GameManager.cs 61 KB

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  1. using Immersal.AR;
  2. using LitJson;
  3. using Newtonsoft.Json;
  4. using SC.XR.Unity;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.IO;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using XRTool.Util;
  12. /*
  13. * 半自动交付/自动交付
  14. * 景点、触发范围、水晶点应保持顺序对应
  15. * 当前场景下景点名称不应重复
  16. * 同一景点下素材名称不应重复
  17. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  18. *
  19. * 新增锚点列表
  20. * 锚点识别图Vuforia XML和DAT文件
  21. * 各个锚点的位置信息
  22. *
  23. * 每次打开都下载vuforia文件
  24. * 自动加载生成ImageTarget
  25. *
  26. */
  27. public class GameManager : MonoSingleton<GameManager>
  28. {
  29. public Text text;
  30. public GameObject Map;
  31. /// <summary>
  32. /// 景点ID与对应的素材组合
  33. /// </summary>
  34. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  35. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  36. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  37. [Header("Spoit")]
  38. [Tooltip("景点对应的显示物体")]
  39. public List<Transform> ListShowObjs;
  40. [Tooltip("景点对应的显示物体,本地添加物体")]
  41. public List<Transform> ListLocalShowObjs;
  42. public bool isShowLoacalShowObjs = false;
  43. [Tooltip("景点对应的物体触发范围")]
  44. public List<Transform> ListColliderBoxs;
  45. private List<MeshRenderer> ListColiderBoxs_Mesh;
  46. [Tooltip("景点对应的水晶点")]
  47. public List<Transform> ListCrystals;
  48. [Tooltip("景点对应的显示物体父物体")]
  49. public Transform ObjsParent;
  50. [Tooltip("触发器父物体")]
  51. public Transform CollidersParent;
  52. [Tooltip("水晶点父物体")]
  53. public Transform CrystalsParent;
  54. [Tooltip("锚点父物体")]
  55. public Transform AnchorsParent;
  56. public GameObject ColliderItem;
  57. public GameObject CrystalItem;
  58. [Space(20)]
  59. [Tooltip("是否显示路径")]
  60. public bool IsShowLuJIng = true;
  61. [Tooltip("是否为编辑模式")]
  62. public bool IsEditor = true;
  63. [Tooltip("是否是全自动显示景点")]
  64. public bool IsAuto = true;
  65. [SerializeField, Tooltip("路径控制器")]
  66. private RouteCtr RouteCtr;
  67. [SerializeField, Tooltip("素材编辑器")]
  68. private EditorPanel m_EditorPanel;
  69. [SerializeField, Tooltip("计算人物在地图上的位置")]
  70. [Header("MinMap")]
  71. private CalMap m_CalMap;
  72. [SerializeField, Tooltip("小地图信息")]
  73. private MinMap m_MinMap;
  74. [Header("Setting")]
  75. [SerializeField, Tooltip("设置面板")]
  76. private SettingPanel m_SettingPanel;
  77. [SerializeField, Tooltip("编辑器面板")]
  78. private Transform m_EditorCanvas;
  79. [SerializeField, Tooltip("设置按钮")]
  80. private Transform m_SetBtn;
  81. [Header("地图比例")]
  82. public Transform PointA;
  83. public Transform PointB;
  84. public Transform PointC;
  85. public Transform PointD;
  86. public bool isStart; // 场景四个点已经确定
  87. public Vector2 WebMapSize;
  88. public Vector2 MapSize;
  89. public Vector2 MinMapSize = new Vector2(320, 135);
  90. public string MapPicUrl;
  91. [Header("展厅")]
  92. public GameObject MRZhanTing;
  93. public bool isPlayMRZhanTing;
  94. public IrobotMove m_IroBot;
  95. [Header("Player")]
  96. public PlayerTrigger Player;
  97. [Header("Head")]
  98. public Transform m_head;
  99. [Header("虚拟导游")]
  100. public List<IrobotMove> Irobots;
  101. /// <summary>
  102. /// 是否在触发区域内
  103. /// </summary>
  104. private bool m_IsTriggerExiting;
  105. /// <summary>
  106. /// 是否在触发区域内
  107. /// </summary>
  108. public bool IsTriggerExiting
  109. {
  110. get { return m_IsTriggerExiting; }
  111. set { m_IsTriggerExiting = value; }
  112. }
  113. /// <summary>
  114. /// 是否可以开始编辑素材
  115. /// </summary>
  116. private bool m_IsStartEditor;
  117. /// <summary>
  118. /// 是否可以开始编辑素材
  119. /// </summary>
  120. public bool IsStartEditor
  121. {
  122. get { return m_IsStartEditor; }
  123. set { m_IsStartEditor = value; }
  124. }
  125. /// <summary>
  126. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  127. /// </summary>
  128. public bool m_IsRuning;
  129. /// <summary>
  130. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  131. /// </summary>
  132. public bool IsRuning
  133. {
  134. get { return m_IsRuning; }
  135. set { m_IsRuning = value; }
  136. }
  137. /// <summary>
  138. /// 当前触发物体的下标
  139. /// </summary>
  140. private int m_SpoitIndex;
  141. /// <summary>
  142. /// 当前触发物体的下标
  143. /// </summary>
  144. public int SpoitIndex
  145. {
  146. get { return m_SpoitIndex; }
  147. set { m_SpoitIndex = value; }
  148. }
  149. /// <summary>
  150. /// 当前场景数据
  151. /// </summary>
  152. public SceneValue m_SceneValue;
  153. /// <summary>
  154. /// 当前场景数据
  155. /// </summary>
  156. public SceneValue SceneValue
  157. {
  158. get { return m_SceneValue; }
  159. set { m_SceneValue = value; }
  160. }
  161. /// <summary>
  162. /// 当前场景中的景点信息
  163. /// </summary>
  164. private List<SpoitValue> m_SpoitValues;
  165. /// <summary>
  166. /// 当前场景中的景点信息
  167. /// </summary>
  168. public List<SpoitValue> SpoitValues
  169. {
  170. get { return m_SpoitValues; }
  171. set { m_SpoitValues = value; }
  172. }
  173. /// <summary>
  174. /// 景点详情数据
  175. /// </summary>
  176. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  177. /// <summary>
  178. /// 景点详情数据
  179. /// </summary>
  180. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  181. {
  182. get { return m_SpoitsValueDetail; }
  183. set { m_SpoitsValueDetail = value; }
  184. }
  185. public UIAnchorsPanel m_UIAnchorsPanel;
  186. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  187. public Dictionary<Anchor, MeshRenderer> AnchorValue
  188. {
  189. get { return m_AnchorValue; }
  190. set { m_AnchorValue = value; }
  191. }
  192. private Dictionary<Anchor, GameObject> m_AnchorChild;
  193. public Dictionary<Anchor,GameObject> AnchorChild
  194. {
  195. get { return m_AnchorChild; }
  196. set { m_AnchorChild = value; }
  197. }
  198. public Toggle EditorToggle;
  199. public GameObject ERNIEBot;
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. private void Start()
  205. {
  206. this.gameObject.AddComponent<TimerMgr>();
  207. // PlayerPrefs.DeleteAll();
  208. isStart = false;
