GameManager.cs 88 KB

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  1. using Blue;
  2. using Immersal.AR;
  3. using LitJson;
  4. using Newtonsoft.Json;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.ImgcodecsModule;
  7. using OpenCVForUnity.ImgprocModule;
  8. using OpenCVForUnity.UnityUtils;
  9. using SC.XR.Unity;
  10. using SC.XR.Unity.Module_InputSystem;
  11. using System;
  12. using System.Collections;
  13. using System.Collections.Generic;
  14. using System.IO;
  15. using System.Threading;
  16. using TriLibCore;
  17. using Unity.VisualScripting;
  18. using UnityEngine;
  19. using UnityEngine.UI;
  20. using XRTool.Util;
  21. using System.Linq;
  22. /*
  23. * 半自动交付/自动交付
  24. * 景点、触发范围、水晶点应保持顺序对应
  25. * 当前场景下景点名称不应重复
  26. * 同一景点下素材名称不应重复
  27. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  28. *
  29. * 新增锚点列表
  30. * 锚点识别图Vuforia XML和DAT文件
  31. * 各个锚点的位置信息
  32. *
  33. * 每次打开都下载vuforia文件
  34. * 自动加载生成ImageTarget
  35. *
  36. */
  37. public class GameManager : MonoSingleton<GameManager>
  38. {
  39. public LoadReference loadref;
  40. public GameObject armapObj;
  41. public ARMap armap;
  42. public Text text;
  43. public GameObject Map;
  44. /// <summary>
  45. /// 景点ID与对应的素材组合
  46. /// </summary>
  47. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  48. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  49. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  50. [Header("Spoit")]
  51. [Tooltip("景点对应的显示物体")]
  52. public List<Transform> ListShowObjs;
  53. [Tooltip("景点对应的显示物体,本地添加物体")]
  54. public List<Transform> ListLocalShowObjs;
  55. public bool isShowLoacalShowObjs = false;
  56. [Tooltip("景点对应的物体触发范围")]
  57. public List<Transform> ListColliderBoxs;
  58. private List<MeshRenderer> ListColiderBoxs_Mesh;
  59. public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
  60. public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
  61. [Tooltip("景点对应的水晶点")]
  62. public List<Transform> ListCrystals;
  63. [Tooltip("景点对应的显示物体父物体")]
  64. public Transform ObjsParent;
  65. [Tooltip("触发器父物体")]
  66. public Transform CollidersParent;
  67. [Tooltip("水晶点父物体")]
  68. public Transform CrystalsParent;
  69. [Tooltip("锚点父物体")]
  70. public Transform AnchorsParent;
  71. public GameObject ColliderItem;
  72. public GameObject CrystalItem;
  73. [Space(20)]
  74. [Tooltip("是否显示路径")]
  75. public bool IsShowLuJIng = true;
  76. [Tooltip("是否为编辑模式")]
  77. public bool IsEditor = true;
  78. [Tooltip("是否是全自动显示景点")]
  79. public bool IsAuto = true;
  80. [SerializeField, Tooltip("路径控制器")]
  81. private RouteCtr RouteCtr;
  82. [SerializeField, Tooltip("素材编辑器")]
  83. private EditorPanel m_EditorPanel;
  84. [SerializeField, Tooltip("计算人物在地图上的位置")]
  85. [Header("MinMap")]
  86. private CalMap m_CalMap;
  87. [SerializeField, Tooltip("小地图信息")]
  88. private MinMap m_MinMap;
  89. [Header("Setting")]
  90. [SerializeField, Tooltip("设置面板")]
  91. public SettingPanel m_SettingPanel;
  92. [SerializeField, Tooltip("编辑器面板")]
  93. private Transform m_EditorCanvas;
  94. [SerializeField, Tooltip("设置按钮")]
  95. private Transform m_SetBtn;
  96. [Header("地图比例")]
  97. public Transform PointA;
  98. public Transform PointB;
  99. public Transform PointC;
  100. public Transform PointD;
  101. public bool isStart; // 场景四个点已经确定
  102. public Vector2 WebMapSize;
  103. public Vector2 MapSize;
  104. public Vector2 MinMapSize = new Vector2(320, 135);
  105. public string MapPicUrl;
  106. [Header("展厅")]
  107. public GameObject MRZhanTing;
  108. public bool isPlayMRZhanTing;
  109. public IrobotMove m_IroBot;
  110. [Header("Player")]
  111. public PlayerTrigger Player;
  112. [Header("Head")]
  113. public Transform m_head;
  114. [Header("虚拟导游")]
  115. public List<IrobotMove> Irobots;
  116. /// <summary>
  117. /// 是否在触发区域内
  118. /// </summary>
  119. private bool m_IsTriggerExiting;
  120. /// <summary>
  121. /// 是否在触发区域内
  122. /// </summary>
  123. ///
  124. public GameObject arcamre;
  125. public GameObject immser;
  126. public bool IsTriggerExiting
  127. {
  128. get { return m_IsTriggerExiting; }
  129. set { m_IsTriggerExiting = value; }
  130. }
  131. /// <summary>
  132. /// 是否可以开始编辑素材
  133. /// </summary>
  134. private bool m_IsStartEditor;
  135. /// <summary>
  136. /// 是否可以开始编辑素材
  137. /// </summary>
  138. public bool IsStartEditor
  139. {
  140. get { return m_IsStartEditor; }
  141. set { m_IsStartEditor = value; }
  142. }
  143. /// <summary>
  144. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  145. /// </summary>
  146. public bool m_IsRuning;
  147. /// <summary>
  148. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  149. /// </summary>
  150. public bool IsRuning
  151. {
  152. get { return m_IsRuning; }
  153. set { m_IsRuning = value; }
  154. }
  155. /// <summary>
  156. /// 当前触发物体的下标
  157. /// </summary>
  158. private int m_SpoitIndex;
  159. /// <summary>
  160. /// 当前触发物体的下标
  161. /// </summary>
  162. public int SpoitIndex
  163. {
  164. get { return m_SpoitIndex; }
  165. set { m_SpoitIndex = value; }
  166. }
  167. /// <summary>
  168. /// 2.0 场景数据
  169. /// </summary>
  170. public UserSceneItem m_scene;
  171. /// <summary>
  172. /// 当前场景数据
  173. /// </summary>
  174. public SceneValue m_SceneValue;
  175. /// <summary>
  176. /// 当前场景数据
  177. /// </summary>
  178. public SceneValue SceneValue
  179. {
  180. get { return m_SceneValue; }
  181. set { m_SceneValue = value; }
  182. }
  183. /// <summary>
  184. /// 当前场景中的景点信息
  185. /// </summary>
  186. private List<SpoitValue> m_SpoitValues;
  187. /// <summary>
  188. /// 当前场景中的景点信息
  189. /// </summary>
  190. public List<SpoitValue> SpoitValues
  191. {
  192. get { return m_SpoitValues; }
  193. set { m_SpoitValues = value; }
  194. }
  195. /// <summary>
  196. /// 景点详情数据
  197. /// </summary>
  198. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  199. /// <summary>
  200. /// 景点详情数据
  201. /// </summary>
  202. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  203. {
  204. get { return m_SpoitsValueDetail; }
  205. set { m_SpoitsValueDetail = value; }
  206. }
  207. public UIAnchorsPanel m_UIAnchorsPanel;
  208. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  209. public Dictionary<Anchor, MeshRenderer> AnchorValue
  210. {
  211. get { return m_AnchorValue; }
  212. set { m_AnchorValue = value; }
  213. }
  214. private Dictionary<Anchor, GameObject> m_AnchorChild;
  215. public Dictionary<Anchor,GameObject> AnchorChild
  216. {
  217. get { return m_AnchorChild; }
  218. set { m_AnchorChild = value; }
  219. }
  220. public Toggle EditorToggle;
  221. private void Awake()
  222. {
  223. m_IroBot.gameObject.SetActive(false);
  224. // Debug.unityLogger.logEnabled = false;
  225. }
  226. public Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>> allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  227. public Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>> allobjs = new Dictionary<string, Dictionary<string, Dictionary<string, GameObject>>>();
  228. public Thread thread;
  229. private ThreadStart tstart;
  230. public Dictionary<long, GameObject> textureThread = new Dictionary<long, GameObject>();
  231. public Queue<Dictionary<string, Action>> TheadAcitons = new Queue<Dictionary<string, Action>>();
  232. public Queue<long> TheadAcitonsId = new Queue<long>();
  233. public Queue<Action> TheadBackAcitons = new Queue<Action>();
  234. List<long> removeLong = new List<long>();
  235. bool isBack;
  236. public long theadID;
  237. public long AddThead(Action a, Action b)
  238. {
  239. theadID++;
  240. Dictionary<string, Action> dic = new Dictionary<string, Action>();
  241. dic.Add("Thead", a);
  242. dic.Add("callBack", b);
  243. TheadAcitons.Enqueue(dic);
  244. TheadAcitonsId.Enqueue(theadID);
  245. return theadID;
  246. }
  247. private void subThread()
  248. {
  249. Dictionary<string, Action> dic;
  250. long id;
  251. while (true)
  252. {
  253. Thread.Sleep(100);
  254. try
  255. {
  256. if (TheadAcitons.Count > 0 && !isBack)
  257. {
  258. dic = TheadAcitons.Dequeue();
  259. id = TheadAcitonsId.Dequeue();
  260. if (!removeLong.Contains(id))
  261. {
  262. dic["Thead"].Invoke();
  263. if (dic["callBack"] != null && !removeLong.Contains(id))
  264. {
  265. isBack = true;
  266. TheadBackAcitons.Enqueue(dic["callBack"]);
  267. }
  268. }
  269. }
  270. else if (TheadAcitons.Count <= 0)
  271. {
  272. if (removeLong.Count > 0)
  273. removeLong = new List<long>();
  274. if (textureThread.Count > 0)
  275. textureThread = new Dictionary<long, GameObject>();
  276. }
  277. }
  278. catch
  279. {
  280. isBack = false;
  281. Debug.Log("22222222222");
  282. }
  283. }
  284. }
  285. public Text t;
  286. public void foundmap()
  287. {
  288. t.text = "发现地图";
  289. }
  290. public void lostmap()
  291. {
  292. t.text = "地图丢失";
  293. }
  294. public void destroyGo(UnityEngine.Object go)
  295. {
  296. if(go)
  297. {
  298. Debug.Log("destroyGo===>" + go.name);
  299. Destroy(go);
  300. }
  301. }
  302. public GameObject go20exit;
  303. public GameObject go21exit;
  304. public void show20exitpop(bool isshow)
  305. {
  306. go20exit.SetActive(isshow);
  307. }
  308. public void show21exitpop(bool isshow)
  309. {
  310. go21exit.SetActive(isshow);
  311. }
  312. public void exitscene2()
  313. {
  314. GameScene.Instance.o20.SetActive(false);
  315. //m_SetBtn.gameObject.SetActive(false);
  316. destroyGo(LoadManager.Instance.datFileObj);
  317. destroyGo(LoadManager.Instance.xmlFileDownObj);
  318. MsgHandler.ClearAllListeners();
  319. UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].Clear();
  320. GameScene.Instance.ShowScenes();
  321. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().st.SetActive(false);
  322. UserSceneUI.Instance.obj.GetComponent<UserChooseScene>().cs.SetActive(true);
  323. }
  324. public List<SceneValue> sucessvalues;
  325. public void exitscene()
  326. {
  327. XRLocalizer.Instance.gameObject.SetActive(true);
