SceneChoose.cs 12 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. if (m_CurrentData != null)
  61. {
  62. //根据场景数据,下载资源
  63. Debug.Log("选择的场景为:" + m_CurrentData.name);
  64. SendSceneDetail detail = new SendSceneDetail();
  65. detail.id = m_CurrentData.id;
  66. string str = JsonConvert.SerializeObject(detail);
  67. this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
  68. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
  69. this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
  70. this.SendCommand(new PointPosRotDownloadCommand(detail.id));
  71. this.SendCommand(new GetReferencePosCommand(detail.id));
  72. this.SendCommand(new MinMapGetSetCommand());
  73. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  74. {
  75. if (mes == "UnityWebRequest Error") return;
  76. JObject jObject = JObject.Parse(mes);
  77. if (jObject["code"].ToString() == "200")
  78. {
  79. mes = jObject["data"].ToString();
  80. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  81. Debug.Log("scene.backgroundImages===>" + mes);
  82. Debug.Log("scene.backgroundImages===>"+ scene.backgroundImages.Count);
  83. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  84. GameManager.Instance.GetMinMap(scene, (bool back) =>
  85. {
  86. if (back)
  87. {
  88. GetSNInit();
  89. }
  90. } );
  91. }
  92. else
  93. {
  94. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  95. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  96. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  97. Module_Notice.getInstance.StartNotice(3f);
  98. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  99. }
  100. });
  101. }
  102. else
  103. {
  104. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  105. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  106. //Module_Notice.getInstance.StartNotice(3f);
  107. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  108. }
  109. }
  110. private void GetSNInit()
  111. {
  112. // 选择场景
  113. SendInit send = new SendInit();
  114. send.sn = SendSN.GetSN();
  115. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  116. send.projectId = m_CurrentData.id;
  117. string jsonString = JsonConvert.SerializeObject(send);
  118. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  119. //通过SN获取场景数据
  120. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  121. {
  122. if (message == "UnityWebRequest Error") return;
  123. Debug.Log("SN:" + send.sn);
  124. Debug.Log("通过SN获取场景数据:" + message);
  125. if (!string.IsNullOrWhiteSpace(message))
  126. {
  127. Debug.Log("Hjj 当前选择场景数据 1: " + message);
  128. JsonData jobject = JsonMapper.ToObject(message);
  129. if (!jobject.Keys.Contains("code") ||jobject["code"].ToJson() == "400")
  130. {
  131. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  132. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  133. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  134. //Module_Notice.getInstance.StartNotice(3f);
  135. }
  136. else
  137. {
  138. message = jobject["data"]["info"].ToJson();
  139. // GameManager.Instance.text.text = message;
  140. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  141. Debug.Log("Hjj 当前选择场景数据 : " + message);
  142. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  143. Debug.Log("Hjj 当前选择场景数据: " + scene.width);
  144. Debug.Log("Hjj 当前选择场景数据: " + scene.length);
  145. DataManager.Instance.CurrentScene = scene;
  146. Debug.Log("Hjj 当前选择场景数据: " + DataManager.Instance.CurrentScene.width);
  147. Debug.Log("Hjj 当前选择场景数据: " + DataManager.Instance.CurrentScene.length);
  148. DataManager.Instance.ProjectID = m_CurrentData.id;
  149. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  150. StartCoroutine(GetSpoitValueDetail(scene));
  151. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  152. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  153. }
  154. }
  155. else
  156. {
  157. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  158. }
  159. });
  160. }
  161. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  162. {
  163. var spoits = scene.listSpoit;
  164. for (int i = 0; i < spoits.Count; i++)
  165. {
  166. //通过ID获取场景详情
  167. SendSceneDetail detail = new SendSceneDetail();
  168. detail.id = spoits[i].id;
  169. string jsonString = JsonConvert.SerializeObject(detail);
  170. yield return StartCoroutine(HttpTool.Instance.SendHttp("/viewpoint/detail", jsonString, (message) =>
  171. {
  172. //Debug.Log("当前选择场景数据: " + message);
  173. JObject jObject = JObject.Parse(message);
  174. if (jObject["code"].ToString() == "200")
  175. {
  176. message = jObject["data"].ToString();
  177. Debug.Log("Hjj jObjectjObjectjObject " + message);
  178. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  179. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  180. }
  181. }));
  182. }
  183. Debug.Log("Hjj scene.vuforiaXML" + scene.vuforiaXML);
  184. if(UserInfo.Instance.is20)
  185. {
  186. string xmlName = Path.GetFileName(scene.vuforiaXML);
  187. if (xmlName != null)
  188. {
  189. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  190. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  191. }
  192. if (scene.vuforiaXML != null)
  193. {
  194. DownloadData xml = new DownloadData();
  195. string filename = Path.GetFileName(scene.vuforiaXML);
  196. xml.name = filename;
  197. xml.type = 8;
  198. xml.downloadPath = scene.vuforiaXML;
  199. xml.updateTime = (int)scene.updateTime;
  200. xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  201. DownloadManager.Instance.AddDownloadData(xml);
  202. DownloadData dat = new DownloadData();
  203. string filename2 = Path.GetFileName(scene.vuforiaDat);
  204. dat.name = filename2;
  205. dat.type = 8;
  206. dat.downloadPath = scene.vuforiaDat;
  207. dat.updateTime = (int)scene.updateTime;
  208. dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  209. DownloadManager.Instance.AddDownloadData(dat);
  210. }
  211. }
  212. yield return new WaitForSeconds(1f);
  213. //创建场景
  214. GameManager.Instance.CreateScene(scene);
  215. Hide();
  216. }
  217. private void UpdateSceneItem()
  218. {
  219. if (m_SceneData == null)
  220. {
  221. return;
  222. }
  223. ClearItem();
  224. for (int i = 0; i < m_SceneData.Count; i++)
  225. {
  226. var obj = Instantiate(m_SceneItem);
  227. obj.transform.SetParent(m_ScenePanel);
  228. var item = obj.AddComponent<SChooseItem>();
  229. obj.gameObject.SetActive(true);
  230. obj.transform.localScale = new Vector3(1, 1, 1);
  231. obj.transform.localEulerAngles = Vector3.zero;
  232. item.OnSelectScene += OnClickSceneItem;
  233. item.SceneData = m_SceneData[i];
  234. item.Init();
  235. m_Items.Add(item);
  236. }
  237. if (m_CarImage == null)
  238. {
  239. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  240. }
  241. m_CarImage.mCellSize = new Vector2(400, 150);
  242. m_CarImage.mSpacing = new Vector2(0, 0);
  243. m_CarImage.mAutoLoop = false;
  244. m_CarImage.mDrag = true;
  245. m_CarImage.mLoopSpaceTime = 5f;
  246. m_CarImage.resizeChildren();
  247. }
  248. private void OnClickSceneItem(SceneValue item, bool b)
  249. {
  250. m_CurrentData = b ? item : null;
  251. }
  252. #endregion
  253. protected override void OnInit()
  254. {
  255. base.OnInit();
  256. }
  257. protected override void OnShow(object param)
  258. {
  259. base.OnShow(param);
  260. m_SceneData = (List<SceneValue>)param;
  261. UpdateSceneItem();
  262. }
  263. protected override void OnHide()
  264. {
  265. base.OnHide();
  266. }
  267. /// <summary>
  268. /// 清除所有场景信息
  269. /// </summary>
  270. private void ClearItem()
  271. {
  272. while (m_Items.Count > 0)
  273. {
  274. var item = m_Items[0];
  275. m_Items.RemoveAt(0);
  276. Destroy(item.gameObject);
  277. }
  278. }
  279. }