GameManager.cs 87 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. /*
  22. * 半自动交付/自动交付
  23. * 景点、触发范围、水晶点应保持顺序对应
  24. * 当前场景下景点名称不应重复
  25. * 同一景点下素材名称不应重复
  26. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  27. *
  28. * 新增锚点列表
  29. * 锚点识别图Vuforia XML和DAT文件
  30. * 各个锚点的位置信息
  31. *
  32. * 每次打开都下载vuforia文件
  33. * 自动加载生成ImageTarget
  34. *
  35. */
  36. public class GameManager : MonoSingleton<GameManager>
  37. {
  38. public LoadReference loadref;
  39. public GameObject armapObj;
  40. public ARMap armap;
  41. public Text text;
  42. public GameObject Map;
  43. /// <summary>
  44. /// 景点ID与对应的素材组合
  45. /// </summary>
  46. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  47. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  48. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  49. [Header("Spoit")]
  50. [Tooltip("景点对应的显示物体")]
  51. public List<Transform> ListShowObjs;
  52. [Tooltip("景点对应的显示物体,本地添加物体")]
  53. public List<Transform> ListLocalShowObjs;
  54. public bool isShowLoacalShowObjs = false;
  55. [Tooltip("景点对应的物体触发范围")]
  56. public List<Transform> ListColliderBoxs;
  57. private List<MeshRenderer> ListColiderBoxs_Mesh;
  58. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  59. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  60. [Tooltip("景点对应的水晶点")]
  61. public List<Transform> ListCrystals;
  62. [Tooltip("景点对应的显示物体父物体")]
  63. public Transform ObjsParent;
  64. [Tooltip("触发器父物体")]
  65. public Transform CollidersParent;
  66. [Tooltip("水晶点父物体")]
  67. public Transform CrystalsParent;
  68. [Tooltip("锚点父物体")]
  69. public Transform AnchorsParent;
  70. public GameObject ColliderItem;
  71. public GameObject CrystalItem;
  72. [Space(20)]
  73. [Tooltip("是否显示路径")]
  74. public bool IsShowLuJIng = true;
  75. [Tooltip("是否为编辑模式")]
  76. public bool IsEditor = true;
  77. [Tooltip("是否是全自动显示景点")]
  78. public bool IsAuto = true;
  79. [SerializeField, Tooltip("路径控制器")]
  80. private RouteCtr RouteCtr;
  81. [SerializeField, Tooltip("素材编辑器")]
  82. private EditorPanel m_EditorPanel;
  83. [SerializeField, Tooltip("计算人物在地图上的位置")]
  84. [Header("MinMap")]
  85. private CalMap m_CalMap;
  86. [SerializeField, Tooltip("小地图信息")]
  87. private MinMap m_MinMap;
  88. [Header("Setting")]
  89. [SerializeField, Tooltip("设置面板")]
  90. private SettingPanel m_SettingPanel;
  91. [SerializeField, Tooltip("编辑器面板")]
  92. private Transform m_EditorCanvas;
  93. [SerializeField, Tooltip("设置按钮")]
  94. private Transform m_SetBtn;
  95. [Header("地图比例")]
  96. public Transform PointA;
  97. public Transform PointB;
  98. public Transform PointC;
  99. public Transform PointD;
  100. public bool isStart; // 场景四个点已经确定
  101. public Vector2 WebMapSize;
  102. public Vector2 MapSize;
  103. public Vector2 MinMapSize = new Vector2(320, 135);
  104. public string MapPicUrl;
  105. [Header("展厅")]
  106. public GameObject MRZhanTing;
  107. public bool isPlayMRZhanTing;
  108. public IrobotMove m_IroBot;
  109. [Header("Player")]
  110. public PlayerTrigger Player;
  111. [Header("Head")]
  112. public Transform m_head;
  113. [Header("虚拟导游")]
  114. public List<IrobotMove> Irobots;
  115. /// <summary>
  116. /// 是否在触发区域内
  117. /// </summary>
  118. private bool m_IsTriggerExiting;
  119. /// <summary>
  120. /// 是否在触发区域内
  121. /// </summary>
  122. ///
  123. public GameObject arcamre;
  124. public GameObject immser;
  125. public bool IsTriggerExiting
  126. {
  127. get { return m_IsTriggerExiting; }
  128. set { m_IsTriggerExiting = value; }
  129. }
  130. /// <summary>
  131. /// 是否可以开始编辑素材
  132. /// </summary>
  133. private bool m_IsStartEditor;
  134. /// <summary>
  135. /// 是否可以开始编辑素材
  136. /// </summary>
  137. public bool IsStartEditor
  138. {
  139. get { return m_IsStartEditor; }
  140. set { m_IsStartEditor = value; }
  141. }
  142. /// <summary>
  143. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  144. /// </summary>
  145. public bool m_IsRuning;
  146. /// <summary>
  147. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  148. /// </summary>
  149. public bool IsRuning
  150. {
  151. get { return m_IsRuning; }
  152. set { m_IsRuning = value; }
  153. }
  154. /// <summary>
  155. /// 当前触发物体的下标
  156. /// </summary>
  157. private int m_SpoitIndex;
  158. /// <summary>
  159. /// 当前触发物体的下标
  160. /// </summary>
  161. public int SpoitIndex
  162. {
  163. get { return m_SpoitIndex; }
  164. set { m_SpoitIndex = value; }
  165. }
  166. /// <summary>
  167. /// 2.0 场景数据
  168. /// </summary>
  169. public UserSceneItem m_scene;
  170. /// <summary>
  171. /// 当前场景数据
  172. /// </summary>
  173. public SceneValue m_SceneValue;
  174. /// <summary>
  175. /// 当前场景数据
  176. /// </summary>
  177. public SceneValue SceneValue
  178. {
  179. get { return m_SceneValue; }
  180. set { m_SceneValue = value; }
  181. }
  182. /// <summary>
  183. /// 当前场景中的景点信息
  184. /// </summary>
  185. private List<SpoitValue> m_SpoitValues;
  186. /// <summary>
  187. /// 当前场景中的景点信息
  188. /// </summary>
  189. public List<SpoitValue> SpoitValues
  190. {
  191. get { return m_SpoitValues; }
  192. set { m_SpoitValues = value; }
  193. }
  194. /// <summary>
  195. /// 景点详情数据
  196. /// </summary>
  197. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  198. /// <summary>
  199. /// 景点详情数据
  200. /// </summary>
  201. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  202. {
  203. get { return m_SpoitsValueDetail; }
  204. set { m_SpoitsValueDetail = value; }
  205. }
  206. public UIAnchorsPanel m_UIAnchorsPanel;
  207. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  208. public Dictionary<Anchor, MeshRenderer> AnchorValue
  209. {
  210. get { return m_AnchorValue; }
  211. set { m_AnchorValue = value; }
  212. }
  213. private Dictionary<Anchor, GameObject> m_AnchorChild;
  214. public Dictionary<Anchor,GameObject> AnchorChild
  215. {
  216. get { return m_AnchorChild; }
  217. set { m_AnchorChild = value; }
  218. }
  219. public Toggle EditorToggle;
  220. private void Awake()
  221. {
  222. // Debug.unityLogger.logEnabled = false;
  223. }
  224. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  225. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  226. public Thread thread;
  227. private ThreadStart tstart;
  228. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  229. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  230. public Queue<long> TheadAcitonsId = new Queue<long>();
  231. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  232. List<long> removeLong = new List<long>();
  233. bool isBack;
  234. public long theadID;
  235. public long AddThead(Action a, Action b)
  236. {
  237. theadID++;
  238. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  239. dic.Add("Thead", a);
  240. dic.Add("callBack", b);
  241. TheadAcitons.Enqueue(dic);
  242. TheadAcitonsId.Enqueue(theadID);
  243. return theadID;
  244. }
  245. private void subThread()
  246. {
  247. Dictionary<string, Action> dic;
  248. long id;
  249. while (true)
  250. {
  251. Thread.Sleep(100);
  252. try
  253. {
  254. if (TheadAcitons.Count > 0 && !isBack)
  255. {
  256. dic = TheadAcitons.Dequeue();
  257. id = TheadAcitonsId.Dequeue();
  258. if (!removeLong.Contains(id))
  259. {
  260. dic["Thead"].Invoke();
  261. if (dic["callBack"] != null && !removeLong.Contains(id))
  262. {
  263. isBack = true;
  264. TheadBackAcitons.Enqueue(dic["callBack"]);
  265. }
  266. }
  267. }
  268. else if (TheadAcitons.Count <= 0)
  269. {
  270. if (removeLong.Count > 0)
  271. removeLong = new List<long>();
  272. if (textureThread.Count > 0)
  273. textureThread = new Dictionary<long, GameObject>();
  274. }
  275. }
  276. catch
  277. {
  278. isBack = false;
  279. Debug.Log("22222222222");
  280. }
  281. }
  282. }
  283. public Text t;
  284. public void foundmap()
  285. {
  286. t.text = "发现地图";
  287. }
  288. public void lostmap()
  289. {
  290. t.text = "地图丢失";
  291. }
  292. public void destroyGo(UnityEngine.Object go)
  293. {
  294. if(go)
  295. {
  296. Debug.Log("destroyGo===>" + go.name);
  297. Destroy(go);
  298. }
  299. }
  300. public GameObject go20exit;
  301. public GameObject go21exit;
  302. public void show20exitpop(bool isshow)
  303. {
  304. go20exit.SetActive(isshow);
  305. }
  306. public void show21exitpop(bool isshow)
  307. {
  308. go21exit.SetActive(isshow);
  309. }
  310. public void exitscene2()
  311. {
  312. GameScene.Instance.o20.SetActive(false);
  313. //m_SetBtn.gameObject.SetActive(false);
  314. destroyGo(LoadManager.Instance.datFileObj);
  315. destroyGo(LoadManager.Instance.xmlFileDownObj);
  316. MsgHandler.ClearAllListeners();
  317. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  318. GameScene.Instance.ShowScenes();