  209. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  210. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  211. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  212. SceneValue = null;
  213. m_IsStartEditor = false;
  214. m_IsRuning = false;
  215. m_SetBtn.gameObject.SetActive(false);
  216. //CalMapSize();
  217. SpoitIndex = -1;
  218. SpoitValues = new List<SpoitValue>();
  219. if (m_EditorPanel == null)
  220. {
  221. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  222. }
  223. if (!IsAuto)
  224. {
  225. //GetObjectValue();
  226. //CreateSpoitValue();
  227. }
  228. else
  229. {
  230. ListShowObjs = new List<Transform>();
  231. ListColliderBoxs = new List<Transform>();
  232. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  233. ListCrystals = new List<Transform>();
  234. // ListLocalShowObjs = new List<Transform>();
  235. }
  236. m_MinMap.gameObject.SetActive(false);
  237. Map.SetActive(false);
  238. }
  239. private void LateUpdate()
  240. {
  241. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  242. // {
  243. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  244. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  245. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  246. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  247. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  248. // }
  249. }
  250. public void Init()
  251. {
  252. }
  253. private void InitCrystals()
  254. {
  255. for (int i = 0; i < ListCrystals.Count; i++)
  256. {
  257. ListCrystals[i].gameObject.SetActive(true);
  258. }
  259. }
  260. private void InitBoxColliders()
  261. {
  262. for (int i = 0; i < ListColliderBoxs.Count; i++)
  263. {
  264. ListColliderBoxs[i].gameObject.SetActive(true);
  265. }
  266. }
  267. public void IntoScene()
  268. {
  269. Map.SetActive(true);
  270. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  271. //ImageTargetManager.Instance.LoadVuforiaDat();
  272. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  273. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  274. StartCoroutine(StartScene(isPlayMRZhanTing));
  275. HttpSocket.Instance.SendIpToElectric();
  276. }
  277. IEnumerator StartScene( bool isPlayMRZhanTing)
  278. {
  279. yield return new WaitForSeconds(0.5f);
  280. if(isPlayMRZhanTing)
  281. {
  282. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  283. //{
  284. MRZhanTing.gameObject.SetActive(true);
  285. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  286. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  287. yield return new WaitForSeconds(18f);
  288. MRZhanTing.gameObject.SetActive(false);
  289. //}
  290. }
  291. m_SettingPanel.gameObject.SetActive(true);
  292. m_EditorPanel.Init();
  293. m_SettingPanel.Init();
  294. if (RouteCtr.CurrentPoints.Count > 0)
  295. {
  296. Player.MovePoints = RouteCtr.CurrentPoints;
  297. //判断选择那个虚拟导游
  298. //int id = ChooseIroBot();
  299. //if (id < 3)
  300. //{
  301. //m_IroBot = Irobots[id - 1];
  302. m_IroBot.gameObject.SetActive(true);
  303. m_IroBot.Points = RouteCtr.CurrentPoints;
  304. yield return new WaitForSeconds(5f);
  305. //}
  306. }
  307. IsRuning = true;
  308. m_SetBtn.gameObject.SetActive(true);
  309. InitCrystals();
  310. InitBoxColliders();
  311. TextAsset jsonTextAsset = Resources.Load("BlueUserConfig") as TextAsset;
  312. BlueUserConfig BlueUserConfig = JsonConvert.DeserializeObject<BlueUserConfig>(jsonTextAsset.text);
  313. if (BlueUserConfig.ERNIEBot)
  314. ERNIEBot.SetActive(true);
  315. CommandSystem.Instance.Send(new LoadMapFileCommand());
  316. }
  317. private int ChooseIroBot()
  318. {
  319. int id = 3;
  320. var navlines = DataManager.Instance.CurrentScene.navLines;
  321. if (navlines.Count > 0)
  322. {
  323. id = navlines[0].guideMod;
  324. }
  325. return id;
  326. }
  327. /// <summary>
  328. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  329. /// </summary>
  330. private void GetObjectValue()
  331. {
  332. //for (int i = 0; i < ListShowObjs.Count; i++)
  333. //{
  334. // var spoit = ListShowObjs[i];
  335. // List<ObjectValue> values = new List<ObjectValue>();
  336. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  337. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  338. // for (int j = 1; j < editors.Length; j++)
  339. // {
  340. // var obj = editors[j];
  341. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  342. // objectValue.ChildrenObj.Add(value);
  343. // }
  344. // values.Add(objectValue);
  345. // ObjectValues.Add(i, values);
  346. //}
  347. }
  348. /// <summary>
  349. /// 半自动时创建景点信息
  350. /// </summary>
  351. //private void CreateSpoitValue()
  352. //{
  353. // if (SpoitValues == null)
  354. // {
  355. // SpoitValues = new List<SpoitValue>();
  356. // }
  357. // SpoitValues.Clear();
  358. // foreach (int id in ObjectValues.Keys)
  359. // {
  360. // var item = ObjectValues[id];
  361. // SpoitValue spoit = new SpoitValue();
  362. // spoit.id = item[0].ID;
  363. // spoit.name = item[0].matName;
  364. // for (int i = 0; i < item.Count; i++)
  365. // {
  366. // var objs = item[i];
  367. // MaterialObl materialObl = new MaterialObl();
  368. // materialObl.id = objs.ID;
  369. // materialObl.name = objs.matName;
  370. // materialObl.type = 0;
  371. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  372. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  373. // {
  374. // var obj = objs.ChildrenObj[i];
  375. // MaterialObjValue mat = new MaterialObjValue();
  376. // mat.name = obj.matName;
  377. // mat.type = 0;
  378. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  379. // materialObl.materialList.Add(mat);
  380. // }
  381. // spoit.material.Add(materialObl);
  382. // SpoitValues.Add(spoit);
  383. // }
  384. // }
  385. //}
  386. #region 设置功能
  387. public bool needSavePosRotScale = true;
  388. public void OnEditorBtnValueChanged(bool ison)
  389. {
  390. m_EditorCanvas.gameObject.SetActive(ison);
  391. m_IsStartEditor = ison;
