LoginPanel.cs 24 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. }
  80. #region UI监听事件
  81. /// <summary>
  82. /// 账号输入完成
  83. /// </summary>
  84. /// <param name="str"></param>
  85. private void OnAccountEndEdit(string str)
  86. {
  87. m_AccountStr = "";
  88. if (string.IsNullOrWhiteSpace(str))
  89. {
  90. m_AccountError.gameObject.SetActive(true);
  91. m_AccountErrorStr.text = "请输入邮箱账号";
  92. }
  93. else
  94. {
  95. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  96. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  97. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  98. if (Regex.IsMatch(str, pattern))
  99. {
  100. m_AccountStr = str;
  101. m_AccountErrorStr.text = "";
  102. m_AccountError.gameObject.SetActive(false);
  103. }
  104. else
  105. {
  106. m_AccountError.gameObject.SetActive(true);
  107. m_AccountErrorStr.text = "账号不合法";
  108. }
  109. }
  110. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  111. {
  112. m_Logn.interactable = true;
  113. }
  114. }
  115. /// <summary>
  116. /// 清理账号输入
  117. /// </summary>
  118. private void OnclickEmptyAccount()
  119. {
  120. m_AccountErrorStr.text = "账号不能为空";
  121. m_AccountError.gameObject.SetActive(true);
  122. m_AccountStr = "";
  123. m_Account.text = "";
  124. m_Logn.interactable = false;
  125. }
  126. /// <summary>
  127. /// 密码输入完成
  128. /// </summary>
  129. /// <param name="str"></param>
  130. private void OnPasswordEndEdit(string str)
  131. {
  132. m_PasswordStr = "";
  133. if (string.IsNullOrWhiteSpace(str))
  134. {
  135. m_PwdError.gameObject.SetActive(true);
  136. m_PwdErrorStr.text = "请输入密码";
  137. }
  138. else
  139. {
  140. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  141. if (RegCHZN.IsMatch(str))
  142. {
  143. m_PwdError.gameObject.SetActive(true);
  144. m_PwdErrorStr.text = "密码不合法";
  145. return;
  146. }
  147. //int n = 0;
  148. ////必须包含小写字母
  149. //string pattern1 = @"(?=.*[a-z])";
  150. ////必须包含大写字母
  151. //string pattern2 = @"(?=.*[A-Z])";
  152. ////必须包含数字
  153. //string pattern3 = @"(?=.*\d)";
  154. ////string pattern3 = @"(?=.*[0 - 9])";
  155. ////必须包含特殊符号
  156. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  157. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  158. //至少8个字符,最多32个字符
  159. string pattern5 = @"^.{8,32}$";
  160. if (!Regex.IsMatch(str, pattern5))
  161. {
  162. m_PwdError.gameObject.SetActive(true);
  163. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  164. return;
  165. }
  166. m_PasswordStr = str;
  167. m_PwdErrorStr.text = "";
  168. m_PwdError.gameObject.SetActive(false);
  169. //if (Regex.IsMatch(str, pattern1))
  170. //{
  171. // n++;
  172. //}
  173. //if (Regex.IsMatch(str, pattern2))
  174. //{
  175. // n++;
  176. //}
  177. //if (Regex.IsMatch(str, pattern3))
  178. //{
  179. // n++;
  180. //}
  181. //if (Regex.IsMatch(str, pattern4))
  182. //{
  183. // n++;
  184. //}
  185. //if (n >= 3)
  186. //{
  187. // m_PasswordStr = str;
  188. // m_PwdErrorStr.text = "";
  189. // m_PwdError.gameObject.SetActive(false);
  190. //}
  191. //else
  192. //{
  193. // m_PwdError.gameObject.SetActive(true);
  194. // m_PasswordStr = "";
  195. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  196. //}
  197. }
  198. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  199. {
  200. m_Logn.interactable = true;
  201. }
  202. }
  203. /// <summary>
  204. /// 清理密码输入
  205. /// </summary>
  206. private void OnClickEmptyPwd()
  207. {
  208. m_PwdErrorStr.text = "密码不能为空";
  209. m_PwdError.gameObject.SetActive(true);
  210. m_PasswordStr = "";
  211. m_Password.text = "";
  212. m_Logn.interactable = false;
  213. }
  214. /// <summary>
  215. /// 是否可以显示密码
  216. /// </summary>
  217. private void OnclickLockPwd()
  218. {
  219. if (m_Islock)
  220. {
  221. m_Password.contentType = SCInputField.ContentType.Password;
  222. }
  223. else
  224. {
  225. m_Password.contentType = SCInputField.ContentType.Standard;
  226. }
  227. m_Islock = !m_Islock;
  228. }
  229. /// <summary>
  230. /// 登录
  231. /// </summary>
  232. private void OnClickLogin()
  233. {
  234. if (string.IsNullOrWhiteSpace(m_AccountStr))
  235. {
  236. //m_AccountError.gameObject.SetActive(true);
  237. m_AccountErrorStr.text = "账号不能为空";
  238. return;
  239. }
  240. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  241. {