  319. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  320. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  321. }
  322. public List<SceneValue> sucessvalues;
  323. public void exitscene()
  324. {
  325. Destroy(loadref.goRefrence);
  326. loadref.goRefrence = null;
  327. armapObj.transform.parent.position = Vector3.zero;
  328. armapObj.transform.parent.eulerAngles = Vector3.zero;
  329. t.text = "退出场景后";
  330. MoveChange.isCx = false;
  331. SetLocalTime.isFind = true;
  332. ARSpace.isFind=false;
  333. allobjs.Clear();
  334. ARSpace.transformToSpace.Clear();
  335. ARSpace.spaceToTransform.Clear();
  336. ARSpace.mapIdToOffset.Clear();
  337. ARSpace.mapIdToMap.Clear();
  338. armap.FreeMap();
  339. Destroy(armap);
  340. armap = armapObj.AddComponent<ARMap>();
  341. armap.OnFirstLocalization = new MapLocalizedEvent();
  342. armap.OnFirstLocalization.AddListener(firstfound);
  343. XRLocalizer.Instance.Reset();
  344. m_IroBot.gameObject.SetActive(false);
  345. RouteCtr.CurrentPoints.Clear();
  346. m_SetBtn.gameObject.SetActive(false);
  347. // armap.FreeMap();
  348. m_MinMap.gameObject.SetActive(false);
  349. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  350. {
  351. Destroy(RouteCtr.list_route[i].gameObject);
  352. }
  353. RouteCtr.list_route.Clear();
  354. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  355. {
  356. Destroy(m_MinMap.listAllPoint[i].gameObject);
  357. }
  358. m_MinMap.listAllPoint.Clear();
  359. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  360. {
  361. Destroy(m_MinMap.list_route[i].gameObject);
  362. }
  363. m_MinMap.list_route.Clear();
  364. GameManager.Instance.IsRuning = false;
  365. ObjectValues.Clear();
  366. ColliderObjectValues.Clear();
  367. for (int i = 0; i < ListShowObjs.Count; i++)
  368. {
  369. Destroy(ListShowObjs[i].gameObject);
  370. }
  371. ListShowObjs.Clear();
  372. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  373. {
  374. Destroy(ListLocalShowObjs[i].gameObject);
  375. }
  376. ListLocalShowObjs.Clear();
  377. for (int i = 0; i < ListColliderBoxs.Count; i++)
  378. {
  379. Destroy(ListColliderBoxs[i].gameObject);
  380. }
  381. ListColliderBoxs.Clear();
  382. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  383. {
  384. Destroy(ListColiderBoxs_Mesh[i]);
  385. }
  386. ListColiderBoxs_Mesh.Clear();
  387. for (int i = 0; i < ListCrystals.Count; i++)
  388. {
  389. Destroy(ListCrystals[i].gameObject);
  390. }
  391. ListCrystals.Clear();
  392. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  393. {
  394. Destroy(UIAddMaterialPanel.pfablist[i]);
  395. }
  396. spoitposDic.Clear();
  397. foreach(var i in spoitposObjDic.Values)
  398. {
  399. Destroy(i);
  400. }
  401. spoitposObjDic.Clear();
  402. UIAddMaterialPanel.pfablist.Clear();
  403. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  404. }
  405. public void firstfound(int arg0)
  406. {
  407. t.text = "第一次发现_"+ arg0;
  408. }
  409. public bool isShowDownTip;
  410. private void Start()
  411. {
  412. ARSpace.transformToSpace.Clear();
  413. ARSpace.spaceToTransform.Clear();
  414. ARSpace.mapIdToOffset.Clear();
  415. ARSpace.mapIdToMap.Clear();
  416. armap = armapObj.AddComponent<ARMap>();
  417. armap.OnFirstLocalization = new MapLocalizedEvent();
  418. armap.OnFirstLocalization.AddListener(firstfound);
  419. armapObj.transform.parent.position = Vector3.zero;
  420. armapObj.transform.parent.eulerAngles = Vector3.zero;
  421. // XRLocalizer.Instance.Reset();
  422. #if UNITY_EDITOR
  423. ArchitectureInitiator.Initiate();
  424. #endif
  425. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  426. try
  427. {
  428. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  429. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  430. Utils.texture2DToMat(texture2D, imgMat);
  431. // Destroy(texture2D);
  432. imgMat.release();
  433. }
  434. catch { }
  435. this.gameObject.AddComponent<TimerMgr>();
  436. // PlayerPrefs.DeleteAll();
  437. isStart = false;
  438. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  439. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  440. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  441. SceneValue = null;
  442. m_IsStartEditor = false;
  443. m_IsRuning = false;
  444. m_SetBtn.gameObject.SetActive(false);
  445. //CalMapSize();
  446. SpoitIndex = -1;
  447. SpoitValues = new List<SpoitValue>();
  448. if (m_EditorPanel == null)
  449. {
  450. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  451. }
  452. if (!IsAuto)
  453. {
  454. //GetObjectValue();
  455. //CreateSpoitValue();
  456. }
  457. else
  458. {
  459. ListShowObjs = new List<Transform>();
  460. ListColliderBoxs = new List<Transform>();
  461. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  462. ListCrystals = new List<Transform>();
  463. // ListLocalShowObjs = new List<Transform>();
  464. }
  465. m_MinMap.gameObject.SetActive(false);
  466. Map.SetActive(false);
  467. var t = TimerMgr.Instance.CreateTimer(()=> {
  468. if(isShowDownTip)
  469. {
  470. Debug.Log("HJJ 判断正在下载");
  471. if (downLoadCount == 0)
  472. {
  473. downLoadCount = COSDownLoad.showDownEndLoadCount;
  474. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  475. }
  476. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  477. {
  478. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  479. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  480. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  481. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  482. }
  483. else
  484. {
  485. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  486. TimerMgr.Instance.CreateTimer(()=> {
  487. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  488. {
  489. }else
  490. {
  491. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  492. downLoadCount = 0;
  493. DownloadResManager.Instance.Save();
  494. isShowDownTip = false;
  495. }
  496. },1f);
  497. }
  498. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  499. {
  500. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  501. Debug.Log("DGJ updateEnd ");
  502. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  503. isShowDownTip = false;
  504. }
  505. }
  506. },1,-1);
  507. tstart = new ThreadStart(subThread);
  508. thread = new Thread(tstart);
  509. thread.Start();
  510. StartCoroutine(startSendPos());
  511. }
  512. IEnumerator startSendPos()
  513. {
  514. while(true)
  515. {
  516. if (Player != null && GameManager.Instance.isStart)
  517. {
  518. float rot = Player.transform.localEulerAngles.y - 180;
  519. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  520. JsonData data = new JsonData();
  521. data["sn"] = SendSN.GetSN();
  522. data["position"] = new JsonData();
  523. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  524. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  525. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  526. ;
  527. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  528. }
  529. yield return new WaitForSeconds(3f);
  530. }
  531. }
  532. int downLoadCount = 0;
  533. private void LateUpdate()
  534. {
  535. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  536. {
  537. try
  538. {
  539. TheadBackAcitons.Dequeue().Invoke();
  540. }
  541. catch
  542. {
  543. }
  544. isBack = false;
  545. }
  546. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  547. // {
  548. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  549. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  550. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  551. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  552. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  553. // }
  554. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  555. {
  556. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  557. TemplateVideo.isPlaying = false;
  558. avplayer = null;
  559. }
  560. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  561. {
  562. Debug.Log("HJJVideo 开始播放");
  563. TemplateVideo.isPlaying = true;
  564. TimerMgr.Instance.CreateTimer(()=> {
  565. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  566. TemplateVideo.isPlayLock = false;
  567. },3);
  568. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  569. #if !UNITY_EDITOR
  570. if (!video.localSavePath.Contains("file"))
  571. video.m_Video.SetUrl("file://" + video.localSavePath);
  572. #endif
  573. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  574. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  575. avplayer = video.m_Video;
  576. }
  577. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  578. {
  579. ModelItem mi = ModelItem.loadAB.Dequeue();
  580. if (IsAB(mi))
  581. {