  328. m_EditorCanvas.gameObject.SetActive(false);
  329. m_SettingPanel.gameObject.SetActive(false);
  330. Destroy(loadref.goRefrence);
  331. loadref.goRefrence = null;
  332. armapObj.transform.parent.position = Vector3.zero;
  333. armapObj.transform.parent.eulerAngles = Vector3.zero;
  334. t.text = "退出场景后";
  335. MoveChange.isCx = false;
  336. MoveChange.islixian = false;
  337. SetLocalTime.isFind = true;
  338. ARSpace.isFind=false;
  339. SettingPanel.dingweilist.Clear();
  340. allobjs.Clear();
  341. ARSpace.transformToSpace.Clear();
  342. ARSpace.spaceToTransform.Clear();
  343. ARSpace.mapIdToOffset.Clear();
  344. ARSpace.mapIdToMap.Clear();
  345. Immersal.Core.FreeMap(PointFileGetUrlCommand.mapct);
  346. armap.FreeMap();
  347. Destroy(armap);
  348. armap = armapObj.AddComponent<ARMap>();
  349. armap.OnFirstLocalization = new MapLocalizedEvent();
  350. armap.OnFirstLocalization.AddListener(firstfound);
  351. XRLocalizer.Instance.Reset();
  352. m_IroBot.gameObject.SetActive(false);
  353. RouteCtr.CurrentPoints.Clear();
  354. m_SetBtn.gameObject.SetActive(false);
  355. // armap.FreeMap();
  356. m_MinMap.gameObject.SetActive(false);
  357. for (int i = 0; i < RouteCtr.list_route.Count; i++)
  358. {
  359. Destroy(RouteCtr.list_route[i].gameObject);
  360. }
  361. RouteCtr.list_route.Clear();
  362. for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
  363. {
  364. Destroy(m_MinMap.listAllPoint[i].gameObject);
  365. }
  366. m_MinMap.listAllPoint.Clear();
  367. for (int i = 0; i < m_MinMap.list_route.Count; i++)
  368. {
  369. Destroy(m_MinMap.list_route[i].gameObject);
  370. }
  371. m_MinMap.list_route.Clear();
  372. GameManager.Instance.IsRuning = false;
  373. ObjectValues.Clear();
  374. ColliderObjectValues.Clear();
  375. for (int i = 0; i < ListShowObjs.Count; i++)
  376. {
  377. Destroy(ListShowObjs[i].gameObject);
  378. }
  379. ListShowObjs.Clear();
  380. for (int i = 0; i < ListLocalShowObjs.Count; i++)
  381. {
  382. Destroy(ListLocalShowObjs[i].gameObject);
  383. }
  384. ListLocalShowObjs.Clear();
  385. for (int i = 0; i < ListColliderBoxs.Count; i++)
  386. {
  387. Destroy(ListColliderBoxs[i].gameObject);
  388. }
  389. ListColliderBoxs.Clear();
  390. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  391. {
  392. Destroy(ListColiderBoxs_Mesh[i]);
  393. }
  394. ListColiderBoxs_Mesh.Clear();
  395. for (int i = 0; i < ListCrystals.Count; i++)
  396. {
  397. Destroy(ListCrystals[i].gameObject);
  398. }
  399. ListCrystals.Clear();
  400. for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
  401. {
  402. Destroy(UIAddMaterialPanel.pfablist[i]);
  403. }
  404. spoitposDic.Clear();
  405. foreach(var i in spoitposObjDic.Values)
  406. {
  407. Destroy(i);
  408. }
  409. spoitposObjDic.Clear();
  410. UIAddMaterialPanel.pfablist.Clear();
  411. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  412. }
  413. public void firstfound(int arg0)
  414. {
  415. t.text = "第一次发现_"+ arg0;
  416. }
  417. public bool isShowDownTip;
  418. private void Start()
  419. {
  420. ARSpace.transformToSpace.Clear();
  421. ARSpace.spaceToTransform.Clear();
  422. ARSpace.mapIdToOffset.Clear();
  423. ARSpace.mapIdToMap.Clear();
  424. armap = armapObj.AddComponent<ARMap>();
  425. armap.OnFirstLocalization = new MapLocalizedEvent();
  426. armap.OnFirstLocalization.AddListener(firstfound);
  427. armapObj.transform.parent.position = Vector3.zero;
  428. armapObj.transform.parent.eulerAngles = Vector3.zero;
  429. // XRLocalizer.Instance.Reset();
  430. #if UNITY_EDITOR
  431. ArchitectureInitiator.Initiate();
  432. #endif
  433. ///神奇代码 但是不能删除 删除子线程使用opencv会闪退
  434. try
  435. {
  436. Texture2D texture2D = Resources.Load("touxiang") as Texture2D;
  437. Mat imgMat = new Mat(texture2D.height, texture2D.width, CvType.CV_8UC4);
  438. Utils.texture2DToMat(texture2D, imgMat);
  439. // Destroy(texture2D);
  440. imgMat.release();
  441. }
  442. catch { }
  443. this.gameObject.AddComponent<TimerMgr>();
  444. // PlayerPrefs.DeleteAll();
  445. isStart = false;
  446. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  447. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  448. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  449. SceneValue = null;
  450. m_IsStartEditor = false;
  451. m_IsRuning = false;
  452. m_SetBtn.gameObject.SetActive(false);
  453. //CalMapSize();
  454. SpoitIndex = -1;
  455. SpoitValues = new List<SpoitValue>();
  456. if (m_EditorPanel == null)
  457. {
  458. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  459. }
  460. if (!IsAuto)
  461. {
  462. //GetObjectValue();
  463. //CreateSpoitValue();
  464. }
  465. else
  466. {
  467. ListShowObjs = new List<Transform>();
  468. ListColliderBoxs = new List<Transform>();
  469. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  470. ListCrystals = new List<Transform>();
  471. // ListLocalShowObjs = new List<Transform>();
  472. }
  473. m_MinMap.gameObject.SetActive(false);
  474. Map.SetActive(false);
  475. var t = TimerMgr.Instance.CreateTimer(()=> {
  476. if(isShowDownTip)
  477. {
  478. Debug.Log("HJJ 判断正在下载");
  479. if (downLoadCount == 0)
  480. {
  481. downLoadCount = COSDownLoad.showDownEndLoadCount;
  482. Debug.Log("HJJ 判断正在下载downLoadCount==0");
  483. }
  484. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  485. {
  486. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount");
  487. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  488. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  489. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  490. }
  491. else
  492. {
  493. Debug.Log("HJJ 判断正在下载downLoadCount != 0");
  494. TimerMgr.Instance.CreateTimer(()=> {
  495. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  496. {
  497. }else
  498. {
  499. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  500. downLoadCount = 0;
  501. DownloadResManager.Instance.Save();
  502. isShowDownTip = false;
  503. }
  504. },1f);
  505. }
  506. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  507. {
  508. Debug.Log("HJJ 判断正在下载COSDownLoad.showDownLoadCount==0&& downLoadCount ==0");
  509. Debug.Log("DGJ updateEnd ");
  510. // UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  511. isShowDownTip = false;
  512. }
  513. }
  514. if (BatteryStateNotification != null)
  515. {
  516. BatteryStateNotification.SetActive(false);
  517. }else
  518. {
  519. BatteryStateNotification = GameObject.Find("BatteryStateNotification");
  520. BatteryStateNotification.SetActive(false);
  521. }
  522. },1,-1);
  523. tstart = new ThreadStart(subThread);
  524. thread = new Thread(tstart);
  525. thread.Start();
  526. StartCoroutine(startSendPos());
  527. }
  528. GameObject BatteryStateNotification;
  529. IEnumerator startSendPos()
  530. {
  531. while(true)
  532. {
  533. if (Player != null && GameManager.Instance.isStart)
  534. {
  535. float rot = Player.transform.localEulerAngles.y - 180;
  536. var pos = new Vector3(GameManager.Instance.MinMapSize.x - Math.Abs(Player.transform.localPosition.x) / GameManager.Instance.MapSize.x * GameManager.Instance.MinMapSize.x, -Math.Abs(Player.transform.localPosition.z) / GameManager.Instance.MapSize.y * GameManager.Instance.MinMapSize.y, 0);
  537. JsonData data = new JsonData();
  538. data["sn"] = SendSN.GetSN();
  539. data["position"] = new JsonData();
  540. data["position"]["x"] = 1-(pos.x / GameManager.Instance.MinMapSize.x);
  541. data["position"]["y"] = 1+(pos.y / GameManager.Instance.MinMapSize.y);
  542. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  543. ;
  544. MQTTClient.Instance.PublicPosScene(SceneChoose.Sid.ToString(), data.ToJson());
  545. }
  546. yield return new WaitForSeconds(3f);
  547. }
  548. }
  549. int downLoadCount = 0;
  550. private void LateUpdate()
  551. {
  552. if (TheadBackAcitons != null && TheadBackAcitons.Count > 0)
  553. {
  554. try
  555. {
  556. TheadBackAcitons.Dequeue().Invoke();
  557. }
  558. catch
  559. {
  560. }
  561. isBack = false;
  562. }
  563. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  564. // {
  565. // m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  566. // m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  567. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  568. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  569. // m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  570. // }
  571. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  572. {
  573. Debug.Log("HJJVideo 创建锁解开 并且播放完毕");
  574. TemplateVideo.isPlaying = false;
  575. avplayer = null;
  576. }
  577. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  578. {
  579. Debug.Log("HJJVideo 开始播放");
  580. TemplateVideo.isPlaying = true;
  581. TimerMgr.Instance.CreateTimer(()=> {
  582. Debug.Log("HJJVideo 播放的创建锁 创建锁解开");
  583. TemplateVideo.isPlayLock = false;
  584. },3);
  585. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  586. #if !UNITY_EDITOR
  587. if (!video.localSavePath.Contains("file"))
  588. video.m_Video.SetUrl("file://" + video.localSavePath);
  589. #endif
  590. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  591. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  592. avplayer = video.m_Video;
  593. }
  594. if(ModelItem.loadAB.Count>0&&!ModelItem.isLoad)
  595. {
  596. ModelItem mi = ModelItem.loadAB.Dequeue();
  597. if (IsAB(mi))
  598. {
  599. ModelItem.isLoad = true;
  600. AssetBundle assetBundle = AssetBundle.LoadFromMemory(mi.abByte);
  601. Debug.Log(mi.abByte.Length);
  602. mi.prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  603. }else
  604. {
  605. Debug.Log("HJJ fileName==2=>" + mi.DownloadPath);
  606. mi.prefabModel.GetComponent<TemplateModel>().TriLibModel();
  607. }
  608. }
  609. }
  610. public bool IsAB(ModelItem mi)
  611. {
  612. bool finish = false;
  613. Debug.Log("HJJ fileName===>" + mi.DownloadPath);
  614. if (mi.DownloadPath.Contains(".ghb") || !mi.DownloadPath.Contains("."))
