SpotsItem.cs 948 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Vuforia;
  5. public class SpotsItem
  6. {
  7. public string id;
  8. //景点中的模型
  9. public Dictionary<string, ModelItem> modelList = new Dictionary<string, ModelItem>();
  10. public ObserverBehaviour obVuforia;
  11. public void setObVuforia(ObserverBehaviour obVuforia)
  12. {
  13. this.obVuforia = obVuforia;
  14. Debug.Log("添加Vuforia监听");
  15. this.obVuforia.OnTargetStatusChanged += OnTargetStatusChanged;
  16. }
  17. void OnTargetStatusChanged(ObserverBehaviour behaviour, TargetStatus status)
  18. {
  19. if (status.Status == Status.TRACKED)
  20. {
  21. Debug.Log("OnTargetStatusChanged 发现 " + behaviour.TargetName + "status ==>" + status.Status.ToString());
  22. }
  23. else
  24. {
  25. Debug.Log("OnTargetStatusChanged 消失 " + behaviour.TargetName + "status ==>" + status.Status.ToString());
  26. }
  27. }
  28. }