  582. ModelItem.isLoad = true;
  583. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  584. Debug.Log(mi.abByte.Length);
  585. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  586. }else
  587. {
  588. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  589. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  590. }
  591. }
  592. }
  593. public bool IsAB(ModelItem mi)
  594. {
  595. bool finish = false;
  596. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  597. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  598. {
  599. finish = true;
  600. }
  601. return finish;
  602. }
  603. float lockTime = 0;
  604. public AVProVideoPlayer avplayer;
  605. public void Init()
  606. {
  607. }
  608. private void InitCrystals()
  609. {
  610. for (int i = 0; i < ListCrystals.Count; i++)
  611. {
  612. ListCrystals[i].gameObject.SetActive(true);
  613. }
  614. }
  615. private void InitBoxColliders()
  616. {
  617. for (int i = 0; i < ListColliderBoxs.Count; i++)
  618. {
  619. ListColliderBoxs[i].gameObject.SetActive(true);
  620. }
  621. }
  622. public void IntoScene()
  623. {
  624. Map.SetActive(true);
  625. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  626. //ImageTargetManager.Instance.LoadVuforiaDat();
  627. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  628. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  629. StartCoroutine(StartScene(isPlayMRZhanTing));
  630. HttpSocket.Instance.SendIpToElectric();
  631. if(!UserInfo.Instance.is20)
  632. MQTTClient.Instance.StartSendCameraPos();
  633. }
  634. public void saveOldData()
  635. {
  636. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  637. foreach (var i in allobjs.Keys)
  638. {
  639. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  640. foreach (var j in allobjs[i].Keys)
  641. {
  642. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  643. foreach (var k in allobjs[i][j].Keys)
  644. {
  645. PosRotScalePatch p = new PosRotScalePatch();
  646. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  647. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  648. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  649. allOldobjs[i][j].Add(k, p);
  650. }
  651. }
  652. }
  653. }
  654. public void refOldData()
  655. {
  656. foreach (var i in allobjs.Keys)
  657. {
  658. foreach (var j in allobjs[i].Keys)
  659. {
  660. foreach (var k in allobjs[i][j].Keys)
  661. {
  662. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  663. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  664. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  665. }
  666. }
  667. }
  668. }
  669. IEnumerator StartScene( bool isPlayMRZhanTing)
  670. {
  671. yield return new WaitForSeconds(0.5f);
  672. if(isPlayMRZhanTing)
  673. {
  674. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  675. //{
  676. MRZhanTing.gameObject.SetActive(true);
  677. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  678. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  679. yield return new WaitForSeconds(18f);
  680. MRZhanTing.gameObject.SetActive(false);
  681. //}
  682. }
  683. m_SettingPanel.gameObject.SetActive(true);
  684. m_EditorPanel.Init();
  685. m_SettingPanel.Init();
  686. if (RouteCtr.CurrentPoints.Count > 0)
  687. {
  688. Player.MovePoints = RouteCtr.CurrentPoints;
  689. //判断选择那个虚拟导游
  690. //int id = ChooseIroBot();
  691. //if (id < 3)
  692. //{
  693. //m_IroBot = Irobots[id - 1];
  694. m_IroBot.gameObject.SetActive(true);
  695. m_IroBot.Points = RouteCtr.CurrentPoints;
  696. yield return new WaitForSeconds(5f);
  697. //}
  698. }
  699. IsRuning = true;
  700. m_SetBtn.gameObject.SetActive(true);
  701. InitCrystals();
  702. InitBoxColliders();
  703. }
  704. private int ChooseIroBot()
  705. {
  706. int id = 3;
  707. var navlines = DataManager.Instance.CurrentScene.navLines;
  708. if (navlines.Count > 0)
  709. {
  710. id = navlines[0].guideMod;
  711. }
  712. return id;
  713. }
  714. /// <summary>
  715. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  716. /// </summary>
  717. private void GetObjectValue()
  718. {
  719. //for (int i = 0; i < ListShowObjs.Count; i++)
  720. //{
  721. // var spoit = ListShowObjs[i];
  722. // List<ObjectValue> values = new List<ObjectValue>();
  723. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  724. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  725. // for (int j = 1; j < editors.Length; j++)
  726. // {
  727. // var obj = editors[j];
  728. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  729. // objectValue.ChildrenObj.Add(value);
  730. // }
  731. // values.Add(objectValue);
  732. // ObjectValues.Add(i, values);
  733. //}
  734. }
  735. /// <summary>
  736. /// 半自动时创建景点信息
  737. /// </summary>
  738. //private void CreateSpoitValue()
  739. //{
  740. // if (SpoitValues == null)
  741. // {
  742. // SpoitValues = new List<SpoitValue>();
  743. // }
  744. // SpoitValues.Clear();
  745. // foreach (int id in ObjectValues.Keys)
  746. // {
  747. // var item = ObjectValues[id];
  748. // SpoitValue spoit = new SpoitValue();
  749. // spoit.id = item[0].ID;
  750. // spoit.name = item[0].matName;
  751. // for (int i = 0; i < item.Count; i++)
  752. // {
  753. // var objs = item[i];
  754. // MaterialObl materialObl = new MaterialObl();
  755. // materialObl.id = objs.ID;
  756. // materialObl.name = objs.matName;
  757. // materialObl.type = 0;
  758. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  759. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  760. // {
  761. // var obj = objs.ChildrenObj[i];
  762. // MaterialObjValue mat = new MaterialObjValue();
  763. // mat.name = obj.matName;
  764. // mat.type = 0;
  765. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  766. // materialObl.materialList.Add(mat);
  767. // }
  768. // spoit.material.Add(materialObl);
  769. // SpoitValues.Add(spoit);
  770. // }
  771. // }
  772. //}
  773. #region 设置功能
  774. public bool needSavePosRotScale = true;
  775. public void OnEditorBtnValueChanged(bool ison)
  776. {
  777. m_EditorCanvas.gameObject.SetActive(ison);
  778. m_IsStartEditor = ison;
  779. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  780. {
  781. ListColiderBoxs_Mesh[i].enabled = ison;
  782. }
  783. if (ison)
  784. {
  785. if (needSavePosRotScale)
  786. {
  787. GetPosRotScale(); // 获取所有物体位置旋转缩放
  788. needSavePosRotScale = false;
  789. }
  790. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  791. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  792. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  793. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  794. }
  795. else
  796. {
  797. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  798. if (SpoitIndex >= 0 && !IsTriggerExiting)
  799. {
  800. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  801. if (isShowLoacalShowObjs)
  802. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  803. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  804. m_EditorPanel.ClosePanel();
  805. SpoitIndex = -1;
  806. }
  807. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  808. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  809. }
  810. }
  811. public SCToggleSwitch3D sc3D20zuJD;
  812. public SCToggleSwitch3D sc3D20zuEditor;
  813. public SCToggleSwitch3D sc3Dopen20zu;
  814. public static bool m_IsStartEditorJD;
  815. public void open20zuJD(bool ison)
  816. {
  817. m_IsStartEditorJD = ison;
  818. if (!ison)
  819. {
  820. // save20All();
  821. }else
  822. {
  823. sc3D20zuEditor.isOn = false;
  824. sc3Dopen20zu.isOn = false;
  825. }
  826. SaveButton.SetActive(ison);
  827. }
  828. public static bool m_IsStartEditorzu;
  829. public void open20zu(bool ison)
  830. {
  831. m_IsStartEditorzu = ison;
  832. if (!ison)
  833. {
  834. // save20All();
  835. }
  836. else
  837. {
  838. sc3D20zuJD.isOn = false;
  839. sc3D20zuEditor.isOn = false;
  840. }
  841. SaveButton.SetActive(ison);
  842. }
  843. public static bool m_IsStart20Editor;
  844. //2.0编辑模式 保存
  845. public void open20Editor(bool ison)
  846. {
  847. m_IsStart20Editor = ison;
  848. if(!ison)
  849. {
  850. // save20All();
  851. }
  852. else
  853. {
  854. // sc3D20zuJD.isOn = false;
  855. // sc3Dopen20zu.isOn = false;
  856. }
  857. SaveButton.SetActive(ison);
  858. }
  859. public GameObject SaveButton;
  860. public void save20All()
  861. {
  862. //if (!m_IsStartEditor)
  863. // {
  864. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  865. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  866. {
  867. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  868. SendSaveDataNew data = new SendSaveDataNew();
  869. data.position = sp.position;