  392. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  393. {
  394. ListColiderBoxs_Mesh[i].enabled = ison;
  395. }
  396. if (ison)
  397. {
  398. if (needSavePosRotScale)
  399. {
  400. GetPosRotScale(); // 获取所有物体位置旋转缩放
  401. needSavePosRotScale = false;
  402. }
  403. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  404. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  405. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  406. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  407. }
  408. else
  409. {
  410. //SetPosRotScale();// 设置所有物体位置旋转缩放
  411. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  412. if (SpoitIndex >= 0 && !IsTriggerExiting)
  413. {
  414. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  415. if (isShowLoacalShowObjs)
  416. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  417. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  418. m_EditorPanel.ClosePanel();
  419. SpoitIndex = -1;
  420. }
  421. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  422. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  423. }
  424. }
  425. public void OnSettingBtnValueChanged(bool ison)
  426. {
  427. m_SettingPanel.gameObject.SetActive(ison);
  428. if (ison)
  429. {
  430. Debug.Log(OpenXRCamera.Instance.head.forward);
  431. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  432. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  433. }
  434. }
  435. public void OnAnchorBtnValueChanged(bool ison)
  436. {
  437. foreach (var item in m_AnchorValue)
  438. {
  439. item.Value.enabled = ison;
  440. }
  441. //foreach (var item in m_AnchorChild)
  442. //{
  443. // item.Value.SetActive(ison);
  444. //}
  445. if(ison)
  446. {
  447. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  448. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  449. }
  450. else
  451. {
  452. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  453. }
  454. }
  455. /*
  456. private XRLocalizer XRLocalizer =>SceneIOCContainer.Instance.Pull("XRLocalizer")as XRLocalizer;
  457. private ImmersalLocalizerController ImmersalLocalizerController =>SceneIOCContainer.Instance.Pull("ImmersalLocalizerController")as ImmersalLocalizerController;
  458. private Toggle ImmersalSetToggle =>SceneIOCContainer.Instance.Pull("ImmersalSetToggle") as Toggle;
  459. public void OnNYImmersalLocalizerBtnValueChange(bool ison)
  460. {
  461. if (ison)
  462. {
  463. ImmersalLocalizerController.enabled = true;
  464. XRLocalizer.enabled = true;
  465. }
  466. }
  467. */
  468. public void GetPosRotScale()
  469. {
  470. PosRotScale.PosRotScalePatchList.Clear();
  471. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  472. {
  473. if (i != 0)
  474. {
  475. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  476. {
  477. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  478. {
  479. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  480. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  481. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  482. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  483. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  484. }
  485. }
  486. }
  487. }
  488. }
  489. #endregion
  490. #region 获取景点信息--素材编辑模式下
  491. /// <summary>
  492. /// 获取当前景点对应的物体信息
  493. /// </summary>
  494. /// <param name="spoitID"></param>
  495. /// <returns></returns>
  496. public ObjectValue GetSpoitObjs(int spoitID)
  497. {
  498. if (ObjectValues.ContainsKey(spoitID))
  499. {
  500. return ObjectValues[spoitID];
  501. }
  502. else
  503. {
  504. return null;
  505. }
  506. }
  507. /// <summary>
  508. /// 初始化数据
  509. /// 素材编辑模式下
  510. /// </summary>
  511. /// <param name="matObjs"></param>
  512. public void InitSpoitObjs()
  513. {
  514. m_EditorPanel.InitObjTransForm();
  515. }
  516. /// <summary>
  517. /// 保存数据
  518. /// 素材编辑模式下
  519. /// </summary>
  520. /// <param name="matObjs"></param>
  521. public void SaveSpoitObjs()
  522. {
  523. m_EditorPanel.SaveObjTransForm();
  524. }
  525. public void SaveAnchorObjs( string name)
  526. {
  527. foreach (var item in AnchorValue) // 保存所有锚点
  528. {
  529. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  530. }
  531. // 锚点发送后台
  532. m_UIAnchorsPanel.SaveAnchors(name);
  533. }
  534. #endregion
  535. #region 创建水晶点、触发器范围、显示物体
  536. public void CreateScene(SceneValue scene)
  537. {
  538. SceneValue = scene;
  539. if (m_MinMap.Map.sprite == null)
  540. {
  541. GetMinMap(scene );
  542. }
  543. else
  544. {
  545. StartCreateScene(scene);
  546. }
  547. Invoke("MoveScenePatch",1);
  548. }
  549. private void MoveScenePatch()
  550. {
  551. Vector3 temp = ObjsParent.parent.localPosition;
  552. temp.z += MapSize.y;
  553. ObjsParent.parent.localPosition = temp;
  554. }
  555. private void StartCreateScene(SceneValue scene)
  556. {
  557. if (scene.navLines != null && scene.navLines.Count > 0)
  558. SetRouteValue(scene.navLines);
  559. else
  560. Debug.LogError(" 当前场景未设置路径");
  561. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  562. SetSpoitValue(scene.listSpoit);
  563. else
  564. Debug.LogError(" 当前场景未创建景点");
  565. if (scene.listPicture != null && scene.listPicture.Count > 0)
  566. SetAnchor(scene.listPicture);
  567. else
  568. Debug.LogError(" 当前场景未创建锚点");
  569. //设置小地图景点
  570. // m_CalMap.SettingMapPoint(ListCrystals);
  571. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  572. DownloadManager.Instance.UpdataData();
  573. }
  574. /// <summary>
  575. /// 获取小地图
  576. /// </summary>
  577. public void GetMinMap( SceneValue scene )
  578. {
  579. DownloadData data1 = new DownloadData();
  580. string filename = Path.GetFileName(MapPicUrl);
  581. data1.name = filename;
  582. data1.type = 1;
  583. data1.downloadPath = MapPicUrl;
  584. //data1.updateTime = (int)SceneValue.updateTime;
  585. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  586. if(scene.width>0 &&scene.length>0)
  587. {
  588. //Debug.Log(scene.width + " " + scene.length);
  589. isStart = true;
  590. PointB.position = Vector3.zero;
