GameManager.cs 61 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. private void Start()
  205. {
  206. this.gameObject.AddComponent<TimerMgr>();
  207. // PlayerPrefs.DeleteAll();
  208. isStart = false;
  209. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  210. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  211. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  212. SceneValue = null;
  213. m_IsStartEditor = false;
  214. m_IsRuning = false;
  215. m_SetBtn.gameObject.SetActive(false);
  216. //CalMapSize();
  217. SpoitIndex = -1;
  218. SpoitValues = new List<SpoitValue>();
  219. if (m_EditorPanel == null)
  220. {
  221. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  222. }
  223. if (!IsAuto)
  224. {
  225. //GetObjectValue();
  226. //CreateSpoitValue();
  227. }
  228. else
  229. {
  230. ListShowObjs = new List<Transform>();
  231. ListColliderBoxs = new List<Transform>();
  232. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  233. ListCrystals = new List<Transform>();
  234. // ListLocalShowObjs = new List<Transform>();
  235. }
  236. m_MinMap.gameObject.SetActive(false);
  237. Map.SetActive(false);
  238. }
  239. private void LateUpdate()
  240. {
  241. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  242. // {
  243. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  244. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  245. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  246. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  247. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  248. // }
  249. }
  250. public void Init()
  251. {
  252. }
  253. private void InitCrystals()
  254. {
  255. for (int i = 0; i < ListCrystals.Count; i++)
  256. {
  257. ListCrystals[i].gameObject.SetActive(true);
  258. }
  259. }
  260. private void InitBoxColliders()
  261. {
  262. for (int i = 0; i < ListColliderBoxs.Count; i++)
  263. {
  264. ListColliderBoxs[i].gameObject.SetActive(true);
  265. }
  266. }
  267. public void IntoScene()
  268. {
  269. Map.SetActive(true);
  270. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  271. //ImageTargetManager.Instance.LoadVuforiaDat();
  272. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  273. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  274. StartCoroutine(StartScene(isPlayMRZhanTing));
  275. HttpSocket.Instance.SendIpToElectric();
  276. }
  277. IEnumerator StartScene( bool isPlayMRZhanTing)
  278. {
  279. yield return new WaitForSeconds(0.5f);
  280. if(isPlayMRZhanTing)
  281. {
  282. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  283. //{
  284. MRZhanTing.gameObject.SetActive(true);
  285. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  286. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  287. yield return new WaitForSeconds(18f);
  288. MRZhanTing.gameObject.SetActive(false);
  289. //}
  290. }
  291. m_SettingPanel.gameObject.SetActive(true);
  292. m_EditorPanel.Init();
  293. m_SettingPanel.Init();
  294. if (RouteCtr.CurrentPoints.Count > 0)
  295. {
  296. Player.MovePoints = RouteCtr.CurrentPoints;
  297. //判断选择那个虚拟导游
  298. //int id = ChooseIroBot();
  299. //if (id < 3)
  300. //{
  301. //m_IroBot = Irobots[id - 1];
  302. m_IroBot.gameObject.SetActive(true);
  303. m_IroBot.Points = RouteCtr.CurrentPoints;
  304. yield return new WaitForSeconds(5f);
  305. //}
  306. }
  307. IsRuning = true;
  308. m_SetBtn.gameObject.SetActive(true);
  309. InitCrystals();
  310. InitBoxColliders();
  311. }
  312. private int ChooseIroBot()
  313. {
  314. int id = 3;
  315. var navlines = DataManager.Instance.CurrentScene.navLines;
  316. if (navlines.Count > 0)
  317. {
  318. id = navlines[0].guideMod;
  319. }
  320. return id;
  321. }
  322. /// <summary>
  323. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  324. /// </summary>
  325. private void GetObjectValue()
  326. {
  327. //for (int i = 0; i < ListShowObjs.Count; i++)
  328. //{
  329. // var spoit = ListShowObjs[i];
  330. // List<ObjectValue> values = new List<ObjectValue>();
  331. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  332. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  333. // for (int j = 1; j < editors.Length; j++)
  334. // {
  335. // var obj = editors[j];
  336. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  337. // objectValue.ChildrenObj.Add(value);
  338. // }
  339. // values.Add(objectValue);
  340. // ObjectValues.Add(i, values);
  341. //}
  342. }
  343. /// <summary>
  344. /// 半自动时创建景点信息
  345. /// </summary>
  346. //private void CreateSpoitValue()
  347. //{
  348. // if (SpoitValues == null)
  349. // {
  350. // SpoitValues = new List<SpoitValue>();
  351. // }
  352. // SpoitValues.Clear();
  353. // foreach (int id in ObjectValues.Keys)
  354. // {
  355. // var item = ObjectValues[id];
  356. // SpoitValue spoit = new SpoitValue();
  357. // spoit.id = item[0].ID;
  358. // spoit.name = item[0].matName;
  359. // for (int i = 0; i < item.Count; i++)
  360. // {
  361. // var objs = item[i];
  362. // MaterialObl materialObl = new MaterialObl();
  363. // materialObl.id = objs.ID;
  364. // materialObl.name = objs.matName;
  365. // materialObl.type = 0;
  366. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  367. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  368. // {
  369. // var obj = objs.ChildrenObj[i];
  370. // MaterialObjValue mat = new MaterialObjValue();
  371. // mat.name = obj.matName;
  372. // mat.type = 0;