  615. {
  616. finish = true;
  617. }
  618. return finish;
  619. }
  620. float lockTime = 0;
  621. public AVProVideoPlayer avplayer;
  622. public void Init()
  623. {
  624. }
  625. private void InitCrystals()
  626. {
  627. for (int i = 0; i < ListCrystals.Count; i++)
  628. {
  629. ListCrystals[i].gameObject.SetActive(true);
  630. }
  631. }
  632. private void InitBoxColliders()
  633. {
  634. for (int i = 0; i < ListColliderBoxs.Count; i++)
  635. {
  636. ListColliderBoxs[i].gameObject.SetActive(true);
  637. }
  638. }
  639. public void IntoScene()
  640. {
  641. Map.SetActive(true);
  642. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  643. //ImageTargetManager.Instance.LoadVuforiaDat();
  644. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  645. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  646. StartCoroutine(StartScene(isPlayMRZhanTing));
  647. HttpSocket.Instance.SendIpToElectric();
  648. if(!UserInfo.Instance.is20)
  649. MQTTClient.Instance.StartSendCameraPos();
  650. }
  651. public void saveOldData()
  652. {
  653. allOldobjs = new Dictionary<string, Dictionary<string, Dictionary<string, PosRotScalePatch>>>();
  654. foreach (var i in allobjs.Keys)
  655. {
  656. allOldobjs.Add(i, new Dictionary<string, Dictionary<string, PosRotScalePatch>>());
  657. foreach (var j in allobjs[i].Keys)
  658. {
  659. allOldobjs[i].Add(j, new Dictionary<string, PosRotScalePatch>());
  660. foreach (var k in allobjs[i][j].Keys)
  661. {
  662. PosRotScalePatch p = new PosRotScalePatch();
  663. p.PosPatch = allobjs[i][j][k].transform.localPosition;
  664. p.RotPatch = allobjs[i][j][k].transform.localEulerAngles;
  665. p.ScalePatch = allobjs[i][j][k].transform.localScale;
  666. allOldobjs[i][j].Add(k, p);
  667. }
  668. }
  669. }
  670. }
  671. public void refOldData()
  672. {
  673. foreach (var i in allobjs.Keys)
  674. {
  675. foreach (var j in allobjs[i].Keys)
  676. {
  677. foreach (var k in allobjs[i][j].Keys)
  678. {
  679. allobjs[i][j][k].transform.localPosition = allOldobjs[i][j][k].PosPatch;
  680. allobjs[i][j][k].transform.localEulerAngles = allOldobjs[i][j][k].RotPatch;
  681. allobjs[i][j][k].transform.localScale = allOldobjs[i][j][k].ScalePatch;
  682. }
  683. }
  684. }
  685. }
  686. IEnumerator StartScene( bool isPlayMRZhanTing)
  687. {
  688. yield return new WaitForSeconds(0.5f);
  689. if(isPlayMRZhanTing)
  690. {
  691. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  692. //{
  693. MRZhanTing.gameObject.SetActive(true);
  694. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  695. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  696. yield return new WaitForSeconds(18f);
  697. MRZhanTing.gameObject.SetActive(false);
  698. //}
  699. }
  700. m_SettingPanel.gameObject.SetActive(true);
  701. m_EditorPanel.Init();
  702. m_SettingPanel.Init();
  703. bool isReboot = false;
  704. try
  705. {
  706. if (RouteCtr && RouteCtr.List_route != null && RouteCtr.List_route[0] && RouteCtr.List_route[0].GetComponent<LineRenderer>() && RouteCtr.List_route[0].GetComponent<LineRenderer>().positionCount > 0)
  707. {
  708. isReboot = true;
  709. //}
  710. }
  711. }
  712. catch
  713. {
  714. }
  715. if(isReboot)
  716. {
  717. Vector3[] v3list = new Vector3[RouteCtr.List_route[0].GetComponent<LineRenderer>().positionCount];
  718. RouteCtr.List_route[0].GetComponent<LineRenderer>().GetPositions(v3list);
  719. Player.MovePoints = v3list.ToList();// RouteCtr.CurrentPoints;
  720. //判断选择那个虚拟导游
  721. //int id = ChooseIroBot();
  722. m_IroBot.Points = Player.MovePoints;
  723. //if (id < 3)
  724. //{
  725. //m_IroBot = Irobots[id - 1];
  726. m_IroBot.gameObject.SetActive(true);
  727. }
  728. IsRuning = true;
  729. m_SetBtn.gameObject.SetActive(true);
  730. InitCrystals();
  731. InitBoxColliders();
  732. }
  733. private int ChooseIroBot()
  734. {
  735. int id = 3;
  736. var navlines = DataManager.Instance.CurrentScene.navLines;
  737. if (navlines.Count > 0)
  738. {
  739. id = navlines[0].guideMod;
  740. }
  741. return id;
  742. }
  743. /// <summary>
  744. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  745. /// </summary>
  746. private void GetObjectValue()
  747. {
  748. //for (int i = 0; i < ListShowObjs.Count; i++)
  749. //{
  750. // var spoit = ListShowObjs[i];
  751. // List<ObjectValue> values = new List<ObjectValue>();
  752. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  753. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  754. // for (int j = 1; j < editors.Length; j++)
  755. // {
  756. // var obj = editors[j];
  757. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  758. // objectValue.ChildrenObj.Add(value);
  759. // }
  760. // values.Add(objectValue);
  761. // ObjectValues.Add(i, values);
  762. //}
  763. }
  764. /// <summary>
  765. /// 半自动时创建景点信息
  766. /// </summary>
  767. //private void CreateSpoitValue()
  768. //{
  769. // if (SpoitValues == null)
  770. // {
  771. // SpoitValues = new List<SpoitValue>();
  772. // }
  773. // SpoitValues.Clear();
  774. // foreach (int id in ObjectValues.Keys)
  775. // {
  776. // var item = ObjectValues[id];
  777. // SpoitValue spoit = new SpoitValue();
  778. // spoit.id = item[0].ID;
  779. // spoit.name = item[0].matName;
  780. // for (int i = 0; i < item.Count; i++)
  781. // {
  782. // var objs = item[i];
  783. // MaterialObl materialObl = new MaterialObl();
  784. // materialObl.id = objs.ID;
  785. // materialObl.name = objs.matName;
  786. // materialObl.type = 0;
  787. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  788. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  789. // {
  790. // var obj = objs.ChildrenObj[i];
  791. // MaterialObjValue mat = new MaterialObjValue();
  792. // mat.name = obj.matName;
  793. // mat.type = 0;
  794. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  795. // materialObl.materialList.Add(mat);
  796. // }
  797. // spoit.material.Add(materialObl);
  798. // SpoitValues.Add(spoit);
  799. // }
  800. // }
  801. //}
  802. #region 设置功能
  803. public bool needSavePosRotScale = true;
  804. public void OnEditorBtnValueChanged(bool ison)
  805. {
  806. m_EditorCanvas.gameObject.SetActive(ison);
  807. m_IsStartEditor = ison;
  808. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  809. {
  810. ListColiderBoxs_Mesh[i].enabled = ison;
  811. }
  812. if (ison)
  813. {
  814. if (needSavePosRotScale)
  815. {
  816. GetPosRotScale(); // 获取所有物体位置旋转缩放
  817. needSavePosRotScale = false;
  818. }
  819. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  820. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  821. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  822. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  823. }
  824. else
  825. {
  826. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  827. if (SpoitIndex >= 0 && !IsTriggerExiting)
  828. {
  829. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  830. if (isShowLoacalShowObjs)
  831. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  832. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  833. m_EditorPanel.ClosePanel();
  834. SpoitIndex = -1;
  835. }
  836. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  837. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  838. }
  839. }
  840. public SCToggleSwitch3D sc3D20zuJD;
  841. public SCToggleSwitch3D sc3D20zuEditor;
  842. public SCToggleSwitch3D sc3Dopen20zu;
  843. public static bool m_IsStartEditorJD;
  844. public void open20zuJD(bool ison)
  845. {
  846. m_IsStartEditorJD = ison;
  847. if (!ison)
  848. {
  849. // save20All();
  850. }else
  851. {
  852. sc3D20zuEditor.isOn = false;
  853. sc3Dopen20zu.isOn = false;
  854. }
  855. SaveButton.SetActive(ison);
  856. }
  857. public static bool m_IsStartEditorzu;
  858. public void open20zu(bool ison)
  859. {
  860. m_IsStartEditorzu = ison;
  861. if (!ison)
  862. {
  863. // save20All();
  864. }
  865. else
  866. {
  867. sc3D20zuJD.isOn = false;
  868. sc3D20zuEditor.isOn = false;
  869. }
  870. SaveButton.SetActive(ison);
  871. }
  872. public static bool m_IsStart20Editor;
  873. //2.0编辑模式 保存
  874. public void open20Editor(bool ison)
  875. {
  876. m_IsStart20Editor = ison;
  877. if(!ison)
  878. {
  879. // save20All();
  880. }
  881. else
  882. {
  883. // sc3D20zuJD.isOn = false;
  884. // sc3Dopen20zu.isOn = false;
  885. }
  886. SaveButton.SetActive(ison);
  887. }
  888. public GameObject SaveButton;
  889. public void save20All()
  890. {
  891. //if (!m_IsStartEditor)
  892. // {
  893. List<SendSaveDataNew> saveData = new List<SendSaveDataNew>();
  894. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  895. {
  896. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  897. SendSaveDataNew data = new SendSaveDataNew();
  898. data.position = sp.position;
  899. data.triggerImageId = sp.triggerImageId;
  900. data.id = int.Parse(sp.id);
  901. data.name = sp.name;
  902. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  903. List<MaterialOblNew> MaterialObllsit = new List<MaterialOblNew>();
