = new Vector3(0, moveGame.transform.eulerAngles.y, 0);
  114. }
  115. if (Input.GetKeyDown(KeyCode.I))
  116. {
  117. ARSpace.isFind = true;
  118. }
  119. ControllerTracker_Y = ControllerTracker.eulerAngles.y;
  120. }
  121. private Vector3 v3 = Vector3.zero; // 用于存放手柄上次与下次的差值
  122. private float ControllerTracker_Y = 0; // 上次手柄的旋转Y值
  123. private bool IsRot;
  124. private Vector3 TempVector3;
  125. public GameObject goRefrence // 参照物
  126. {
  127. get =>SceneIOCContainer.Instance.Pull("goRefrence")as GameObject;
  128. }
  129. public GameObject txtTip;
  130. private void RotToggleOnValueChanged(bool isOn)
  131. {
  132. Debug.Log("选择了RotToggleOnValueChanged");
  133. txtTip.SetActive(true);
  134. if (isOn)
  135. {
  136. txtTip.GetComponentInChildren<Text>().text = "如需调整场景旋转角度,请按住手柄拖动场景\n场景将以锚点为圆心进行旋转";
  137. IsRot = true;
  138. }
  139. else
  140. {
  141. txtTip.GetComponentInChildren<Text>().text = "如需移动场景,请按住手柄拖动场景并走动\n场景将跟随您的脚步进行整体移动";
  142. IsRot = false;
  143. }
  144. }
  145. }