  373. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  374. // materialObl.materialList.Add(mat);
  375. // }
  376. // spoit.material.Add(materialObl);
  377. // SpoitValues.Add(spoit);
  378. // }
  379. // }
  380. //}
  381. #region 设置功能
  382. public void OnEditorBtnValueChanged(bool ison)
  383. {
  384. m_EditorCanvas.gameObject.SetActive(ison);
  385. m_IsStartEditor = ison;
  386. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  387. {
  388. ListColiderBoxs_Mesh[i].enabled = ison;
  389. }
  390. if (ison)
  391. {
  392. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  393. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  394. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  395. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  396. }
  397. else
  398. {
  399. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  400. if (SpoitIndex >= 0 && !IsTriggerExiting)
  401. {
  402. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  403. if (isShowLoacalShowObjs)
  404. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  405. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  406. m_EditorPanel.ClosePanel();
  407. SpoitIndex = -1;
  408. }
  409. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  410. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  411. }
  412. }
  413. public static bool m_IsStartEditorJD;
  414. public void open20zuJD(bool ison)
  415. {
  416. m_IsStartEditorJD = ison;
  417. if (!ison)
  418. {
  419. save20All();
  420. }
  421. }
  422. public static bool m_IsStartEditorzu;
  423. public void open20zu(bool ison)
  424. {
  425. m_IsStartEditorzu = ison;
  426. if (!ison)
  427. {
  428. save20All();
  429. }
  430. }
  431. //2.0编辑模式 保存
  432. public void open20Editor(bool ison)
  433. {
  434. m_IsStartEditor = ison;
  435. if(!ison)
  436. {
  437. save20All();
  438. }
  439. }
  440. public void save20All()
  441. {
  442. if (!m_IsStartEditor)
  443. {
  444. List<SendSaveData> saveData = new List<SendSaveData>();
  445. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  446. {
  447. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  448. SendSaveData data = new SendSaveData();
  449. data.id = int.Parse(sp.id);
  450. data.name = sp.name;
  451. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  452. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  453. foreach (var z in sp.modelList.Keys)
  454. {
  455. ObjectTransform objt2 = new ObjectTransform();
  456. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  457. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  458. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  459. sp.modelList[z].objectTransform = objt2;
  460. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  461. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  462. {
  463. ObjectTransform objt3 = new ObjectTransform();
  464. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  465. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  466. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  467. sp.modelList[z].materialList[j].objectTransform = objt3;
  468. MaterialObjValue mov = new MaterialObjValue();
  469. mov.name = sp.modelList[z].materialList[j].name;
  470. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  471. materialList.Add(mov);
  472. }
  473. MaterialObl obj = new MaterialObl();
  474. obj.id = sp.modelList[z].id;
  475. obj.name = sp.modelList[z].name;
  476. obj.objectTransform = sp.modelList[z].objectTransform;
  477. obj.describe = sp.modelList[z].describe;
  478. obj.select = sp.modelList[z].select;
  479. obj.type = sp.modelList[z].type;
  480. obj.materialList = materialList;
  481. MaterialObllsit.Add(obj);
  482. }
  483. data.material = MaterialObllsit;
  484. ObjectTransform objt = new ObjectTransform();
  485. objt.nowPos = sp.SpotsObj.transform.localPosition;
  486. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  487. objt.nowScale = sp.SpotsObj.transform.localScale;
  488. data.spoittf = objt;
  489. //data.triggerRange = spoit.SpoitTransform[0];
  490. saveData.Add(data);
  491. }
  492. string sendData = JsonConvert.SerializeObject(saveData);
  493. //string sendData = JsonMapper.ToJson(saveData);
  494. Debug.Log("更新景点数据: " + sendData);
  495. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  496. Debug.Log("保存回调===》" + str);
  497. });
  498. }
  499. }
  500. public void OnSettingBtnValueChanged(bool ison)
  501. {
  502. m_SettingPanel.gameObject.SetActive(ison);
  503. if (ison)
  504. {
  505. Debug.Log(OpenXRCamera.Instance.head.forward);
  506. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  507. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  508. }
  509. }
  510. public void OnAnchorBtnValueChanged(bool ison)
  511. {
  512. foreach (var item in m_AnchorValue)
  513. {
  514. item.Value.enabled = ison;
  515. }
  516. //foreach (var item in m_AnchorChild)
  517. //{
  518. // item.Value.SetActive(ison);
  519. //}
  520. if(ison)
  521. {
  522. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  523. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  524. }
  525. else
  526. {
  527. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  528. }
  529. }
  530. #endregion
  531. #region 获取景点信息--素材编辑模式下
  532. /// <summary>
  533. /// 获取当前景点对应的物体信息
  534. /// </summary>
  535. /// <param name="spoitID"></param>
  536. /// <returns></returns>
  537. public ObjectValue GetSpoitObjs(int spoitID)
  538. {
  539. if (ObjectValues.ContainsKey(spoitID))
  540. {
  541. return ObjectValues[spoitID];