  870. data.triggerImageId = sp.triggerImageId;
  871. data.id = int.Parse(sp.id);
  872. data.name = sp.name;
  873. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  874. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  875. foreach (var z in sp.modelList.Keys)
  876. {
  877. ObjectTransform objt2 = new ObjectTransform();
  878. if(sp.isInitModel)
  879. {
  880. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  881. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  882. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  883. }else
  884. {
  885. objt2 = sp.modelList[z].objectTransform;
  886. }
  887. sp.modelList[z].objectTransform = objt2;
  888. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  889. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  890. {
  891. ObjectTransform objt3 = new ObjectTransform();
  892. if (sp.isInitModel)
  893. {
  894. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  895. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  896. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  897. }
  898. else
  899. {
  900. objt3 = sp.modelList[z].materialList[j].objectTransform;
  901. }
  902. sp.modelList[z].materialList[j].objectTransform = objt3;
  903. MaterialObjValueNew mov = new MaterialObjValueNew();
  904. mov.uid = sp.modelList[z].materialList[j].uid;
  905. mov.id = sp.modelList[z].materialList[j].id;
  906. mov.fileId = sp.modelList[z].materialList[j].fileId;
  907. mov.type = sp.modelList[z].materialList[j].type;
  908. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  909. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  910. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  911. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  912. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  913. mov.name = sp.modelList[z].materialList[j].name;
  914. mov.template = sp.modelList[z].materialList[j].template;
  915. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  916. materialList.Add(mov);
  917. }
  918. MaterialOblNew obj = new MaterialOblNew();
  919. obj.id = sp.modelList[z].id;
  920. obj.name = sp.modelList[z].name;
  921. obj.objectTransform = sp.modelList[z].objectTransform;
  922. obj.describe = sp.modelList[z].describe;
  923. obj.select = true;// sp.modelList[z].select;
  924. obj.type = sp.modelList[z].type;
  925. obj.materialList = materialList;
  926. MaterialObllsit.Add(obj);
  927. }
  928. data.material = MaterialObllsit;
  929. ObjectTransform objt = new ObjectTransform();
  930. objt.nowPos = sp.SpotsObj.transform.localPosition;
  931. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  932. objt.nowScale = sp.SpotsObj.transform.localScale;
  933. data.spoittf = objt;
  934. //data.triggerRange = spoit.SpoitTransform[0];
  935. saveData.Add(data);
  936. }
  937. string sendData = JsonConvert.SerializeObject(saveData);
  938. //string sendData = JsonMapper.ToJson(saveData);
  939. Debug.Log("更新景点数据: " + sendData);
  940. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  941. JsonData jd = JsonMapper.ToObject(str);
  942. if(jd["message"].ToString()=="success")
  943. {
  944. InstantiateCommand Command = new InstantiateCommand(
  945. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  946. InstantiateSystem.Instance.BlueObject.SuccessText);
  947. CommandSystem.Instance.Send(Command);
  948. }else
  949. {
  950. InstantiateCommand Command = new InstantiateCommand(
  951. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  952. InstantiateSystem.Instance.BlueObject.NetErrorText);
  953. CommandSystem.Instance.Send(Command);
  954. }
  955. Debug.Log("保存回调===》" + str);
  956. });
  957. // }
  958. }
  959. public void OnSettingBtnValueChanged(bool ison)
  960. {
  961. m_SettingPanel.gameObject.SetActive(ison);
  962. if (ison)
  963. {
  964. Debug.Log(OpenXRCamera.Instance.head.forward);
  965. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  966. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  967. }
  968. }
  969. public void OnAnchorBtnValueChanged(bool ison)
  970. {
  971. foreach (var item in m_AnchorValue)
  972. {
  973. item.Value.enabled = ison;
  974. }
  975. //foreach (var item in m_AnchorChild)
  976. //{
  977. // item.Value.SetActive(ison);
  978. //}
  979. if(ison)
  980. {
  981. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  982. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  983. }
  984. else
  985. {
  986. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  987. }
  988. }
  989. public void GetPosRotScale()
  990. {
  991. saveOldData();
  992. return;
  993. PosRotScale.PosRotScalePatchList.Clear();
  994. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  995. {
  996. if (i != 0)
  997. {
  998. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  999. {
  1000. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1001. {
  1002. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1003. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1004. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1005. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1006. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1007. }
  1008. }
  1009. }
  1010. }
  1011. }
  1012. #endregion
  1013. #region 获取景点信息--素材编辑模式下
  1014. /// <summary>
  1015. /// 获取当前景点对应的物体信息
  1016. /// </summary>
  1017. /// <param name="spoitID"></param>
  1018. /// <returns></returns>
  1019. public ObjectValue GetSpoitObjs(int spoitID)
  1020. {
  1021. if (ObjectValues.ContainsKey(spoitID))
  1022. {
  1023. return ObjectValues[spoitID];
  1024. }
  1025. else
  1026. {
  1027. return null;
  1028. }
  1029. }
  1030. /// <summary>
  1031. /// 初始化数据
  1032. /// 素材编辑模式下
  1033. /// </summary>
  1034. /// <param name="matObjs"></param>
  1035. public void InitSpoitObjs()
  1036. {
  1037. m_EditorPanel.InitObjTransForm();
  1038. }
  1039. /// <summary>
  1040. /// 保存数据
  1041. /// 素材编辑模式下
  1042. /// </summary>
  1043. /// <param name="matObjs"></param>
  1044. public void SaveSpoitObjs()
  1045. {
  1046. m_EditorPanel.SaveObjTransForm();
  1047. }
  1048. public void SaveAnchorObjs( string name)
  1049. {
  1050. foreach (var item in AnchorValue) // 保存所有锚点
  1051. {
  1052. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1053. }
  1054. // 锚点发送后台
  1055. m_UIAnchorsPanel.SaveAnchors(name);
  1056. }
  1057. #endregion
  1058. #region 创建水晶点、触发器范围、显示物体
  1059. public IEnumerator CreateScene(SceneValue scene)
  1060. {
  1061. SceneValue = scene;
  1062. if (m_MinMap.Map.sprite == null)
  1063. {
  1064. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1065. GetMinMap(scene ,null);
  1066. }
  1067. else
  1068. {
  1069. yield return StartCoroutine(StartCreateScene(scene));
  1070. }
  1071. yield return new WaitForSeconds(1f);
  1072. MoveScenePatch();
  1073. }
  1074. private void MoveScenePatch()
  1075. {
  1076. Vector3 temp = ObjsParent.parent.localPosition;
  1077. temp.z += MapSize.y;
  1078. ObjsParent.parent.localPosition = temp;
  1079. }
  1080. private IEnumerator StartCreateScene(SceneValue scene)
  1081. {
  1082. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1083. if (scene.navLines != null && scene.navLines.Count > 0)
  1084. SetRouteValue(scene.navLines);
  1085. else
  1086. Debug.LogError(" 当前场景未设置路径");
  1087. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1088. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1089. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1090. else
  1091. Debug.LogError(" 当前场景未创建景点");
  1092. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1093. SetAnchor(scene.listPicture);
  1094. else
  1095. Debug.LogError(" 当前场景未创建锚点");
  1096. //设置小地图景点
  1097. // m_CalMap.SettingMapPoint(ListCrystals);
  1098. yield return null;
  1099. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1100. // DownloadManager.Instance.UpdataData();
  1101. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1102. IntoScene();
  1103. }
  1104. Action<bool> GetMinMapBack;
  1105. /// <summary>
  1106. /// 获取小地图
  1107. /// </summary>
  1108. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1109. {
  1110. GetMinMapBack = getBack;
  1111. //DownloadData data1 = new DownloadData();
  1112. //string filename = Path.GetFileName(MapPicUrl);
  1113. //data1.name = filename;
  1114. //data1.type = 1;
  1115. //data1.downloadPath = MapPicUrl;
  1116. ////data1.updateTime = (int)SceneValue.updateTime;
  1117. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1118. if(scene.width>0 &&scene.length>0)
  1119. {
  1120. Debug.Log("playerPos===>" + isStart);
  1121. //Debug.Log(scene.width + " " + scene.length);
  1122. isStart = true;
  1123. PointB.position = Vector3.zero;
  1124. PointB.eulerAngles = Vector3.zero;