  904. foreach (var z in sp.modelList.Keys)
  905. {
  906. ObjectTransform objt2 = new ObjectTransform();
  907. if(sp.isInitModel)
  908. {
  909. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  910. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  911. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  912. }else
  913. {
  914. objt2 = sp.modelList[z].objectTransform;
  915. }
  916. sp.modelList[z].objectTransform = objt2;
  917. List<MaterialObjValueNew> materialList = new List<MaterialObjValueNew>();
  918. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  919. {
  920. ObjectTransform objt3 = new ObjectTransform();
  921. if (sp.isInitModel)
  922. {
  923. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  924. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  925. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  926. }
  927. else
  928. {
  929. objt3 = sp.modelList[z].materialList[j].objectTransform;
  930. }
  931. sp.modelList[z].materialList[j].objectTransform = objt3;
  932. MaterialObjValueNew mov = new MaterialObjValueNew();
  933. mov.uid = sp.modelList[z].materialList[j].uid;
  934. mov.id = sp.modelList[z].materialList[j].id;
  935. mov.fileId = sp.modelList[z].materialList[j].fileId;
  936. mov.type = sp.modelList[z].materialList[j].type;
  937. mov.textContent = sp.modelList[z].materialList[j].textContent.ToString();
  938. mov.textPosition = sp.modelList[z].materialList[j].textPosition.ToString();
  939. mov.textBJ = sp.modelList[z].materialList[j].TextBJ.ToString();
  940. mov.downloadPath = sp.modelList[z].materialList[j].DownloadPath.ToString();
  941. mov.localSavePath = sp.modelList[z].materialList[j].localSavePath.ToString();
  942. mov.name = sp.modelList[z].materialList[j].name;
  943. mov.template = sp.modelList[z].materialList[j].template;
  944. mov.objectTransform = sp.modelList[z].materialList[j].objectTransform;
  945. materialList.Add(mov);
  946. }
  947. MaterialOblNew obj = new MaterialOblNew();
  948. obj.id = sp.modelList[z].id;
  949. obj.name = sp.modelList[z].name;
  950. obj.objectTransform = sp.modelList[z].objectTransform;
  951. obj.describe = sp.modelList[z].describe;
  952. obj.select = true;// sp.modelList[z].select;
  953. obj.type = sp.modelList[z].type;
  954. obj.materialList = materialList;
  955. MaterialObllsit.Add(obj);
  956. }
  957. data.material = MaterialObllsit;
  958. ObjectTransform objt = new ObjectTransform();
  959. objt.nowPos = sp.SpotsObj.transform.localPosition;
  960. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  961. objt.nowScale = sp.SpotsObj.transform.localScale;
  962. data.spoittf = objt;
  963. //data.triggerRange = spoit.SpoitTransform[0];
  964. saveData.Add(data);
  965. }
  966. string sendData = JsonConvert.SerializeObject(saveData);
  967. //string sendData = JsonMapper.ToJson(saveData);
  968. Debug.Log("更新景点数据: " + sendData);
  969. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  970. JsonData jd = JsonMapper.ToObject(str);
  971. if(jd["message"].ToString()=="success")
  972. {
  973. InstantiateCommand Command = new InstantiateCommand(
  974. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  975. InstantiateSystem.Instance.BlueObject.SuccessText);
  976. CommandSystem.Instance.Send(Command);
  977. }else
  978. {
  979. InstantiateCommand Command = new InstantiateCommand(
  980. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  981. InstantiateSystem.Instance.BlueObject.NetErrorText);
  982. CommandSystem.Instance.Send(Command);
  983. }
  984. Debug.Log("保存回调===》" + str);
  985. });
  986. // }
  987. }
  988. public void OnSettingBtnValueChanged(bool ison)
  989. {
  990. m_SettingPanel.gameObject.SetActive(ison);
  991. if (ison)
  992. {
  993. Debug.Log(OpenXRCamera.Instance.head.forward);
  994. // m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  995. // m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  996. }
  997. }
  998. public void OnAnchorBtnValueChanged(bool ison)
  999. {
  1000. foreach (var item in m_AnchorValue)
  1001. {
  1002. item.Value.enabled = ison;
  1003. }
  1004. //foreach (var item in m_AnchorChild)
  1005. //{
  1006. // item.Value.SetActive(ison);
  1007. //}
  1008. if(ison)
  1009. {
  1010. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  1011. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  1012. }
  1013. else
  1014. {
  1015. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  1016. }
  1017. }
  1018. public void GetPosRotScale()
  1019. {
  1020. saveOldData();
  1021. return;
  1022. PosRotScale.PosRotScalePatchList.Clear();
  1023. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1024. {
  1025. if (i != 0)
  1026. {
  1027. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1028. {
  1029. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1030. {
  1031. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  1032. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  1033. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  1034. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  1035. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  1036. }
  1037. }
  1038. }
  1039. }
  1040. }
  1041. #endregion
  1042. #region 获取景点信息--素材编辑模式下
  1043. /// <summary>
  1044. /// 获取当前景点对应的物体信息
  1045. /// </summary>
  1046. /// <param name="spoitID"></param>
  1047. /// <returns></returns>
  1048. public ObjectValue GetSpoitObjs(int spoitID)
  1049. {
  1050. if (ObjectValues.ContainsKey(spoitID))
  1051. {
  1052. return ObjectValues[spoitID];
  1053. }
  1054. else
  1055. {
  1056. return null;
  1057. }
  1058. }
  1059. /// <summary>
  1060. /// 初始化数据
  1061. /// 素材编辑模式下
  1062. /// </summary>
  1063. /// <param name="matObjs"></param>
  1064. public void InitSpoitObjs()
  1065. {
  1066. m_EditorPanel.InitObjTransForm();
  1067. }
  1068. /// <summary>
  1069. /// 保存数据
  1070. /// 素材编辑模式下
  1071. /// </summary>
  1072. /// <param name="matObjs"></param>
  1073. public void SaveSpoitObjs()
  1074. {
  1075. m_EditorPanel.SaveObjTransForm();
  1076. }
  1077. public void SaveAnchorObjs( string name)
  1078. {
  1079. foreach (var item in AnchorValue) // 保存所有锚点
  1080. {
  1081. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  1082. }
  1083. // 锚点发送后台
  1084. m_UIAnchorsPanel.SaveAnchors(name);
  1085. }
  1086. #endregion
  1087. #region 创建水晶点、触发器范围、显示物体
  1088. public IEnumerator CreateScene(SceneValue scene)
  1089. {
  1090. SceneValue = scene;
  1091. if (m_MinMap.Map.sprite == null)
  1092. {
  1093. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取地图信息");
  1094. GetMinMap(scene ,null);
  1095. }
  1096. else
  1097. {
  1098. yield return StartCoroutine(StartCreateScene(scene));
  1099. }
  1100. yield return new WaitForSeconds(1f);
  1101. MoveScenePatch();
  1102. }
  1103. private void MoveScenePatch()
  1104. {
  1105. Vector3 temp = ObjsParent.parent.localPosition;
  1106. temp.z += MapSize.y;
  1107. ObjsParent.parent.localPosition = temp;
  1108. }
  1109. private IEnumerator StartCreateScene(SceneValue scene)
  1110. {
  1111. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在初始化景点");
  1112. if (scene.navLines != null && scene.navLines.Count > 0)
  1113. SetRouteValue(scene.navLines);
  1114. else
  1115. Debug.LogError(" 当前场景未设置路径");
  1116. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  1117. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  1118. yield return StartCoroutine(SetSpoitValue(scene.listSpoit));
  1119. else
  1120. Debug.LogError(" 当前场景未创建景点");
  1121. if (scene.listPicture != null && scene.listPicture.Count > 0)
  1122. SetAnchor(scene.listPicture);
  1123. else
  1124. Debug.LogError(" 当前场景未创建锚点");
  1125. //设置小地图景点
  1126. // m_CalMap.SettingMapPoint(ListCrystals);
  1127. yield return null;
  1128. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  1129. // DownloadManager.Instance.UpdataData();
  1130. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  1131. IntoScene();
  1132. }
  1133. Action<bool> GetMinMapBack;
  1134. /// <summary>
  1135. /// 获取小地图
  1136. /// </summary>
  1137. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  1138. {
  1139. GetMinMapBack = getBack;
  1140. //DownloadData data1 = new DownloadData();
  1141. //string filename = Path.GetFileName(MapPicUrl);
  1142. //data1.name = filename;
  1143. //data1.type = 1;
  1144. //data1.downloadPath = MapPicUrl;
  1145. ////data1.updateTime = (int)SceneValue.updateTime;
  1146. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  1147. if(scene.width>0 &&scene.length>0)
  1148. {
  1149. Debug.Log("playerPos===>" + isStart);
  1150. //Debug.Log(scene.width + " " + scene.length);
  1151. isStart = true;
  1152. PointB.position = Vector3.zero;
  1153. PointB.eulerAngles = Vector3.zero;
  1154. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  1155. PointA.eulerAngles = Vector3.zero;
  1156. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  1157. PointC.eulerAngles = Vector3.zero;
