DownLoadItem.cs 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.Networking;
  7. public class DownLoadItem : MonoBehaviour
  8. {
  9. public delegate void DownLoadCallBack(bool b);
  10. public delegate void DownLoadPressOn(float f);
  11. //下载回调
  12. public DownLoadCallBack callback;
  13. //下载进度回调
  14. public DownLoadPressOn onProgress;
  15. //下载ID
  16. public string id;
  17. /// <summary>
  18. /// 下载地址
  19. /// </summary>
  20. public string downLoadPath;
  21. /// <summary>
  22. /// 是否下载成功
  23. /// </summary>
  24. public bool isDownLoad;
  25. /// <summary>
  26. /// 下载成功后的文件
  27. /// </summary>
  28. public byte[] downLoadData;
  29. /// <summary>
  30. /// 进度条
  31. /// </summary>
  32. public float progress;
  33. /// <summary>
  34. /// 下载后状态
  35. /// </summary>
  36. public string downLoadState;
  37. //下载后是否有处理
  38. public bool isAction;
  39. private UnityWebRequest webRequest;
  40. public void Init(string downLoadPath,string id)
  41. {
  42. this.downLoadPath = downLoadPath;
  43. this.id = id;
  44. LoadManager.Instance.downloadQueueList.Enqueue(this);
  45. }
  46. public System.Collections.IEnumerator DownloadFile()
  47. {
  48. string url = HttpAction.baseurl + HttpAction.file_download;
  49. if (UserInfo.Instance.is20)
  50. {
  51. url = HttpAction.baseurl + HttpAction.file_download;
  52. }
  53. using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
  54. {
  55. byte[] bodyRaw = Encoding.UTF8.GetBytes(downLoadPath);
  56. webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  57. webRequest.SetRequestHeader("authorization", UserInfo.Instance.Token);
  58. webRequest.SendWebRequest();
  59. while (!webRequest.isDone)
  60. {
  61. // 此处可以显示下载进度条等UI操作
  62. progress = webRequest.downloadProgress;
  63. onProgress?.Invoke(progress);
  64. // Debug.Log("Download Progress: " + progress);
  65. yield return null;
  66. }
  67. if (webRequest.result == UnityWebRequest.Result.ConnectionError || webRequest.result == UnityWebRequest.Result.ProtocolError)
  68. {
  69. Debug.LogError("Download Failed: " + webRequest.error);
  70. // 下载失败
  71. downLoadState = webRequest.error;
  72. isDownLoad = false;
  73. }
  74. else
  75. {
  76. downLoadState = "下载成功";
  77. downLoadData = webRequest.downloadHandler.data;
  78. isDownLoad = true;
  79. }
  80. callback?.Invoke(isDownLoad);
  81. }
  82. }
  83. private void OnDestroy()
  84. {
  85. // 断开下载连接
  86. if (webRequest != null && !webRequest.isDone)
  87. {
  88. webRequest.Abort();
  89. }
  90. }
  91. }