  1125. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1126. PointA.eulerAngles = Vector3.zero;
  1127. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1128. PointC.eulerAngles = Vector3.zero;
  1129. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1130. PointD.eulerAngles = Vector3.zero;
  1131. m_CalMap.SettingMapPoint(ListCrystals);
  1132. }
  1133. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1134. downLoadMaterial.downLoadPath = MapPicUrl;
  1135. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1136. downLoadMaterial.updataTime = scene.updateTime;
  1137. downLoadMaterial.type = "-1";
  1138. Debug.Log("Hjj 开始获取地图大小==》");
  1139. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1140. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1141. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1142. GameManager.Instance.isShowDownTip = true;
  1143. DownloadResManager.Instance.StartDownLoad();
  1144. }
  1145. public static MatOfByte filePathToMatByte(byte[] bytes)
  1146. {
  1147. Debug.Log("加載完成2222");
  1148. MatOfByte matOfByte = new MatOfByte(bytes);
  1149. Debug.Log("加載完成3333");
  1150. //Imgcodecs.imdecode
  1151. return matOfByte;
  1152. }
  1153. /// <summary>
  1154. /// OpenCV生成图片缩略图
  1155. /// </summary>
  1156. /// <param name="path">文件路径</param>
  1157. /// <param name="zoom">缩放值</param>
  1158. /// <returns></returns>
  1159. public static Mat zoomByteByOpenCV(byte[] path)
  1160. {
  1161. Debug.Log("加載完成2222");
  1162. MatOfByte matbytes = filePathToMatByte(path);
  1163. Debug.Log("加載完成3333");
  1164. Mat mat = Imgcodecs.imdecode(matbytes, -1);
  1165. Debug.Log("加載完成4444");
  1166. float zoom = 1;
  1167. float sint = 2048f;
  1168. if (mat.cols() > sint)
  1169. {
  1170. zoom = (float)(sint / mat.cols());
  1171. }
  1172. if (mat.rows() * zoom > sint)
  1173. {
  1174. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1175. }
  1176. Debug.Log("加載完成3333");
  1177. //Debug.Log(mat.cols());
  1178. //Debug.Log(mat.rows());
  1179. //压缩图片
  1180. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1181. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1182. Imgproc.resize(mat, zoomMat, size);
  1183. ////BGR 转RGB
  1184. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1185. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGR2RGB);
  1186. //RefreshEvent?.Invoke();
  1187. zoomMat.release();
  1188. mat.release();
  1189. matbytes.release();
  1190. Debug.Log("加載完成444");
  1191. return imgRGBMat;
  1192. //return mat;
  1193. }
  1194. public static Texture2D TextureByMat(Mat imgRGBMat)
  1195. {
  1196. //Debug.Log(imgRGBMat.cols());
  1197. //Debug.Log(imgRGBMat.rows());
  1198. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGB24, false);
  1199. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1200. return _tex;
  1201. }
  1202. private void HandleMsg(Msg msg)
  1203. {
  1204. Debug.Log("Hjj 获取地图大小==》");
  1205. // MsgHandler.RemoveListener()
  1206. if(msg.Value!=null)
  1207. {
  1208. Texture2D tex = new Texture2D(1, 1);
  1209. OpenCVForUnity.CoreModule.Mat _mat = null;
  1210. Loom.RunAsync(() =>
  1211. {
  1212. Debug.Log("加載完成222222222222222222");
  1213. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1214. Debug.Log("1111111");
  1215. Loom.QueueOnMainThread(() =>
  1216. {
  1217. Debug.Log("加載完成111111111111");
  1218. tex = TextureByMat(_mat);
  1219. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1220. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1221. m_MinMap.Map.sprite = sprite;
  1222. //m_MinMap.Map.SetNativeSize();
  1223. float width = tex.width;
  1224. float height = tex.height;
  1225. if (width > height)
  1226. {
  1227. width = width / height;
  1228. height = 1;
  1229. }
  1230. else
  1231. {
  1232. height = height / width;
  1233. width = 1;
  1234. }
  1235. MinMapSize = new Vector2(width * 150, height * 150);
  1236. CalMapSize();
  1237. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1238. //获取网页端
  1239. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1240. if (SceneValue != null)
  1241. {
  1242. // StartCreateScene(SceneValue);
  1243. }
  1244. Debug.Log("playerPos===>GetMinMapBack");
  1245. GetMinMapBack?.Invoke(true);
  1246. });
  1247. });
  1248. }else
  1249. {
  1250. GetMinMapBack?.Invoke(false);
  1251. }
  1252. }
  1253. /// <summary>
  1254. /// 设置景点素材信息
  1255. /// </summary>
  1256. /// <param name="spoits"></param>
  1257. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1258. {
  1259. SpoitValue spoitValue;
  1260. for (int i = 0; i < spoits.Count-1; i++)
  1261. {
  1262. spoitValue = null;
  1263. for (int j = 0; j < spoits.Count-1-i; j++)
  1264. {
  1265. if(spoits[j].id>spoits[j+1].id)
  1266. {
  1267. spoitValue = spoits[j];
  1268. spoits[j] = spoits[j+1];
  1269. spoits[j+1] = spoitValue;
  1270. }
  1271. }
  1272. }
  1273. SpoitValues.Clear();
  1274. for (int i = 0; i < spoits.Count; i++)
  1275. {
  1276. var spoit = spoits[i];
  1277. SpoitValue spoit1 = spoit;
  1278. CreateCrystalAndTrigger(spoit);
  1279. yield return StartCoroutine(CreateMaterial(spoit));
  1280. spoits[i] = SV;
  1281. }
  1282. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1283. {
  1284. ListColiderBoxs_Mesh[i].enabled = false;
  1285. }
  1286. SpoitValues.AddRange(spoits);
  1287. SceneValue.listSpoit = SpoitValues;
  1288. DataManager.Instance.Spoits = SpoitValues;
  1289. }
  1290. /// <summary>
  1291. /// 创建水晶点和触发器
  1292. /// </summary>
  1293. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1294. {
  1295. var spoitPos = Vector3.zero;
  1296. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1297. {
  1298. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1299. SpoitPos trans = spoit.SpoitTransform[0];
  1300. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, MapSize.y - ((float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1301. //创建水晶点
  1302. var obj = Instantiate(CrystalItem, CrystalsParent);
  1303. CommandSystem.Instance.Send(
  1304. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1305. );
  1306. obj.name = spoit.name;
  1307. obj.transform.localPosition = spoitPos;
  1308. ListCrystals.Add(obj.transform);
  1309. var spoitobj = CreateSpoit(spoit, spoitPos);
  1310. ListShowObjs.Add(spoitobj.transform);
  1311. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1312. ObjectValues.Add(spoit.id, spoitvalue);
  1313. ////创建触发器
  1314. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1315. //{
  1316. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1317. // var range = spoitdetail.triggerRange;
  1318. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1319. // {
  1320. // }
  1321. // else
  1322. // {
  1323. // trans = range;
  1324. // }
  1325. //}
  1326. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1327. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  1328. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1329. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1330. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1331. triggerobj.name = spoit.name;
  1332. triggerobj.transform.localPosition = tiggerpos;
  1333. triggerobj.transform.localScale = tiggerRange;
  1334. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1335. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1336. ColliderObjectValues.Add(boxvalue);
  1337. ListColliderBoxs.Add(triggerobj.transform);
  1338. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1339. }
  1340. else
  1341. {
  1342. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1343. }
  1344. }
  1345. public float wutiH=1.5f;
  1346. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1347. {
  1348. //生成景点父物体
  1349. GameObject spoitObj = new GameObject(spoit.name);
  1350. spoitObj.transform.SetParent(ObjsParent.transform);
  1351. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1352. spoitposObjDic.Add(spoit.id, spoitObj);
  1353. /*
  1354. //为景点位置信息赋值
  1355. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1356. {*/
  1357. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1358. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1359. Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1360. Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
  1361. Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
  1362. spoitObj.transform.localRotation = Quaternion.identity;
  1363. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1364. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1365. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1366. {
  1367. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1368. }
  1369. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1370. /* }
  1371. else
  1372. {