  1158. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  1159. PointD.eulerAngles = Vector3.zero;
  1160. m_CalMap.SettingMapPoint(ListCrystals);
  1161. }
  1162. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  1163. downLoadMaterial.downLoadPath = MapPicUrl;
  1164. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  1165. downLoadMaterial.updataTime = scene.updateTime;
  1166. downLoadMaterial.type = "-1";
  1167. Debug.Log("Hjj 开始获取地图大小==》");
  1168. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  1169. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  1170. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "准备下载素材");
  1171. GameManager.Instance.isShowDownTip = true;
  1172. DownloadResManager.Instance.StartDownLoad();
  1173. }
  1174. public static MatOfByte filePathToMatByte(byte[] bytes)
  1175. {
  1176. Debug.Log("加載完成2222");
  1177. MatOfByte matOfByte = new MatOfByte(bytes);
  1178. Debug.Log("加載完成3333");
  1179. //Imgcodecs.imdecode
  1180. return matOfByte;
  1181. }
  1182. /// <summary>
  1183. /// OpenCV生成图片缩略图
  1184. /// </summary>
  1185. /// <param name="path">文件路径</param>
  1186. /// <param name="zoom">缩放值</param>
  1187. /// <returns></returns>
  1188. public static Mat zoomByteByOpenCV(byte[] path)
  1189. {
  1190. Debug.Log("加載完成2222");
  1191. MatOfByte matbytes = filePathToMatByte(path);
  1192. Debug.Log("加載完成3333");
  1193. Mat mat = Imgcodecs.imdecode(matbytes, CvType.CV_8UC4);
  1194. Debug.Log("加載完成4444");
  1195. float zoom = 1;
  1196. float sint = 2048f;
  1197. if (mat.cols() > sint)
  1198. {
  1199. zoom = (float)(sint / mat.cols());
  1200. }
  1201. if (mat.rows() * zoom > sint)
  1202. {
  1203. zoom = (float)(sint / (float)(mat.rows() * zoom));
  1204. }
  1205. Debug.Log("加載完成3333");
  1206. //Debug.Log(mat.cols());
  1207. //Debug.Log(mat.rows());
  1208. //压缩图片
  1209. Size size = new Size(mat.cols() * zoom, mat.rows() * zoom);
  1210. Mat zoomMat = new Mat(size, CvType.CV_8UC4);
  1211. Imgproc.resize(mat, zoomMat, size);
  1212. ////BGR 转RGBAA
  1213. Mat imgRGBMat = new Mat(zoomMat.cols(), zoomMat.rows(), CvType.CV_8UC4);
  1214. Imgproc.cvtColor(zoomMat, imgRGBMat, Imgproc.COLOR_BGRA2RGBA);
  1215. //RefreshEvent?.Invoke();
  1216. zoomMat.release();
  1217. mat.release();
  1218. matbytes.release();
  1219. Debug.Log("加載完成444");
  1220. return imgRGBMat;
  1221. //return mat;
  1222. }
  1223. public static Texture2D TextureByMat(Mat imgRGBMat)
  1224. {
  1225. //Debug.Log(imgRGBMat.cols());
  1226. //Debug.Log(imgRGBMat.rows());
  1227. Texture2D _tex = new Texture2D(imgRGBMat.cols(), imgRGBMat.rows(), TextureFormat.RGBA32, false);
  1228. Utils.fastMatToTexture2D(imgRGBMat, _tex);
  1229. return _tex;
  1230. }
  1231. private void HandleMsg(Msg msg)
  1232. {
  1233. Debug.Log("Hjj 获取地图大小==》");
  1234. // MsgHandler.RemoveListener()
  1235. if(msg.Value!=null)
  1236. {
  1237. Texture2D tex = new Texture2D(1, 1);
  1238. OpenCVForUnity.CoreModule.Mat _mat = null;
  1239. tex.LoadImage((byte[])msg.Value);
  1240. tex.Apply(); // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  1241. Sprite sprite = Sprite.Create(tex, new UnityEngine.Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  1242. m_MinMap.Map.sprite = sprite;
  1243. //m_MinMap.Map.SetNativeSize();
  1244. float width = tex.width;
  1245. float height = tex.height;
  1246. if (width > height)
  1247. {
  1248. width = width / height;
  1249. height = 1;
  1250. }
  1251. else
  1252. {
  1253. height = height / width;
  1254. width = 1;
  1255. }
  1256. MinMapSize = new Vector2(width * 150, height * 150);
  1257. CalMapSize();
  1258. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  1259. //获取网页端
  1260. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  1261. if (SceneValue != null)
  1262. {
  1263. // StartCreateScene(SceneValue);
  1264. }
  1265. Debug.Log("playerPos===>GetMinMapBack");
  1266. GetMinMapBack?.Invoke(true);
  1267. /*
  1268. Loom.RunAsync(() =>
  1269. {
  1270. Debug.Log("加載完成222222222222222222");
  1271. _mat = zoomByteByOpenCV((byte[])msg.Value);
  1272. Debug.Log("1111111");
  1273. Loom.QueueOnMainThread(() =>
  1274. {
  1275. Debug.Log("加載完成111111111111");
  1276. tex = TextureByMat(_mat);
  1277. });
  1278. });*/
  1279. }else
  1280. {
  1281. GetMinMapBack?.Invoke(false);
  1282. }
  1283. }
  1284. /// <summary>
  1285. /// 设置景点素材信息
  1286. /// </summary>
  1287. /// <param name="spoits"></param>
  1288. public IEnumerator SetSpoitValue(List<SpoitValue> spoits)
  1289. {
  1290. SpoitValue spoitValue;
  1291. for (int i = 0; i < spoits.Count-1; i++)
  1292. {
  1293. spoitValue = null;
  1294. for (int j = 0; j < spoits.Count-1-i; j++)
  1295. {
  1296. if(spoits[j].id>spoits[j+1].id)
  1297. {
  1298. spoitValue = spoits[j];
  1299. spoits[j] = spoits[j+1];
  1300. spoits[j+1] = spoitValue;
  1301. }
  1302. }
  1303. }
  1304. SpoitValues.Clear();
  1305. for (int i = 0; i < spoits.Count; i++)
  1306. {
  1307. var spoit = spoits[i];
  1308. SpoitValue spoit1 = spoit;
  1309. CreateCrystalAndTrigger(spoit);
  1310. yield return StartCoroutine(CreateMaterial(spoit));
  1311. spoits[i] = SV;
  1312. }
  1313. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  1314. {
  1315. ListColiderBoxs_Mesh[i].enabled = false;
  1316. }
  1317. SpoitValues.AddRange(spoits);
  1318. SceneValue.listSpoit = SpoitValues;
  1319. DataManager.Instance.Spoits = SpoitValues;
  1320. }
  1321. /// <summary>
  1322. /// 创建水晶点和触发器
  1323. /// </summary>
  1324. private void CreateCrystalAndTrigger(SpoitValue spoit)
  1325. {
  1326. var spoitPos = Vector3.zero;
  1327. if (spoit.SpoitTransform!=null&&spoit.SpoitTransform.Count > 0)
  1328. {
  1329. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  1330. SpoitPos trans = spoit.SpoitTransform[0];
  1331. Debug.Log("pointRelativeX_"+trans.pointRelativeX+"_"+ WebMapSize+"_"+ MapSize);
  1332. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, (WebMapSize.y - (float)trans.pointRelativeY) / WebMapSize.y * MapSize.y);
  1333. //创建水晶点
  1334. var obj = Instantiate(CrystalItem, CrystalsParent);
  1335. CommandSystem.Instance.Send(
  1336. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  1337. );
  1338. obj.name = spoit.name;
  1339. obj.transform.localPosition = spoitPos;
  1340. ListCrystals.Add(obj.transform);
  1341. var spoitobj = CreateSpoit(spoit, spoitPos);
  1342. ListShowObjs.Add(spoitobj.transform);
  1343. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  1344. ObjectValues.Add(spoit.id, spoitvalue);
  1345. ////创建触发器
  1346. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  1347. //{
  1348. // var spoitdetail = SpoitsValueDetail[spoit.id];
  1349. // var range = spoitdetail.triggerRange;
  1350. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  1351. // {
  1352. // }
  1353. // else
  1354. // {
  1355. // trans = range;
  1356. // }
  1357. //}
  1358. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  1359. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, (WebMapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2)) / WebMapSize.y * MapSize.y);
  1360. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  1361. Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
  1362. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  1363. triggerobj.name = spoit.name;
  1364. triggerobj.transform.localPosition = tiggerpos;
  1365. triggerobj.transform.localScale = tiggerRange;
  1366. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  1367. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  1368. ColliderObjectValues.Add(boxvalue);
  1369. ListColliderBoxs.Add(triggerobj.transform);
  1370. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  1371. }
  1372. else
  1373. {
  1374. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  1375. }
  1376. }
  1377. public float wutiH=1.5f;
  1378. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  1379. {
  1380. //生成景点父物体
  1381. GameObject spoitObj = new GameObject(spoit.name);
  1382. spoitObj.transform.SetParent(ObjsParent.transform);
  1383. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  1384. spoitposObjDic.Add(spoit.id, spoitObj);
  1385. /*
  1386. //为景点位置信息赋值
  1387. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  1388. {*/
  1389. spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
  1390. spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
  1391. spoitObj.transform.localRotation = Quaternion.identity;
  1392. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1393. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  1394. if(spoit.spoitTf.nowScale!=Vector3.zero)
  1395. {
  1396. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1397. }
  1398. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  1399. /* }
  1400. else
  1401. {
  1402. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  1403. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  1404. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  1405. }*/
  1406. return spoitObj;
  1407. }
  1408. SpoitValue SV;
  1409. /// <summary>
  1410. /// 创建整体素材
