ModelItem.cs 5.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public enum ModelType
  5. {
  6. Image,
  7. Video,
  8. ABModel,
  9. Text
  10. }
  11. public class ModelItem
  12. {
  13. //模型所在组合素材内
  14. public GameObject modelList;
  15. public GameObject prefabModel;
  16. private GameObject _model;
  17. //模型数据
  18. public GameObject Model
  19. {
  20. get {
  21. if(_model==null)
  22. {
  23. _model = new GameObject(name);
  24. _model.transform.parent = modelList.transform;
  25. _model.transform.localPosition = getInfoPos();
  26. _model.transform.localEulerAngles = getInfoEul();
  27. Debug.Log(" ModelName>>>> " + name + " Type " + type);
  28. if (modelType != ModelType.Video)
  29. LoadManager.Instance.load(this, (float f) =>
  30. {
  31. //显示加载
  32. }, (GameObject obj) =>
  33. {
  34. obj.transform.transform.parent = _model.transform;
  35. obj.transform.localPosition = Vector3.zero;
  36. obj.transform.localEulerAngles = Vector3.zero;
  37. });
  38. else
  39. SetData(null);
  40. }
  41. return _model; }
  42. }
  43. //模型地址
  44. public string url;
  45. //模型类型
  46. public ModelType modelType;
  47. ////模型原始信息
  48. //public string info;
  49. //模型版本
  50. public string Version { get; set; }
  51. Vector3 getInfoPos()
  52. {
  53. //return Vector3.zero;
  54. if (objectTransform.nowPos == Vector3.zero)
  55. return objectTransform.startPos;
  56. else
  57. return objectTransform.nowPos;
  58. }
  59. Vector3 getInfoEul()
  60. {
  61. if (objectTransform.nowRot == Vector3.zero)
  62. return objectTransform.startRot;
  63. else
  64. return objectTransform.nowRot;
  65. // return Vector3.zero;
  66. }
  67. Vector3 getInfoScale()
  68. {
  69. if (objectTransform.nowScale == Vector3.zero)
  70. return objectTransform.startScale;
  71. else
  72. return objectTransform.nowScale;
  73. }
  74. //模型id
  75. public string uid { get; set; }
  76. //模型name
  77. public string name { get; set; }
  78. /// <summary>
  79. /// 模型类型
  80. /// </summary>
  81. public int type { get; set; }
  82. /// <summary>
  83. /// 文本内容
  84. /// </summary>
  85. public string textContent { get; set; }
  86. /// <summary>
  87. /// 文本框背景
  88. /// </summary>
  89. public string TextBJ { get; set; }
  90. public string textPosition { get; set; }
  91. /// <summary>
  92. /// 下载地址
  93. /// </summary>
  94. public string DownloadPath { get; set; }
  95. /// <summary>
  96. /// 本地保存地址
  97. /// </summary>
  98. public string localSavePath { get; set; }
  99. /// <summary>
  100. /// 坐标
  101. /// </summary>
  102. public ObjectTransform objectTransform { get; set; }
  103. public void init(GameObject modelList)
  104. {
  105. switch (type)
  106. {
  107. case 1: // 图片
  108. modelType = ModelType.Image;
  109. break;
  110. case 2: // 视频
  111. modelType = ModelType.Video;
  112. break;
  113. case 3: // 模型
  114. modelType = ModelType.ABModel;
  115. break;
  116. case 4: // 文字
  117. modelType = ModelType.Text;
  118. break;
  119. default:
  120. Debug.LogError(name + " 素材结构类型异常!!!");
  121. break;
  122. }
  123. url = DownloadPath;
  124. this.modelList = modelList;
  125. if (Version == null)
  126. Version = Application.version.ToString();
  127. if (Model != null)
  128. Debug.Log(" 添加模型 " + name);
  129. }
  130. public void SetData(byte[] data)
  131. {
  132. if(data ==null && modelType!= ModelType.Video)
  133. {
  134. Debug.LogError(name + " 未下载完成 !!!!!");
  135. }
  136. switch (modelType)
  137. {
  138. case ModelType.Image:
  139. Texture2D texture = new Texture2D(1, 1);
  140. texture.LoadImage(data);
  141. Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  142. prefabModel.GetComponent<TemplateImage>().M_Image.sprite = sprite;
  143. break;
  144. case ModelType.Video:
  145. Debug.Log(" DownloadPath " + DownloadPath);
  146. prefabModel.GetComponent<TemplateVideo>().SetData(HttpAction.baseurvideo + DownloadPath);
  147. break;
  148. case ModelType.ABModel:
  149. AssetBundle assetBundle = AssetBundle.LoadFromMemory(data);
  150. Debug.Log(data.Length);
  151. prefabModel.GetComponent<TemplateModel>().LoadModel(assetBundle);
  152. break;
  153. case ModelType.Text:
  154. prefabModel.GetComponent<TemplateText>().SetData(textContent, TextBJ);
  155. break;
  156. default:
  157. break;
  158. }
  159. }
  160. }