  542. }
  543. else
  544. {
  545. return null;
  546. }
  547. }
  548. /// <summary>
  549. /// 初始化数据
  550. /// 素材编辑模式下
  551. /// </summary>
  552. /// <param name="matObjs"></param>
  553. public void InitSpoitObjs()
  554. {
  555. m_EditorPanel.InitObjTransForm();
  556. }
  557. /// <summary>
  558. /// 保存数据
  559. /// 素材编辑模式下
  560. /// </summary>
  561. /// <param name="matObjs"></param>
  562. public void SaveSpoitObjs()
  563. {
  564. m_EditorPanel.SaveObjTransForm();
  565. }
  566. public void SaveAnchorObjs( string name)
  567. {
  568. foreach (var item in AnchorValue) // 保存所有锚点
  569. {
  570. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  571. }
  572. // 锚点发送后台
  573. m_UIAnchorsPanel.SaveAnchors(name);
  574. }
  575. #endregion
  576. #region 创建水晶点、触发器范围、显示物体
  577. public void CreateScene(SceneValue scene)
  578. {
  579. SceneValue = scene;
  580. if (m_MinMap.Map.sprite == null)
  581. {
  582. GetMinMap(scene ,null);
  583. }
  584. else
  585. {
  586. StartCreateScene(scene);
  587. }
  588. Invoke("MoveScenePatch",1);
  589. }
  590. private void MoveScenePatch()
  591. {
  592. Vector3 temp = ObjsParent.parent.localPosition;
  593. temp.z += MapSize.y;
  594. ObjsParent.parent.localPosition = temp;
  595. }
  596. private void StartCreateScene(SceneValue scene)
  597. {
  598. if (scene.navLines != null && scene.navLines.Count > 0)
  599. SetRouteValue(scene.navLines);
  600. else
  601. Debug.LogError(" 当前场景未设置路径");
  602. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  603. SetSpoitValue(scene.listSpoit);
  604. else
  605. Debug.LogError(" 当前场景未创建景点");
  606. if (scene.listPicture != null && scene.listPicture.Count > 0)
  607. SetAnchor(scene.listPicture);
  608. else
  609. Debug.LogError(" 当前场景未创建锚点");
  610. //设置小地图景点
  611. // m_CalMap.SettingMapPoint(ListCrystals);
  612. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  613. DownloadManager.Instance.UpdataData();
  614. }
  615. Action<bool> GetMinMapBack;
  616. /// <summary>
  617. /// 获取小地图
  618. /// </summary>
  619. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  620. {
  621. GetMinMapBack = getBack;
  622. Debug.Log("Hjj 开始获取地图大小==》");
  623. DownloadData data1 = new DownloadData();
  624. string filename = Path.GetFileName(MapPicUrl);
  625. data1.name = filename;
  626. data1.type = 1;
  627. data1.downloadPath = MapPicUrl;
  628. //data1.updateTime = (int)SceneValue.updateTime;
  629. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  630. if(scene.width>0 &&scene.length>0)
  631. {
  632. //Debug.Log(scene.width + " " + scene.length);
  633. isStart = true;
  634. PointB.position = Vector3.zero;
  635. PointB.eulerAngles = Vector3.zero;
  636. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  637. PointA.eulerAngles = Vector3.zero;
  638. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  639. PointC.eulerAngles = Vector3.zero;
  640. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  641. PointD.eulerAngles = Vector3.zero;
  642. m_CalMap.SettingMapPoint(ListCrystals);
  643. }
  644. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  645. downLoadMaterial.downLoadPath = MapPicUrl;
  646. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  647. downLoadMaterial.updataTime = scene.updateTime;
  648. downLoadMaterial.type = "-1";
  649. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  650. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  651. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  652. //{
  653. // if (b)
  654. // {
  655. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  656. // m_MinMap.Map.sprite = sprite;
  657. // //m_MinMap.Map.SetNativeSize();
  658. // float width = tex.width;
  659. // float height = tex.height;
  660. // if(width>height)
  661. // {
  662. // width = width / height;
  663. // height = 1;
  664. // }
  665. // else
  666. // {
  667. // height = height / width;
  668. // width = 1;
  669. // }
  670. // MinMapSize = new Vector2(width * 150, height * 150);
  671. // CalMapSize();
  672. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  673. // //获取网页端
  674. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  675. // if (SceneValue != null)
  676. // {
  677. // StartCreateScene(SceneValue);
  678. // }
  679. // }
  680. //});
  681. }
  682. private void HandleMsg(Msg msg)
  683. {
  684. Debug.Log("Hjj 获取地图大小==》");
  685. // MsgHandler.RemoveListener()
  686. if(msg.Value!=null)
  687. {
  688. Texture2D tex = new Texture2D(1, 1);
  689. tex.LoadImage((byte[])msg.Value);
  690. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  691. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  692. m_MinMap.Map.sprite = sprite;
  693. //m_MinMap.Map.SetNativeSize();
  694. float width = tex.width;
  695. float height = tex.height;
  696. if (width > height)
  697. {
  698. width = width / height;
  699. height = 1;
  700. }
  701. else
  702. {
  703. height = height / width;
  704. width = 1;
  705. }
  706. MinMapSize = new Vector2(width * 150, height * 150);
  707. CalMapSize();
  708. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  709. //获取网页端
  710. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  711. if (SceneValue != null)
  712. {
  713. StartCreateScene(SceneValue);
  714. }
  715. GetMinMapBack?.Invoke(true);
  716. }else
  717. {
  718. GetMinMapBack?.Invoke(false);
  719. }
  720. }
  721. /// <summary>
  722. /// 设置景点素材信息
  723. /// </summary>
  724. /// <param name="spoits"></param>
  725. public void SetSpoitValue(List<SpoitValue> spoits)