  242. //m_PwdError.gameObject.SetActive(true);
  243. m_PwdErrorStr.text = "密码不能为空";
  244. return;
  245. }
  246. if (m_IsRemberPwd)
  247. {
  248. PlayerPrefs.SetString("Account", m_AccountStr);
  249. PlayerPrefs.SetString("Password", m_PasswordStr);
  250. PlayerPrefs.SetString("IsremPwd", "1");
  251. }
  252. else
  253. {
  254. PlayerPrefs.SetString("Account", "");
  255. PlayerPrefs.SetString("Password", "");
  256. PlayerPrefs.SetString("IsremPwd", "0");
  257. }
  258. //向服务器发送账号和密码进行验证
  259. Debug.Log("向服务器发送账号和密码进行登录");
  260. SendLogin sendLogin = new SendLogin();
  261. sendLogin.email = m_AccountStr;
  262. sendLogin.password = m_PasswordStr;
  263. sendLogin.remember = m_IsRemberPwd;
  264. sendLogin.device = "android";
  265. string jsonLogin = JsonMapper.ToJson(sendLogin);
  266. Debug.Log(jsonLogin);
  267. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  268. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  269. //if (UserInfo.Instance.is20)
  270. //{
  271. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  272. //}
  273. //else
  274. //{
  275. // HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  276. //}
  277. }
  278. /// <summary>
  279. /// 登录返回数据
  280. /// </summary>
  281. /// <param name="message"></param>
  282. public void LoginCallBack2(string mes)
  283. {
  284. //Debug.Log(mes);
  285. JObject obj = JObject.Parse(mes);
  286. if (obj["code"].ToString() != "200")
  287. {
  288. m_Logn.interactable = true;
  289. m_AccountError.gameObject.SetActive(true);
  290. m_AccountErrorStr.text = obj["message"].ToString();
  291. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  292. UserManager.Instance.loginBack(false);
  293. return;
  294. }
  295. else
  296. {
  297. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  298. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  299. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  300. COSDownLoad.Instance.Credential();
  301. StartCoroutine(LoginCallBack2YS(3f));
  302. }
  303. }
  304. /// <summary>
  305. /// 登录返回数据
  306. /// </summary>
  307. /// <param name="message"></param>
  308. public void LoginCallBack(string mes)
  309. {
  310. //Debug.Log(mes);
  311. JObject obj = JObject.Parse(mes);
  312. if (obj["code"].ToString() != "200")
  313. {
  314. m_Logn.interactable = true;
  315. m_AccountError.gameObject.SetActive(true);
  316. m_AccountErrorStr.text = obj["message"].ToString();
  317. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  318. return;
  319. }
  320. else
  321. {
  322. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  323. COSDownLoad.Instance.Credential();
  324. HttpTool.Instance.Get("/user/getUserInfo", GetUserInfoCallBack);
  325. // StartCoroutine(LoginCallBackYS(3f));
  326. }
  327. }
  328. public void GetUserInfoCallBack(string msg)
  329. {
  330. JObject jobect = JObject.Parse(msg);
  331. Debug.Log(jobect["code"].ToString());
  332. if(int.Parse( jobect["code"].ToString()) == 200)
  333. {
  334. if (int.Parse(jobect["data"]["type"].ToString()) == 0)
  335. {
  336. Debug.Log(jobect["data"]["type"].ToString());
  337. StartCoroutine( LoginCallBack2YS(2));
  338. }
  339. else if (int.Parse(jobect["data"]["type"].ToString()) == 1)
  340. {
  341. Debug.Log(jobect["data"]["type"].ToString());
  342. StartCoroutine( LoginCallBackYS(2));
  343. }
  344. else
  345. return;
  346. }
  347. }
  348. private IEnumerator LoginCallBack2YS( float times)
  349. {
  350. yield return new WaitForSeconds(times);
  351. UserManager.Instance.loginBack(true);
  352. GameManager.Instance.arcamre.SetActive(true);
  353. GameManager.Instance.immser.SetActive(false);
  354. }
  355. private IEnumerator LoginCallBackYS(float times)
  356. {
  357. yield return new WaitForSeconds(times);
  358. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  359. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  360. GameManager.Instance.arcamre.SetActive(false);
  361. GameManager.Instance.immser.SetActive(true);
  362. }
  363. /// <summary>
  364. /// 获取账号下的场景返回数据
  365. /// </summary>
  366. /// <param name="message"></param>
  367. private void GetAllSceneDataCallBack(string message)
  368. {
  369. Debug.Log("账号下的场景返回数据: " + message);
  370. if (!string.IsNullOrWhiteSpace(message))
  371. {
  372. JObject jobject = JObject.Parse(message);
  373. if (jobject["code"].ToString() == "200")