  591. PointB.eulerAngles = Vector3.zero;
  592. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  593. PointA.eulerAngles = Vector3.zero;
  594. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  595. PointC.eulerAngles = Vector3.zero;
  596. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  597. PointD.eulerAngles = Vector3.zero;
  598. m_CalMap.SettingMapPoint(ListCrystals);
  599. }
  600. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  601. {
  602. if (b)
  603. {
  604. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  605. m_MinMap.Map.sprite = sprite;
  606. //m_MinMap.Map.SetNativeSize();
  607. float width = tex.width;
  608. float height = tex.height;
  609. if(width>height)
  610. {
  611. width = width / height;
  612. height = 1;
  613. }
  614. else
  615. {
  616. height = height / width;
  617. width = 1;
  618. }
  619. MinMapSize = new Vector2(width * 150, height * 150);
  620. CalMapSize();
  621. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  622. //获取网页端
  623. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  624. if (SceneValue != null)
  625. {
  626. StartCreateScene(SceneValue);
  627. }
  628. }
  629. });
  630. }
  631. /// <summary>
  632. /// 设置景点素材信息
  633. /// </summary>
  634. /// <param name="spoits"></param>
  635. public void SetSpoitValue(List<SpoitValue> spoits)
  636. {
  637. SpoitValue spoitValue;
  638. for (int i = 0; i < spoits.Count-1; i++)
  639. {
  640. spoitValue = null;
  641. for (int j = 0; j < spoits.Count-1-i; j++)
  642. {
  643. if(spoits[j].id>spoits[j+1].id)
  644. {
  645. spoitValue = spoits[j];
  646. spoits[j] = spoits[j+1];
  647. spoits[j+1] = spoitValue;
  648. }
  649. }
  650. }
  651. SpoitValues.Clear();
  652. for (int i = 0; i < spoits.Count; i++)
  653. {
  654. var spoit = spoits[i];
  655. SpoitValue spoit1 = spoit;
  656. CreateCrystalAndTrigger(spoit);
  657. CreateMaterial(spoit, out spoit1);
  658. spoits[i] = spoit1;
  659. }
  660. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  661. {
  662. ListColiderBoxs_Mesh[i].enabled = false;
  663. }
  664. SpoitValues.AddRange(spoits);
  665. SceneValue.listSpoit = SpoitValues;
  666. DataManager.Instance.Spoits = SpoitValues;
  667. }
  668. /// <summary>
  669. /// 创建水晶点和触发器
  670. /// </summary>
  671. private void CreateCrystalAndTrigger(SpoitValue spoit)
  672. {
  673. var spoitPos = Vector3.zero;
  674. if (spoit.SpoitTransform.Count > 0)
  675. {
  676. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  677. SpoitPos trans = spoit.SpoitTransform[0];
  678. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  679. //创建水晶点
  680. var obj = Instantiate(CrystalItem, CrystalsParent);
  681. CommandSystem.Instance.Send(
  682. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  683. );
  684. obj.name = spoit.name;
  685. obj.transform.localPosition = spoitPos;
  686. ListCrystals.Add(obj.transform);
  687. var spoitobj = CreateSpoit(spoit, spoitPos);
  688. ListShowObjs.Add(spoitobj.transform);
  689. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  690. ObjectValues.Add(spoit.id, spoitvalue);
  691. ////创建触发器
  692. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  693. //{
  694. // var spoitdetail = SpoitsValueDetail[spoit.id];
  695. // var range = spoitdetail.triggerRange;
  696. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  697. // {
  698. // }
  699. // else
  700. // {
  701. // trans = range;
  702. // }
  703. //}
  704. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  705. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  706. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  707. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  708. triggerobj.name = spoit.name;
  709. triggerobj.transform.localPosition = tiggerpos;
  710. triggerobj.transform.localScale = tiggerRange;
  711. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  712. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  713. ColliderObjectValues.Add(boxvalue);
  714. ListColliderBoxs.Add(triggerobj.transform);
  715. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  716. }
  717. else
  718. {
  719. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  720. }
  721. }
  722. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  723. {
  724. //生成景点父物体
  725. GameObject spoitObj = new GameObject(spoit.name);
  726. // 添加Immersal是否定位脚本
  727. ImmersalLocalControl mImmersalLocalControl = spoitObj.AddComponent<ImmersalLocalControl>();
  728. mImmersalLocalControl.id = SpoitsValueDetail[spoit.id].id;
  729. mImmersalLocalControl.projectId = SpoitsValueDetail[spoit.id].projectId;
  730. mImmersalLocalControl.isOn = SpoitsValueDetail[spoit.id].location;
  731. spoitObj.transform.SetParent(ObjsParent.transform);
  732. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  733. //为景点位置信息赋值
  734. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  735. {
  736. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  737. spoitObj.transform.localRotation = Quaternion.identity;
  738. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  739. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  740. }
  741. else
  742. {
  743. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  744. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  745. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  746. }
  747. return spoitObj;
  748. }
  749. /// <summary>
  750. /// 创建整体素材
  751. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  752. /// </summary>
  753. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  754. {
  755. var spoitValues = ObjectValues[spoit.id];
  756. var spoitObj = spoitValues.Object;
  757. //生成素材组合
  758. for (int i = 0; i < spoit.material.Count; i++)
  759. {
  760. //素材整体
  761. MaterialObl material = spoit.material[i];
  762. //Debug.Log(spoit.material[i].name);
  763. //素材组物体
  764. GameObject matObj = new GameObject(material.name);
  765. matObj.transform.SetParent(spoitValues.Object.transform);
  766. matObj.transform.localPosition = Vector3.zero;