  726. {
  727. SpoitValue spoitValue;
  728. for (int i = 0; i < spoits.Count-1; i++)
  729. {
  730. spoitValue = null;
  731. for (int j = 0; j < spoits.Count-1-i; j++)
  732. {
  733. if(spoits[j].id>spoits[j+1].id)
  734. {
  735. spoitValue = spoits[j];
  736. spoits[j] = spoits[j+1];
  737. spoits[j+1] = spoitValue;
  738. }
  739. }
  740. }
  741. SpoitValues.Clear();
  742. for (int i = 0; i < spoits.Count; i++)
  743. {
  744. var spoit = spoits[i];
  745. SpoitValue spoit1 = spoit;
  746. CreateCrystalAndTrigger(spoit);
  747. CreateMaterial(spoit, out spoit1);
  748. spoits[i] = spoit1;
  749. }
  750. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  751. {
  752. ListColiderBoxs_Mesh[i].enabled = false;
  753. }
  754. SpoitValues.AddRange(spoits);
  755. SceneValue.listSpoit = SpoitValues;
  756. DataManager.Instance.Spoits = SpoitValues;
  757. }
  758. /// <summary>
  759. /// 创建水晶点和触发器
  760. /// </summary>
  761. private void CreateCrystalAndTrigger(SpoitValue spoit)
  762. {
  763. var spoitPos = Vector3.zero;
  764. if (spoit.SpoitTransform.Count > 0)
  765. {
  766. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  767. SpoitPos trans = spoit.SpoitTransform[0];
  768. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  769. //创建水晶点
  770. var obj = Instantiate(CrystalItem, CrystalsParent);
  771. CommandSystem.Instance.Send(
  772. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  773. );
  774. obj.name = spoit.name;
  775. obj.transform.localPosition = spoitPos;
  776. ListCrystals.Add(obj.transform);
  777. var spoitobj = CreateSpoit(spoit, spoitPos);
  778. ListShowObjs.Add(spoitobj.transform);
  779. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  780. ObjectValues.Add(spoit.id, spoitvalue);
  781. ////创建触发器
  782. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  783. //{
  784. // var spoitdetail = SpoitsValueDetail[spoit.id];
  785. // var range = spoitdetail.triggerRange;
  786. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  787. // {
  788. // }
  789. // else
  790. // {
  791. // trans = range;
  792. // }
  793. //}
  794. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  795. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  796. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  797. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  798. triggerobj.name = spoit.name;
  799. triggerobj.transform.localPosition = tiggerpos;
  800. triggerobj.transform.localScale = tiggerRange;
  801. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  802. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  803. ColliderObjectValues.Add(boxvalue);
  804. ListColliderBoxs.Add(triggerobj.transform);
  805. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  806. }
  807. else
  808. {
  809. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  810. }
  811. }
  812. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  813. {
  814. //生成景点父物体
  815. GameObject spoitObj = new GameObject(spoit.name);
  816. spoitObj.transform.SetParent(ObjsParent.transform);
  817. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  818. //为景点位置信息赋值
  819. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  820. {
  821. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  822. spoitObj.transform.localRotation = Quaternion.identity;
  823. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  824. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  825. }
  826. else
  827. {
  828. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  829. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  830. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  831. }
  832. return spoitObj;
  833. }
  834. /// <summary>
  835. /// 创建整体素材
  836. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  837. /// </summary>
  838. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  839. {
  840. var spoitValues = ObjectValues[spoit.id];
  841. var spoitObj = spoitValues.Object;
  842. //生成素材组合
  843. for (int i = 0; i < spoit.material.Count; i++)
  844. {
  845. //素材整体
  846. MaterialObl material = spoit.material[i];
  847. //Debug.Log(spoit.material[i].name);
  848. //素材组物体
  849. GameObject matObj = new GameObject(material.name);
  850. matObj.transform.SetParent(spoitValues.Object.transform);
  851. if (!material.select)
  852. {
  853. matObj.transform.localPosition = Vector3.zero;
  854. matObj.transform.localEulerAngles = Vector3.zero;
  855. matObj.transform.localScale = new Vector3(1, 1, 1);
  856. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  857. }
  858. else
  859. {
  860. matObj.transform.localPosition = material.objectTransform.nowPos;
  861. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  862. matObj.transform.localScale = material.objectTransform.nowScale;
  863. }
  864. //素材组合对应ObjectValue的
  865. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  866. //素材组合下的单个素材ObjectValue
  867. List<ObjectValue> objsvalue = null;
  868. MaterialObl newmaterial = material;
  869. //生成素材组合的ObjectValue,是对应景点的
  870. switch (material.type)
  871. {
  872. case (int)MaterialType.None:
  873. break;
  874. case (int)MaterialType.Image:
  875. case (int)MaterialType.Video:
  876. case (int)MaterialType.Model:
  877. case (int)MaterialType.Text:
  878. case (int)MaterialType.LocaImage:
  879. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  880. break;
  881. case (int)MaterialType.Image_Video_Text:
  882. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  883. break;
  884. case (int)MaterialType.Model_Text:
  885. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  886. break;
  887. default:
  888. break;
  889. }
  890. spoit.material[i] = newmaterial;
  891. spoitValue.ChildrenObj.AddRange(objsvalue);
  892. spoitValues.ChildrenObj.Add(spoitValue);
  893. }
  894. newspoit = spoit;
  895. if (ObjectValues.ContainsKey(spoit.id))
  896. {
  897. ObjectValues[spoit.id] = spoitValues;
  898. }
  899. else
  900. {
  901. ObjectValues.Add(spoit.id, spoitValues);
  902. }
  903. spoitObj.gameObject.SetActive(false);
  904. }
  905. /// <summary>
  906. /// 编辑面板添加素材
  907. /// </summary>
  908. /// <param name="material"></param>
  909. public void AddMaterial(MaterialObl material)
  910. {
  911. if (SpoitIndex < 0)
  912. {
  913. return;
  914. }
  915. MaterialObl newmaterial = new MaterialObl();
  916. newmaterial = material;
  917. var spoit = SpoitValues[SpoitIndex];
  918. var spoitValues = ObjectValues[spoit.id];
  919. var spoitObj = spoitValues.Object;
  920. //素材组物体
  921. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  922. newmaterial.name = matObj.name;
  923. matObj.transform.SetParent(spoitValues.Object.transform);
  924. if (!material.select)
  925. {
  926. matObj.transform.localPosition = Vector3.zero;
  927. matObj.transform.localEulerAngles = Vector3.zero;
  928. matObj.transform.localScale = new Vector3(1, 1, 1);
  929. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  930. }
  931. else
  932. {
  933. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  934. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  935. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  936. }
  937. //素材组合对应ObjectValue的
  938. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  939. //素材组合下的单个素材ObjectValue
  940. List<ObjectValue> objsvalue = null;
  941. //生成素材组合的ObjectValue,是对应景点的
  942. switch (material.type)
  943. {
  944. case (int)MaterialType.None:
  945. break;
  946. case (int)MaterialType.Image:
  947. case (int)MaterialType.Video:
  948. case (int)MaterialType.Model:
  949. case (int)MaterialType.Text:
  950. case (int)MaterialType.LocaImage:
  951. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  952. break;
  953. case (int)MaterialType.Image_Video_Text:
  954. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  955. break;
  956. case (int)MaterialType.Model_Text:
  957. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  958. break;
  959. default:
  960. break;
  961. }
  962. newmaterial.select = true;
  963. spoit.material.Add(newmaterial);
  964. spoitValue.ChildrenObj.AddRange(objsvalue);
  965. spoitValues.ChildrenObj.Add(spoitValue);
  966. if (ObjectValues.ContainsKey(spoit.id))
  967. {
  968. ObjectValues[spoit.id] = spoitValues;
  969. }
  970. else
  971. {
  972. ObjectValues.Add(spoit.id, spoitValues);
  973. }
  974. SpoitValues[SpoitIndex] = spoit;
  975. //更新编辑面板Ui
  976. UpdateEditorUI();
  977. }
  978. /// <summary>
  979. /// 创建 1图片 2视频 3模型 4文字
  980. /// </summary>
  981. /// <param name="type">素材类型</param>
  982. /// <param name="material">素材数据</param>
  983. /// <param name="spoit">景点</param>
  984. /// <returns></returns>
  985. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  986. {
  987. List<ObjectValue> objects = new List<ObjectValue>();
  988. List<MaterialObjValue> objs = material.materialList;
  989. newmaterial = material;
  990. //for (int i = 0; i < objs.Count; i++)
  991. //{
  992. // Debug.Log(objs[i].localSavePath);
  993. //}
  994. for (int i = 0; i < objs.Count; i++)
  995. {
  996. var mat = objs[i];
  997. GameObject go = null;
  998. switch (int.Parse(mat.type))
  999. {
  1000. case (int)MaterialType.None:
  1001. break;
  1002. case (int)MaterialType.Image:
  1003. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1004. go = Instantiate(pImage, spoit.transform);
  1005. var imageitem = go.AddComponent<TemplateImage>();
  1006. go.SetActive(true);
  1007. imageitem.SetData(mat, material.updateTime);
  1008. break;
  1009. case (int)MaterialType.Video:
  1010. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1011. go = Instantiate(pVideo, spoit.transform);
  1012. var videoitem = go.AddComponent<TemplateVideo>();
  1013. go.SetActive(true);
  1014. videoitem.SetData(mat, material.updateTime);
  1015. break;
  1016. case (int)MaterialType.Model:
  1017. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1018. go = Instantiate(pModel, spoit.transform);
  1019. var modelitem = go.AddComponent<TemplateModel>();
  1020. go.SetActive(true);
  1021. modelitem.SetData(mat, material.updateTime);
  1022. Debug.Log(modelitem.Data.localSavePath);
  1023. break;
  1024. case (int)MaterialType.Text:
  1025. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1026. go = Instantiate(pText, spoit.transform);
  1027. var textitem = go.AddComponent<TemplateText>();
  1028. go.SetActive(true);
  1029. textitem.SetData(mat, material.updateTime);
  1030. break;
  1031. case (int)MaterialType.LocaImage:
  1032. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1033. go = Instantiate(pLocaImage, spoit.transform);
  1034. var locaImageitem = go.AddComponent<TemplateImage>();
  1035. go.SetActive(true);
  1036. locaImageitem.SetLocaImageData(mat);
  1037. break;
  1038. default:
  1039. break;
  1040. }
  1041. if (go != null)
  1042. {
  1043. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1044. mat.name = go.name;
  1045. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1046. if (material.select)
  1047. {