  374. {
  375. message = jobject["data"]["list"].ToString();
  376. if (!string.IsNullOrWhiteSpace(message))
  377. {
  378. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  379. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  380. StartCoroutine(WaitSnInfo(listScenesPage));
  381. return;
  382. }
  383. }
  384. else
  385. {
  386. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  387. m_Logn.interactable = true;
  388. m_AccountError.gameObject.SetActive(true);
  389. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  390. }
  391. }
  392. Debug.LogError("获取场景列表失败");
  393. }
  394. /// <summary>
  395. /// 绑定设备
  396. /// </summary>
  397. /// <param name="scenes"></param>
  398. /// <returns></returns>
  399. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  400. {
  401. List<SceneValue> sucessvalues = new List<SceneValue>();
  402. List<SceneValue> failevalues = new List<SceneValue>();
  403. for (int i = 0; i < scenes.Count; i++)
  404. {
  405. SendSnInfo sendNet = new SendSnInfo();
  406. sendNet.sn = SendSN.GetSN();
  407. //sendNet.sn = "Nreal-SN";
  408. //API_GSXR_Slam.SlamManager.plugin.SN;
  409. sendNet.projectId = scenes[i].id;
  410. string jsonData = JsonMapper.ToJson(sendNet);
  411. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  412. {
  413. JObject jobject = JObject.Parse(message);
  414. if (jobject["code"].ToString() == "200")
  415. {
  416. sucessvalues.Add(scenes[i]);
  417. }
  418. else
  419. {
  420. failevalues.Add(scenes[i]);
  421. }
  422. }));
  423. }
  424. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  425. Debug.Log(str);
  426. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  427. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  428. yield return new WaitForSeconds(1f);
  429. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  430. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  431. Hide();
  432. }
  433. List<DownLoadMaterial> listMaterail = new List<DownLoadMaterial>();
  434. /// <summary>
  435. /// 获取素材库列表
  436. /// </summary>
  437. /// <param name="mes"></param>
  438. /// <returns></returns>
  439. IEnumerator GetAllMaterials(string mes)
  440. {
  441. yield return new WaitForSeconds(3);
  442. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  443. {
  444. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  445. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  446. if (!string.IsNullOrWhiteSpace(message))
  447. {
  448. JObject jObject = JObject.Parse(message);
  449. if (jObject["code"].ToString() == "200")
  450. {
  451. //处理素材库信息
  452. string data = jObject["data"].ToString();
  453. JObject dataObject = JObject.Parse(data);
  454. string single = dataObject["single"].ToString();
  455. string library = dataObject["library"].ToString();
  456. string combination = dataObject["combination"].ToString();
  457. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  458. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  459. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  460. if (!string.IsNullOrWhiteSpace(single))
  461. {
  462. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  463. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  464. }
  465. if (!string.IsNullOrWhiteSpace(library))
  466. {
  467. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  468. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  469. }
  470. if (!string.IsNullOrWhiteSpace(combination))
  471. {
  472. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  473. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  474. }
  475. //CalMat(singleMaterials);
  476. //CalMat(libraryMaterials);
  477. //CalMat(combinationMaterials);
  478. CalMatCOS(singleMaterials);
  479. CalMatCOS(libraryMaterials);
  480. CalMatCOS(combinationMaterials);
  481. DownloadResManager.Instance.DownLoad(listMaterail);
  482. }
  483. }
  484. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  485. //获取账号下的场景数据
  486. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  487. });
  488. yield return null;
  489. }
  490. private void CalMat(List<MaterialObl> mats)
  491. {
  492. for (int i = 0; i < mats.Count; i++)
  493. {
  494. var mat = mats[i];
  495. if (!string.IsNullOrWhiteSpace(mat.icon))
  496. {
  497. DownloadData data1 = new DownloadData();
  498. string filename = Path.GetFileName(mat.icon);