  1411. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  1412. /// </summary>
  1413. private IEnumerator CreateMaterial(SpoitValue spoit)
  1414. {
  1415. MsgHandler.ClearAllListeners();
  1416. if (!ObjectValues.ContainsKey(spoit.id))
  1417. {
  1418. SV = new SpoitValue();
  1419. }
  1420. else
  1421. {
  1422. var spoitValues = ObjectValues[spoit.id];
  1423. var spoitObj = spoitValues.Object;
  1424. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  1425. SyncSpoit syncSpoit = new SyncSpoit();
  1426. syncSpoit.spoitId = spoit.name;
  1427. syncSpoit.spoitObj = spoitObj;
  1428. if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
  1429. {
  1430. MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
  1431. }
  1432. else
  1433. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  1434. if(!UserInfo.Instance.is20)
  1435. //生成素材组合
  1436. for (int i = 0; i < spoit.material.Count; i++)
  1437. {
  1438. //素材整体
  1439. MaterialObl material = spoit.material[i];
  1440. //Debug.Log(spoit.material[i].name);
  1441. //素材组物体
  1442. GameObject matObj = new GameObject(material.name);
  1443. matObj.transform.SetParent(spoitValues.Object.transform);
  1444. matObj.transform.localPosition = Vector3.zero;
  1445. matObj.transform.localEulerAngles = Vector3.zero;
  1446. matObj.transform.localScale = new Vector3(1, 1, 1);
  1447. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1448. //素材组合对应ObjectValue的
  1449. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  1450. //素材组合下的单个素材ObjectValue
  1451. List<ObjectValue> objsvalue = null;
  1452. MaterialObl newmaterial = material;
  1453. //生成素材组合的ObjectValue,是对应景点的
  1454. switch (material.type)
  1455. {
  1456. case (int)MaterialType.None:
  1457. break;
  1458. case (int)MaterialType.Image:
  1459. case (int)MaterialType.Video:
  1460. case (int)MaterialType.Model:
  1461. case (int)MaterialType.Text:
  1462. case (int)MaterialType.LocaImage:
  1463. Debug.Log("DGJ ===> LocalImage " + material.name);
  1464. objsvalue = CreateSuCaiObj(spoit,material, matObj, out newmaterial);
  1465. break;
  1466. case (int)MaterialType.Image_Video_Text:
  1467. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  1468. objsvalue = CreateImage_Video_Text(spoit,material, matObj, out newmaterial);
  1469. break;
  1470. case (int)MaterialType.Model_Text:
  1471. Debug.Log("DGJ ===> Model_Text " + material.name);
  1472. objsvalue = CreateModel_Text(spoit,material, matObj, out newmaterial);
  1473. break;
  1474. default:
  1475. break;
  1476. }
  1477. spoit.material[i] = newmaterial;
  1478. spoitValue.ChildrenObj.AddRange(objsvalue);
  1479. spoitValues.ChildrenObj.Add(spoitValue);
  1480. Debug.Log("DGJ ===> 创建整体素材 " + spoitValues.ChildrenObj.Count);
  1481. }
  1482. SV = spoit;
  1483. if (ObjectValues.ContainsKey(spoit.id))
  1484. {
  1485. ObjectValues[spoit.id] = spoitValues;
  1486. }
  1487. else
  1488. {
  1489. ObjectValues.Add(spoit.id, spoitValues);
  1490. }
  1491. spoitObj.gameObject.SetActive(false);
  1492. }
  1493. yield return null;
  1494. }
  1495. /// <summary>
  1496. /// 编辑面板添加素材
  1497. /// </summary>
  1498. /// <param name="material"></param>
  1499. public void AddMaterial(MaterialObl material)
  1500. {
  1501. if (SpoitIndex < 0)
  1502. {
  1503. return;
  1504. }
  1505. MaterialObl newmaterial = new MaterialObl();
  1506. newmaterial = material;
  1507. var spoit = SpoitValues[SpoitIndex];
  1508. var spoitValues = ObjectValues[spoit.id];
  1509. var spoitObj = spoitValues.Object;
  1510. //素材组物体
  1511. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  1512. newmaterial.name = matObj.name;
  1513. matObj.transform.SetParent(spoitValues.Object.transform);
  1514. if (!material.select)
  1515. {
  1516. matObj.transform.localPosition = Vector3.zero;
  1517. matObj.transform.localEulerAngles = Vector3.zero;
  1518. matObj.transform.localScale = new Vector3(1, 1, 1);
  1519. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1520. }
  1521. else
  1522. {
  1523. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1524. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1525. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1526. }
  1527. //素材组合对应ObjectValue的
  1528. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1529. //素材组合下的单个素材ObjectValue
  1530. List<ObjectValue> objsvalue = null;
  1531. //生成素材组合的ObjectValue,是对应景点的
  1532. switch (material.type)
  1533. {
  1534. case (int)MaterialType.None:
  1535. break;
  1536. case (int)MaterialType.Image:
  1537. case (int)MaterialType.Video:
  1538. case (int)MaterialType.Model:
  1539. case (int)MaterialType.Text:
  1540. case (int)MaterialType.LocaImage:
  1541. objsvalue = CreateSuCaiObj(spoit, newmaterial, matObj, out newmaterial);
  1542. break;
  1543. case (int)MaterialType.Image_Video_Text:
  1544. objsvalue = CreateImage_Video_Text(spoit,newmaterial, matObj, out newmaterial);
  1545. break;
  1546. case (int)MaterialType.Model_Text:
  1547. objsvalue = CreateModel_Text(spoit, newmaterial, matObj, out newmaterial);
  1548. break;
  1549. default:
  1550. break;
  1551. }
  1552. newmaterial.select = true;
  1553. spoit.material.Add(newmaterial);
  1554. spoitValue.ChildrenObj.AddRange(objsvalue);
  1555. spoitValues.ChildrenObj.Add(spoitValue);
  1556. if (ObjectValues.ContainsKey(spoit.id))
  1557. {
  1558. ObjectValues[spoit.id] = spoitValues;
  1559. }
  1560. else
  1561. {
  1562. ObjectValues.Add(spoit.id, spoitValues);
  1563. }
  1564. SpoitValues[SpoitIndex] = spoit;
  1565. //更新编辑面板Ui
  1566. UpdateEditorUI();
  1567. }
  1568. /// <summary>
  1569. /// 创建 1图片 2视频 3模型 4文字
  1570. /// </summary>
  1571. /// <param name="type">素材类型</param>
  1572. /// <param name="material">素材数据</param>
  1573. /// <param name="spoit">景点</param>
  1574. /// <returns></returns>
  1575. private List<ObjectValue> CreateSuCaiObj(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1576. {
  1577. List<ObjectValue> objects = new List<ObjectValue>();
  1578. List<MaterialObjValue> objs = material.materialList;
  1579. newmaterial = material;
  1580. //for (int i = 0; i < objs.Count; i++)
  1581. //{
  1582. // Debug.Log(objs[i].localSavePath);
  1583. //}
  1584. for (int i = 0; i < objs.Count; i++)
  1585. {
  1586. var mat = objs[i];
  1587. GameObject go = null;
  1588. switch (mat.type)
  1589. {
  1590. case (int)MaterialType.None:
  1591. break;
  1592. case (int)MaterialType.Image:
  1593. var pImage = ResMgr.Instance.Load<GameObject>("Image");
  1594. go = Instantiate(pImage, spoit.transform);
  1595. var imageitem = go.AddComponent<TemplateImage>();
  1596. go.SetActive(true);
  1597. imageitem.SetData(mat, material.updateTime);
  1598. break;
  1599. case (int)MaterialType.Video:
  1600. var pVideo = ResMgr.Instance.Load<GameObject>("Video");
  1601. go = Instantiate(pVideo, spoit.transform);
  1602. var videoitem = go.AddComponent<TemplateVideo>();
  1603. videoitem.autoplay = material.autoplay;
  1604. go.SetActive(true);
  1605. videoitem.SetData(mat, material.updateTime);
  1606. break;
  1607. case (int)MaterialType.Model:
  1608. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1609. go = Instantiate(pModel, spoit.transform);
  1610. var modelitem = go.AddComponent<TemplateModel>();
  1611. go.SetActive(true);
  1612. modelitem.SetData(mat, material.updateTime);
  1613. Debug.Log(modelitem.Data.localLoadPath);
  1614. break;
  1615. case (int)MaterialType.Text:
  1616. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1617. go = Instantiate(pText, spoit.transform);
  1618. var textitem = go.AddComponent<TemplateText>();
  1619. go.SetActive(true);
  1620. textitem.SetData(mat, material.updateTime);
  1621. break;
  1622. case (int)MaterialType.LocaImage:
  1623. var pLocaImage = ResMgr.Instance.Load<GameObject>("Image");
  1624. go = Instantiate(pLocaImage, spoit.transform);
  1625. var locaImageitem = go.AddComponent<TemplateImage>();
  1626. go.SetActive(true);
  1627. locaImageitem.SetLocaImageData(mat);
  1628. break;
  1629. default:
  1630. break;
  1631. }
  1632. if (go != null)
  1633. {
  1634. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1635. {
  1636. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1637. }
  1638. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1639. {
  1640. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1641. }
  1642. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1643. {
  1644. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1645. }
  1646. else
  1647. {
  1648. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1649. }
  1650. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1651. mat.name = go.name;
  1652. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1653. if (material.select)
  1654. {
  1655. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1656. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1657. go.transform.localScale = mat.ObjectTransform.nowScale;
  1658. }
  1659. else
  1660. {
  1661. go.transform.localEulerAngles = Vector3.zero;
  1662. go.transform.localScale = new Vector3(1, 1, 1);