  767. matObj.transform.localEulerAngles = Vector3.zero;
  768. matObj.transform.localScale = new Vector3(1, 1, 1);
  769. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  770. /*
  771. if (!material.select)
  772. {
  773. matObj.transform.localPosition = Vector3.zero;
  774. matObj.transform.localEulerAngles = Vector3.zero;
  775. matObj.transform.localScale = new Vector3(1, 1, 1);
  776. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  777. }
  778. else
  779. {
  780. matObj.transform.localPosition = material.objectTransform.nowPos;
  781. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  782. matObj.transform.localScale = material.objectTransform.nowScale;
  783. }
  784. */
  785. //素材组合对应ObjectValue的
  786. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  787. //素材组合下的单个素材ObjectValue
  788. List<ObjectValue> objsvalue = null;
  789. MaterialObl newmaterial = material;
  790. //生成素材组合的ObjectValue,是对应景点的
  791. switch (material.type)
  792. {
  793. case (int)MaterialType.None:
  794. break;
  795. case (int)MaterialType.Image:
  796. case (int)MaterialType.Video:
  797. case (int)MaterialType.Model:
  798. case (int)MaterialType.Text:
  799. case (int)MaterialType.LocaImage:
  800. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  801. break;
  802. case (int)MaterialType.Image_Video_Text:
  803. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  804. break;
  805. case (int)MaterialType.Model_Text:
  806. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  807. break;
  808. default:
  809. break;
  810. }
  811. spoit.material[i] = newmaterial;
  812. spoitValue.ChildrenObj.AddRange(objsvalue);
  813. spoitValues.ChildrenObj.Add(spoitValue);
  814. }
  815. newspoit = spoit;
  816. if (ObjectValues.ContainsKey(spoit.id))
  817. {
  818. ObjectValues[spoit.id] = spoitValues;
  819. }
  820. else
  821. {
  822. ObjectValues.Add(spoit.id, spoitValues);
  823. }
  824. spoitObj.gameObject.SetActive(false);
  825. }
  826. /// <summary>
  827. /// 编辑面板添加素材
  828. /// </summary>
  829. /// <param name="material"></param>
  830. public void AddMaterial(MaterialObl material)
  831. {
  832. if (SpoitIndex < 0)
  833. {
  834. return;
  835. }
  836. MaterialObl newmaterial = new MaterialObl();
  837. newmaterial = material;
  838. var spoit = SpoitValues[SpoitIndex];
  839. var spoitValues = ObjectValues[spoit.id];
  840. var spoitObj = spoitValues.Object;
  841. //素材组物体
  842. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  843. newmaterial.name = matObj.name;
  844. matObj.transform.SetParent(spoitValues.Object.transform);
  845. if (!material.select)
  846. {
  847. matObj.transform.localPosition = Vector3.zero;
  848. matObj.transform.localEulerAngles = Vector3.zero;
  849. matObj.transform.localScale = new Vector3(1, 1, 1);
  850. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  851. }
  852. else
  853. {
  854. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  855. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  856. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  857. }
  858. //素材组合对应ObjectValue的
  859. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  860. //素材组合下的单个素材ObjectValue
  861. List<ObjectValue> objsvalue = null;
  862. //生成素材组合的ObjectValue,是对应景点的
  863. switch (material.type)
  864. {
  865. case (int)MaterialType.None:
  866. break;
  867. case (int)MaterialType.Image:
  868. case (int)MaterialType.Video:
  869. case (int)MaterialType.Model:
  870. case (int)MaterialType.Text:
  871. case (int)MaterialType.LocaImage:
  872. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  873. break;
  874. case (int)MaterialType.Image_Video_Text:
  875. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  876. break;
  877. case (int)MaterialType.Model_Text:
  878. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  879. break;
  880. default:
  881. break;
  882. }
  883. newmaterial.select = true;
  884. spoit.material.Add(newmaterial);
  885. spoitValue.ChildrenObj.AddRange(objsvalue);
  886. spoitValues.ChildrenObj.Add(spoitValue);
  887. if (ObjectValues.ContainsKey(spoit.id))
  888. {
  889. ObjectValues[spoit.id] = spoitValues;
  890. }
  891. else
  892. {
  893. ObjectValues.Add(spoit.id, spoitValues);
  894. }
  895. SpoitValues[SpoitIndex] = spoit;
  896. //更新编辑面板Ui
  897. UpdateEditorUI();
  898. }
  899. /// <summary>
  900. /// 创建 1图片 2视频 3模型 4文字
  901. /// </summary>
  902. /// <param name="type">素材类型</param>
  903. /// <param name="material">素材数据</param>
  904. /// <param name="spoit">景点</param>
  905. /// <returns></returns>
  906. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  907. {
  908. List<ObjectValue> objects = new List<ObjectValue>();
  909. List<MaterialObjValue> objs = material.materialList;
  910. newmaterial = material;
  911. //for (int i = 0; i < objs.Count; i++)
  912. //{
  913. // Debug.Log(objs[i].localSavePath);
  914. //}
  915. for (int i = 0; i < objs.Count; i++)
  916. {
  917. var mat = objs[i];
  918. GameObject go = null;
  919. switch (int.Parse(mat.type))
  920. {
  921. case (int)MaterialType.None:
  922. break;
  923. case (int)MaterialType.Image:
  924. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  925. go = Instantiate(pImage, spoit.transform);
  926. var imageitem = go.AddComponent<TemplateImage>();
  927. go.SetActive(true);
  928. imageitem.SetData(mat, material.updateTime);
  929. break;
  930. case (int)MaterialType.Video:
  931. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  932. go = Instantiate(pVideo, spoit.transform);
  933. var videoitem = go.AddComponent<TemplateVideo>();
  934. go.SetActive(true);
  935. videoitem.SetData(mat, material.updateTime);
  936. break;
  937. case (int)MaterialType.Model:
  938. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  939. go = Instantiate(pModel, spoit.transform);
  940. var modelitem = go.AddComponent<TemplateModel>();
  941. go.SetActive(true);
  942. modelitem.SetData(mat, material.updateTime);
  943. Debug.Log(modelitem.Data.localSavePath);
  944. break;
  945. case (int)MaterialType.Text:
  946. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  947. go = Instantiate(pText, spoit.transform);
  948. var textitem = go.AddComponent<TemplateText>();
  949. go.SetActive(true);
  950. textitem.SetData(mat, material.updateTime);
  951. break;
  952. case (int)MaterialType.LocaImage:
  953. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  954. go = Instantiate(pLocaImage, spoit.transform);
  955. var locaImageitem = go.AddComponent<TemplateImage>();
  956. go.SetActive(true);
  957. locaImageitem.SetLocaImageData(mat);
  958. break;
  959. default:
  960. break;
  961. }
  962. if (go != null)
  963. {
  964. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  965. mat.name = go.name;
  966. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  967. if (material.select)
  968. {
  969. go.transform.localPosition = mat.ObjectTransform.nowPos;
  970. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  971. go.transform.localScale = mat.ObjectTransform.nowScale;
  972. }
  973. else
  974. {
  975. go.transform.localEulerAngles = Vector3.zero;
  976. go.transform.localScale = new Vector3(1, 1, 1);
  977. if (int.Parse(mat.type) != (int)MaterialType.Text)
  978. {
  979. go.transform.localPosition = Vector3.zero;
  980. }
  981. else
  982. {
  983. //Set text position
  984. if (mat.textPosition == "top")
  985. {
  986. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  987. }
  988. else if (mat.textPosition == "bottom")
  989. {
  990. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  991. }
  992. }
  993. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  994. }
  995. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  996. objects.Add(objectValue);
  997. }
  998. newmaterial.materialList[i] = mat;
  999. }
  1000. return objects;
  1001. }
  1002. /// <summary>
  1003. /// 创建 6模型+文字
  1004. /// </summary>
  1005. /// <param name="material"></param>
  1006. /// <param name="spoit"></param>
  1007. /// <returns></returns>
  1008. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1009. {
  1010. List<ObjectValue> objects = new List<ObjectValue>();
  1011. List<MaterialObjValue> objs = material.materialList;
  1012. newmaterial = material;
  1013. for (int i = 0; i < objs.Count; i++)
  1014. {
  1015. var mat = objs[i];
  1016. GameObject go = null;
  1017. switch (int.Parse(mat.type))
  1018. {
  1019. case (int)MaterialType.None:
  1020. break;
  1021. case (int)MaterialType.Model:
  1022. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1023. go = Instantiate(pModel, spoit.transform);
  1024. var modelitem = go.AddComponent<TemplateModel>();
  1025. go.SetActive(true);
  1026. modelitem.SetData(mat, material.updateTime);
  1027. break;
  1028. case (int)MaterialType.Text:
  1029. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1030. go = Instantiate(pText, spoit.transform);
  1031. var textitem = go.AddComponent<TemplateText>();
  1032. go.SetActive(true);
  1033. textitem.SetData(mat, material.updateTime);
  1034. break;
  1035. default:
  1036. break;
  1037. }
  1038. if (go != null)
  1039. {
  1040. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1041. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1042. if (material.select)
  1043. {
  1044. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1045. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1046. go.transform.localScale = mat.ObjectTransform.nowScale;
  1047. }
  1048. else
  1049. {
  1050. go.transform.localEulerAngles = Vector3.zero;
  1051. go.transform.localScale = new Vector3(1, 1, 1);
  1052. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1053. {
  1054. go.transform.localPosition = Vector3.zero;
  1055. }
  1056. else
  1057. {
  1058. //Set text position
  1059. if (mat.textPosition == "top")
  1060. {
  1061. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1062. }
  1063. else if (mat.textPosition == "bottom")
  1064. {
  1065. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1066. }
  1067. else if (mat.textPosition == "left")
  1068. {
  1069. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1070. }
  1071. else if (mat.textPosition == "right")
  1072. {
  1073. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1074. }
  1075. }
  1076. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1077. }
  1078. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1079. objects.Add(objectValue);
  1080. }
  1081. newmaterial.materialList[i] = mat;
  1082. }
  1083. return objects;
  1084. }
  1085. /// <summary>
  1086. /// 创建 5图片+文字/视频+文字
  1087. /// </summary>
  1088. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1089. {
  1090. newmaterial = material;
  1091. List<ObjectValue> objects = new List<ObjectValue>();
  1092. switch (material.typesetting)
  1093. {
  1094. case "1":
  1095. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1096. break;
  1097. case "2":
  1098. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1099. break;
  1100. case "3":
  1101. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1102. break;
  1103. case "4":
  1104. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1105. break;
  1106. case "5":
  1107. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1108. break;
  1109. case "自定义":
  1110. break;
  1111. default:
  1112. break;
  1113. }
  1114. return objects;
  1115. }
  1116. /// <summary>
  1117. /// 创建物体ObjectValue,并赋值位置信息
  1118. /// </summary>
  1119. /// <param name="id"></param>
  1120. /// <param name="parentid"></param>
  1121. /// <param name="go"></param>
  1122. /// <param name="mat"></param>
  1123. /// <returns></returns>
  1124. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1125. {
  1126. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1127. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1128. //为物体位置信息赋值
  1129. if (mat.ObjectTransform != null)
  1130. {
  1131. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1132. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1133. go.transform.localScale = mat.ObjectTransform.nowScale;
  1134. }