  1048. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1049. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1050. go.transform.localScale = mat.ObjectTransform.nowScale;
  1051. }
  1052. else
  1053. {
  1054. go.transform.localEulerAngles = Vector3.zero;
  1055. go.transform.localScale = new Vector3(1, 1, 1);
  1056. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1057. {
  1058. go.transform.localPosition = Vector3.zero;
  1059. }
  1060. else
  1061. {
  1062. //Set text position
  1063. if (mat.textPosition == "top")
  1064. {
  1065. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1066. }
  1067. else if (mat.textPosition == "bottom")
  1068. {
  1069. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1070. }
  1071. }
  1072. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1073. }
  1074. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1075. objects.Add(objectValue);
  1076. }
  1077. newmaterial.materialList[i] = mat;
  1078. }
  1079. return objects;
  1080. }
  1081. /// <summary>
  1082. /// 创建 6模型+文字
  1083. /// </summary>
  1084. /// <param name="material"></param>
  1085. /// <param name="spoit"></param>
  1086. /// <returns></returns>
  1087. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1088. {
  1089. List<ObjectValue> objects = new List<ObjectValue>();
  1090. List<MaterialObjValue> objs = material.materialList;
  1091. newmaterial = material;
  1092. for (int i = 0; i < objs.Count; i++)
  1093. {
  1094. var mat = objs[i];
  1095. GameObject go = null;
  1096. switch (int.Parse(mat.type))
  1097. {
  1098. case (int)MaterialType.None:
  1099. break;
  1100. case (int)MaterialType.Model:
  1101. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1102. go = Instantiate(pModel, spoit.transform);
  1103. var modelitem = go.AddComponent<TemplateModel>();
  1104. go.SetActive(true);
  1105. modelitem.SetData(mat, material.updateTime);
  1106. break;
  1107. case (int)MaterialType.Text:
  1108. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1109. go = Instantiate(pText, spoit.transform);
  1110. var textitem = go.AddComponent<TemplateText>();
  1111. go.SetActive(true);
  1112. textitem.SetData(mat, material.updateTime);
  1113. break;
  1114. default:
  1115. break;
  1116. }
  1117. if (go != null)
  1118. {
  1119. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1120. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1121. if (material.select)
  1122. {
  1123. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1124. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1125. go.transform.localScale = mat.ObjectTransform.nowScale;
  1126. }
  1127. else
  1128. {
  1129. go.transform.localEulerAngles = Vector3.zero;
  1130. go.transform.localScale = new Vector3(1, 1, 1);
  1131. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1132. {
  1133. go.transform.localPosition = Vector3.zero;
  1134. }
  1135. else
  1136. {
  1137. //Set text position
  1138. if (mat.textPosition == "top")
  1139. {
  1140. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1141. }
  1142. else if (mat.textPosition == "bottom")
  1143. {
  1144. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1145. }
  1146. else if (mat.textPosition == "left")
  1147. {
  1148. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1149. }
  1150. else if (mat.textPosition == "right")
  1151. {
  1152. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1153. }
  1154. }
  1155. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1156. }
  1157. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1158. objects.Add(objectValue);
  1159. }
  1160. newmaterial.materialList[i] = mat;
  1161. }
  1162. return objects;
  1163. }
  1164. /// <summary>
  1165. /// 创建 5图片+文字/视频+文字
  1166. /// </summary>
  1167. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1168. {
  1169. newmaterial = material;
  1170. List<ObjectValue> objects = new List<ObjectValue>();
  1171. switch (material.typesetting)
  1172. {
  1173. case "1":
  1174. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1175. break;
  1176. case "2":
  1177. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1178. break;
  1179. case "3":
  1180. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1181. break;
  1182. case "4":
  1183. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1184. break;
  1185. case "5":
  1186. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1187. break;
  1188. case "自定义":
  1189. break;
  1190. default:
  1191. break;
  1192. }
  1193. return objects;
  1194. }
  1195. /// <summary>
  1196. /// 创建物体ObjectValue,并赋值位置信息
  1197. /// </summary>
  1198. /// <param name="id"></param>
  1199. /// <param name="parentid"></param>
  1200. /// <param name="go"></param>
  1201. /// <param name="mat"></param>
  1202. /// <returns></returns>
  1203. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1204. {
  1205. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1206. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1207. //为物体位置信息赋值
  1208. if (mat.ObjectTransform != null)
  1209. {
  1210. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1211. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1212. go.transform.localScale = mat.ObjectTransform.nowScale;
  1213. }
  1214. else
  1215. {
  1216. go.transform.localPosition = Vector3.zero;
  1217. go.transform.localEulerAngles = Vector3.zero;
  1218. go.transform.localScale = new Vector3(1, 1, 1);
  1219. }
  1220. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1221. return objectValue;
  1222. }
  1223. #endregion
  1224. #region 路径