  1373. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1374. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1375. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1376. }*/
  1377. return spoitObj;
  1378. }
  1379. SpoitValue SV;
  1380. /// <summary>
  1381. /// 创建整体素材
  1382. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1383. /// </summary>
  1384. private IEnumerator CreateMaterial(SpoitValue spoit)
  1385. {
  1386. MsgHandler.ClearAllListeners();
  1387. if (!ObjectValues.ContainsKey(spoit.id))
  1388. {
  1389. SV = new SpoitValue();
  1390. }
  1391. else
  1392. {
  1393. var spoitValues = ObjectValues[spoit.id];
  1394. var spoitObj = spoitValues.Object;
  1395. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1396. SyncSpoit syncSpoit = new SyncSpoit();
  1397. syncSpoit.spoitId = spoit.name;
  1398. syncSpoit.spoitObj = spoitObj;
  1399. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1400. {
  1401. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1402. }
  1403. else
  1404. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1405. if(!UserInfo.Instance.is20)
  1406. //生成素材组合
  1407. for (int i = 0; i < spoit.material.Count; i++)
  1408. {
  1409. //素材整体
  1410. MaterialObl material = spoit.material[i];
  1411. //Debug.Log(spoit.material[i].name);
  1412. //素材组物体
  1413. GameObject matObj = new GameObject(material.name);
  1414. matObj.transform.SetParent(spoitValues.Object.transform);
  1415. matObj.transform.localPosition = Vector3.zero;
  1416. matObj.transform.localEulerAngles = Vector3.zero;
  1417. matObj.transform.localScale = new Vector3(1, 1, 1);
  1418. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1419. //素材组合对应ObjectValue的
  1420. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1421. //素材组合下的单个素材ObjectValue
  1422. List<ObjectValue> objsvalue = null;
  1423. MaterialObl newmaterial = material;
  1424. //生成素材组合的ObjectValue,是对应景点的
  1425. switch (material.type)
  1426. {
  1427. case (int)MaterialType.None:
  1428. break;
  1429. case (int)MaterialType.Image:
  1430. case (int)MaterialType.Video:
  1431. case (int)MaterialType.Model:
  1432. case (int)MaterialType.Text:
  1433. case (int)MaterialType.LocaImage:
  1434. Debug.Log("DGJ ===> LocalImage " + material.name);
  1435. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1436. break;
  1437. case (int)MaterialType.Image_Video_Text:
  1438. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1439. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1440. break;
  1441. case (int)MaterialType.Model_Text:
  1442. Debug.Log("DGJ ===> Model_Text " + material.name);
  1443. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1444. break;
  1445. default:
  1446. break;
  1447. }
  1448. spoit.material[i] = newmaterial;
  1449. spoitValue.ChildrenObj.AddRange(objsvalue);
  1450. spoitValues.ChildrenObj.Add(spoitValue);
  1451. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1452. }
  1453. SV = spoit;
  1454. if (ObjectValues.ContainsKey(spoit.id))
  1455. {
  1456. ObjectValues[spoit.id] = spoitValues;
  1457. }
  1458. else
  1459. {
  1460. ObjectValues.Add(spoit.id, spoitValues);
  1461. }
  1462. spoitObj.gameObject.SetActive(false);
  1463. }
  1464. yield return null;
  1465. }
  1466. /// <summary>
  1467. /// 编辑面板添加素材
  1468. /// </summary>
  1469. /// <param name="material"></param>
  1470. public void AddMaterial(MaterialObl material)
  1471. {
  1472. if (SpoitIndex < 0)
  1473. {
  1474. return;
  1475. }
  1476. MaterialObl newmaterial = new MaterialObl();
  1477. newmaterial = material;
  1478. var spoit = SpoitValues[SpoitIndex];
  1479. var spoitValues = ObjectValues[spoit.id];
  1480. var spoitObj = spoitValues.Object;
  1481. //素材组物体
  1482. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1483. newmaterial.name = matObj.name;
  1484. matObj.transform.SetParent(spoitValues.Object.transform);
  1485. if (!material.select)
  1486. {
  1487. matObj.transform.localPosition = Vector3.zero;
  1488. matObj.transform.localEulerAngles = Vector3.zero;
  1489. matObj.transform.localScale = new Vector3(1, 1, 1);
  1490. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1491. }
  1492. else
  1493. {
  1494. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1495. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1496. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1497. }
  1498. //素材组合对应ObjectValue的
  1499. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1500. //素材组合下的单个素材ObjectValue
  1501. List<ObjectValue> objsvalue = null;
  1502. //生成素材组合的ObjectValue,是对应景点的
  1503. switch (material.type)
  1504. {
  1505. case (int)MaterialType.None:
  1506. break;
  1507. case (int)MaterialType.Image:
  1508. case (int)MaterialType.Video:
  1509. case (int)MaterialType.Model:
  1510. case (int)MaterialType.Text:
  1511. case (int)MaterialType.LocaImage:
  1512. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1513. break;
  1514. case (int)MaterialType.Image_Video_Text:
  1515. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1516. break;
  1517. case (int)MaterialType.Model_Text:
  1518. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1519. break;
  1520. default:
  1521. break;
  1522. }
  1523. newmaterial.select = true;
  1524. spoit.material.Add(newmaterial);
  1525. spoitValue.ChildrenObj.AddRange(objsvalue);
  1526. spoitValues.ChildrenObj.Add(spoitValue);
  1527. if (ObjectValues.ContainsKey(spoit.id))
  1528. {
  1529. ObjectValues[spoit.id] = spoitValues;
  1530. }
  1531. else
  1532. {
  1533. ObjectValues.Add(spoit.id, spoitValues);
  1534. }
  1535. SpoitValues[SpoitIndex] = spoit;
  1536. //更新编辑面板Ui
  1537. UpdateEditorUI();
  1538. }
  1539. /// <summary>
  1540. /// 创建 1图片 2视频 3模型 4文字
  1541. /// </summary>
  1542. /// <param name="type">素材类型</param>
  1543. /// <param name="material">素材数据</param>
  1544. /// <param name="spoit">景点</param>
  1545. /// <returns></returns>
  1546. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1547. {
  1548. List<ObjectValue> objects = new List<ObjectValue>();
  1549. List<MaterialObjValue> objs = material.materialList;
  1550. newmaterial = material;
  1551. //for (int i = 0; i < objs.Count; i++)
  1552. //{
  1553. // Debug.Log(objs[i].localSavePath);
  1554. //}
  1555. for (int i = 0; i < objs.Count; i++)
  1556. {
  1557. var mat = objs[i];
  1558. GameObject go = null;
  1559. switch (mat.type)
  1560. {
  1561. case (int)MaterialType.None:
  1562. break;
  1563. case (int)MaterialType.Image:
  1564. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1565. go = Instantiate(pImage, spoit.transform);
  1566. var imageitem = go.AddComponent<TemplateImage>();
  1567. go.SetActive(true);
  1568. imageitem.SetData(mat, material.updateTime);
  1569. break;
  1570. case (int)MaterialType.Video:
  1571. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1572. go = Instantiate(pVideo, spoit.transform);
  1573. var videoitem = go.AddComponent<TemplateVideo>();
  1574. videoitem.autoplay = material.autoplay;
  1575. go.SetActive(true);
  1576. videoitem.SetData(mat, material.updateTime);
  1577. break;
  1578. case (int)MaterialType.Model:
  1579. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1580. go = Instantiate(pModel, spoit.transform);
  1581. var modelitem = go.AddComponent<TemplateModel>();
  1582. go.SetActive(true);
  1583. modelitem.SetData(mat, material.updateTime);
  1584. Debug.Log(modelitem.Data.localLoadPath);
  1585. break;
  1586. case (int)MaterialType.Text:
  1587. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1588. go = Instantiate(pText, spoit.transform);
  1589. var textitem = go.AddComponent<TemplateText>();
  1590. go.SetActive(true);
  1591. textitem.SetData(mat, material.updateTime);
  1592. break;
  1593. case (int)MaterialType.LocaImage:
  1594. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1595. go = Instantiate(pLocaImage, spoit.transform);
  1596. var locaImageitem = go.AddComponent<TemplateImage>();
  1597. go.SetActive(true);
  1598. locaImageitem.SetLocaImageData(mat);
  1599. break;
  1600. default:
  1601. break;
  1602. }
  1603. if (go != null)
  1604. {
  1605. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1606. {
  1607. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1608. }
  1609. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1610. {
  1611. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1612. }
  1613. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1614. {
  1615. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1616. }
  1617. else
  1618. {
  1619. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1620. }
  1621. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1622. mat.name = go.name;
  1623. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1624. if (material.select)
  1625. {