  1663. if (mat.type != (int)MaterialType.Text)
  1664. {
  1665. go.transform.localPosition = Vector3.zero;
  1666. }
  1667. else
  1668. {
  1669. //Set text position
  1670. if (mat.textPosition == "top")
  1671. {
  1672. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1673. }
  1674. else if (mat.textPosition == "bottom")
  1675. {
  1676. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1677. }
  1678. }
  1679. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1680. }
  1681. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1682. objects.Add(objectValue);
  1683. }
  1684. newmaterial.materialList[i] = mat;
  1685. }
  1686. return objects;
  1687. }
  1688. /// <summary>
  1689. /// 创建 6模型+文字
  1690. /// </summary>
  1691. /// <param name="material"></param>
  1692. /// <param name="spoit"></param>
  1693. /// <returns></returns>
  1694. private List<ObjectValue> CreateModel_Text(SpoitValue spoitjd, MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1695. {
  1696. List<ObjectValue> objects = new List<ObjectValue>();
  1697. List<MaterialObjValue> objs = material.materialList;
  1698. newmaterial = material;
  1699. for (int i = 0; i < objs.Count; i++)
  1700. {
  1701. var mat = objs[i];
  1702. GameObject go = null;
  1703. switch (mat.type)
  1704. {
  1705. case (int)MaterialType.None:
  1706. break;
  1707. case (int)MaterialType.Model:
  1708. var pModel = ResMgr.Instance.Load<GameObject>("Model");
  1709. go = Instantiate(pModel, spoit.transform);
  1710. var modelitem = go.AddComponent<TemplateModel>();
  1711. go.SetActive(true);
  1712. modelitem.SetData(mat, material.updateTime);
  1713. break;
  1714. case (int)MaterialType.Text:
  1715. var pText = ResMgr.Instance.Load<GameObject>("Text");
  1716. go = Instantiate(pText, spoit.transform);
  1717. var textitem = go.AddComponent<TemplateText>();
  1718. go.SetActive(true);
  1719. textitem.SetData(mat, material.updateTime);
  1720. break;
  1721. default:
  1722. break;
  1723. }
  1724. if (go != null)
  1725. {
  1726. if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
  1727. {
  1728. GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
  1729. }
  1730. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(material.id.ToString()))
  1731. {
  1732. GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(material.id.ToString(), new Dictionary<string, GameObject>());
  1733. }
  1734. if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].ContainsKey(mat.id.ToString()))
  1735. {
  1736. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()].Add(mat.id.ToString(), go);
  1737. }
  1738. else
  1739. {
  1740. GameManager.Instance.allobjs[spoitjd.id.ToString()][material.id.ToString()][mat.id.ToString()] = go;
  1741. }
  1742. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1743. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1744. if (material.select)
  1745. {
  1746. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1747. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1748. go.transform.localScale = mat.ObjectTransform.nowScale;
  1749. }
  1750. else
  1751. {
  1752. go.transform.localEulerAngles = Vector3.zero;
  1753. go.transform.localScale = new Vector3(1, 1, 1);
  1754. if (mat.type != (int)MaterialType.Text)
  1755. {
  1756. go.transform.localPosition = Vector3.zero;
  1757. }
  1758. else
  1759. {
  1760. //Set text position
  1761. if (mat.textPosition == "top")
  1762. {
  1763. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1764. }
  1765. else if (mat.textPosition == "bottom")
  1766. {
  1767. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1768. }
  1769. else if (mat.textPosition == "left")
  1770. {
  1771. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1772. }
  1773. else if (mat.textPosition == "right")
  1774. {
  1775. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1776. }
  1777. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + go.transform.localPosition);
  1778. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.textContent);
  1779. }
  1780. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1781. }
  1782. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1783. objects.Add(objectValue);
  1784. }
  1785. newmaterial.materialList[i] = mat;
  1786. }
  1787. return objects;
  1788. }
  1789. /// <summary>
  1790. /// 创建 5图片+文字/视频+文字
  1791. /// </summary>
  1792. private List<ObjectValue> CreateImage_Video_Text(SpoitValue spoitjd,MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1793. {
  1794. Debug.LogError("HJJmaterialObls.select DRFanLayout.CreateImage_Video_Text ");
  1795. newmaterial = material;
  1796. List<ObjectValue> objects = new List<ObjectValue>();
  1797. SRTitleLayout.CalLayout(spoitjd,material, spoit, out newmaterial);
  1798. Debug.LogError("HJJmaterialObls.select DRFanLayout.CalLayout default ");
  1799. return objects;
  1800. }
  1801. /// <summary>
  1802. /// 创建物体ObjectValue,并赋值位置信息
  1803. /// </summary>
  1804. /// <param name="id"></param>
  1805. /// <param name="parentid"></param>
  1806. /// <param name="go"></param>
  1807. /// <param name="mat"></param>
  1808. /// <returns></returns>
  1809. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1810. {
  1811. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1812. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
  1813. Debug.LogError("Tyyyyyyyyyyyyyyyyyyt " + mat.ObjectTransform.nowPos);
  1814. if (mat.type != (int)MaterialType.Text)
  1815. {
  1816. //为物体位置信息赋值
  1817. if (mat.ObjectTransform != null)
  1818. {
  1819. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1820. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1821. go.transform.localScale = mat.ObjectTransform.nowScale;
  1822. }
  1823. else
  1824. {
  1825. go.transform.localPosition = Vector3.zero;
  1826. go.transform.localEulerAngles = Vector3.zero;
  1827. go.transform.localScale = new Vector3(1, 1, 1);
  1828. }
  1829. }
  1830. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1831. return objectValue;
  1832. }
  1833. #endregion
  1834. #region 路径
  1835. /// <summary>
  1836. /// 设置路线数据
  1837. /// </summary>
  1838. /// <param name="navLines"></param>
  1839. public void SetRouteValue(List<NavLinesItem> navLines)
  1840. {
  1841. if (navLines == null || navLines.Count <= 0)
  1842. {
  1843. Debug.Log("当前景点未绘制路线");
  1844. return;
  1845. }
  1846. RouteCtr.SetRouteValue(navLines);
  1847. }
  1848. #endregion
  1849. #region 锚点
  1850. /// <summary>
  1851. /// 设置场景锚点
  1852. /// </summary>
  1853. /// <param name="listAnchor"></param>
  1854. public void SetAnchor(List<Anchor> listAnchor)
  1855. {
  1856. if (listAnchor == null)
  1857. return;
  1858. Anchor anchor;
  1859. for (int i = 0; i < listAnchor.Count - 1; i++)
  1860. {
  1861. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1862. {
  1863. if (listAnchor[j].id > listAnchor[j + 1].id)
  1864. {
  1865. anchor = listAnchor[j];
  1866. listAnchor[j] = listAnchor[j + 1];
  1867. listAnchor[j + 1] = anchor;
  1868. }
  1869. }
  1870. }
  1871. for (int i = 0; i < listAnchor.Count; i++)
  1872. {
  1873. // 创建锚点
  1874. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1875. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1876. }
  1877. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1878. }
  1879. private MeshRenderer CreateAnchor(Anchor anchor)
  1880. {
  1881. // 创建锚点 给锚点赋值
  1882. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1883. anchorObj.name = "Anchor" + anchor.id;
  1884. /*
  1885. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1886. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1887. if (VuforiaManager.Instance.list_Anchor == null)
  1888. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1889. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1890. var anchorPos = Vector3.zero;
  1891. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1892. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1893. anchorObj.transform.localPosition = anchorPos;
  1894. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1895. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1896. mesh.enabled = false;
  1897. //if(anchor.objectTransform!=null)
  1898. //{
  1899. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1900. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1901. //}
  1902. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1903. {
  1904. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1905. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1906. }
  1907. return mesh;
  1908. }
  1909. #endregion
  1910. #region 触发器判定
  1911. /// <summary>
  1912. /// 当人物进入触发器范围
  1913. /// </summary>
  1914. public void OnColliderTriggerEnter(Collider other)
  1915. {
  1916. IsTriggerExiting = true;
  1917. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1918. {
  1919. if (other.name == ListColliderBoxs[i].name)
  1920. {
  1921. ListShowObjs[i].gameObject.SetActive(true);
  1922. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1923. Debug.Log(i);
  1924. if (isShowLoacalShowObjs)