  1225. /// <summary>
  1226. /// 设置路线数据
  1227. /// </summary>
  1228. /// <param name="navLines"></param>
  1229. public void SetRouteValue(List<NavLinesItem> navLines)
  1230. {
  1231. if (navLines == null || navLines.Count <= 0)
  1232. {
  1233. Debug.Log("当前景点未绘制路线");
  1234. return;
  1235. }
  1236. RouteCtr.SetRouteValue(navLines);
  1237. }
  1238. #endregion
  1239. #region 锚点
  1240. /// <summary>
  1241. /// 设置场景锚点
  1242. /// </summary>
  1243. /// <param name="listAnchor"></param>
  1244. public void SetAnchor(List<Anchor> listAnchor)
  1245. {
  1246. if (listAnchor == null)
  1247. return;
  1248. Anchor anchor;
  1249. for (int i = 0; i < listAnchor.Count - 1; i++)
  1250. {
  1251. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1252. {
  1253. if (listAnchor[j].id > listAnchor[j + 1].id)
  1254. {
  1255. anchor = listAnchor[j];
  1256. listAnchor[j] = listAnchor[j + 1];
  1257. listAnchor[j + 1] = anchor;
  1258. }
  1259. }
  1260. }
  1261. for (int i = 0; i < listAnchor.Count; i++)
  1262. {
  1263. // 创建锚点
  1264. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1265. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1266. }
  1267. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1268. }
  1269. private MeshRenderer CreateAnchor(Anchor anchor)
  1270. {
  1271. // 创建锚点 给锚点赋值
  1272. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1273. anchorObj.name = "Anchor" + anchor.id;
  1274. /*
  1275. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1276. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1277. if (VuforiaManager.Instance.list_Anchor == null)
  1278. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1279. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1280. var anchorPos = Vector3.zero;
  1281. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1282. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1283. anchorObj.transform.localPosition = anchorPos;
  1284. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1285. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1286. mesh.enabled = false;
  1287. //if(anchor.objectTransform!=null)
  1288. //{
  1289. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1290. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1291. //}
  1292. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1293. {
  1294. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1295. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1296. }
  1297. return mesh;
  1298. }
  1299. #endregion
  1300. #region 触发器判定
  1301. /// <summary>
  1302. /// 当人物进入触发器范围
  1303. /// </summary>
  1304. public void OnColliderTriggerEnter(Collider other)
  1305. {
  1306. IsTriggerExiting = true;
  1307. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1308. {
  1309. if (other.name == ListColliderBoxs[i].name)
  1310. {
  1311. ListShowObjs[i].gameObject.SetActive(true);
  1312. Debug.Log(i);
  1313. if (isShowLoacalShowObjs)
  1314. ListLocalShowObjs[i].gameObject.SetActive(true);
  1315. // 进入景点通知后台
  1316. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1317. if (SpoitIndex == i)
  1318. {
  1319. return;
  1320. }
  1321. //进入新区域前关闭当前显示
  1322. if (SpoitIndex >= 0 && IsStartEditor)
  1323. {
  1324. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1325. if (isShowLoacalShowObjs)
  1326. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1327. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1328. m_EditorPanel.ClosePanel();
  1329. }
  1330. //进入新的出发区域
  1331. SpoitIndex = i;
  1332. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1333. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1334. return;
  1335. }
  1336. }
  1337. }
  1338. /// <summary>
  1339. /// 当人物退出触发器范围
  1340. /// </summary>
  1341. public void OnColliderTriggerExit(Collider other)
  1342. {
  1343. IsTriggerExiting = false;
  1344. if (IsStartEditor)
  1345. {
  1346. return;
  1347. }
  1348. else
  1349. {
  1350. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1351. if (isShowLoacalShowObjs)
  1352. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1353. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1354. m_EditorPanel.ClosePanel();
  1355. SpoitIndex = -1;
  1356. }
  1357. }
  1358. /// <summary>
  1359. /// 更新景点信息
  1360. /// </summary>
  1361. public void UpdateSpoitValue()
  1362. {
  1363. var spoit = SpoitValues[SpoitIndex];
  1364. var objvalues = ObjectValues[spoit.id];
  1365. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1366. //X\Y\W\H
  1367. var collidervalue = ColliderObjectValues[SpoitIndex];
  1368. var collider = collidervalue.Object;
  1369. var pos = collidervalue.nowPos;
  1370. var w = collidervalue.nowScale.x;
  1371. var h = collidervalue.nowScale.z;
  1372. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1373. var webw = w / MapSize.x * WebMapSize.x;
  1374. var webh = h / MapSize.y * WebMapSize.y;
  1375. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1376. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1377. spoit.SpoitTransform[0].areaRelativeW = webw;
  1378. spoit.SpoitTransform[0].areaRelativeH = webh;
  1379. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1380. if (objvalues.Object == null)
  1381. {
  1382. RemoveSpoitObjectValue(spoit.id);
  1383. spoit.material = new List<MaterialObl>();
  1384. }
  1385. else
  1386. {
  1387. var mats = spoit.material;
  1388. var objvalue = objvalues.ChildrenObj;
  1389. for (int j = 0; j < mats.Count; j++)
  1390. {
  1391. var matobj = mats[j];
  1392. var obis = objvalue[j];