  1626. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1627. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1628. go.transform.localScale = mat.ObjectTransform.nowScale;
  1629. }
  1630. else
  1631. {
  1632. go.transform.localEulerAngles = Vector3.zero;
  1633. go.transform.localScale = new Vector3(1, 1, 1);
  1634. if (mat.type != (int)MaterialType.Text)
  1635. {
  1636. go.transform.localPosition = Vector3.zero;
  1637. }
  1638. else
  1639. {
  1640. //Set text position
  1641. if (mat.textPosition == "top")
  1642. {
  1643. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1644. }
  1645. else if (mat.textPosition == "bottom")
  1646. {
  1647. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1648. }
  1649. }
  1650. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1651. }
  1652. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1653. objects.Add(objectValue);
  1654. }
  1655. newmaterial.materialList[i] = mat;
  1656. }
  1657. return objects;
  1658. }
  1659. /// <summary>
  1660. /// 创建 6模型+文字
  1661. /// </summary>
  1662. /// <param name="material"></param>
  1663. /// <param name="spoit"></param>
  1664. /// <returns></returns>
  1665. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1666. {
  1667. List<ObjectValue> objects = new List<ObjectValue>();
  1668. List<MaterialObjValue> objs = material.materialList;
  1669. newmaterial = material;
  1670. for (int i = 0; i < objs.Count; i++)
  1671. {
  1672. var mat = objs[i];
  1673. GameObject go = null;
  1674. switch (mat.type)
  1675. {
  1676. case (int)MaterialType.None:
  1677. break;
  1678. case (int)MaterialType.Model:
  1679. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1680. go = Instantiate(pModel, spoit.transform);
  1681. var modelitem = go.AddComponent<TemplateModel>();
  1682. go.SetActive(true);
  1683. modelitem.SetData(mat, material.updateTime);
  1684. break;
  1685. case (int)MaterialType.Text:
  1686. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1687. go = Instantiate(pText, spoit.transform);
  1688. var textitem = go.AddComponent<TemplateText>();
  1689. go.SetActive(true);
  1690. textitem.SetData(mat, material.updateTime);
  1691. break;
  1692. default:
  1693. break;
  1694. }
  1695. if (go != null)
  1696. {
  1697. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1698. {
  1699. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1700. }
  1701. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1702. {
  1703. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1704. }
  1705. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1706. {
  1707. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1708. }
  1709. else
  1710. {
  1711. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1712. }
  1713. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1714. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1715. if (material.select)
  1716. {
  1717. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1718. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1719. go.transform.localScale = mat.ObjectTransform.nowScale;
  1720. }
  1721. else
  1722. {
  1723. go.transform.localEulerAngles = Vector3.zero;
  1724. go.transform.localScale = new Vector3(1, 1, 1);
  1725. if (mat.type != (int)MaterialType.Text)
  1726. {
  1727. go.transform.localPosition = Vector3.zero;
  1728. }
  1729. else
  1730. {
  1731. //Set text position
  1732. if (mat.textPosition == "top")
  1733. {
  1734. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1735. }
  1736. else if (mat.textPosition == "bottom")
  1737. {
  1738. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1739. }
  1740. else if (mat.textPosition == "left")
  1741. {
  1742. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1743. }
  1744. else if (mat.textPosition == "right")
  1745. {
  1746. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1747. }
  1748. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1749. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1750. }
  1751. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1752. }
  1753. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1754. objects.Add(objectValue);
  1755. }
  1756. newmaterial.materialList[i] = mat;
  1757. }
  1758. return objects;
  1759. }
  1760. /// <summary>
  1761. /// 创建 5图片+文字/视频+文字
  1762. /// </summary>
  1763. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1764. {
  1765. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1766. newmaterial = material;
  1767. List<ObjectValue> objects = new List<ObjectValue>();
  1768. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1769. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1770. return objects;
  1771. }
  1772. /// <summary>
  1773. /// 创建物体ObjectValue,并赋值位置信息
  1774. /// </summary>
  1775. /// <param name="id"></param>
  1776. /// <param name="parentid"></param>
  1777. /// <param name="go"></param>
  1778. /// <param name="mat"></param>
  1779. /// <returns></returns>
  1780. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1781. {
  1782. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1783. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1784. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1785. if (mat.type != (int)MaterialType.Text)
  1786. {
  1787. //为物体位置信息赋值
  1788. if (mat.ObjectTransform != null)
  1789. {
  1790. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1791. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1792. go.transform.localScale = mat.ObjectTransform.nowScale;
  1793. }
  1794. else
  1795. {
  1796. go.transform.localPosition = Vector3.zero;
  1797. go.transform.localEulerAngles = Vector3.zero;
  1798. go.transform.localScale = new Vector3(1, 1, 1);
  1799. }
  1800. }
  1801. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1802. return objectValue;
  1803. }
  1804. #endregion
  1805. #region 路径
  1806. /// <summary>
  1807. /// 设置路线数据
  1808. /// </summary>
  1809. /// <param name="navLines"></param>
  1810. public void SetRouteValue(List<NavLinesItem> navLines)
  1811. {
  1812. if (navLines == null || navLines.Count <= 0)
  1813. {
  1814. Debug.Log("当前景点未绘制路线");
  1815. return;
  1816. }
  1817. RouteCtr.SetRouteValue(navLines);
  1818. }
  1819. #endregion
  1820. #region 锚点
  1821. /// <summary>
  1822. /// 设置场景锚点
  1823. /// </summary>
  1824. /// <param name="listAnchor"></param>
  1825. public void SetAnchor(List<Anchor> listAnchor)
  1826. {
  1827. if (listAnchor == null)
  1828. return;
  1829. Anchor anchor;
  1830. for (int i = 0; i < listAnchor.Count - 1; i++)
  1831. {
  1832. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1833. {
  1834. if (listAnchor[j].id > listAnchor[j + 1].id)
  1835. {
  1836. anchor = listAnchor[j];
  1837. listAnchor[j] = listAnchor[j + 1];
  1838. listAnchor[j + 1] = anchor;
  1839. }
  1840. }
  1841. }
  1842. for (int i = 0; i < listAnchor.Count; i++)
  1843. {
  1844. // 创建锚点
  1845. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1846. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1847. }
  1848. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1849. }
  1850. private MeshRenderer CreateAnchor(Anchor anchor)
  1851. {
  1852. // 创建锚点 给锚点赋值
  1853. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1854. anchorObj.name = "Anchor" + anchor.id;
  1855. /*
  1856. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1857. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1858. if (VuforiaManager.Instance.list_Anchor == null)
  1859. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1860. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1861. var anchorPos = Vector3.zero;
  1862. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1863. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1864. anchorObj.transform.localPosition = anchorPos;
  1865. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1866. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1867. mesh.enabled = false;
  1868. //if(anchor.objectTransform!=null)
  1869. //{
  1870. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1871. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1872. //}
  1873. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1874. {
  1875. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1876. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1877. }
  1878. return mesh;
  1879. }
  1880. #endregion
  1881. #region 触发器判定
  1882. /// <summary>
  1883. /// 当人物进入触发器范围
  1884. /// </summary>
  1885. public void OnColliderTriggerEnter(Collider other)
  1886. {
  1887. IsTriggerExiting = true;
  1888. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1889. {
  1890. if (other.name == ListColliderBoxs[i].name)
  1891. {
  1892. ListShowObjs[i].gameObject.SetActive(true);
  1893. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1894. Debug.Log(i);
