PlayerTrigger.cs 6.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PlayerTrigger : MonoBehaviour
  5. {
  6. private Vector3 m_LastPos;
  7. //public GameObject MovePanel;
  8. private bool m_IsDown;
  9. private string m_Dir;
  10. [Range(0.1f, 10f)]
  11. public float Speed = 0.4f;
  12. public List<Vector3> MovePoints
  13. {
  14. get; set;
  15. }
  16. private int m_MoveIndex;
  17. private void Start()
  18. {
  19. m_LastPos = Vector3.zero;
  20. //MovePanel.SetActive(false);
  21. m_IsDown = false;
  22. m_MoveIndex = 0;
  23. MovePoints = new List<Vector3>();
  24. }
  25. private void LateUpdate()
  26. {
  27. /*
  28. if (API_GSXR_Slam.GSXR_Get_Head() != null)
  29. {
  30. transform.position = new Vector3(API_GSXR_Slam.GSXR_Get_Head().position.x, transform.position.y, API_GSXR_Slam.GSXR_Get_Head().position.z);
  31. transform.eulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  32. if (GameManager.Instance.IsRuning)
  33. {
  34. //MovePanel.SetActive(true);
  35. //MovePanel.transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y, 0);
  36. //MovePanel.transform.localPosition = transform.localPosition + transform.forward * 0.8f + new Vector3(0, -1f, 0);
  37. if (Vector3.Distance(m_LastPos, transform.position) < 0.1f)
  38. {
  39. return;
  40. }
  41. m_LastPos = transform.position;
  42. float x = transform.localPosition.x / GameManager.Instance.MapSize.x * GameManager.Instance.WebMapSize.x;
  43. float y = transform.localPosition.z / GameManager.Instance.MapSize.y * GameManager.Instance.WebMapSize.y;
  44. var pos = new Vector3(x, -y, 0);
  45. HttpSocket.Instance.SendIpToPointPos(pos, (message) =>
  46. {
  47. //Debug.Log(message);
  48. });
  49. }
  50. }
  51. */
  52. if (OpenXRCamera.Instance.head != null)
  53. {
  54. transform.position = new Vector3(OpenXRCamera.Instance.head.position.x, OpenXRCamera.Instance.head.position.y, OpenXRCamera.Instance.head.position.z);
  55. transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  56. if (GameManager.Instance.IsRuning)
  57. {
  58. //MovePanel.SetActive(true);
  59. //MovePanel.transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y, 0);
  60. //MovePanel.transform.localPosition = transform.localPosition + transform.forward * 0.8f + new Vector3(0, -1f, 0);
  61. if (Vector3.Distance(m_LastPos, transform.position) < 0.1f)
  62. {
  63. return;
  64. }
  65. m_LastPos = transform.position;
  66. float x = transform.localPosition.x / GameManager.Instance.MapSize.x * GameManager.Instance.WebMapSize.x;
  67. float y = transform.localPosition.z / GameManager.Instance.MapSize.y * GameManager.Instance.WebMapSize.y;
  68. var pos = new Vector3(x, -y, 0);
  69. if(!UserInfo.Instance.is20)
  70. HttpSocket.Instance.SendIpToPointPos(pos, (message) =>
  71. {
  72. //Debug.Log(message);
  73. });
  74. }
  75. }
  76. }
  77. private void OnTriggerEnter(Collider other)
  78. {
  79. if (other.gameObject.tag == "TriggerBox")
  80. {
  81. GameManager.Instance.OnColliderTriggerEnter(other);
  82. Debug.Log("OnTriggerEnter " + other.name);
  83. }
  84. }
  85. private void OnTriggerExit(Collider other)
  86. {
  87. if (other.gameObject.tag == "TriggerBox")
  88. {
  89. GameManager.Instance.OnColliderTriggerExit(other);
  90. Debug.Log("OnTriggerExit " + other.name);
  91. }
  92. }
  93. #region Player Move
  94. public void PlayerMove(string dir)
  95. {
  96. m_IsDown = true;
  97. m_Dir = dir;
  98. StartCoroutine(CalMove());
  99. }
  100. public void StopMove()
  101. {
  102. m_IsDown = false;
  103. //StopCoroutine(CalMove());
  104. StopAllCoroutines();
  105. m_Dir = null;
  106. }
  107. IEnumerator CalMove()
  108. {
  109. while (m_IsDown)
  110. {
  111. //yield return new WaitForSeconds(0.05f);
  112. yield return new WaitForFixedUpdate();
  113. Vector3 pos = Vector3.zero;
  114. switch (m_Dir)
  115. {
  116. case "Front":
  117. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.forward * Time.deltaTime * Speed);
  118. pos = transform.forward * Time.deltaTime * Speed;
  119. break;
  120. case "After":
  121. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.back * Time.deltaTime * Speed);
  122. pos = -transform.forward * Time.deltaTime * Speed;
  123. break;
  124. case "Left":
  125. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.left * Time.deltaTime * Speed);
  126. pos = -transform.right * Time.deltaTime * Speed;
  127. break;
  128. case "Right":
  129. //API_GSXR_Slam.GSXR_Get_Head().Translate(Vector3.right * Time.deltaTime * Speed);
  130. pos = transform.right * Time.deltaTime * Speed;
  131. break;
  132. default:
  133. break;
  134. }
  135. var position = transform.localPosition + pos;
  136. position = transform.parent.TransformPoint(position);
  137. Debug.Log(position);
  138. #if UNITY_EDITOR
  139. API_GSXR_Slam.GSXR_Get_Head().position = position;
  140. #elif UNITY_ANDROID
  141. API_GSXR_Slam.GSXR_Get_Head().position = position;
  142. #endif
  143. Debug.Log("m_Dir:" + m_Dir.ToString() + "=====" + API_GSXR_Slam.GSXR_Get_Head().localPosition.ToString());
  144. }
  145. }
  146. public void MoveNextPoint()
  147. {
  148. if (MovePoints.Count > 0)
  149. {
  150. m_MoveIndex++;
  151. m_MoveIndex = m_MoveIndex < MovePoints.Count ? m_MoveIndex : 0;
  152. var position = transform.parent.TransformPoint(new Vector3(MovePoints[m_MoveIndex].x, transform.localPosition.y, MovePoints[m_MoveIndex].z));
  153. #if UNITY_EDITOR
  154. API_GSXR_Slam.GSXR_Get_Head().position = position;
  155. #elif UNITY_ANDROID
  156. API_GSXR_Slam.GSXR_Get_Head().position = position;
  157. #endif
  158. }
  159. Debug.Log("m_MoveIndex:" + m_MoveIndex.ToString() + "=====" + API_GSXR_Slam.GSXR_Get_Head().localPosition.ToString());
  160. Debug.Log(transform.position);
  161. }
  162. #endregion
  163. }