  1393. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1394. for (int m = 0; m < matobj.materialList.Count; m++)
  1395. {
  1396. var childrenobj = obis.ChildrenObj[m];
  1397. var mat = matobj.materialList[m];
  1398. if (childrenobj.Object == null)
  1399. {
  1400. obis.ChildrenObj.RemoveAt(m);
  1401. matobj.materialList.RemoveAt(m);
  1402. break;
  1403. }
  1404. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1405. }
  1406. matobj.select = true;
  1407. if (obis.ChildrenObj.Count <= 0)
  1408. {
  1409. mats.RemoveAt(j);
  1410. objvalue.RemoveAt(j);
  1411. Destroy(obis.Object);
  1412. break;
  1413. }
  1414. }
  1415. }
  1416. SpoitValues[SpoitIndex] = spoit;
  1417. }
  1418. public void UpdateEditorUI()
  1419. {
  1420. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1421. }
  1422. #endregion
  1423. public ObjectValue GetCurrentColliderValue()
  1424. {
  1425. return ColliderObjectValues[SpoitIndex];
  1426. }
  1427. public void SaveSpoitObjectValue(ObjectValue value)
  1428. {
  1429. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1430. {
  1431. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1432. }
  1433. }
  1434. public void RemoveSpoitObjectValue(int id)
  1435. {
  1436. if (ObjectValues.ContainsKey(id))
  1437. {
  1438. ObjectValues.Remove(id);
  1439. }
  1440. }
  1441. public void SaveCurrentColliderValue(ObjectValue value)
  1442. {
  1443. if (ColliderObjectValues.Contains(value))
  1444. {
  1445. ColliderObjectValues[SpoitIndex] = value;
  1446. }
  1447. }
  1448. //计算场景中点云地图比例
  1449. public void CalMapSize()
  1450. {
  1451. //场景地图比例
  1452. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1453. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1454. MapSize = new Vector2(disX, disZ);
  1455. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1456. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1457. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1458. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1459. }
  1460. public void CallBack(string message)
  1461. {
  1462. }
  1463. }
  1464. [Serializable]
  1465. public class ObjectValue
  1466. {
  1467. /// <summary>
  1468. /// 景点ID
  1469. /// </summary>
  1470. [SerializeField]
  1471. public int ID;
  1472. /// <summary>
  1473. /// 当前物体名称
  1474. /// </summary>
  1475. [SerializeField]
  1476. public string matName;
  1477. /// <summary>
  1478. /// 父物体ID
  1479. /// -1表示当期物体为景点
  1480. /// </summary>
  1481. [SerializeField]
  1482. public int parentID;
  1483. /// <summary>
  1484. /// 对应的物体
  1485. /// </summary>
  1486. [SerializeField]
  1487. public GameObject Object;
  1488. /// <summary>
  1489. /// 子物体
  1490. /// </summary>
  1491. [SerializeField]
  1492. public List<ObjectValue> ChildrenObj;
  1493. public Vector3 startPos { get; set; }
  1494. public Vector3 startRot { get; set; }
  1495. public Vector3 startScale { get; set; }
  1496. public Vector3 nowPos { get; set; }
  1497. public Vector3 nowRot { get; set; }
  1498. public Vector3 nowScale { get; set; }
  1499. public ObjectValue()
  1500. {
  1501. ChildrenObj = new List<ObjectValue>();
  1502. parentID = -1;
  1503. }
  1504. /// <summary>
  1505. ///
  1506. /// </summary>
  1507. /// <param name="id">景点对应的index</param>
  1508. /// <param name="parentid">景点ID</param>
  1509. /// <param name="name"></param>
  1510. /// <param name="object"></param>
  1511. /// <param name="pos"></param>
  1512. /// <param name="Rot"></param>
  1513. /// <param name="Scale"></param>
  1514. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1515. {
  1516. ID = id;
  1517. parentID = parentid;
  1518. matName = name;
  1519. Object = @object;
  1520. ChildrenObj = new List<ObjectValue>();
  1521. startPos = pos;
  1522. nowPos = pos;
  1523. startRot = Rot;
  1524. nowRot = Rot;
  1525. startScale = Scale;
  1526. nowScale = Scale;
  1527. }
  1528. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1529. {
  1530. ID = id;
  1531. parentID = parentid;
  1532. matName = name;
  1533. Object = @object;
  1534. ChildrenObj = new List<ObjectValue>();
  1535. startPos = @object.transform.localPosition;
  1536. nowPos = startPos;
  1537. startRot = @object.transform.localEulerAngles;
  1538. nowRot = startRot;
  1539. startScale = @object.transform.localScale;
  1540. nowScale = startScale;
  1541. }
  1542. /// <summary>
  1543. /// 初始化时当前位置和初始位置
  1544. /// 此方法只在组合素材时使用
  1545. /// </summary>
  1546. public void InitTransform()
  1547. {
  1548. if (Object != null)
  1549. {
  1550. startPos = Object.transform.localPosition;
  1551. nowPos = Object.transform.localPosition;
  1552. startRot = Object.transform.localEulerAngles;
  1553. nowRot = Object.transform.localEulerAngles;
  1554. startScale = Object.transform.localScale;
  1555. nowScale = Object.transform.localScale;
  1556. }
  1557. }
  1558. /// <summary>
  1559. /// 编辑物体坐标时初始化坐标
  1560. /// </summary>
  1561. public void InitObjTransform()
  1562. {
  1563. Object.transform.localPosition = startPos;
  1564. Object.transform.localEulerAngles = startRot;
  1565. Object.transform.localScale = startScale;
  1566. nowPos = startPos;
  1567. nowRot = startRot;
  1568. nowScale = startScale;
  1569. }
  1570. /// <summary>
  1571. /// 编辑物体坐标时保存坐标信息
  1572. /// </summary>
  1573. public void SaveObjTransfoem()
  1574. {
  1575. if (Object != null)
  1576. {
  1577. nowPos = Object.transform.localPosition;
  1578. nowRot = Object.transform.localEulerAngles;
  1579. nowScale = Object.transform.localScale;
  1580. }
  1581. }
  1582. }