  1895. if (isShowLoacalShowObjs)
  1896. ListLocalShowObjs[i].gameObject.SetActive(true);
  1897. // 进入景点通知后台
  1898. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1899. {
  1900. if(SceneValue.listSpoit[i].name == other.name)
  1901. {
  1902. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1903. }
  1904. }
  1905. if (SpoitIndex == i)
  1906. {
  1907. return;
  1908. }
  1909. //进入新区域前关闭当前显示
  1910. if (SpoitIndex >= 0 && IsStartEditor)
  1911. {
  1912. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1913. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1914. if (isShowLoacalShowObjs)
  1915. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1916. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1917. m_EditorPanel.ClosePanel();
  1918. }
  1919. //进入新的出发区域
  1920. SpoitIndex = i;
  1921. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1922. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1923. return;
  1924. }
  1925. }
  1926. }
  1927. public void SetPosRotScale()
  1928. {
  1929. refOldData();
  1930. }
  1931. /// <summary>
  1932. /// 当人物退出触发器范围
  1933. /// </summary>
  1934. public void OnColliderTriggerExit(Collider other)
  1935. {
  1936. IsTriggerExiting = false;
  1937. if (IsStartEditor)
  1938. {
  1939. return;
  1940. }
  1941. else
  1942. {
  1943. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1944. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1945. if (isShowLoacalShowObjs)
  1946. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1947. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1948. m_EditorPanel.ClosePanel();
  1949. SpoitIndex = -1;
  1950. }
  1951. }
  1952. /// <summary>
  1953. /// 更新景点信息
  1954. /// </summary>
  1955. public void UpdateSpoitValue()
  1956. {
  1957. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1958. {
  1959. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1960. var spoit = SpoitValues[SpoitIndex];
  1961. var objvalues = ObjectValues[spoit.id];
  1962. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1963. //X\Y\W\H
  1964. var collidervalue = ColliderObjectValues[SpoitIndex];
  1965. var collider = collidervalue.Object;
  1966. var pos = collidervalue.nowPos;
  1967. var w = collidervalue.nowScale.x;
  1968. var h = collidervalue.nowScale.z;
  1969. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1970. var webw = w / MapSize.x * WebMapSize.x;
  1971. var webh = h / MapSize.y * WebMapSize.y;
  1972. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1973. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1974. spoit.SpoitTransform[0].areaRelativeW = webw;
  1975. spoit.SpoitTransform[0].areaRelativeH = webh;
  1976. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1977. SpoitValues[SpoitIndex] = spoit;
  1978. }
  1979. return;
  1980. /*
  1981. if (objvalues.Object == null)
  1982. {
  1983. RemoveSpoitObjectValue(spoit.id);
  1984. spoit.material = new List<MaterialObl>();
  1985. }
  1986. else
  1987. {
  1988. var mats = spoit.material;
  1989. var objvalue = objvalues.ChildrenObj;
  1990. for (int j = 0; j < mats.Count; j++)
  1991. {
  1992. var matobj = mats[j];
  1993. var obis = objvalue[j];
  1994. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1995. for (int m = 0; m < matobj.materialList.Count; m++)
  1996. {
  1997. var childrenobj = obis.ChildrenObj[m];
  1998. var mat = matobj.materialList[m];
  1999. if (childrenobj.Object == null)
  2000. {
  2001. obis.ChildrenObj.RemoveAt(m);
  2002. matobj.materialList.RemoveAt(m);
  2003. break;
  2004. }
  2005. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2006. }
  2007. matobj.select = true;
  2008. if (obis.ChildrenObj.Count <= 0)
  2009. {
  2010. mats.RemoveAt(j);
  2011. objvalue.RemoveAt(j);
  2012. Destroy(obis.Object);
  2013. break;
  2014. }
  2015. }
  2016. }
  2017. SpoitValues[SpoitIndex] = spoit;*/
  2018. }
  2019. public void UpdateEditorUI()
  2020. {
  2021. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2022. }
  2023. #endregion
  2024. public ObjectValue GetCurrentColliderValue()
  2025. {
  2026. return ColliderObjectValues[SpoitIndex];
  2027. }
  2028. public void SaveSpoitObjectValue(ObjectValue value)
  2029. {
  2030. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2031. {
  2032. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2033. }
  2034. }
  2035. public void RemoveSpoitObjectValue(int id)
  2036. {
  2037. if (ObjectValues.ContainsKey(id))
  2038. {
  2039. ObjectValues.Remove(id);
  2040. }
  2041. }
  2042. public void SaveCurrentColliderValue(ObjectValue value)
  2043. {
  2044. if (ColliderObjectValues.Contains(value))
  2045. {
  2046. ColliderObjectValues[SpoitIndex] = value;
  2047. }
  2048. }
  2049. //计算场景中点云地图比例
  2050. public void CalMapSize()
  2051. {
  2052. //场景地图比例
  2053. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2054. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2055. MapSize = new Vector2(disX, disZ);
  2056. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2057. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2058. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2059. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2060. }
  2061. public void CallBack(string message)
  2062. {
  2063. }
  2064. }
  2065. [Serializable]
  2066. public class ObjectValue
  2067. {
  2068. /// <summary>
  2069. /// 景点ID
  2070. /// </summary>
  2071. [SerializeField]
  2072. public int ID;
  2073. /// <summary>
  2074. /// 当前物体名称
  2075. /// </summary>
  2076. [SerializeField]
  2077. public string matName;
  2078. /// <summary>
  2079. /// 父物体ID
  2080. /// -1表示当期物体为景点
  2081. /// </summary>
  2082. [SerializeField]
  2083. public int parentID;
  2084. /// <summary>
  2085. /// 对应的物体
  2086. /// </summary>
  2087. [SerializeField]
  2088. public GameObject Object;
  2089. /// <summary>
  2090. /// 子物体
  2091. /// </summary>
  2092. [SerializeField]
  2093. public List<ObjectValue> ChildrenObj;
  2094. public Vector3 startPos { get; set; }
  2095. public Vector3 startRot { get; set; }
  2096. public Vector3 startScale { get; set; }
  2097. public Vector3 nowPos { get; set; }
  2098. public Vector3 nowRot { get; set; }
  2099. public Vector3 nowScale { get; set; }
  2100. public ObjectValue()
  2101. {
  2102. ChildrenObj = new List<ObjectValue>();
  2103. parentID = -1;
  2104. }
  2105. /// <summary>
  2106. ///
  2107. /// </summary>
  2108. /// <param name="id">景点对应的index</param>
  2109. /// <param name="parentid">景点ID</param>
  2110. /// <param name="name"></param>
  2111. /// <param name="object"></param>
  2112. /// <param name="pos"></param>
  2113. /// <param name="Rot"></param>
  2114. /// <param name="Scale"></param>
  2115. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2116. {
  2117. ID = id;
  2118. parentID = parentid;
  2119. matName = name;
  2120. Object = @object;
  2121. ChildrenObj = new List<ObjectValue>();
  2122. startPos = pos;
  2123. nowPos = pos;
  2124. startRot = Rot;
  2125. nowRot = Rot;
  2126. startScale = Scale;
  2127. nowScale = Scale;
  2128. }
  2129. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2130. {
  2131. ID = id;
  2132. parentID = parentid;
  2133. matName = name;
  2134. Object = @object;
  2135. ChildrenObj = new List<ObjectValue>();
  2136. startPos = @object.transform.localPosition;
  2137. nowPos = startPos;
  2138. startRot = @object.transform.localEulerAngles;
  2139. nowRot = startRot;
  2140. startScale = @object.transform.localScale;
  2141. nowScale = startScale;
  2142. }
  2143. /// <summary>
  2144. /// 初始化时当前位置和初始位置
  2145. /// 此方法只在组合素材时使用
  2146. /// </summary>
  2147. public void InitTransform()
  2148. {
  2149. if (Object != null)
  2150. {
  2151. startPos = Object.transform.localPosition;
  2152. nowPos = Object.transform.localPosition;
  2153. startRot = Object.transform.localEulerAngles;
  2154. nowRot = Object.transform.localEulerAngles;
  2155. startScale = Object.transform.localScale;
  2156. nowScale = Object.transform.localScale;
  2157. }
  2158. }
  2159. /// <summary>
  2160. /// 编辑物体坐标时初始化坐标
  2161. /// </summary>
  2162. public void InitObjTransform()
  2163. {
  2164. Object.transform.localPosition = startPos;
  2165. Object.transform.localEulerAngles = startRot;
  2166. Object.transform.localScale = startScale;
  2167. nowPos = startPos;
  2168. nowRot = startRot;
  2169. nowScale = startScale;
  2170. }
  2171. /// <summary>
  2172. /// 编辑物体坐标时保存坐标信息
  2173. /// </summary>
  2174. public void SaveObjTransfoem()
  2175. {
  2176. if (Object != null)
  2177. {
  2178. nowPos = Object.transform.localPosition;
  2179. nowRot = Object.transform.localEulerAngles;
  2180. nowScale = Object.transform.localScale;
  2181. }
  2182. }
  2183. }