SceneChoose.cs 11 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. if (m_CurrentData != null)
  61. {
  62. //根据场景数据,下载资源
  63. Debug.Log("选择的场景为:" + m_CurrentData.name);
  64. SendSceneDetail detail = new SendSceneDetail();
  65. detail.id = m_CurrentData.id;
  66. string str = JsonConvert.SerializeObject(detail);
  67. this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
  68. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
  69. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
  70. this.SendCommand(new PointPosRotDownloadCommand(detail.id));
  71. this.SendCommand(new GetReferencePosCommand(detail.id));
  72. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  73. {
  74. if (mes == "UnityWebRequest Error") return;
  75. JObject jObject = JObject.Parse(mes);
  76. if (jObject["code"].ToString() == "200")
  77. {
  78. mes = jObject["data"].ToString();
  79. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  80. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  81. GameManager.Instance.GetMinMap(scene);
  82. GetSNInit();
  83. }
  84. else
  85. {
  86. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  87. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  88. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  89. Module_Notice.getInstance.StartNotice(3f);
  90. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  91. }
  92. });
  93. }
  94. else
  95. {
  96. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  97. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  98. //Module_Notice.getInstance.StartNotice(3f);
  99. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  100. }
  101. }
  102. private void GetSNInit()
  103. {
  104. // 选择场景
  105. SendInit send = new SendInit();
  106. send.sn = SendSN.GetSN();
  107. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  108. send.projectId = m_CurrentData.id;
  109. string jsonString = JsonConvert.SerializeObject(send);
  110. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  111. //通过SN获取场景数据
  112. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  113. {
  114. if (message == "UnityWebRequest Error") return;
  115. Debug.Log("SN:" + send.sn);
  116. Debug.Log("通过SN获取场景数据:" + message);
  117. if (!string.IsNullOrWhiteSpace(message))
  118. {
  119. JObject jobject = JObject.Parse(message);
  120. if (jobject.GetValue("code") != null)
  121. {
  122. if (jobject["code"].ToString() == "400")
  123. {
  124. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  125. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  126. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  127. //Module_Notice.getInstance.StartNotice(3f);
  128. }
  129. }
  130. else
  131. {
  132. message = jobject["data"].ToString();
  133. GameManager.Instance.text.text = message;
  134. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  135. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  136. DataManager.Instance.CurrentScene = scene;
  137. DataManager.Instance.ProjectID = m_CurrentData.id;
  138. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  139. StartCoroutine(GetSpoitValueDetail(scene));
  140. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  141. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  142. }
  143. }
  144. else
  145. {
  146. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  147. }
  148. });
  149. }
  150. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  151. {
  152. var spoits = scene.listSpoit;
  153. for (int i = 0; i < spoits.Count; i++)
  154. {
  155. //通过ID获取场景详情
  156. SendSceneDetail detail = new SendSceneDetail();
  157. detail.id = spoits[i].id;
  158. string jsonString = JsonConvert.SerializeObject(detail);
  159. yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
  160. {
  161. //Debug.Log("当前选择场景数据: " + message);
  162. JObject jObject = JObject.Parse(message);
  163. if (jObject["code"].ToString() == "200")
  164. {
  165. message = jObject["data"].ToString();
  166. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  167. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  168. }
  169. }));
  170. }
  171. Debug.Log(scene.vuforiaXML);
  172. string xmlName = Path.GetFileName(scene.vuforiaXML);
  173. if (xmlName != null)
  174. {
  175. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  176. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  177. }
  178. if (scene.vuforiaXML != null)
  179. {
  180. DownloadData xml = new DownloadData();
  181. string filename = Path.GetFileName(scene.vuforiaXML);
  182. xml.name = filename;
  183. xml.type = 8;
  184. xml.downloadPath = scene.vuforiaXML;
  185. xml.updateTime = (int)scene.updateTime;
  186. xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  187. DownloadManager.Instance.AddDownloadData(xml);
  188. DownloadData dat = new DownloadData();
  189. string filename2 = Path.GetFileName(scene.vuforiaDat);
  190. dat.name = filename2;
  191. dat.type = 8;
  192. dat.downloadPath = scene.vuforiaDat;
  193. dat.updateTime = (int)scene.updateTime;
  194. dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  195. DownloadManager.Instance.AddDownloadData(dat);
  196. }
  197. yield return new WaitForSeconds(1f);
  198. //创建场景
  199. GameManager.Instance.CreateScene(scene);
  200. Hide();
  201. }
  202. private void UpdateSceneItem()
  203. {
  204. if (m_SceneData == null)
  205. {
  206. return;
  207. }
  208. ClearItem();
  209. for (int i = 0; i < m_SceneData.Count; i++)
  210. {
  211. var obj = Instantiate(m_SceneItem);
  212. obj.transform.SetParent(m_ScenePanel);
  213. var item = obj.AddComponent<SChooseItem>();
  214. obj.gameObject.SetActive(true);
  215. obj.transform.localScale = new Vector3(1, 1, 1);
  216. obj.transform.localEulerAngles = Vector3.zero;
  217. item.OnSelectScene += OnClickSceneItem;
  218. item.SceneData = m_SceneData[i];
  219. item.Init();
  220. m_Items.Add(item);
  221. }
  222. if (m_CarImage == null)
  223. {
  224. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  225. }
  226. m_CarImage.mCellSize = new Vector2(400, 150);
  227. m_CarImage.mSpacing = new Vector2(0, 0);
  228. m_CarImage.mAutoLoop = false;
  229. m_CarImage.mDrag = true;
  230. m_CarImage.mLoopSpaceTime = 5f;
  231. m_CarImage.resizeChildren();
  232. }
  233. private void OnClickSceneItem(SceneValue item, bool b)
  234. {
  235. m_CurrentData = b ? item : null;
  236. }
  237. #endregion
  238. protected override void OnInit()
  239. {
  240. base.OnInit();
  241. }
  242. protected override void OnShow(object param)
  243. {
  244. base.OnShow(param);
  245. m_SceneData = (List<SceneValue>)param;
  246. UpdateSceneItem();
  247. }
  248. protected override void OnHide()
  249. {
  250. base.OnHide();
  251. }
  252. /// <summary>
  253. /// 清除所有场景信息
  254. /// </summary>
  255. private void ClearItem()
  256. {
  257. while (m_Items.Count > 0)
  258. {
  259. var item = m_Items[0];
  260. m_Items.RemoveAt(0);
  261. Destroy(item.gameObject);
  262. }
  263. }
  264. }