  499. data1.name = filename;
  500. data1.type = 1;
  501. data1.downloadPath = mat.icon;
  502. data1.updateTime = mat.updateTime;
  503. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  504. DownloadManager.Instance.AddDownloadData(data1);
  505. }
  506. if (mat.materialList != null)
  507. {
  508. for (int m = 0; m < mat.materialList.Count; m++)
  509. {
  510. var matObj = mat.materialList[m];
  511. if (int.Parse(matObj.type) != 4)
  512. {
  513. DownloadData data = new DownloadData(matObj);
  514. DownloadManager.Instance.AddDownloadData(data);
  515. }
  516. }
  517. }
  518. }
  519. }
  520. private void CalMatCOS(List<MaterialObl> mats)
  521. {
  522. for (int i = 0; i < mats.Count; i++)
  523. {
  524. var mat = mats[i];
  525. if (!string.IsNullOrWhiteSpace(mat.icon))
  526. {
  527. DownLoadMaterial data1 = new DownLoadMaterial();
  528. string filename = Path.GetFileName(mat.icon);
  529. data1.downLoadPath = mat.icon;
  530. data1.updataTime = mat.updateTime;
  531. data1.localLoadPath = Application.persistentDataPath + "/Materail/" + filename;
  532. listMaterail.Add(data1);
  533. }
  534. if (mat.materialList != null)
  535. {
  536. for (int m = 0; m < mat.materialList.Count; m++)
  537. {
  538. var matObj = mat.materialList[m];
  539. if (int.Parse(matObj.type) != 4)
  540. {
  541. DownLoadMaterial data1 = new DownLoadMaterial();
  542. string filename = Path.GetFileName(matObj.DownloadPath);
  543. data1.downLoadPath = matObj.DownloadPath;
  544. data1.updataTime = mat.updateTime;
  545. data1.localLoadPath = Application.persistentDataPath + "/Materail/" + filename;
  546. listMaterail.Add(data1);
  547. }
  548. }
  549. }
  550. }
  551. }
  552. /// <summary>
  553. /// 是否记住密码
  554. /// </summary>
  555. /// <param name="b"></param>
  556. private void OnRemPwdValueChange(bool b)
  557. {
  558. m_IsRemberPwd = b;
  559. }
  560. /// <summary>
  561. /// 使用SN进行登录
  562. /// </summary>
  563. private void OnClickSnBtn()
  564. {
  565. string sn = SendSN.GetSN();
  566. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  567. }
  568. #endregion
  569. protected override void OnInit()
  570. {
  571. base.OnInit();
  572. }
  573. protected override void OnShow(object param)
  574. {
  575. base.OnShow(param);
  576. gameObject.transform.localScale = new Vector3(1, 1, 1);
  577. m_Logn.interactable = false;
  578. m_AccountStr = PlayerPrefs.GetString("Account", "");
  579. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  580. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  581. m_RemenberPwd.isOn = n > 0 ? true : false;
  582. m_IsRemberPwd = n > 0 ? true : false;
  583. //m_AccountStr = "test_adv@ghz-tech.com";
  584. //m_PasswordStr = "123456789";
  585. #if UNITY_EDITOR
  586. // m_AccountStr = "1768147286@qq.com";
  587. m_AccountStr = "jiajun.hu@ghz-tech.com";
  588. m_PasswordStr = "123456Aa";
  589. #endif
  590. //m_AccountStr = "2463951@qq.com";
  591. //m_PasswordStr = "123456Aa";
  592. //m_AccountStr = "6555474@qq.com";
  593. //m_PasswordStr = "123456Aa";
  594. m_RemenberPwd.isOn = m_IsRemberPwd;
  595. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  596. {
  597. m_Account.text = m_AccountStr;
  598. m_Password.text = m_PasswordStr;
  599. m_Logn.interactable = true;
  600. }
  601. else
  602. {
  603. m_Account.text = "";
  604. m_Password.text = "";
  605. m_AccountStr = "";
  606. m_PasswordStr = "";
  607. m_Logn.interactable = false;
  608. }
  609. }
  610. private void Update()
  611. {
  612. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  613. {
  614. m_SN.text = SendSN.GetSN();
  615. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  616. }
  617. }
  618. protected override void OnHide()
  619. {
  620. base.OnHide();
  621. }
  622. protected override void OnDestroy()
  623. {
  624. base.OnDestroy();
  625. }
  626. }
  627. public class SendInit
  628. {
  629. public string sn { get; set; }
  630. public int projectId { get; set; }
  631. }
  632. public class SendLogin
  633. {
  634. public string email { get; set; }
  635. public string password { get; set; }
  636. public bool remember { get; set; }
  637. public string device { get; set; }
  638. }
  639. public class SendMaterials
  640. {
  641. public string url { get; set; }
  642. }
  643. public class SendSceneDetail
  644. {
  645. public int id { get; set; }
  646. }