  1135. else
  1136. {
  1137. go.transform.localPosition = Vector3.zero;
  1138. go.transform.localEulerAngles = Vector3.zero;
  1139. go.transform.localScale = new Vector3(1, 1, 1);
  1140. }
  1141. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1142. return objectValue;
  1143. }
  1144. #endregion
  1145. #region 路径
  1146. /// <summary>
  1147. /// 设置路线数据
  1148. /// </summary>
  1149. /// <param name="navLines"></param>
  1150. public void SetRouteValue(List<NavLinesItem> navLines)
  1151. {
  1152. if (navLines == null || navLines.Count <= 0)
  1153. {
  1154. Debug.Log("当前景点未绘制路线");
  1155. return;
  1156. }
  1157. RouteCtr.SetRouteValue(navLines);
  1158. }
  1159. #endregion
  1160. #region 锚点
  1161. /// <summary>
  1162. /// 设置场景锚点
  1163. /// </summary>
  1164. /// <param name="listAnchor"></param>
  1165. public void SetAnchor(List<Anchor> listAnchor)
  1166. {
  1167. if (listAnchor == null)
  1168. return;
  1169. Anchor anchor;
  1170. for (int i = 0; i < listAnchor.Count - 1; i++)
  1171. {
  1172. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1173. {
  1174. if (listAnchor[j].id > listAnchor[j + 1].id)
  1175. {
  1176. anchor = listAnchor[j];
  1177. listAnchor[j] = listAnchor[j + 1];
  1178. listAnchor[j + 1] = anchor;
  1179. }
  1180. }
  1181. }
  1182. for (int i = 0; i < listAnchor.Count; i++)
  1183. {
  1184. // 创建锚点
  1185. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1186. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1187. }
  1188. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1189. }
  1190. private MeshRenderer CreateAnchor(Anchor anchor)
  1191. {
  1192. // 创建锚点 给锚点赋值
  1193. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1194. anchorObj.name = "Anchor" + anchor.id;
  1195. /*
  1196. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1197. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1198. if (VuforiaManager.Instance.list_Anchor == null)
  1199. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1200. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1201. var anchorPos = Vector3.zero;
  1202. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1203. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1204. anchorObj.transform.localPosition = anchorPos;
  1205. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1206. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1207. mesh.enabled = false;
  1208. //if(anchor.objectTransform!=null)
  1209. //{
  1210. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1211. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1212. //}
  1213. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1214. {
  1215. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1216. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1217. }
  1218. return mesh;
  1219. }
  1220. #endregion
  1221. #region 触发器判定
  1222. /// <summary>
  1223. /// 当人物进入触发器范围
  1224. /// </summary>
  1225. public void OnColliderTriggerEnter(Collider other)
  1226. {
  1227. IsTriggerExiting = true;
  1228. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1229. {
  1230. if (other.name == ListColliderBoxs[i].name)
  1231. {
  1232. ListShowObjs[i].gameObject.SetActive(true);
  1233. Debug.Log(i);
  1234. if (isShowLoacalShowObjs)
  1235. ListLocalShowObjs[i].gameObject.SetActive(true);
  1236. // 进入景点通知后台
  1237. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1238. if (SpoitIndex == i)
  1239. {
  1240. return;
  1241. }
  1242. //进入新区域前关闭当前显示
  1243. if (SpoitIndex >= 0 && IsStartEditor)
  1244. {
  1245. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1246. if (isShowLoacalShowObjs)
  1247. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1248. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1249. m_EditorPanel.ClosePanel();
  1250. }
  1251. //进入新的出发区域
  1252. SpoitIndex = i;
  1253. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1254. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1255. //StartCoroutine(SetPosRotScale());
  1256. return;
  1257. }
  1258. }
  1259. //StartCoroutine(SetPosRotScale());
  1260. }
  1261. public void SetPosRotScale()
  1262. {
  1263. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1264. {
  1265. int temp = 0;
  1266. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1267. {
  1268. if (i != 0)
  1269. {
  1270. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1271. {
  1272. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1273. {
  1274. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1275. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1276. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1277. temp++;
  1278. }
  1279. }
  1280. }
  1281. }
  1282. }
  1283. }
  1284. /// <summary>
  1285. /// 当人物退出触发器范围
  1286. /// </summary>
  1287. public void OnColliderTriggerExit(Collider other)
  1288. {
  1289. IsTriggerExiting = false;
  1290. if (IsStartEditor)
  1291. {
  1292. return;
  1293. }
  1294. else
  1295. {
  1296. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1297. if (isShowLoacalShowObjs)
  1298. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1299. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1300. m_EditorPanel.ClosePanel();
  1301. SpoitIndex = -1;
  1302. }
  1303. }
  1304. /// <summary>
  1305. /// 更新景点信息
  1306. /// </summary>
  1307. public void UpdateSpoitValue()
  1308. {
  1309. var spoit = SpoitValues[SpoitIndex];
  1310. var objvalues = ObjectValues[spoit.id];
  1311. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1312. //X\Y\W\H
  1313. var collidervalue = ColliderObjectValues[SpoitIndex];
  1314. var collider = collidervalue.Object;
  1315. var pos = collidervalue.nowPos;
  1316. var w = collidervalue.nowScale.x;
  1317. var h = collidervalue.nowScale.z;
  1318. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1319. var webw = w / MapSize.x * WebMapSize.x;
  1320. var webh = h / MapSize.y * WebMapSize.y;
  1321. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1322. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1323. spoit.SpoitTransform[0].areaRelativeW = webw;
