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- using System;
- using UnityEngine;
- public class BaseUI : AbstractController
- {
- protected string m_UIName = string.Empty;
- private Transform m_Transform;
- private GameObject m_Go;
- public string UIName
- {
- get
- {
- return this.m_UIName;
- }
- set
- {
- this.m_UIName = value;
- }
- }
- public Transform CacheTransform
- {
- get
- {
- if (this.m_Transform == null)
- {
- this.m_Transform = base.transform;
- }
- return this.m_Transform;
- }
- }
- public GameObject CacheGameObject
- {
- get
- {
- if (this.m_Go == null)
- {
- this.m_Go = base.gameObject;
- }
- return this.m_Go;
- }
- }
- public void Show(object param = null)
- {
- this.CacheGameObject.SetActive(true);
- this.OnShow(param);
- }
- public void Show(WarningUI.OnYesClick onYesClick, object param = null)
- {
- this.CacheGameObject.SetActive(true);
- this.OnShow(onYesClick, param);
- }
- public void Show(WarningUI.OnYesClick onYesClick, WarningUI.OnNoClick onNoClick, object param = null)
- {
- this.CacheGameObject.SetActive(true);
- this.OnShow(onYesClick, onNoClick, param);
- }
- public void Hide()
- {
- this.CacheGameObject.SetActive(false);
- this.OnHide();
- }
- public bool IsShow()
- {
- return this.CacheGameObject.activeSelf;
- }
- private void Awake()
- {
- this.OnAwake();
- }
- public void UIInit()
- {
- this.OnInit();
- }
- protected virtual void OnShow(object param)
- {
- }
- protected virtual void OnShow(WarningUI.OnYesClick onYesClick, object param)
- {
- }
- protected virtual void OnShow(WarningUI.OnYesClick onYesClick, WarningUI.OnNoClick onNoClick, object param)
- {
- }
- protected virtual void OnHide()
- {
- }
- protected virtual void OnInit()
- {
- }
- protected virtual void OnAwake()
- {
- }
- protected virtual void OnDestroy()
- {
- }
- }
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