  1925. ListLocalShowObjs[i].gameObject.SetActive(true);
  1926. // 进入景点通知后台
  1927. for (int j = 0; j < SceneValue.listSpoit.Count; j++)
  1928. {
  1929. if(SceneValue.listSpoit[i].name == other.name)
  1930. {
  1931. HttpSocket.Instance.SendIpToPointTrigger(" ", SceneValue.listSpoit[i].id, CallBack);
  1932. }
  1933. }
  1934. if (SpoitIndex == i)
  1935. {
  1936. return;
  1937. }
  1938. //进入新区域前关闭当前显示
  1939. if (SpoitIndex >= 0 && IsStartEditor)
  1940. {
  1941. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1942. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1943. if (isShowLoacalShowObjs)
  1944. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1945. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1946. m_EditorPanel.ClosePanel();
  1947. }
  1948. //进入新的出发区域
  1949. SpoitIndex = i;
  1950. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1951. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1952. m_SettingPanel.setMsg(SpoitValues[i]);
  1953. return;
  1954. }
  1955. }
  1956. }
  1957. public void SetPosRotScale()
  1958. {
  1959. refOldData();
  1960. }
  1961. /// <summary>
  1962. /// 当人物退出触发器范围
  1963. /// </summary>
  1964. public void OnColliderTriggerExit(Collider other)
  1965. {
  1966. IsTriggerExiting = false;
  1967. if (IsStartEditor)
  1968. {
  1969. return;
  1970. }
  1971. else
  1972. {
  1973. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1974. {
  1975. if (other.name == ListColliderBoxs[i].name)
  1976. {
  1977. ListShowObjs[i].gameObject.SetActive(false);
  1978. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, false);
  1979. if (isShowLoacalShowObjs)
  1980. ListLocalShowObjs[i].gameObject.SetActive(false);
  1981. ListCrystals[i].gameObject.SetActive(true);
  1982. m_EditorPanel.ClosePanel();
  1983. SpoitIndex = -1;
  1984. }
  1985. }
  1986. }
  1987. m_SettingPanel.setMsg(null);
  1988. }
  1989. /// <summary>
  1990. /// 更新景点信息
  1991. /// </summary>
  1992. public void UpdateSpoitValue()
  1993. {
  1994. if(SpoitValues!=null&& SpoitValues.Count> SpoitIndex&& SpoitIndex!=-1)
  1995. {
  1996. Debug.Log("SpoitValues====>"+SpoitValues.Count+" _ "+ SpoitIndex);
  1997. var spoit = SpoitValues[SpoitIndex];
  1998. var objvalues = ObjectValues[spoit.id];
  1999. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  2000. //X\Y\W\H
  2001. var collidervalue = ColliderObjectValues[SpoitIndex];
  2002. var collider = collidervalue.Object;
  2003. var pos = collidervalue.nowPos;
  2004. var w = collidervalue.nowScale.x;
  2005. var h = collidervalue.nowScale.z;
  2006. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  2007. var webw = w / MapSize.x * WebMapSize.x;
  2008. var webh = h / MapSize.y * WebMapSize.y;
  2009. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  2010. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  2011. spoit.SpoitTransform[0].areaRelativeW = webw;
  2012. spoit.SpoitTransform[0].areaRelativeH = webh;
  2013. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  2014. SpoitValues[SpoitIndex] = spoit;
  2015. }
  2016. return;
  2017. /*
  2018. if (objvalues.Object == null)
  2019. {
  2020. RemoveSpoitObjectValue(spoit.id);
  2021. spoit.material = new List<MaterialObl>();
  2022. }
  2023. else
  2024. {
  2025. var mats = spoit.material;
  2026. var objvalue = objvalues.ChildrenObj;
  2027. for (int j = 0; j < mats.Count; j++)
  2028. {
  2029. var matobj = mats[j];
  2030. var obis = objvalue[j];
  2031. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  2032. for (int m = 0; m < matobj.materialList.Count; m++)
  2033. {
  2034. var childrenobj = obis.ChildrenObj[m];
  2035. var mat = matobj.materialList[m];
  2036. if (childrenobj.Object == null)
  2037. {
  2038. obis.ChildrenObj.RemoveAt(m);
  2039. matobj.materialList.RemoveAt(m);
  2040. break;
  2041. }
  2042. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  2043. }
  2044. matobj.select = true;
  2045. if (obis.ChildrenObj.Count <= 0)
  2046. {
  2047. mats.RemoveAt(j);
  2048. objvalue.RemoveAt(j);
  2049. Destroy(obis.Object);
  2050. break;
  2051. }
  2052. }
  2053. }
  2054. SpoitValues[SpoitIndex] = spoit;*/
  2055. }
  2056. public void UpdateEditorUI()
  2057. {
  2058. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  2059. }
  2060. #endregion
  2061. public ObjectValue GetCurrentColliderValue()
  2062. {
  2063. return ColliderObjectValues[SpoitIndex];
  2064. }
  2065. public void SaveSpoitObjectValue(ObjectValue value)
  2066. {
  2067. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  2068. {
  2069. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  2070. }
  2071. }
  2072. public void RemoveSpoitObjectValue(int id)
  2073. {
  2074. if (ObjectValues.ContainsKey(id))
  2075. {
  2076. ObjectValues.Remove(id);
  2077. }
  2078. }
  2079. public void SaveCurrentColliderValue(ObjectValue value)
  2080. {
  2081. if (ColliderObjectValues.Contains(value))
  2082. {
  2083. ColliderObjectValues[SpoitIndex] = value;
  2084. }
  2085. }
  2086. //计算场景中点云地图比例
  2087. public void CalMapSize()
  2088. {
  2089. //场景地图比例
  2090. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  2091. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  2092. MapSize = new Vector2(disX, disZ);
  2093. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  2094. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  2095. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  2096. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  2097. }
  2098. public void CallBack(string message)
  2099. {
  2100. }
  2101. }
  2102. [Serializable]
  2103. public class ObjectValue
  2104. {
  2105. /// <summary>
  2106. /// 景点ID
  2107. /// </summary>
  2108. [SerializeField]
  2109. public int ID;
  2110. /// <summary>
  2111. /// 当前物体名称
  2112. /// </summary>
  2113. [SerializeField]
  2114. public string matName;
  2115. /// <summary>
  2116. /// 父物体ID
  2117. /// -1表示当期物体为景点
  2118. /// </summary>
  2119. [SerializeField]
  2120. public int parentID;
  2121. /// <summary>
  2122. /// 对应的物体
  2123. /// </summary>
  2124. [SerializeField]
  2125. public GameObject Object;
  2126. /// <summary>
  2127. /// 子物体
  2128. /// </summary>
  2129. [SerializeField]
  2130. public List<ObjectValue> ChildrenObj;
  2131. public Vector3 startPos { get; set; }
  2132. public Vector3 startRot { get; set; }
  2133. public Vector3 startScale { get; set; }
  2134. public Vector3 nowPos { get; set; }
  2135. public Vector3 nowRot { get; set; }
  2136. public Vector3 nowScale { get; set; }
  2137. public ObjectValue()
  2138. {
  2139. ChildrenObj = new List<ObjectValue>();
  2140. parentID = -1;
  2141. }
  2142. /// <summary>
  2143. ///
  2144. /// </summary>
  2145. /// <param name="id">景点对应的index</param>
  2146. /// <param name="parentid">景点ID</param>
  2147. /// <param name="name"></param>
  2148. /// <param name="object"></param>
  2149. /// <param name="pos"></param>
  2150. /// <param name="Rot"></param>
  2151. /// <param name="Scale"></param>
  2152. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  2153. {
  2154. ID = id;
  2155. parentID = parentid;
  2156. matName = name;
  2157. Object = @object;
  2158. ChildrenObj = new List<ObjectValue>();
  2159. startPos = pos;
  2160. nowPos = pos;
  2161. startRot = Rot;
  2162. nowRot = Rot;
  2163. startScale = Scale;
  2164. nowScale = Scale;
  2165. }
  2166. public ObjectValue(int id, int parentid, string name, GameObject @object)
  2167. {
  2168. ID = id;
  2169. parentID = parentid;
  2170. matName = name;
  2171. Object = @object;
  2172. ChildrenObj = new List<ObjectValue>();
  2173. startPos = @object.transform.localPosition;
  2174. nowPos = startPos;
  2175. startRot = @object.transform.localEulerAngles;
  2176. nowRot = startRot;
  2177. startScale = @object.transform.localScale;
  2178. nowScale = startScale;
  2179. }
  2180. /// <summary>
  2181. /// 初始化时当前位置和初始位置
  2182. /// 此方法只在组合素材时使用
  2183. /// </summary>
  2184. public void InitTransform()
  2185. {
  2186. if (Object != null)
  2187. {
  2188. startPos = Object.transform.localPosition;
  2189. nowPos = Object.transform.localPosition;
  2190. startRot = Object.transform.localEulerAngles;
  2191. nowRot = Object.transform.localEulerAngles;
  2192. startScale = Object.transform.localScale;
  2193. nowScale = Object.transform.localScale;
  2194. }
  2195. }
  2196. /// <summary>
  2197. /// 编辑物体坐标时初始化坐标
  2198. /// </summary>
  2199. public void InitObjTransform()
  2200. {
  2201. Object.transform.localPosition = startPos;
  2202. Object.transform.localEulerAngles = startRot;
  2203. Object.transform.localScale = startScale;
  2204. nowPos = startPos;
  2205. nowRot = startRot;
  2206. nowScale = startScale;
  2207. }
  2208. /// <summary>
  2209. /// 编辑物体坐标时保存坐标信息
  2210. /// </summary>
  2211. public void SaveObjTransfoem()
  2212. {
  2213. if (Object != null)
  2214. {
  2215. nowPos = Object.transform.localPosition;
  2216. nowRot = Object.transform.localEulerAngles;
  2217. nowScale = Object.transform.localScale;
  2218. }
  2219. }
  2220. }