  1324. spoit.SpoitTransform[0].areaRelativeH = webh;
  1325. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1326. if (objvalues.Object == null)
  1327. {
  1328. RemoveSpoitObjectValue(spoit.id);
  1329. spoit.material = new List<MaterialObl>();
  1330. }
  1331. else
  1332. {
  1333. var mats = spoit.material;
  1334. var objvalue = objvalues.ChildrenObj;
  1335. for (int j = 0; j < mats.Count; j++)
  1336. {
  1337. var matobj = mats[j];
  1338. var obis = objvalue[j];
  1339. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1340. for (int m = 0; m < matobj.materialList.Count; m++)
  1341. {
  1342. var childrenobj = obis.ChildrenObj[m];
  1343. var mat = matobj.materialList[m];
  1344. if (childrenobj.Object == null)
  1345. {
  1346. obis.ChildrenObj.RemoveAt(m);
  1347. matobj.materialList.RemoveAt(m);
  1348. break;
  1349. }
  1350. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1351. }
  1352. matobj.select = true;
  1353. if (obis.ChildrenObj.Count <= 0)
  1354. {
  1355. mats.RemoveAt(j);
  1356. objvalue.RemoveAt(j);
  1357. Destroy(obis.Object);
  1358. break;
  1359. }
  1360. }
  1361. }
  1362. SpoitValues[SpoitIndex] = spoit;
  1363. }
  1364. public void UpdateEditorUI()
  1365. {
  1366. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1367. }
  1368. #endregion
  1369. public ObjectValue GetCurrentColliderValue()
  1370. {
  1371. return ColliderObjectValues[SpoitIndex];
  1372. }
  1373. public void SaveSpoitObjectValue(ObjectValue value)
  1374. {
  1375. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1376. {
  1377. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1378. }
  1379. }
  1380. public void RemoveSpoitObjectValue(int id)
  1381. {
  1382. if (ObjectValues.ContainsKey(id))
  1383. {
  1384. ObjectValues.Remove(id);
  1385. }
  1386. }
  1387. public void SaveCurrentColliderValue(ObjectValue value)
  1388. {
  1389. if (ColliderObjectValues.Contains(value))
  1390. {
  1391. ColliderObjectValues[SpoitIndex] = value;
  1392. }
  1393. }
  1394. //计算场景中点云地图比例
  1395. public void CalMapSize()
  1396. {
  1397. //场景地图比例
  1398. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1399. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1400. MapSize = new Vector2(disX, disZ);
  1401. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1402. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1403. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1404. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1405. }
  1406. public void CallBack(string message)
  1407. {
  1408. }
  1409. }
  1410. [Serializable]
  1411. public class ObjectValue
  1412. {
  1413. /// <summary>
  1414. /// 景点ID
  1415. /// </summary>
  1416. [SerializeField]
  1417. public int ID;
  1418. /// <summary>
  1419. /// 当前物体名称
  1420. /// </summary>
  1421. [SerializeField]
  1422. public string matName;
  1423. /// <summary>
  1424. /// 父物体ID
  1425. /// -1表示当期物体为景点
  1426. /// </summary>
  1427. [SerializeField]
  1428. public int parentID;
  1429. /// <summary>
  1430. /// 对应的物体
  1431. /// </summary>
  1432. [SerializeField]
  1433. public GameObject Object;
  1434. /// <summary>
  1435. /// 子物体
  1436. /// </summary>
  1437. [SerializeField]
  1438. public List<ObjectValue> ChildrenObj;
  1439. public Vector3 startPos { get; set; }
  1440. public Vector3 startRot { get; set; }
  1441. public Vector3 startScale { get; set; }
  1442. public Vector3 nowPos { get; set; }
  1443. public Vector3 nowRot { get; set; }
  1444. public Vector3 nowScale { get; set; }
  1445. public ObjectValue()
  1446. {
  1447. ChildrenObj = new List<ObjectValue>();
  1448. parentID = -1;
  1449. }
  1450. /// <summary>
  1451. ///
  1452. /// </summary>
  1453. /// <param name="id">景点对应的index</param>
  1454. /// <param name="parentid">景点ID</param>
  1455. /// <param name="name"></param>
  1456. /// <param name="object"></param>
  1457. /// <param name="pos"></param>
  1458. /// <param name="Rot"></param>
  1459. /// <param name="Scale"></param>
  1460. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1461. {
  1462. ID = id;
  1463. parentID = parentid;
  1464. matName = name;
  1465. Object = @object;
  1466. ChildrenObj = new List<ObjectValue>();
  1467. startPos = pos;
  1468. nowPos = pos;
  1469. startRot = Rot;
  1470. nowRot = Rot;
  1471. startScale = Scale;
  1472. nowScale = Scale;
  1473. }
  1474. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1475. {
  1476. ID = id;
  1477. parentID = parentid;
  1478. matName = name;
  1479. Object = @object;
  1480. ChildrenObj = new List<ObjectValue>();
  1481. startPos = @object.transform.localPosition;
  1482. nowPos = startPos;
  1483. startRot = @object.transform.localEulerAngles;
  1484. nowRot = startRot;
  1485. startScale = @object.transform.localScale;
  1486. nowScale = startScale;
  1487. }
  1488. /// <summary>
  1489. /// 初始化时当前位置和初始位置
  1490. /// 此方法只在组合素材时使用
  1491. /// </summary>
  1492. public void InitTransform()
  1493. {
  1494. if (Object != null)
  1495. {
  1496. startPos = Object.transform.localPosition;
  1497. nowPos = Object.transform.localPosition;
  1498. startRot = Object.transform.localEulerAngles;
  1499. nowRot = Object.transform.localEulerAngles;
  1500. startScale = Object.transform.localScale;
  1501. nowScale = Object.transform.localScale;
  1502. }
  1503. }
  1504. /// <summary>
  1505. /// 编辑物体坐标时初始化坐标
  1506. /// </summary>
  1507. public void InitObjTransform()
  1508. {
  1509. Object.transform.localPosition = startPos;
  1510. Object.transform.localEulerAngles = startRot;
  1511. Object.transform.localScale = startScale;
  1512. nowPos = startPos;
  1513. nowRot = startRot;
  1514. nowScale = startScale;
  1515. }
  1516. /// <summary>
  1517. /// 编辑物体坐标时保存坐标信息
  1518. /// </summary>
  1519. public void SaveObjTransfoem()
  1520. {
  1521. if (Object != null)
  1522. {
  1523. nowPos = Object.transform.localPosition;
  1524. nowRot = Object.transform.localEulerAngles;
  1525. nowScale = Object.transform.localScale;
  1526. }
  1527. }
  1528. }